Forums

Topic: Super Mario 3D All-Stars

Posts 2,541 to 2,560 of 3,108

BlueOcean

@Zeldafan79 @Balta666 That's because not getting all the stars or shine sprites means that you are missing part of the game while in open-world games, most of the side quests are go from here to there, find me two pieces of red ore, etc. It's not the same 😄.

Edited on by BlueOcean

BlueOcean

Octane

@BlueOcean Yeah, but I mean, it's not a completely new entry. It's a direct sequel.

Octane

BlueOcean

@Octane Okay...

@Slowdive I don't blame you. It's very re-playable, runs smoother, looks crisper and the poly visuals look nice on the Switch screen. Super Mario Sunshine is much more of an upgrade, though. The Switch port releases its hidden beauty.

BlueOcean

App

@Slowdive Surely you’ll try the other ones though?

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Beaucine

@Balta666

I agree with that. When I started Mario 64 a week ago, I thought, "Nah, I don't have to get all 120 stars. Sounds tedious."

Now I'm at 106 stars and it wouldn't feel right not getting the 14 I have left. I think it's because, at least in Mario 64, every star, even the 100-coin stars, presents a different challenge. There are entire parts of the levels and little puzzles that only exist for those stars. So getting them gives you a better appreciation for the whole.

(Of course, I'd be lying if I said I wasn't dreading some of those 100-coiners, but for now I'm having a lot of fun.)

Edited on by Beaucine

Beaucine

App

I'm up to 97 shines. I believe the rest are blue coins, and a couple of 100 coin shines. I got 100 coins in Pianta Village and died going to the shine. Why can't the shine just respawn on top of you?

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Octane

That's what 64 does, and you can spawn the star in unreachable locations. A lot of people complained about that.

Octane

Snatcher

I have started to 100% sunshine and galaxy I may never get to 64 I don't really like it'

Among us plus sonic fan.

App

@Octane I'd prefer it if you didn't have to do anything... you collected the 100th coin and you immediately got the star. If they wanted to continue playing the level, then the popup message would ask them if they wanted to, or return to the castle. That's what I'd do at least.

The 100 coin stars/shines are a pain anyway so I'm glad Galaxy got rid of them.

Edited on by App

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

BlueOcean

Octane wrote:

That's what 64 does, and you can spawn the star in unreachable locations. A lot of people complained about that.

I prefer as in Super Mario 64 like @Apportal, you can get 100 coins, get the star right away and collect another star.

BlueOcean

Balta666

@Octane yah but on the Mansion one I was left about 10 coins and I remembered the boo boss gives you a few coins and enemies so I went there and it puts the sprite in the ceiling out of reach anyways...

Balta666

Balta666

Just reached my 100th sprite, a few more secret ones and some blue coins and I am done

Balta666

RR529

Tonight in Sunshine I got the 6th & 7th Shines in Ricco Harbor, the 1st, 2nd, & 3rd Shines in Gelato Beach, and 4 Shines in Delfino Plaza (3 of which were Blue Coin trade ins). I have a total of 24 now.

I liked Ricco Harbor, which was like one huge jungle gym (aesthetically it reminded me a lot of Kirby: Planet Robobot's water world, which I really liked). Died a few times during the Blooper riding & FLUDD-less levels, but nothing too bad. My favorite in the world was the one where you had to climb the scaffolding to get into the big yellow cage.

So far Gelato Beach has been pretty breezy (though I know that could change at any moment, lol). The FLUDD-less level it started out with was by far the easiest yet (didn't die once), and I didn't find the missions where you have to knock the red birds off the mirrors or the (first?) Wriggler fight to be all that challenging.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

HexagonSun

I didn't realize just how much easier 64 DS is over the N64 original. I knew the difficulty was dialed back a little, but levels like Tick Tock Clock were a breeze for me in the DS remake. I prefer the 64's difficulty, personally. It makes certain stars feel much more rewarding.

HexagonSun

Bolt_Strike

Welp, I've exhausted everything else I can do in Sunshine, I have 105 Shines. Guess it's finally time... to do Episode 1 of Bianco Hills.

EDIT: Apparently I can ignore it and go straight to Episode 3. The fun continues, I guess.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

App

@Balta666 I'm at 96. We're pretty close ;p

App

Switch Friend Code: SW-2940-3286-4610 | My Nintendo: Pikmin4 | Twitter:

Octane

@Balta666 Yeah, don't get it during a boss fight

You don't even need to go to the casino AFAIK. There are enough coins outside and inside the hotel.

Octane

StuTwo

Apportal wrote:

@Octane I'd prefer it if you didn't have to do anything... you collected the 100th coin and you immediately got the star. If they wanted to continue playing the level, then the popup message would ask them if they wanted to, or return to the castle. That's what I'd do at least.

The 100 coin stars/shines are a pain anyway so I'm glad Galaxy got rid of them.

I think that the idea of the 100 coin stars/shines as a reward for truly mastering the level is a great idea... that never really worked well.

Galaxy's approach (the 100 purple coins levels) are much better in my opinion. They achieve the same thing but they don't force the game to have a 100 coin star against its nature like I'd argue is the case on Rainbow Ride and Tick Tock Clock. The purple comet stars (if a level has one) take different formats that better suit the level but they still give require you to really poke around the corners of the bigger sandbox levels.

StuTwo

Switch Friend Code: SW-6338-4534-2507

Top

Please login or sign up to reply to this topic