@Dezzy Without knowing exactly what the scope of Metroid Prime 4 was going to be, until/unless leaked footage begins to circulate, I wouldn't want to guess why Nintendo chose this method of development. Maybe they were looking towards a more open world gameplay, who knows.
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I know they said they’re restarting development, but any idea as to how long this could take?
If Retro is starting from scratch? Three years, minimum. I suppose it depends on the scope of the game. Breath of the Wild took five years to develop. If Retro keeps the same concept as the previous Prime games (open corridor/open area, not open world) then perhaps four years. Maybe.
If Retro intends to use any assets from what Bandai Namco developed? Maybe sooner. But I have doubts about anything outside of concept art or audio design being used in the restart.
Regardless, I intend to view MP4 as potentially the last great exclusive in the Switch's life cycle.
I'm still slightly bummed about this news, but I'm glad that Retro Studios is now in charge of development...though that depends on how much of the original team(s) who worked on the first three games have stayed or can be wrangled up.
I appreciate their honesty about MP4's development. They could have just as easily canned the entire project. Like BotW, I'm okay with the delay as long as the final product is up to snuff.
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Given that no entry in the series has sold more than 3 million, I think we can guesstimate (lol that doesn't trigger google spellcheck) how big the scope will be. Probably vaguely similar to the original trilogy, just better graphics and new gameplay ideas.
I can't imagine they'll do something on the scale of Breath of the Wild when the series doesn't have that kind of sales potential.
I must admit, I never really liked the idea of Bamco being involved with Metroid Prime 4. It has great pedigree, and well worth teaming up with for things like Smash and Pokken - but a first-person shooter and adventure? Always seemed an odd choice.
Retro has been so quiet for so long, I suspect it has been working on the Metroid Prime trilogy remaster/port for Switch - and this makes it an obvious choice to take over development for the next game.
@Dezzy To be fair, those sales were on the GameCube, and the Wii (and I don't think the demographic, nor the marketing was there for 3). I'm certain it can sell at least 5 million on the Switch. Probably even more. There are a lot more Switch owners, and the demographic has changed over the years.
It was the right thing to do. We might be upset at the moment, but I bet all of us want the best Metroid game possible. Realizing that, it's easier to accept these news.
It was the right thing to do. We might be upset at the moment, but I bet all of us want the best Metroid game possible. Realizing that, it's easier to accept these news.
Agreed. It’s because Nintendo are willing to do things like this, that they usually produce such high quality games.
I’m hopeful it’ll be worth the wait!
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I'm looking forward to what Retro Studios is going to do with Prime 4, especially since this isn't the same team outside of name that worked on the original Prime Trilogy, but I'm also not as excited. This will follow Primes 1-3 closely as a guide and will likely feel more safe than ambitious, and so it puts my expectations in check as far as the game's design. My window for the game is November 2021-2022 to release depending on whether or not online multiplayer is pushed for Prime 4, and that expected release window gives it the longest development time of any Prime sequel. I'll probably believe that the game is having/has had development issues under Retro if it's late 2022 without online and definitely by 2023.
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One huge advantage of Retro now handling Prime 4 that I barely see much people bring up is that Retro has (presumably) the source code and old ideas for Prime 1-3. Imagine if we finally brought back Meta Kraid, who was cut from Prime 1 due to constraints. Imagine them finally deciding how to incorporate the Speed Booster in a Prime game. Etc.
A recurring theme of Nintendo lately was digging back to past ideas and refining it for modern day. Stuff like BotW calling back to Zelda 1 in design, Odyssey calling back to 64 and Sunshine, and Smash Ultimate taking cut concepts like Ditto (who was supposed to be in Melee) and the premise of World of Light (which was one of the initial proposals for Subspace Emissary) and putting it in the game officially.
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One huge advantage of Retro now handling Prime 4 that I barely see much people bring up is that Retro has (presumably) the source code and old ideas for Prime 1-3. Imagine if we finally brought back Meta Kraid, who was cut from Prime 1 due to constraints. Imagine them finally deciding how to incorporate the Speed Booster in a Prime game. Etc.
A recurring theme of Nintendo lately was digging back to past ideas and refining it for modern day. Stuff like BotW calling back to Zelda 1 in design, Odyssey calling back to 64 and Sunshine, and Smash Ultimate taking cut concepts like Ditto (who was supposed to be in Melee) and the premise of World of Light (which was one of the initial proposals for Subspace Emissary) and putting it in the game officially.
I (Edit: It) will be awesome to see Meta Kraid in Prime 4. Also the Queen Shegoth that was scraped from Prime 1 due to time constraints and even Mother Brain.
@DarthNocturnal Agreed. I didn't know too much about the Queen Shegoth since I only saw it once on a youtube video. Also would be interesting to see how see how they implement the Speed Booster in a Prime game.
Undergoing games:
Hyrule Warriors: Age of Calamity
Take it with a generous amount of salt, though. I'm certainly doing that, at least until more is known, and rumors like these are actually officially confirmed.
Really curious about the Retro's pitch. Nintendo mentioned that they weren't happy with the quality of the Metroid Prime 4. I am suspecting that they were okay about the product until they met Retro Studios. If they were worried about the quality then how could the Other M and the Federation Force ever happen?
So what was Retro' s pitch? Earlier the Zelda franchise shared some similarities with Metroid. So could it be that the new game is going to be as open as BOTW?
@Dezzy To be fair, those sales were on the GameCube, and the Wii (and I don't think the demographic, nor the marketing was there for 3). I'm certain it can sell at least 5 million on the Switch. Probably even more. There are a lot more Switch owners, and the demographic has changed over the years.
4-5 million seems possible. I doubt it'd be much more than that though. It's still a fairly niche series. It doesn't really tick any of the mass market checkboxes.
Wii audience demographic was definitely all over the place. Gamecube audience demographic seems fairly similar to Switch demographic though. Except the Switch will have a bigger install base. Beyond that, I'm not sure what the difference is. Maybe higher average age audience. But I'm not sure what impact that has on Nintendo given that the most mature stuff they make is teenage and upwards.
I really hope that whatever Retro was working on after all these years gets released or at least announced. I mean think about it, imagine working on a game for 5 years only for it to be cancelled. I feel like that would really hurt the team's morale. I'm glad to hear that Retro Studios is back and if they managed to impress Nintendo with their demo, then that does give me some confidence that the team is still capable of doing something good with a younger team. But at the same time, I'm also concerned if their morale isn't up to par or Nintendo isn't using them properly
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