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Topic: Most wanted remakes/remasters

Posts 41 to 43 of 43

Bolt_Strike

StuTwo wrote:

@Bolt_Strike I disagree with you on Maridia - I think it works fine (even if it's not as tightly integrated into the rest of the world) and I don't think it's bad Metroidvania design. Most players first experience of that area (the early teaser aside) is actually of it feeling very non-linear and disorientating due to the one-way drops. Of course the area is very linear in hindsight but that's not how it feels to a player first time through.

Even if you add in the trollish, fake entrance to Maridia, the one way drops don't really make it much more linear. You're still getting funneled to the lower area with all of the sand and from there it's just a linear string of rooms. I think there's better ways to accomplish that sense of disorientation and confusion while still making it less linear, such as overhauling the area into a maze of pipes and sandpits taking you up and down and all over the place through the area as you proceed towards Draygon.

And again, the area is lacking moments where your progress is blocked by needing powerups and having to detour to find those powerups in order to progress. There's only one powerup in the entire area that's mandatory for progression and that's the Space Jump. For an area the size of Maridia, that's too few, there should at least be about 3 of them.

StuTwo wrote:

Narratively Nintendo can do whatever they want with Metroid (as they have before). I mean the EMMI sections in Dread are clearly spiritual successors to the SA-X encounters in Fusion. They didn't let the cannonical non-existance of SA-X post Fusion stop them. Nor did they let the death of the "last Metroid" in Super Metroid stop them from having a research station full of Metroids.

They can always find another "last Metroid" on another mysterious Chozo planet if they really wanted the same story beat or they can find something else to fill the same type of narrative/gameplay function. Or they could do something genuinely new that becomes as iconic as the sacrifice of the Super Metroid.

While theoretically possible, it would be very difficult to do with a completely different type of creature. The player and Samus' connection to the baby Metroid was built up from a previous game and there's an added layer of significance because the baby saw Samus as its mother. They're going to have a very hard time recreating that connection with another being.

And they're not going to just have more Metroids somewhere else, they've confirmed that the story of the Metroids is done. Finished. Plus that would get contrived anyway after they've done it twice. We're not getting another storyline involving Samus trying to save a Metroid-like creature without revisiting that part of the timeline in some way (either through a remake or Metroid Prime-esque interquel).

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

NintendoByNature

UncleTendo wrote:

Solarstriker wrote:

I'd like to have the oracle Zelda games get a remaster or remake.

Both Oracle titles and Minnish Cap are being remade in a similar manor to Link’s Awakening, with some lessons learned.

I dk...sounds fishy to me....🤔

NintendoByNature

RandomNPC

There's some amazing gamecube and Saturn era games that would look amazing updated to current gen systems.
Eternal Darkness
Lost Kingdom
Batten Kaitos
Nights into Dreams
Guardian Heroes
Panzer Dragoon Saga
Legacy of Kain/Soul Reaver

RandomNPC

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