http://twitch.tv/TheSViper
https://www.change.org/p/anmtvla-pokemonlatam-español-latino-en-los-juegos-de-pokémon - let's help this petition for Latin American Spanish be add to Pokémon games and with that may increase chance that in future Pokémon games adds more languages. :)
Xenogears and Xenosaga, Mischief Makers, I would kill for a Goemon collection (doesn't even have to be a remake since the last time they tried to update the series...it wasn't good), I would like a Shinobi 1-3 remake, I would love for Onimusha to get the same remake treatment RE is getting. I'd like to see Squeenix redo DQ 1-5 and FF1-6 in the HD-2D engine.
Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.
@Ryu_Niiyama Xenogears and Xenosaga would be great, given that there's hardly any ways to play those games now, and given the scrapped content for Saga especially.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
The thing is that "Remake" and "Remaster" mean complete different things to me.
"Remake" is "a new game inspired by the old to a greater or lesser extent". Some "Remake's" are basically just using the title/IP for marketing purposes.
"Remaster" I expect something that's very close to the original but with better graphics/performance and hopefully a few QoL improvements and rough edges smoothed off (so something like Wind Waker HD).
Some people will always complain about "remasters" because they dream about a full "remake" but both definitely have their place. Remaster-wise I'd like to see F-Zero GX, Chibi-Robo and Mario Galaxy 2.
-Super Metroid. Everyone praises this game to high heavens, but frankly it's overrated and contrary to what people believe, it can be improved. First off, Maridia's design is godawful. It's way too linear and there's too little there in terms of powerups. If you really distill Maridia down to what's mandatory there, it's basically just a linear path to Draygon. This is not good Metroidvania design, there should be a little more to do there before fighting Draygon and the whole area could use a complete overhaul. Also, the powerup distribution is really wonky and suffers from what TV Tropes calls Early Installment Weirdness. The Super Missile is like, the 4th powerup you get and feels too early, and the Power Bombs feel too early as well, they're really better as a late game powerup than a mid game powerup. And then the Spring Ball is way too late and should be an early game powerup. Shuffle the powerups around a bit and add in some of the new ones Dread added and this game.
Everyone is entitled to their opinions but I'd definitely dispute some of the things you're asserting. Firstly I don't think that a largely linear route to a boss here and there is necessarily bad Metroidvania design. In the endgame they should all collapse into a tight linear sequence and Maridia is near the end of the game - the game is no longer interested in teasing you with vast new areas you can't quite reach.
I get why people dislike the area and I think it is weaker design-wise than some of the other areas but I don't think it's bad. Certainly not bad enough to need a remake!
I'm playing through Dread at the moment and - whilst it's a great game that I'm enjoying a lot - it makes me appreciate Super Metroid even more. It has a fantastic grungy animation aesthetic and in many ways I think it's a better looking game than Dread. I also appreciate greatly that the game doesn't have many "hard locks" and no "magic teleporters" that zoom you across the map. Those are generally indicators of less sure footed Metroidvania design (Dread is guilty of both).
Honestly if they wanted to make a "definitive edition" of Super Metroid that tidies up a few things I'd be on board with that. If they want to make a game that hits the same sort of story beats as Super Metroid but with modern graphics and design then they should just make Metroid 6 and pilfer the bits they like.
Everyone is entitled to their opinions but I'd definitely dispute some of the things you're asserting. Firstly I don't think that a largely linear route to a boss here and there is necessarily bad Metroidvania design. In the endgame they should all collapse into a tight linear sequence and Maridia is near the end of the game - the game is no longer interested in teasing you with vast new areas you can't quite reach.
I get why people dislike the area and I think it is weaker design-wise than some of the other areas but I don't think it's bad. Certainly not bad enough to need a remake!
No, it doesn't need to be that way. I could buy that excuse for the final boss areas like Tourian because there are no more upgrades to be collected, but for the last main area like Maridia? When the area is big and complex enough to house multiple new upgrades? Not so much. They can easily have multiple branching paths within Maridia itself, there's no need to resort to making it a hallway simulator. Most certainly bad Metroidvania design.
Honestly if they wanted to make a "definitive edition" of Super Metroid that tidies up a few things I'd be on board with that. If they want to make a game that hits the same sort of story beats as Super Metroid but with modern graphics and design then they should just make Metroid 6 and pilfer the bits they like.
This isn't really possible because the events of the 2D games have dramatic effects on the Metroid universe. There's no more Metroids by Metroid 6, so they can't really have a spiritual successor to Super Metroid where the plot involves saving a baby Metroid.
@Bolt_Strike I disagree with you on Maridia - I think it works fine (even if it's not as tightly integrated into the rest of the world) and I don't think it's bad Metroidvania design. Most players first experience of that area (the early teaser aside) is actually of it feeling very non-linear and disorientating due to the one-way drops. Of course the area is very linear in hindsight but that's not how it feels to a player first time through.
Narratively Nintendo can do whatever they want with Metroid (as they have before). I mean the EMMI sections in Dread are clearly spiritual successors to the SA-X encounters in Fusion. They didn't let the cannonical non-existance of SA-X post Fusion stop them. Nor did they let the death of the "last Metroid" in Super Metroid stop them from having a research station full of Metroids.
They can always find another "last Metroid" on another mysterious Chozo planet if they really wanted the same story beat or they can find something else to fill the same type of narrative/gameplay function. Or they could do something genuinely new that becomes as iconic as the sacrifice of the Super Metroid.
...
To be back on topic - I think the Gamecube has tons of games ripe for HD remasters. Pikmin 2 would be great to play again.
But for me, the ones I’m most excited about are the 2d/3d hybrid “Super Paper Mario”-style remakes of SMB1,2,3, Super Mario World, and Yoshi’s Island.
The fresh yet timeless artstyle, limited time gauge to enter 3d gameplay at any time, and other aspects of the Wii’s criminally under-appreciated “Super Paper Mario” will really breath so much fresh air into these timeless classics.
Castlevania II dual disc USA Famicom prototype FS. DM serious offers only.
Dragon Quest 9; it's the only game in the series to not get a remake. It also happens to be my favorite DQ game as well as my favorite DS game by far. I would buy a remake for this in a heartbeat.
Especially if they add online features to a remake. Like playing with people online. For the original version it was only locally, but it was still amazing.
@Bolt_Strike I disagree with you on Maridia - I think it works fine (even if it's not as tightly integrated into the rest of the world) and I don't think it's bad Metroidvania design. Most players first experience of that area (the early teaser aside) is actually of it feeling very non-linear and disorientating due to the one-way drops. Of course the area is very linear in hindsight but that's not how it feels to a player first time through.
Even if you add in the trollish, fake entrance to Maridia, the one way drops don't really make it much more linear. You're still getting funneled to the lower area with all of the sand and from there it's just a linear string of rooms. I think there's better ways to accomplish that sense of disorientation and confusion while still making it less linear, such as overhauling the area into a maze of pipes and sandpits taking you up and down and all over the place through the area as you proceed towards Draygon.
And again, the area is lacking moments where your progress is blocked by needing powerups and having to detour to find those powerups in order to progress. There's only one powerup in the entire area that's mandatory for progression and that's the Space Jump. For an area the size of Maridia, that's too few, there should at least be about 3 of them.
Narratively Nintendo can do whatever they want with Metroid (as they have before). I mean the EMMI sections in Dread are clearly spiritual successors to the SA-X encounters in Fusion. They didn't let the cannonical non-existance of SA-X post Fusion stop them. Nor did they let the death of the "last Metroid" in Super Metroid stop them from having a research station full of Metroids.
They can always find another "last Metroid" on another mysterious Chozo planet if they really wanted the same story beat or they can find something else to fill the same type of narrative/gameplay function. Or they could do something genuinely new that becomes as iconic as the sacrifice of the Super Metroid.
While theoretically possible, it would be very difficult to do with a completely different type of creature. The player and Samus' connection to the baby Metroid was built up from a previous game and there's an added layer of significance because the baby saw Samus as its mother. They're going to have a very hard time recreating that connection with another being.
And they're not going to just have more Metroids somewhere else, they've confirmed that the story of the Metroids is done. Finished. Plus that would get contrived anyway after they've done it twice. We're not getting another storyline involving Samus trying to save a Metroid-like creature without revisiting that part of the timeline in some way (either through a remake or Metroid Prime-esque interquel).
Forums
Topic: Most wanted remakes/remasters
Posts 21 to 40 of 80
Please login or sign up to reply to this topic