61JaxonHFri 18th Sep 2020 @Magician Ya they’ll get a new game (should say “we” since I’ll be playing the next one on PC too), but that’s at least 3 years off due to a new generation. And then when the next Switch entry releases the cycle will start over again. @-Green- World was amazing. I’ll say that up front. It made a huge leap forward graphically and in terms of gameplay. It brought countless quality of life features that advanced the series, and its success is what we have to thank for MH Rise being as impressive as it is. That said, I did take issue with World in several respects. Most notably, the cluttered maps. Everything was so busy, especially Coral Highlands. And Ancient Forest was such a pain to get around in. Like a labyrinth. The weapon designs were lacking, and the changes to the skill system, notably random decoration skills with crafted talismans, eliminating negative skills and skill thresholds, that really upset me. It also lacked a lot of the charm because they were so preoccupied with making it a flashy graphical showpiece with the camera zoomed in way too far behind the hunter’s back so they could show off his big sword, same thing they did in FF7R. The Sony crowd goes nuts over that sort of nonsense. Me? It negatively impacts my gameplay experience. The first thing I noticed about the trailer here is that the camera is zoomed out much farther than in World, as it should be. The charm is clearly back too. Now, they may stick with the skill changes and, if they do they do. I would prefer they go back to the old system where talismans are random and decorations are crafted, with negative skills and thresholds for activation, but, I managed in World and I’ll manage again. At least I’ve had time to get used to the system now. One thing that was curiously missing though was scout flies. I have to wonder how that’s going to work. Will they reimplement paintballs? Will your canyne sniff the monster trail? No, that can’t be because bringing them along is optional. Idk. Maybe it will be paintballs. The maps are open but I doubt they’ll go overboard again like they did in world, which means exploring could be a viable approach to find the monster. Especially with a Palamute for traveling at high speeds, and Wirebug for climbing structures and getting a lay of the land. It really does feel like World was the beta test and this game is building on what worked. World was their first open world MH, and that was a learning experience for them. Now they’ve had an opportunity to make a game with this approach and can use that experience to make a better game here. Edited on Fri 18th September, 2020 @ 23:24 by JaxonH PLAYING NS: Shin Megami Tensei V, MH Rise 3DS: Steam: Forza Horizon 5 PS5: MOST EXCITED FOR NS: MH Rise Sunbreak, Bayonetta 3, Splatoon 3, Triangle Strategy, Zelda BotW 2, Metroid Prime 4 Jesus is Lord.