4,221PizzamorgMon 4th Jul 2022 I made it all the way to Malzeno by the end of my Sunday. Managed to beat him three times to make the armour with his unique perk on it (one of the coolest perks ever, mind you, and a really great solution to the difficulty problem I have had with the game so far). I think I carted twice the first time I faced them? But then when I faced them the following two times, I was actually surprised by how generally easy the fight is, given they are the flagship. Their status effect they apply is weirdly more beneficial to the player than it is negative, they do have some pretty crazy attacks, but you're only going to die to them once before you see the telegraphs a mile away. I will say they quickly humbled me though, as I unlocked a new tier and monsters such as Rajang and Bazelgeuse, with the carts being used up by me and my friends so quickly, it had to be some kind of record. Honestly, was pretty surprised by how generally easy and ceremonious a lot of the new/returning monsters turned out to be, on the road to Malzeno. There are probably some I am missing, but out of the big three newbies so far: I faced the new Gore Magala, they just get jumbled in with a bunch of quests - they aren't used to level up an MR or whatever. I thought the whole Frenzy Mechanic would be more punishing, but it wasn't really - much like Malzeno, the benefits seem to outway the negatives and this ended up being a pretty easy fight. I think a friend used up one cart, but we still had enough bits by the end to make some new cool weapons, which would go on to be helpful in the battle against Malzeno. I carted to Seregios almost instantly. I dunno what happened to be honest, sometimes if the damage is small enough, your character doesn't react to getting hit, so you can sometimes not even realise you are almost dead, until you cart. I have to assume it chipped enough health and then turned around and just finished me off. Overall though, once I was paying attention to that, this was another pretty easy fight. The bleed seemed to only be applied by it's projectiles which are generally fairly easy to avoid and otherwise was just a fairly straight fight. Like with everything in Sunbreak, if it is just damage you need to deal with, with no additional statuses or combos or after effects and other such things, there is often not much challenge there. They do do this like big sweeping kick straight out of Kamen Rider, it is crazy fast and the FOV/camera in this game is fairly annoying, but you can deffo manage it. I think Shogun is a far greater challenge when taking the bleed into account. The Seregios set has an interesting bonus and the horn is really great, but didn't get enough parts to make anything. Oh and they were also just tossed into the middle of a bunch of quests too. Then finally, Espinas. Was honestly dreading this with the triple combo balls of death, but Rise has made this super forgiving, with the damaging effects of the fire and the poison lasting way less than they do in regular fights. They also seem to deagro whenever they paralyse you, so just a really weird, super easy, fight. I'd rather fight this than Rathian, to be honest. It has a more niche unique set bonus, but the horn is pretty cool and combined together I am sure they will have some interesting effects. I dunno how meta it might be, but I hope I will eventually be able to go on and find out. I think this one was at least used as an MR gate? Edited on Mon 4th July, 2022 @ 10:27 by Pizzamorg My @ handle everywhere is Pizzamorg. My Friend Code is: SW-6997-6872-4381 Switch games currently playing: RingFit Adventure. Live A Live. PC games currently playing: The Division 2. Watchdogs: Legion. Monster Hunter Rise Sunbreak. Dark Pictures Anthology.