Yeah, everything is paid for and the game downloaded and currently rest on my Switch 2, ready to be played. We finally got here in the end. Just a few more days left until we can delve into this long-awaited game.
“The meaning of life is just to be alive. It is so plain and so obvious and so simple. And yet, everybody rushes around in a great panic as if it were necessary to achieve something beyond themselves.” ― Alan Watts
It was sort of alarming how identical tackling space pirates felt compared to the first - A perfect continuation or a missed opportunity for more dynamic movement? I don’t know at this point.
People are all complaining about fella m’lad in the previews but by golly the mechs and space marines I fought alongside were big detractors from the isolation vibes too. It all felt a bit un-Nintendo compared to the original, which the more I think about it might be Nintendo’s very best transition to 3D. What a game that was.
I'm wondering how the beam system is gong to be like? I'm guessing something similar to what MP3 did. The Beam Stacking system from the 2D Metroid games.
Honestly I would love to see the Sonic Boom from Echoes brought back. I just remember getting enormous satisfaction beating the Emperor Ing with it.
6 more days. My goodness the hype is real! I have a 6th sense that can judge how great a game is by its soundtrack. Devs never waste money on a peak soundtrack unless the game itself can match it. There are some great games with mediocre soundtracks, but I've never played a game with a peak soundtrack that wasn't also peak.
And after watching all 3 eShop videos back to back from the eShop, this OST is legendary. Definitely on par with previous Prime entries. Potential to even surpass them (though Prime 2 may always be my favorite- it's hard to match perfection).
@LightSpirit
Quadraxis remains my favorite boss of any game, ever.
The combination of the Echo Visor, Spiderball magnetic tracks, bomb hopping onto the middle portion to lay hyperbombs... it was incredible.
6 more days. My goodness the hype is real! I have a 6th sense that can judge how great a game is by its soundtrack. Devs never waste money on a peak soundtrack unless the game itself can match it. There are some great games with mediocre soundtracks, but I've never played a game with a peak soundtrack that wasn't also peak.
And after watching all 3 eShop videos back to back from the eShop, this OST is legendary. Definitely on par with previous Prime entries. Potential to even surpass them (though Prime 2 may always be my favorite- it's hard to match perfection).
@LightSpirit
Quadraxis remains my favorite boss of any game, ever.
The combination of the Echo Visor, Spiderball magnetic tracks, bomb hopping onto the middle portion to lay hyperbombs... it was incredible.
I deliberately saved the game just before that boss so I could replay it again and again whenever I wanted to, that's how much I enjoyed it.
So first of all, it's very short. You just play the build from April in the Federation base, and it's only about 5 rooms and a boss which a Metroid veteran can breeze through. I'm not sure if this is a good or a bad thing, it depends on how the rest of the game is (less tutorial fluff and more actual content would certainly be a bad thing, but if the rest of the game is this scaled down... yeah this might be rough).
They were also pushing this Free Aim mechanic and in particular having you lock on to one target and manually aim at another which was fairly awkward and may require a learning curve to get good at.
Aberax was also tougher than I expected and I see why some of the journalists struggling with it too. It's nothing a veteran Metroid player can't handle but for a first boss it's pretty roughr. Aberax shields itself and switches weak spots constantly which is a bit much to deal with this early in the game, and you really need to make the most of your abilities to weather this one. I could see this boss being a noob killer.
Other than that? Yup it's a Metroid Prime all right. Not much else to say because it's just the tutorial section and we can't experience the new stuff like psychic abilities, the bike, or the NPCs.
Well, there it is. Copies in the wild, and a player confirms Myles very seldom appears after the tutorial section. He does appear later, but only briefly. Essentially, all the mass hysteria and panic was over nothing. No, he doesnt tell you how to solve puzzles all game, and no, he's not always chatting over the radio.
Which is exactly what I said it would be from the beginning. I know this will probably disappoint some people to hear, as it seems they were really hoping the game would be ruined, but ya.
That soundtrack is gold. I still wish i could experience this with a Steam Frame(Valve's new wireless VR headest) + Steam Machine. For me that's the next logical step moving forward to take the series after Prime 3, as an option for those who love VR. To have a future Super Hybrid platform/console(Switch 3?) that allows you to play Metroid Prime 4(5, whatever) on a TV, Handheld, TableTop, VR or MR is no doubt the future. Everybody wins based on how they like to play and nobodies left out.
@Ninfan
No, the opening gives some weird year like 20X9 or something like that. And I suspect Viewros is the distant future of the planet we start on, courtesy of the incident with the artifact. But we'll see.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I found this GiantBomb review discussion very insightful (they awarded a perfect score and discuss it in a roundtable with Jeff Grubb and several others).
Says Prime 4 is easily better than Prime 2 and 3, and might be better than the original but he's not sure on that just yet. That alone tells me what I need to know. But, there's some interesting details revealed.
For one, the game still has a lot of talking ghost (holograms probably?) from past civilization like the Chozo in Prime. That's cool. Also has tons of options to fine tune the gyro aiming dead zone, to get it just right and to your liking.
Also said there was less story than expected, which actually kind of disappoints me. Said it was the perfect amount for him, and I'm sure others will be happy to hear that, but I would have wanted more.
Also said it's visually stunning, to the point it almost seems developed for NSW2 ground up, and not a Switch game. But I think we already could see that ourselves. It's apparently much more impressive in person though.
I also appreciate IGN's new "post-review discussion" (Logan awarded an 8). Because you get to understand the thinking of the reviewer. Surprisingly, despite his original allergic reaction to the NPCs, he says he actually ended up enjoying them. His critiques actually managed to focus on other, more meaningful things.
It's interesting contrasting with NintendoLife (awarded a 9), who enjoyed the bike section, whereas Logan didn't. Provides a good diversity of opinion. Consider each one and their perspective of where they're coming from. I'm curious to learn how I feel about it once the game releases tomorrow night.
Forums
Topic: Metroid Prime 4: Beyond
Posts 1,081 to 1,100 of 1,471
Please login or sign up to reply to this topic