Wow. The hours are just piling up. With the time I put into the demo I’ve already cracked 100 hours.
@BenAV
It’s really not gonna make much difference. The ending is just going to be one extra quest so the game is basically complete. The story might not be 100% wrapped up but in the grand scheme of things of the hundreds of hours of content this game offers, one final quest is a drop in the bucket.
This game has just as much content as World did at launch. And while admittedly it does seem like the pandemic affected their release schedule as they already admitted, and certainly that impacted that final boss quest, it sounds like a bigger deal on paper than it will actually make in reality.
Quests just go faster because you have palamutes to traverse with, and you’re not wasting time tracking the monster each quest. So it goes faster, and that does make it feel like there’s less compared to base game World. But there’s really not. Unless you count the investigation quests (but those were just randomly generated).
It’s just a little bit of a shock to the system playing a base version of a game where they’re building all the monsters from scratch again. It was the same feeling in MH World, when I only got half as many hours as normal from previous Ultimate version games. But it’s high quality hours with little to no filler. This game is so fun though, I’m not going to quit playing it the minute I get to the end game like I did with World. In that game, I just lost interest after high rank Kirin. The tempered monsters really weren’t appealing at the time as they didn’t even look different or have any additional move sets. But I feel like in this game, I could just fight high rank monsters over and over and never get tired of it. We’ll see though.
@Ralizah
I keep hearing that, and yet I’m in love with the Rampage quests. They’re so good. I think the issue is, they’re really different and they require a certain amount of knowledge to know how to play properly, which installations to set up and how to block attacks, when to hit the counter gong, etc, and people just haven’t acclimated yet. Kind of like when a new player jumps into the franchise and we tell them to stick with it until they understand the game, I think if people just stick with it until they get a little better at it and understand how to do it, it’s gonna be a lot of fun. I played a couple more of them today and I was like yeah, this is great.
The siege quests were always just a set piece of a monster where you sat on a ballista and cannon and pummeled them for 30 minutes. The rampage quests, however, are incredibly dynamic and fast paced, you can choose from a whole host of different hunting installations which makes the fight far more interesting than just having cannons and ballista, you’ve got a dragonator (which you had in siege fights also) but you can actively affect its cool down in Rampage quests, and you also have the splitting wyvern thingy, special villagers you can call on, automated installations with manned villagers... And in all the chaos you can mount monsters and attack other monsters... it’s just non stop adrenaline from start to finish.
I think in time, when people have gotten more experience with it, opinions are going to start changing. Or maybe I’m wrong and everybody will just hate it forever. But I think it’s a fantastic upgrade over the siege battles of previous games. It just requires a certain commitment to learning the mechanics, like a microcosm of the game in general.
@Ralizah
Btw, I forgot to mention, but you can click ZL to zoom into 1st person view on the Hunting installations, solving any issues of your weapon blocking your view. I also recommend going into the game settings and changing the zoom distance from 0 to at least 40, perhaps higher if you prefer (I like 40 though). This also helps with vision being obstructed.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH I never played World. Didn't look interesting to me and I like my Monster Hunter to be on a handheld. I actually skipped the base game on Generations too and 4 wasn't localised so the last base game I played was Tri, which was my first Monster Hunter game. I'll keep playing Rise until I complete a gear set that I'm happy with at the very least as that's always a nice goal to work towards but not too sure how long hunting the same few High rank monsters will keep me entertained beyond that. Guess I'll find out.
Ah that makes sense. I had saw the appearance option and when I clicked on it, I assumed it let you tweak everything since it looked like the same screen setup, but I hadn't really looked at it any more than that.
@BenAV
I too prefer handheld, but I like console as well (hence why Switch is the perfect platform). But World was phenomenal. At first, it wasn’t quite enough to overtake MHGU, but after all the content updates and eventually the Iceborne expansion, it went on to become my favorite game of all time. But it looks like Rise has topped it. And if there’s any doubt it’ll certainly be resolved in clarity when the title updates and Ultimate expansion drop.
But having played World, it provides a good point of comparison for Rise.
Tri was brutal. Only 18 large monsters in the game (half that of Rise and World base games) and not even all the weapons made it in. I can’t remember how many weapon classes it had but I think it was only like 6-8? Of course back then, charge blade and insect Glaive didn’t exist yet. And they did have medium Bowgun, which was a thing. And then there was the motion gesture controls!
I tried Tri but never got into it. Not until Monster Hunter 3 Ultimate on Wii U.
@JaxonH I didn't mind Tri at the time, being my first time playing the series, as it was an opportunity to learn the mechanics and everything more than anything else but yeah, it was super lacking in content. MH3U is by far my most played game in the series with over 1200 hours. Over 900 of those being on 3DS. Only ever used the Wii U version to play online.
Finally got to do some hub quest with my friend and it's crazy how smooth everything is with so many things going on at once. In true Monster Hunter fashion I went into the first quest only needing one part from Anjanath to complete its set and after about 10 runs didn't get it. My friend however went from not having any parts to being able to make the complete set by the end of it.
@Northwind I did hear about that yes but the thing is, that's that many more quests I'd be skipping. Less content, less playtime. I'm trying to do the opposite where I squeeze every quest I can out of this game. So I'll be doing every hub quest as well as every village quest.
I'm really loving the hunting horn. There's something super satisfying about smacking a monster in the head with it and watching it struggle to keep itself balanced. The animation work is superb. You can really feel the weight and ferocity of every blow.
And earplugs, omg, I forgot how good that skill was. I think I'll be sticking to hunting horns with that ability, unless I find a good armor set at some point that offers it.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
In the camera settings in options, the "reticle controls" are the wirebug controls. And there are multiple inverted options in there separately from the multiple inverted options for the analog.
edit
Gyro doesn't invert, actually. But the reticle does. But I'm not sure Gyro would work inverted. It's meant to imitate pointing at the screen, and it wouldn't really make sense to point one way and have the reticle go the opposite. Very unnatural. Since Gyro is more of a natural instinct pointing at what you're aiming for, it makes sense the Gyro itself only works by pointing at what you aim at.
Ah well. Maybe the info will still be useful for you.
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In the camera settings in options, the "reticle controls" are the wirebug controls. And there are multiple inverted options in there separately from the multiple inverted options for the analog.
edit
Gyro doesn't invert, actually. But the reticle does. But I'm not sure Gyro would work inverted. It's meant to imitate pointing at the screen, and it wouldn't really make sense to point one way and have the reticle go the opposite. Very unnatural. Since Gyro is more of a natural instinct pointing at what you're aiming for, it makes sense the Gyro itself only works by pointing at what you aim at.
Ah well. Maybe the info will still be useful for you.
Yes, that setting only changes the joystick.
As for inverted gyro controls being "unnatural", I disagree. When you're taking video with your cellphone, what do you do? You rotate it to the left to pan right; you rotate down to tilt up. That's how I want the gyro controls to work, as if the Switch screen were a viewfinder through which I was seeing the game world.
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