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Topic: Most wanted remakes/remasters

Posts 61 to 80 of 80

NintendoByNature

@WaveBoy that was the 3rd studio I wanted to add, but slipped my mind. They'd be great at a zelda II remake. Love the entire CotM series and the blaster master trilogy. I've played through all 5 of those games.

NintendoByNature

Matt_Barber

skywake wrote:

@Matt_Barber
Honestly those games could just have a higher framerate and resolution and they'd be fine. I had a bit of a spin of TotK at a higher resolution through, ahh, various means. It was pretty good. Well, good except that the pre-rendered cutscenes are heavy compressed (which is jarring even on OG hardware) and if you run at a higher framerate dialogue goes all out of sync. But otherwise they really don't need to do much

Did BotW have the same issues with heavily compressed cutscenes that TotK had? If so I'd be down for a new version just for that. Although I don't really remember that being an issue on BotW.... maybe it was less of an issue because the cutscenes weren't as dark?

There's certainly scope for them just offering it with a bumped up resolution (and maybe frame rate) as a free upgrade.

Still, Nintendo aren't ones to do anything for free when they could charge money for something that only needs a little extra work. Also, it's a flagship game, arguably the flagship game for Nintendo right now and can continue to shift hardware for them, if optimized for the next generation hardware.

BotW has more pre-rendered cut scenes than TotK - which tends to use in-game assets more - and they're all at 720p. That's fine for handheld, but sub-native on TV and woefully inadequate if you're upscaling to 4K. Anyway, there's definitely scope for improvement there.

I'd think that there's also an opportunity to go to town with the asset quality as well. The game was somewhat shoehorned onto a 16GB cartridge so there's a distinct possibility that they've already got them, rather than having to back and upscale.

Matt_Barber

Kraven

I would like to see Xenoblade Chronicles X. I’m surprised we haven’t gotten that yet.

Kraven

Papasears1982

@Kraven (b ' ' )b i mean right? AND a Xenogears HD 3D remake would be yum. companies are taking all the greats and remaking them but they are missing a few of the real good ones. i'm hoping Monolith is just waiting for Switch 2 and give us a KICK @$$ X port!

"The pleasure of a dream is that it is a fantasy. If it happens, it was never a dream.” - Old Grandfather

SplatRay001

I’m sure this has been posted here before but KID ICARUS UPRISING! IMO the best 3DS game and one of the most underrated for sure! I would love a sequel, but I’d also take a remaster (with new content perhaps?)

SW-1044-6649-6701
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Currently playing:
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Greg_Ramsey

If Nintendo ever remakes Super Mario 64 for a modern console this is my idea for them:

Super Mario 64 HD/4K+ (Whether HD or 4K is in the title depends on the system's resolution and '+' indicates that there is new content).

The game will be a from-the-ground-up remake of the Nintendo 64 version of the game NOT the DS version. The only part of the DS version that should be included is the new areas, yet instead of getting keys to unlock additional characters (which there are none besides Luigi which I will discuss later) beating those areas will earn the player a star. Also, all of the rabbits in SM64DS can stay. But NO character-specific stars.

I believe it is important for a remake of SM64 to retain its nostalgic feel and a crucial apsect of that is keeping the same controls/moveset and physics as it is perfect as is. Each level should have at least one new star so returning players have something new to look forward to. Having new stars and areas in levels will freshen up the experience and add some surprise to an iconic game. But do not put too many new stars since it would cheapen the experience like in SMO which has waaaay too many moons. Remove the silver stars from SM64DS as I felt they were uninspired and it was lame that each level only had 5 unique stars with the other 3 being red coins, 100 coins, and silver stars every time. Each level having 6 or seven unique stars at least would be sweet.

Now for Luigi: he will have a new subplot with him being mind-controlled by Bowser's dark Koopa magic and being an enemy to Mario. We see graffiti saying 'L was HERE!' written in several places including on the STATUE everyone thought said 'L is real'. Eventually, Mario battles Luigi in a new boss fight where, after beating Luigi, he snaps out of his trance and we can now play as him. Luigi will play the same as Mario with (maybe) a slightly higher jump. It will simply be a cool edition rather than a gameplay-altering experience like in SM64DS.

The new game needs a cool new feature to entice players, and I got two. Co-op mode and Versus mode. In Co-op mode two players (one Mario and the other Luigi) work together to collect stars. When the two players are close together they stay on the same screen, and when they move apart the game goes split screen. In versus Luigi should play EXACTLY the same as Mario to even the playing field.

Finally, a fun, yet unlikely, addition to the game would be new cutscenes. We never SEE Bowser put a curse on the castle and kidnap Peach so it would be cool to show us rather than only hearing about it. And at the end show the curse being lifted in real-time and the toads being really happy.

Greg_Ramsey

Magician

I guess we're waiting another console generation for that Zelda II remake, eh?

Switch Physical Collection - 1,529 games (as of November 20th, 2025)
Switch 2 Physical Collection - 3 games (as of November 23rd, 2025)

NintendoByNature

@WaveBoy I only got about halfway through star tropics and never played the 2nd either. I do it on the wii vc/wii u. So I can get to it at some point. I'd probably still take Zelda I over ST and Zelda II. But in terms of remakes, I'd put Zelda II ahead of the other 2 since It could benefit the most imo.

NintendoByNature

VeganH

Just sitting here and I was thinking a super mario world remaster/make with the super mario wonder style. A mario 64 remaster/make in the mario odyssey style. An ocarina of time remaster/make ala twilight princess or windwaker. Super metroid ala dread. Etc.

VeganH

Magician

Hey, one of my favorite threads, resurrected.

Panzer Dragoon Saga still atop my most-wanted remaster/remake list.

But I'll follow that with Skies of Arcadia, Breath of Fire IV, Einhander, and Treasure Hunter G.

Switch Physical Collection - 1,529 games (as of November 20th, 2025)
Switch 2 Physical Collection - 3 games (as of November 23rd, 2025)

Insert_Username

Some games from the top of my head, that i loved back in the days and that i would love to see given a remastered treatment.

Eternal Darkness
Skies of Arcadia
Parasite Eve
Dino Crisis
The Last Story
Xenogears
Vagrant Story
Resident Evil – Code: Veronica
Headhunter

“The meaning of life is just to be alive. It is so plain and so obvious and so simple. And yet, everybody rushes around in a great panic as if it were necessary to achieve something beyond themselves.” ― Alan Watts

Kellvasion

There are a few, but the best would be...

Skies of Arcadia
The Legend of Zelda: Ocarina of Time (in the style of BOTW/TOTK)
The Legend of Zelda: Twilight Princess
Kid Icarus
ActRaiser
Final Fantasy VI (preferably like the FF7 remakes)
Super Castlevania IV
Parasite Eve

Arguing with stupid People is like playing Chess with a Pigeon. No matter how well you play Chess, the Pigeon will knock over all the pieces, poop on the board, and strut around as if it had won.

Bolt_Strike

user343164 wrote:

If Nintendo ever remakes Super Mario 64 for a modern console this is my idea for them:
Super Mario 64 HD/4K+ (Whether HD or 4K is in the title depends on the system's resolution and '+' indicates that there is new content).

The game will be a from-the-ground-up remake of the Nintendo 64 version of the game NOT the DS version. The only part of the DS version that should be included is the new areas, yet instead of getting keys to unlock additional characters (which there are none besides Luigi which I will discuss later) beating those areas will earn the player a star. Also, all of the rabbits in SM64DS can stay. But NO character-specific stars.

I believe it is important for a remake of SM64 to retain its nostalgic feel and a crucial apsect of that is keeping the same controls/moveset and physics as it is perfect as is. Each level should have at least one new star so returning players have something new to look forward to. Having new stars and areas in levels will freshen up the experience and add some surprise to an iconic game. But do not put too many new stars since it would cheapen the experience like in SMO which has waaaay too many moons. Remove the silver stars from SM64DS as I felt they were uninspired and it was lame that each level only had 5 unique stars with the other 3 being red coins, 100 coins, and silver stars every time. Each level having 6 or seven unique stars at least would be sweet.

Now for Luigi: he will have a new subplot with him being mind-controlled by Bowser's dark Koopa magic and being an enemy to Mario. We see graffiti saying 'L was HERE!' written in several places including on the STATUE everyone thought said 'L is real'. Eventually, Mario battles Luigi in a new boss fight where, after beating Luigi, he snaps out of his trance and we can now play as him. Luigi will play the same as Mario with (maybe) a slightly higher jump. It will simply be a cool edition rather than a gameplay-altering experience like in SM64DS.

The new game needs a cool new feature to entice players, and I got two. Co-op mode and Versus mode. In Co-op mode two players (one Mario and the other Luigi) work together to collect stars. When the two players are close together they stay on the same screen, and when they move apart the game goes split screen. In versus Luigi should play EXACTLY the same as Mario to even the playing field.

Finally, a fun, yet unlikely, addition to the game would be new cutscenes. We never SEE Bowser put a curse on the castle and kidnap Peach so it would be cool to show us rather than only hearing about it. And at the end show the curse being lifted in real-time and the toads being really happy.

Hmm, I would like to see another 64 remake, but I do think they should really tweak 64 DS rather than going back to the drawing board. 64 DS is highly underrated because of its controls (which isn't really the game's fault, it's that it landed a generation too early and was a 3D game on a system that only had a D-pad), but the content additions are peak. The characters also add some variety to the game so I think they should all stay. Also there's already a Versus mode in 64 DS that involves players running around a course trying to compete to get as many Stars as possible. Just retain that and that would be fine.

What I think should be overhauled is the game's progression and unlock requirements. Some of the major gameplay elements are a bit obtuse to unlock because of them being contained in rather obtuse sections of the level. Looking at you Metal Cap and Luigi. Those are good places to put secrets but I don't think something as centralizing to the gameplay that gatekeeps multiple other Stars behind it should be hidden in those areas, they should put something else there and move the character unlocks to more conspicuous locations. Additionally, I do think the episode structure could potentially do with an overhaul with many of the "episodes" not really having much relevance to the goings-on in the level and being kicked out of the level for collecting any Star aside from 100 coin stars. This definitely needs changing too. I'll have to put some thought into how I would go about overhauling this, I'll revisit this later.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

kkslider5552000

kkslider5552000 wrote:

Also HD remasters of F Zero GX and Paper Mario: The Thousand Year Door. That would be nice.

kkslider5552000 wrote:

Ironically, maybe my most wanted remaster now that I think about it might just be the same Beyond Good and Evil remaster they put out a decade ago.

Wow, it worked! (though the new Beyond Good and Evil remaster was different, in both good and bad ways)

For the record, after the SMRPG remake, I do want similar treatment for DKC and Golden Sun as well now. I'd love to see how they'd pull that off for those games in particular, in terms of being both modern yet similar in art style.

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

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Greg_Ramsey

Bolt_Strike wrote:

Hmm, I would like to see another 64 remake, but I do think they should really tweak 64 DS rather than going back to the drawing board. 64 DS is highly underrated because of its controls (which isn't really the game's fault, it's that it landed a generation too early and was a 3D game on a system that only had a D-pad), but the content additions are peak. The characters also add some variety to the game so I think they should all stay. Also there's already a Versus mode in 64 DS that involves players running around a course trying to compete to get as many Stars as possible. Just retain that and that would be fine.

What I think should be overhauled is the game's progression and unlock requirements. Some of the major gameplay elements are a bit obtuse to unlock because of them being contained in rather obtuse sections of the level. Looking at you Metal Cap and Luigi. Those are good places to put secrets but I don't think something as centralizing to the gameplay that gatekeeps multiple other Stars behind it should be hidden in those areas, they should put something else there and move the character unlocks to more conspicuous locations. Additionally, I do think the episode structure could potentially do with an overhaul with many of the "episodes" not really having much relevance to the goings-on in the level and being kicked out of the level for collecting any Star aside from 100 coin stars. This definitely needs changing too. I'll have to put some thought into how I would go about overhauling this, I'll revisit this later.

I agree with most of what you said and, in fact, much of my vision for a Super Mario 64 remake has shifted since I made my initial post. And, yeah, a SM64 remake would have all the new stars from the DS version and then some. Also, you're right, I totally forgot there was a versus mode in 64 DS, but it should certainly be expanded to where you can compete with others (up to 4) to collect mission stars from the stages. And I also oversold the multiplayer idea: labeling it as two ideas when, in reality, co-op and versus mode are just two sides of the same coin. Not to mention, I'm not the first person to think of that.

And I do agree with you that the other characters from Super Mario 64 DS, should be present in this remake. As well as the character-specific stars. However, it should be overhauled. The best solution, in my view, would it be just to let you swap out characters whenever you want once they're unlocked. You're in the middle of a mission and you see a black brick, for example, you can press a button to bring up a little menu where you can select the character, in this case Wario. It wouldn't be jarring either, where you just press the button and the character you were playing as instantly gets replaced by the other character. It would be more like a transition where the screen cuts to black, a voice clip from that character is is played, and then the screen comes back with you as that character. But any way to swap out characters without going back to that room every time would be nice. And, yeah, I know there are those character caps that transform you, but it's just not the same. Those caps are better as a way to be able to temporarily gain the abilities of a character when you haven't yet unlocked them. Otherwise, you got to worry about finding the cap to begin with and getting hit causes you to lose the cap and chase after it. Not to mention, Wario with Yoshi sounds is cringe. At the very least if they wouldn't want to do that for some kind of creative reason or what have you, they can at least put icons next to each mission's name telling players which characters can collect that star and let them choose a character on the mission select screen.

You are definitely right, they shouldn't kick you out of the level after each star; and I don't know why I didn't think of that, because that would be a huge quality of life improvement. And, if I'm not mistaken, every time you lose a life you are also kicked out of the level, which should not be the case. 100 coin stars should also be listed on the mission-select screen, and explained in game. Because, if I'm not mistaken, they never actually explain to the player anything about those stars' existence in either version. And I don't even know what I was thinking when I said that they should remove the silver star missions; just add a few more missions without it being too much. Now that I'm thinking about quality of life improvements, for some more difficult missions it would be nice if they have a checkpoint in them; I'm thinking, mainly, the Bowser stages. And potentially some other QoL improvements and options inspired by the PC port would be cool to include.

And while I do agree mostly with your point that important things should not be hidden so obtusely, like with the metal cap, I am insisting that Luigi not be easy to unlock. Luigi ain't no cheap h0e! Perhaps he shouldn't be hidden in Boo's Mansion anymore, because I think my idea of him being a villain, at first, from being controlled by Bowser's magic would be much better. Mr. L is back! It would be a fun story addition, and I think that his boss fight should be fairly challenging (especially if they don't nerf him). Which, if they're going to make Luigi hard to unlock, it would only be fair if he's still powerful. He should either be easy to unlock and nerfed dramatically, or be difficult to unlock and have his crazy somersault where he can glide across half the stage.

And I don't think I made this clear in my initial post, but this should be a ground-up remake. Now, there should definitely be options to play with the original graphics, music, and things of that nature. There should be plenty of options to fine-tune the experience to the player's liking!

Minigames. Add as many of them that you can; the Switch 2's mouse functionality should act as a good replacement for some of the touch controls. And that comes to whether the remake should be a Switch 1 or Switch 2 title. From a creative perspective, definitely Switch 1 with a free Switch 2 update so as many people can enjoy it as possible. From a business perspective, you would put it on the Switch 2 only, because I could see a SM64 remake being a system seller.

Finally, Waluigi. After the player collects every single star, Waluigi should be unlocked. And he can just have the most crazy and amazing controls, since once you have all the stars it doesn't really matter if you're overpowered! He can be faster than Luigi, literally walk on water for as long as he wants, have a flutter just like Yoshi's, choose any power from the power-flowers, be as strong as Wario, and his backflips spring him up ultra-high and he can glide for longer! And why not add jumping twice as high as the other characters to that list? No weaknesses. Just waaaaaaahhhhh!!!

Note: Thank you for responding to my post in a respectful way, Bolt Strike. Because when I initially posted this idea on Reddit I got downvoted and ratio'd like crazy and some users were really rude and hostile. Acting as if it is invalid to have an IDEA for a remake just because the game was already re-released two times this decade.

[Edited by Greg_Ramsey]

Greg_Ramsey

Bolt_Strike

Greg_Ramsey wrote:

100 coin stars should also be listed on the mission-select screen, and explained in game. Because, if I'm not mistaken, they never actually explain to the player anything about those stars' existence in either version.

Actually the game does hint to 100 coin stars but it's relatively hidden. A specific Toad in the castle (IIRC it was a Toad on the 2nd floor) tells you about them, that's how the player finds out about them.

Greg_Ramsey wrote:

Now that I'm thinking about quality of life improvements, for some more difficult missions it would be nice if they have a checkpoint in them; I'm thinking, mainly, the Bowser stages.

Technically there are checkpoints when you enter new areas. For example, if you enter the pyramid in Shifting Sand Land and die, when you re-enter the painting you'll start at the beginning of the pyramid. And in the Bowser levels, if you die against Bowser, you'll get kicked out of the pipe back into the Bowser level rather than all the way back to the castle. Beyond that though, ehhh I don't think any more are needed. It's not a particularly tough game driven by high platforming skill like the likes of Galaxy or 3D World.

Greg_Ramsey wrote:

And potentially some other QoL improvements and options inspired by the PC port would be cool to include.

Not familiar with the PC port, what QoL improvements does that have?

Greg_Ramsey wrote:

And while I do agree mostly with your point that important things should not be hidden so obtusely, like with the metal cap, I am insisting that Luigi not be easy to unlock. Luigi ain't no cheap h0e! Perhaps he shouldn't be hidden in Boo's Mansion anymore, because I think my idea of him being a villain, at first, from being controlled by Bowser's magic would be much better. Mr. L is back! It would be a fun story addition, and I think that his boss fight should be fairly challenging (especially if they don't nerf him). Which, if they're going to make Luigi hard to unlock, it would only be fair if he's still powerful. He should either be easy to unlock and nerfed dramatically, or be difficult to unlock and have his crazy somersault where he can glide across half the stage.

Nintendo isn't going to put Mr. L in a main series game, they don't like to reuse ideas from other developers. At best they might do something similar, but more likely I think they'll just bring back King Boo like the DS version.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

Greg_Ramsey

Bolt_Strike wrote:

Nintendo isn't going to put Mr. L in a main series game, they don't like to reuse ideas from other developers. At best they might do something similar, but more likely I think they'll just bring back King Boo like the DS version.

You're right about what Nintendo would do. But ideally, Mr. L being included would be sick. Could just have him go by 'L' and not act or look exactly like Mr. L, but it would be a similar concept.

Do you like my ideas for how Luigi should be handled in a Super Mario 64 remake, or do you still feel that it'd be best if Luigi's painting is just not as hidden in Boo's mansion? What about my idea that he be nerfed unless he's hard to unlock. I feel like if they actually did go forward with my ideas, it would be something that would either be loved or hated depending on the person, and I'm worried about that.

Oh! Another great idea incoming! What if the game had a new post game where every course has an additional star that is difficult to get? (as in challenge, not like in weird difficult to reach spots) Not kaizo, but still more challenging than any other stars in the main game. The Stars could range from new boss fights and sub areas, to being remixes of usual stars like the prankster comet stars in the Super Mario Galaxy games (more and stronger enemies, time limit, less health, etc). With the hardest star being as difficult as the second to last star in Super Mario Galaxy 2 (Grandmaster Galaxy). I.e. a good challenge, but not as a punishing as "the perfect run" in grandmaster.

The game could also have a more traditional hard mode too; any kind of way to insert increased difficulty would be great.

P.s. I sent you a friend request, Bolt Strike. My username is Bowser

[Edited by Greg_Ramsey]

Greg_Ramsey

Bolt_Strike

Anyway, I think one thing they can do with another Mario 64 remake is trim down the number of episodes while still keeping the cut episodes as stars that can be obtained in any of the remaining episodes. Most of the Episodes in 64 don't really need an episode because they have no story relevance, they're just stars that you find by exploring the level and are often found out of order anyway. I would say each level needs no more than 3 episodes and the rest can be Secret Stars or Green Stars. That way you can keep story relevant stars like say, some of the bosses or other missions that have some sort of effect on the level but make the rest of it relatively free and open.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

AmanPikon

I would love to have remakes of Digimon World 1,2,3, and 4. Those games are fun, but are very much in need of a more polished version. And a remaster of the Digimon Adventure PSP game would be amazing (Why can't Bandai translate my favorite digimon game😓)

Hey guys I'm a gamer, student, sorta youtuber, but most of all NERD

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