If they could do it without changing it too drastically. Zero mission is a pretty good example of how you update a classic. I could never get into the original. Even when it was new i was thinking why the hell isn't there a map? Freaking Zelda 1 had maps in the dungeons. Oh and what's up with starting at 30 health after you die instead of a full life bar? I mean that's just torture.
"Freedom is the right of all sentient beings" Optimus Prime
I have always thought that LTTP, Super Metroid and Super Mario World were peak 2D games and remakes weren't necessary. I think there are plenty of NES and N64 titles which are considered classics where remakes could be justified, maybe I have forgotten what the issues are!
I love what MS are doing so far but I really do not think either Fusion or Super need remakes. I just want to see them carry on the torch with something new. Super and Fusion are peerless in their own special ways, they both do things very different and along with Prime are, for me, the burning heart of what makes Metroid unique.
No, they'll just call it Metroid and continue releasing games
While I do expect the same, another part of me thinks why NOT change the name? It's not like the Metroid brand is strong or anything or at least we don't see it reflected in its sales.
They could use Samus but just not be limited by the Metroid lore and instead have a new take on the scifi genre.
Yeah, I am in the camp that Super Metroid is one of the rare games where I think it should remain untouched. The game is perfection. Okay, sure, no perfect games exist, but Super Metroid is as close as you can get as far as I am concerned. I love how moving throughout the game "feels" for a lack of better way of describing. It is immensely satisfying pulling of wall jumps for example due to the timing required. The sound and general atmosphere are great as well.
@Slowdive You make a good point, and if they did a remake I would probably buy it! My consideration is as much about the effort it would take and could it be used elsewhere. Link's Awakening to Switch is a major jump, I'm not sure a similar jump could be made for Super Metroid, LTTP or Super Mario World.
I wonder what this development team are going to work on next? I've said this about MP4 (meaning MP5) and I think the same applies for this games development team, if they have ideas for another Metroid game I would move them right onto that.
@Slowdive To be fair, I probably would play a remake just out of genuine curiosity as to what they changed, but to each their own.
On Metroid Dread... watched the developer video and I like what I heard, especially regarding the E.M.M.I. I am not sure I want to hear much more beyond that so that I can go into the game knowing as little as possible. But I am looking forward to seeing how the supposed story arc finishes.
@MarioBrickLayer More explaining what E.M.M.I is, what, if anything, it does to you, and talking about the gameplay, reassuring old fans that, yes, it is Metroid, and new fans that they are fine to play this one without context from previous games. There is some mild story stuff in there as well.
I'm playing through metroid fusion for the first time right now and I just love the atmosphere and all the parts where the samus clone shows up. I really hope that the E.M.M.I can capture the same horror feeling while not feeling as scripted.
I love playing and collecting modern and retro games and I'm very excited about Metroid Dread.
@Slowdive the thing is wall jumping is not necessary in the game. It is something that breaks the game when mastered therefore is a tool for speedrunning at its core.
I think with Super Metroid on NSO, a remake would be extremely unlikely. Most of the time Nintendo remakes replace the originals, I may have forgotten some but Bowser's Inside Story is the only example I can think of where remake and original can be played on the same system.
The new Q&A on the front page is very interesting.
"According to Sakamoto, Metroid Dread will return to the more open approach of Super Metroid"
Confirmation that the level design is closer to Super than Fusion or Samus Returns, and also discusses that those two titles were less open specifically because they were portable titles.
Also, that yes (obviously) the Metroid series will continue beyond this. Given that Samus now is, effectively, the last Metroid, that would explain the title staying the same.
For a series that traditionally doesn't sell well, I'm happy to see Dread topping the AmazonNA and the AmazonJP best seller charts. Looks like this will sell better than the measly 600k copies Samus Returns sold on 3DS. The Nintendo fandom deserves a golf clap, seems as though they showed up this time.
Switch Physical Collection - 1,573 games (as of May 5th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
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For Metroid Fans. This is a post I copy and paste but I hope it's helpful to someone interested in more Metroid. Fans have done alot and the series has possibly more great games because of it than anything beyond Mario.
I don't agree with the general sentiment that the first two games have aged that badly. The first 2 games certainly aren't as polished as the newer ones but I think they have some charm still. However fans have certainly made them better with Metroid HD being a terrific improvement hack and Metroid 2 EJRTQ being a quality hack that adds colour. I'd suggest that anyone play them like that. I'd also recommend all to play the two terrific fan games AM2R and Metroid Planets that remake the first two. AM2R has an excellent Reddit community continuing to evolve the game. Metroid Planets has a terrific remake AND reimagining of the first game that unlike Zero Mission stays faithful to the original mechanics. It's not well known but it's astonishingly well polished.
There's also a considerable amount of awesome mods/hacks on Metroid Construction, especially for Super. Super has the terrific mod Project Base that creates a more modern experience and Fusion has the quality Sequence Breaking mod that opens the game up. Aside from that there are all new experiences. Here's the best hacks that create all new games based on my experience. There's many others worth playing as well but this is a great start.
Metroid 1:
Rouge Dawn
Incursion
Over the Moon
Super Metroid:
Hyper Metroid
Ascent
Escape 2
Vitality
Ancient Chozo (Similar to Super but different and gorgeous enough to recommend on it's own)
Nature (Vanilla, means it has little to no graphical or mechanical changes)
Recovery (Vanilla)
Hidden (Vanilla)
Retroid (Metroid 1 remake in the SM engine)
Y Faster (Speedrun)
Y Faster 2 (Speedrun)
Super Zero Mission (Hard)
Eris (Hard)
Redesign Axeil Edition (Hard)
YPX (Hard)
Cliffhanger Redux (Very Hard)
Zero Mission:
Scrolls 6 (Haven't played it, heard good things)
Also there are some real cool randomizers:
A Link to the Past and Super Metroid combo randomizer
Zelda 1 and Metroid 1 combo randomizer
Varia Randomizer for Super Metroid
Metroid 1 Randomizer
Zero Mission Randomizer
Fusion Randomizer (In Beta)
It's really quite amazing what fans have done for the series. Even the first two Prime games have randomizers. And despite what people may say even Other M is a decent game, albeit with a silly story and some clunky mechanics. Thankfully there's a mod for it too called Other M Maxximum Edition that fixes most of the common complaints.
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