
Keeping up with competitive Pokémon battling has always been a hassle. As the mainline series shifts from generation to generation, so does which Pokémon are available, access to specific Pokémon, methods for training those Pokémon, the introduction of new moves, abilities, and held items, as well as a continued cycle of overpowered strategies and how to counter them. It’s very easy to fall behind.
I myself fell behind after skipping most of the Pokémon Scarlet & Violet era that ran from November 2022 to April 2026. After such a long break, I was excited to hop back in to the next era with Pokémon Champions.
Champions, you see, is the new free-to-play home of competitive Pokémon, releasing on both Switches and eventually mobile devices. It promises to both centralise and streamline battling; what’s more, Champions’ structure alludes to the eventual return to older battle gimmicks like Z-Moves and Dynamax, which aren’t available in Scarlet & Violet and likely won’t be programmed into the upcoming Pokémon Wind & Waves.

Which all sounds great if you’re a veteran player or a newcomer curious about competitive Pokémon, right? Well, yes and no – Champions has released in a sorry state that creates more problems than it solves, though it does solve one massive issue that overshadows all others.
With Champions, training Pocket Monsters has never been easier. Traditionally, breeding for perfect Individual Values (IVs), Effort Values (EVs), specific moves, and hidden abilities could take hours per 'mon; for an average player like myself, experimenting with different Pokémon and stat spreads was not worth the time commitment.
That is no longer the case. In Champions, you can hop into the training menu and simply set your desired EVs, abilities, and moves. IVs thankfully have gone the way of the Aerodactyl.
Before, if I wanted to make a Trick Room team — a move that allows slower Pokémon to act first — I’d need to catch Ditto with the lowest possible Speed IV to breed the rest of the team with. Then, I’d need to hatch dozens upon dozens of eggs per Pokémon until they were all as slow as possible, allowing me to beat out other Trick Room teams.

It took me less than five minutes to put a Trick Room team together before queuing up for ranked battles in Champions. When I wanted to use my slow Incineroar on a faster team, I quickly switched the infamously overpowered Pokémon’s stats around for the low price of some in-game resources – more on those later.
Champions further streamlines things by introducing a way to recruit Pokémon, sidestepping the need to boot up a different game, transfer a 'mon to Pokémon HOME, and then transfer it into Champions – though that option is still available and likely preferable to those that already have battle-ready rosters, because recruiting relies on a bit of luck.
You can roll a random lineup of 10 Pokémon once a day — or spend a resource called Quick Tickets to do so immediately — and recruit one of them on a trial or permanent basis with the latter requiring a different type of ticket, though unfortunately these recruited 'mons can’t be transferred to other games.

I found this immensely helpful to bring myself up to competitive speed because I did not have a Sinischa, Basculegion, or Sneasler ready to go, which are three of the most powerful Pokémon currently playable. I simply spent some Quick Tickets to roll the gatcha-like system a few times until these Pokémon appeared and voilà – a handful of competitive monsters were born.
No longer do I feel like there’s a massive Mount Coronet to climb before I can even think about competing on a ranked ladder. As a result, I do think Champions will draw more people into the scene – especially if future updates solve the new problems introduced alongside these boons.
Foremost is the convoluted monetisation. It’s ‘free-to-play’ but offers a $6.99 / £5.99 Starter Pack that entices with some resources and much more space to store Pokémon, as the initial limit of 30 is incredibly restrictive. There’s a premium in-game battle pass that — thankfully — only locks cosmetics behind a $9.99 / £7.99 price tag, and then a $4.99 / £4.19 monthly Membership (or $49.99 / £41.99 for 12 months) that provides more missions to obtain resources to train and recruit Pokémon, even more spaces to store Pokémon, and some other goodies.

Then there’s a Pokémon HOME subscription ($2.99 / £2.69 monthly or $15.99 / £14.39 annually) that you’ll probably want so you can bring over Pokémon from other games more easily, as the free version is also restrictive on space. Other than the Starter Pack, these are all recurring monthly or yearly charges.
Having transferred over and trained lots of Pokémon already, I can say with confidence that most of the paid content is unnecessary – especially the Battle Pass. I have plenty of tickets of every type to use if I wish to customise teams further. That said, I could definitely see resources becoming scarce in the future when more Pokémon are added.
Regardless, Champions can get expensive quickly for what amounts to not much more than an online mode available in every other mainline Pokémon game. Other than some helpful tutorials and some quirky characters that act as glorified menus, there’s no story here, nor are there any unique ways to battle or — inexplicably — options to customise rulesets in private matches.

Making matters worse are technical issues and oversights. Certain mechanics — like the order Mega abilities trigger in — are broken at launch, though there are plans to squash these bugs in the works.
I’m personally more annoyed about the poor performance on Switch 2. I assumed the promised free Switch 2 upgrade was delayed at first because Champions looks rough and runs at 30 fps. Turns out there’s a bug where you have to undock and redock your Switch 2 for it to load 4K visuals. However, I was certain some 60fps update was on the horizon when an opponent’s Politoed set up the rain weather effect and the frame rate dropped further.
But no – it seems that update was automatically installed and this is the best it gets on Switch 2. Pokémon Legends: Z-A and the Switch 2 version of Scarlet & Violet ran at 60fps, so I found it bizarre that Champions launched in this state on the more powerful console. I didn’t mind this as much when playing undocked, which quickly became my preferred way to battle. Champions looks good on the smaller Switch 2 screen.

I do, however, disagree with a common criticism I’ve seen online that Champions has too few Pokémon or removes too many staple held items like Life Orbs and Choice Specs. We don’t know the timeline for new additions, but this restrictive start has two things going for it: it allows newer players to get up to speed and recruit good Pokémon, and it creates a unique meta where veterans can enjoy figuring out what works and what doesn’t instead of falling back on known, overpowered combinations and steamrolling the competition.
It’s simultaneously the most accessible and flawed competitive Pokémon has ever been.
Conclusion
With that all said, the core mechanics of online competitive Pokémon battles remain as solid as a Steelix. Predicting whether your opponent will switch out their Whimsicott, protect with their Mega Charizard Y, or try to catch you off guard with a powerful, offensive attack creates mind games as addictive and intense as ever.
And as someone who has participated in competitive Pokémon on-and-off since 2011’s Pokémon Black & White, the ease with which I can now train Pokémon has me hopeful that Champions will, much like Scarlet & Violet before it, evolve into a more complete, comprehensive experience. But as it stands, the convoluted monetisation, disappointing performance, and inexplicable bugs make this another lacklustre Pokémon experience to add to the pile.





Comments 23
Yeah , fair review. I’m actually enjoying it as it’s easy to jump into battles and is great for a quick sessions. But the performance on Switch 2 is inexcusable - something of a phrase that seems to be coming a worrying trend for the system and hopefully it will be patched.
But it’s fun, plenty of players and it’s competitive. But it feels like ANOTHER lazy Nintendo cash grab which is worryingly defining the Switch 2 in its first year sadly.
I've been crying out for Nintendo news and gaming news in general, but there seems to be nothing. Then this game has been announced, released, and reviewed and the controversy over it not being that great is the first I've heard of it.
While admittedly I'm not the biggest fan of Pokemon since Gold (though dabbled with Pearl, White, and HeartGold), the problem is clearly me!
The monetization is what is keeping me from even trying it. I hate the idea that the cool customization options are all locked behind a battle pass I have to pay and then force myself to play so that my money "pays off"
This is exactly what people have been asking for all this time then, a much more streamlined way to train Pokémon for competitive, and luckily it seems that the monetization can be mostly ignored so I'm not surprised that I've seen several here on Nintendo Life mentioning enjoying it even as is (looking forward to giving it a try myself) - that said, fingers crossed the technical issues will be solved sooner rather than later other than of course the inevitable additional Pokémon, items etc. over time although I couldn't agree more about the advantages of the limitations at first!
The Pokemon Company really need to cool off a bit from releasing subpar products. I know Pokemon spin offs have always existed, but there are just far too many things out there at the moment and oversaturation could be a huge issue.
The other problem is people have been preparing for the 2026 World Championships when they announced in 2025 it would be held in Champions. Problem is we have no idea what the rule set will be by then, what Pokemon and items will be in the game by then and much more than that.
As a way to get people into competitive, its an overly monetised mess that doesn't even give you everything you'd need or want, which is funny because Scarlet and Violet already massively streamlined egg moves, IVs, breeding, and EVs to only be one step away from a slider in a menu anyway.
As a way to advance competitive forward, and be the home of VGC? God no.
Ahahahaha. 😆
Game Freak can't hire actual game developers, huh? Or the game was just vibe-coded?
Have played for 17 hours already. Having so much fun. Already completed the battle pass, but not going pay for it. (For now at least) Did buy the starter pack though.
Have a living dex in Shield and Scarlet, so getting the Pokémon I need was easy, just need to use a little currency to make em viable. Personally I don't mind currencys in free to play games as long as there are ni multiple currencies.
I waited so long to get something like this in an official, having the time of my life. (I do suck at team building so I'm not very good at the game.. FOR NOW)
I was definitely surprised by the amount of currency and permanent 'Mon the game gives you right at the outset for free (after playing the full tutorial and finishing some daily missions). It's not nearly as bad as I expected, I just don't know how long it'll hold my interest with online PvP being one of my least-played modes in the later gens.
They already fixed several of these bugs including the mega evolution order bug
Yeah, it's very clear that this game wasn't finished upon release. I do hope we'll see regular updates to it.
I do like the game though. I bought the starter pack, and that is enough for 99% of the players for this game. It does depend on you being able to win some online battles and if you have Pokémon Home. Without Home the game isn't that great.
I am currently giving it a 8/10. The game is playable and does what it is set out to do. However the bugs are making it a bit lower score. I will wait for 3 months until I give it a final score, usually enough time for this kind of game to be updated.
Main series games should just have a separate "Stadium" mode going forward, which would give you free rein to have custom battles either locally or online.
As it stands, Champions is a dud.
The monetization is so disgusting. The fact that they do that with a game in this state is absolutely shameful. Pokémon really is just a cash cow that they're milking absolutely dry and then some. I'm surprised Peta hasn't shown up yet to complain about this poor cow.
What? If you bought everything the game throws at you (battle pass, starter pack, one month subscription), it's $22. That's nothing for F2P. As others have mentioned, the paid battle pass is also junk, so you really only need to spend $12 to get the most out of it to start.
The fake outrage with this game is insaaaaaane...
Was this developed for the Wii? We need stop feeding companies tons of money for half baked ideas. This is a beta at best.
@Haruki_NLI We do know what the format/rules are for the 2026 world championships. it's the M-A regulation which is what you get in champions right now.
Rule sets are generally announced quite late. But TPC has actually given 3 weeks more prep time than last year.
What got me the most about it is how the battling just looks like it was ripped out of Scarlet and Violet.
Personally, I’m not a competitive player. I tried it and deleted it, but I can see how others might want a separate, dedicated competitive experience. However, from what I played, this doesn’t seem like it’s there yet and they might as well have kept the competitive scene in S/V. But, gotta do that monetization I guess.
The spread on the user reviews here is super interesting. Wide but also sharply divided opinion.
It's good (7) imo in that the battles look good and, for the most part, work like they should, and that plus training and recruitment - both of which work wonderfully - are the most important parts. Definitely a lot of bugs, but they're already starting to fix those. It definitely needs a lot of work and shouldn't have launched in the state it's in, but I think the most important parts are pretty solid, or at the very least a solid foundation upon which to build.
F2P BS is an instant turnoff. If I want to play competitive, I'll stick to alternatives. More options. No storage limitations. No battle passes, no paid cosmetics, no supporting aggressive monetization.
No thanks.
I've been getting into it. I quite enjoy it.
I always think it's weird when Pokémon seems to go out of its way to remove the training and catching and bonding with your Pokémon aspects. I mean... that's like the main thing that makes Pokémon, Pokémon. I don't see the appeal when it's just handed to you- I don't know these Pokémon, I don't have any attachment to them- they're basically just piles of stats and moves now. It removes the human element.
I've never played competitive Pokémon, even though I've played most games. I just didn't have the time or interest in hunting the right kind of Pokémon, breeding and whatever. This game fixed all that. I just transfer most of the needed mons' from Pokémon Go and give them the right nature, stats and abilities.
Sure, i still need to learn what attacks and abilities are usable, but the previous barrier to enter is basically gone.
I payed the basic start cost of the game and that's been enoug to recruit and train three full meta ready teams. I dont believe the cost will be a problem at all. If you are hard-core competitive, then you'll play enough to justify paying a yearly fee. If not, then I can't see why you would need to pay much at all.
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