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Topic: Metroid Dread

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I-U

Completed my second playthrough of the game over the weekend, and Dread got better, but not enough to really change my Top 5 Metroid games. My rankings would be 1. Hunters, 2. Federation Force, 3. Super, 4. Dread and 5. Other M. I was 9 minutes over getting the best ending for Normal Mode, but I know I can make the time considering I was practicing how to underwater bomb jump in Ghavoran and was confused on how to leave Burenia after getting the Gravity Suit early before the Space Jump. Once I get that ending, I'll try and get a clean sweep of the Hard Mode endings in a 4th run. I should have Metroid Dread fully completed before the end of the year.

JoyBoy wrote:

Absolutely fantastic game.
3. The game "talks" a bit too much for my liking and I'm not even referring to Adam only. I don't like the tutorials, with video capture and all. It takes me out of the experience. It's really the way designers do it lately, Spiderman and GOW are also guilty of this iirc. Let me get a new ability and force me to learn how to use it, in game, immediately.

This is one of the reasons why I still give the edge to Super Metroid over Metroid Dread as the best traditional Metroid game experience. It's a very little detail, but when discussing the best, that can be the difference. Dread would be even better if it did quickly teach the player in-game and kept it moving rather than briefly pausing a player's momentum.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

link3710

@I-U I'd say an even better option would be to keep the videos for those who need them, but stick them in the menu. If someone goes to the Samus screen and clicks an ability, they can see the video and explanation.

link3710

I-U

@link3710 I would agree. In fairness to Dread, an ability like Speed Booster has evolved mechanically here with the ability to keep momentum via wall jumps and sliding. It would be difficult to teach all the mechanics with that in a single instance after acquiring the ability.

"The secret to ultimate power lies in the Alimbic Cluster."

link3710

@I-U Wait was that in the tutorial? I had to figure that all out by accident trying to figure out the evil puzzles. Whiiiich goes to show how much I read those.

link3710

JoyBoy

@link3710 I don't think it was? Which makes it even stranger because they make you think they teach you all there is to know.

Consistency is the thing here, because they do actually force you to learn certain things like the cross bomb trick.

I really really like this game though, so it's up there for me with super and prime. Super Metroid beginning is still one of the greatest intro sequence in gaming history in terms of storytelling and learning the mechanics, imo. It's really weird they never emulated that. And in dread... the intro is a bit meh: Adam talking way too much and telling you things the game already told you 2 minutes ago. Doesn't exactly flow nicely but the game becomes so good after that it's easy to forgive. And the attention to detail with how Samus feels and controls and reacts to its environment is next level good stuff!

SW-7849-9887-2074

3DS Friend Code: 3754-7789-7523 | Nintendo Network ID: Longforgotten

gcunit

Beat the game for the first time last night - 23hrs 17mins, having taken the time to colour in most of the map as I went, and getting stuck for a couple of hours. 69% completion. I was going to carry on exploring before going to the final part, but 69 had a nice ring to it. Actual time in game though is nearly 40hrs already. Enjoyed the ending, but even that took me two attempts at each phase.

Really good game, I couldn't give it a 10 but it's an easy 9. Playability was absolutely 10 (despite me struggling at crucial times with the space jump evasion/navigation, I enjoyed the EMMI aspect, and it's rare I play a game from start to finish without interrupting to play other games, but I felt the sound design, music and writing, while absolutely fine in the most part, weren't quite at the level required to make the game a 10 for me. And all the delays every time you stood on a travel pad and it showed you the map, then blinked a bit, then asked you if you wanted to travel... a bit tedious and made me avoid using the travel sometimes.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

RR529

Got the Cross Bombs & Wave Beam last night. Glad to finally be finished with "that" E.M.M.I., and got super lucky too, as it managed to catch me 3 times while chasing me through that little maze, and I somehow managed to counter it everytime & put it down.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RupeeClock

@RR529
That's impressive if true, the window of opportunity for countering an E.M.M.I. is 0.2s on the first capture, and 0.1s on subsequent captures, with different timing on every capture.

RupeeClock

rallydefault

I've only just progressed to the second area and beaten that beast-type monster, but it's really fun. It doesn't seem like it's going to be as overwhelming as Hollow Knight, which was a good game, but just way too massive.

rallydefault

NintendoByNature

@rallydefault it's not. It's very accessible imo. I never felt lost or confused in the slightest. Just struggled against a few bosses is all.

NintendoByNature

jump

I've just finished the game and overall it's very impressive, it's not just another 2D Metroid in both gameplay and expectations which was my main concern when hearing rumours of it.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

Buizel

@rallydefault I agree, and that's what I particularly like about this game. Hollow Knight was great at first, but became a bit too open and outstayed its welcome for a Metroidvania (at least for me - anything longer than 10 hours feels long for the genre and I spent almost 20 without an end in sight).

Dread is very streamlined and generally does a good job of indicating where to go next. Plus the pace is never broken as you're frequently finding upgrades.

Previously "timleon" and "HunterLeon"

Currently playing: Pokemon Brilliant Diamond, Shin Megami Tensei V, Ghost of Tsushima

RR529

I got to Raven Beak last night, and routinely got my butt kicked.

To be fair, by about the 3rd time I could clear the first phase with (near) full health, but he always seems to get me during the second phase, even only through war of attrition (I got good at dodging most of his attacks, but he always nickel & dimes me with that rapid fire attack & eventually wears me down before I can complete the phase).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Bolt_Strike

@RR529 I actually found the second phase to be the easiest. I'm surprised to hear he's hitting you more than you're hitting him.

Are you hitting him with Storm Missiles at every opportunity? His shield is down during the second phase (Samus destroyed it during the cutscene leading into the second phase), and as far as I know there's no Melee Counter opportunity during this phase, so you can just barrage him with Storm Missiles at your leisure. Just make sure you hit him when you're not at risk of being hit by one of his attacks of course, you can quickly dodge most of them and fire away when you're out or range (except for the rapid fire attack, best to avoid attack him until he's done with that attack).

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

NEStalgia

I, too, am having such a hard time with him I'm thinking of just ending the game there. Many retries and the farthest I get is one or two melee counters. I can't imagine surviving 3 phases of that.

Only other thing that gave me Hard time other than running from ohko rng Ennis was z57. The pink waves attacks were terrible. But rb, I just can't get anywhere at all. I do ok dodging but I can't stay perfect indefinitely.

NEStalgia

RR529

Untitled

That final boss can @#$& right off, lol. Seriously, I played Ninja Gaiden Sigma 1 & 2 a few months ago, and that was still one of the toughest bosses I've experienced all year. Satisfying to put him down, though.

@Bolt_Strike, since he was susceptible to all attacks at that point I was just spamming him with uncharged beam blasts (and while I was hitting him much more than the other way around, he can take more damage than I can, so he still came out on top). I remembered to throw in some missiles as well tonight, so after a few more tries I got him.

After I was done I watched one of those insane YouTube videos where someone managed to beat him with no E-Tanks & only beam attacks, and it turns out you can make him miss his beam barrage attack in phase 2! Apparently if you do a running melee counter & immediately transition to free aim while he's aiming his laser sight at you, Samus will be standing in an angled crouch position & he'll fire right over you, allowing you to lay into him the entire time he's firing away. Insane & I'd never have thought of that.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Bolt_Strike

@RR529 I'm not really good at button mashing, I just used Storm Missiles and I never had an issue with him dealing damage to me faster than I could to him. I think beam shots just aren't as efficient (either that or you didn't bother to collect all of the Energy Tanks like I did). Now IDK, maybe regular missiles are more efficient than Storm Missiles for someone who is really good at button mashing, but Storm Missiles have generally gotten the job done for me in every boss battle since I got them.

I also managed to beat him without knowing that you could Power Bomb the golden orbs in the third phase which would've made my life a lot easier. So if I'd have known about that I could've easily breezed through it.

I think part of the reason why some people are struggling has to do with their choice of weapon, I struggled with several other bosses like Escue and the Twin Chozo Robots but when I switched to Missiles/Storm Missiles I had less problems. It seems like the game's bosses are really encouraging you to use them as much as possible.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

MarioBrickLayer

I had a fairly productive session last night, I beat Z-57, the 2 Robot Chozo Soldiers in Burenia, Golzuna and the EMMI in Ferenia pretty much straight after each other.

Z-57 was interesting, it took a while, I think I was making a mistake for a while, I was dodging an attack rather than parrying it, if i'd realised that sooner it wouldn't have taken very long. I agree with @783NEStalgia - I didn't like the pink waves!

Golzuna was straightforward, the biggest problem I had was catching the top of him whilst jumping which drains quite a bit of energy.

I'm finding the robot Chozo soldier fairly easy to dispatch now.

The toughest EMMI for me so far has been the one in Ghavoran, as I was trying to beat him on the ground for ages rather than at the top, and I was never able to get it hot enough to get past the first stage.

Edited on by MarioBrickLayer

MarioBrickLayer

Henmii

I am almost at the end: 17+ hours in (20+ according to my account), 90% completion. Lets hope I can get the remaining 10% and then go to the endboss. Its a meaty game, though I did spend quite some time on the map and I am the type who just wants to fill in every black spot on the map (as useless as that may be). Its a lovely game.

Beautiful graphics

beautiful music

Smooth controls (for the most part)

A big labyrinth-like world (I did get lost a couple of times)

EMMI zones where fun (and super exciting when you finally get to beat them and you can finally roam free)

Very hard and good bosses (and the EMMI parts where hard too)

And hard to get items! Some are sooo hard to get, especially everything involving shinespark. Shinespark was always tricky, and here you need perfect timing to get the items. Besides, you have to start the speedboost by pressing the analogue button while running, wich is pretty bad.

One thing I don't understand though: It seems using Storm missiles on bosses (wich use 5 missiles at a time) is more usefull then using lots of Super missiles (wich use 10 missiles each).

Really looking forward to that endboss!

Edited on by Henmii

Henmii

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