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Topic: Gaming TVs, Soundbars, Headsets and Shelving

Posts 81 to 100 of 137

JaxonH

@Wavey84
BTW I thought I saw an unboxing where the 560S did not have a detachable cord? Was I mistaken?

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH
Is that with BT2020 enabled?
Here are my PS4 Pro settings with BT2020 colorimetry in SDR. Anyways, here are my C1 SDR Settings with PS4 Pro >

Game Optimizer (User)

OLED Pixel brightness: 100
Contrast: 97
Brightness: 50
Gamma: 2.4
Black Level: Auto
Color: 43 - 44 (using BT2020)
Color Gamut: Auto Detect
Color Temp: Warm50
Tint: 0
Sharpness: 20 (in your case 0 would probably be best for native 4K...I lose pixel density at 65" )
All Noise/Super Resolution/MPEG reduction & Smooth gradation turned off
Motion Pro Turned off
Default 'out of the box' Color Fine Tuning & White Balance controls.

Game Optimizer Dash Board Settings >

Game Genre: Standard
Black Stabilizer: 10
White Stabilizer: 10
OLED Motion Pro: Off
Reduce Blue Light: Off
Prevent Input Delay(Input Lag): Boost (which gives you 9.5ms of latency)
Game Dashboard: On
AI Game Sound: 'Greyed out'
VRR & G-Sync: On
AMD FreeSync Premium: Off

PS: Now i can finally experience Horizon Forbidden Dawn now that there's a 4k + 60fps patch on PS5. Wouldn't be able to stomach it at 30. Crossing my fingers that The Evil Within 1 gets a 4K+60fps patch in the future too.

Edited on by Wavey84

Wavey84

Wavey84

@JaxonH

https://en-ca.sennheiser.com/hd-560-s-audiophile-headphone-hi...

"The detachable 3 meter cable (9.8 feet) provides the perfect amount of freedom to access your gear, no matter how it may be oriented within your setup. The 6.3mm / ¼-inch plug lets you connect to headphone amplifiers, audio interfaces, and most hi-fi sources while a flexible 3.5mm / ⅛-inch adapter ensures you can extract the most out of your reference material on portable digital audio players and countless other audio devices."

you're set!

Wavey84

JaxonH

@Wavey84
This is on PC. I haven’t messed with PS5 yet.

But ya, all the settings match. Except Color Gamut is greyed out for me or I can’t find it, and RGB being limited or full is an Nvidia setting I’m not sure where it’s located.

Seems pretty good to me though.

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

JaxonH

@Wavey84
Perfect news hearing it's detachable. Instead of using the adapter, a cable with a 3.5mm TRS jack could be used.

BTW, I know with RGB limited, blacks on TV should be limited, or with RGB full, blacks should be full. As long as there's no mismatch the blacks are OK. On Switch, Auto didn't work correctly and crushed blacks such as on Quake icon, but manually setting to full to match TV looked perfect. I think it's working OK both on full on my PC. Will have to double check on PS5 though. Still gotta apply these settings you shared on the other inputs.

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH
So is there any difference between full & limited when they're properly matched between console & TV settings? Does Full support more color or is that just tailored to specific content?

But yes, get on that BT2020. I'm just happy that ABL can be disabled in the SM, Black crush can be corrected with a meter following proper instructions and now the _Color can look RGB, with much higher volume and zero green puke-stained tint in sight. Latency down to 9.5ms in Boost mode is the icing on the cake.

Once the following above are corrected, you're only left with a few flaws and they all have to do with motion > Motion Blur, 300 lines of motion resolution and judder which is a bit worse than plasma. if LG can advance Sample and hold motion technology or roll with something different all together and give us blur-free motion, 1080+ lines of motion clarity and reduce judder by just a little for Low frame rate content then you pretty much have the perfect TV.....The perfect 'flat' TV. lol. Where's Stereoscopic 3D when you need it?

I'm repeating myself, i know. But just imagine how amazing gaming would be if they 1-up'd the 3DS's Stereoscopic glassless 3D effect and technology itself and allowed for a super wide sweet spot for future Micro LED & OLEDs with zero compromises to picture quality. it would be like looking through a window into another world which would greatly enhance immersion, just the wow factor in general, excitement and fun.

I was pissed when 3D faded away with the 3DS and never caught on with consoles, or when motion pointer controls lost to analog stick aiming....It's like they gave us a glimpse of the future, took it back and went backwards. VR is a 3 in 1 power house > VR, Stereoscopic 3D & Motion pointer, tilt and head based aiming.

PSVR2 can't come soon enough. Thinking about getting the Quest 2 next month or so, even if it's a stepbackwards with FOV & Black levels and is underpowered compared to PSVR on it's own, but does everything else better. PSVR feels like a cumbersome proto-type. Oh, and Quest 2 is getting Resident Evil 4: VR edition. there's no way i'm gonna pass that up!

Edited on by Wavey84

Wavey84

JaxonH

@Wavey84
I believe Full maps black to 0 and white to 255, while Limited maps black to 16 and white to 235. Which means full gets 36 more gradients between absolute black and absolute white.

Most ppl probably won't notice much of a difference. It may help with color banding a bit. The important thing is to make sure the source and the TV match. Either both Limited or both Full. If source is full but TV is limited, source is outputting blacks from 0-15 that aren't getting mapped to anything but pure black, so you get crushed blacks. When source is limited but TV is full, the TV is expecting 0 for black but the lowest it's receiving is 16, resulting in washed out blacks.

I have sharpness at 10 for all sources, except Switch. Due to its lower res, sharpness of 35 actually cleans up the image pretty well without going overboard. And medium super resolution which has no latency cost and works wonders.

I've also found, with the ultra low latency of game mode, for the Switch specifically since its the only console that has some games with more stuttery frame rates, I can get by with Motion Pro on Low which really takes the edge off the stuttery feeling of games like MH Stories 2 that aren't perfectly smooth from unlocked framerate. It's not magic of course. You can still notice. But it does make a noticeable improvement. Enough that to me it's worth the slight latency and slightly dimmer picture (which I compensated for by switching gamma back to 2.2 from the 2.4 you suggested). Again, this is unique for Switch.

And I gotta say, the colors really do look better now. And I'm over the moon at how motion pro low has smoothed out the stuttery motion of MH Stories 2. This is such great tech! Only made possible by the low lag game mode though. I tried medium and latency was a no go. It was too much. But low? It's doable.

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH

Ah, i See. Might as well leave PS4 & Switch on FULL including the TV itself. As for sharpness, 0 is considered neutral and 10 is anti-aliasing. So why is it that Super resolution Medium has no additional latency compared to Low & high? I set sharpness to 35 and the picture does look better, especially for 3D games, although i still prefer 0 for anything sprite based.

Apparently motionPro set to either Low, Auto, Medium or High supposedly has around 21ms of lag.
Low or Auto are the only two i'd consider using since medium causes too much of a brightness drop. HIGH offers plasma-like motion and doesn't suffer from muddy motion duplication like Low, Medium & Auto do. But, you'll be left with a dim dreary picture and flicker. Plus there's extra shadow detail crushing with all four settings.

I was dead set on using MP medium for movies(with peak brightness set to high to compensate for the brightness drop) but the motion duplication made panning shots and the like unbearable. I did a handful of comparisons with Low, Medium & Auto and all three looked jarringly worse. They do reduce motion blur, especially Medium, but it ends up looking muddy instead of blurry with Motion doubling.

HIGH is the only one worth a damn, but it's crippled from flicker and the massive loss in brightness.
Try firing up a FPS runnin in 60fps, like Titan Fall 2 for example and start moving the in-game camera in circles, with all 4 settings and see for yourself. High is the only one that looks natural. Low & Auto look very similar to one another, but i hear auto is unreliable.

Edited on by Wavey84

Wavey84

JaxonH

@Wavey84
I don't think any of the super resolutions have latency, as they are more of a Sharpening filter than actual post processing. At least, that's how I understand it from the research I did- I haven't noticed any lag using it, anyways.

I prefer not using Motion Pro for any input, but Switch kinda needs all the help it can get, so for it I can make an exception. I'm surprised to hear they all have the same lag though. Medium definitely felt worse than Low to me. But even if it wasn't, the darker screen is just too much. I find Low is borderline acceptable once compensated for in other areas.

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH
Medium reduces quite a bit more blur than both Low & Auto, but it isn't until HIGH where you see a big difference, and again without motion duplication. I haven't tested MP for games running in 30fps, because i dont have any anymore, aside from BOTW. Thankfully, BOTW only suffers from minimal judder. But maybe that's because turning the in-game camera is a little on the slower side.

Something like Blood Bourne(30fps) on PS4 runs like a complete nightmare and nearly every other 30 capped title i've messed around with.

Anyways, I still can't figure out how to get BT2020 to work with internal apps like Netflix, Disney+ etc.
Pretty lame if it's just limited to external, but if that's the case i may just have to fork over the cash and get
something like an Apple TV 4K. A Roku Ultra would of been an option, but based on my experience with their 4K streaming sticks, they produce a soft picture. Even my PS4 Pro produces a softer image than the razor crisp picture of my TV's internal Smart TV.

Edited on by Wavey84

Wavey84

JaxonH

@Wavey84
Ya I was gonna ask about that. I just left my streaming apps alone. Got it set up pretty good already anyways.

I turned color down to 40 though. It was really strong in some scenes at 43.

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH
Same. I tried Streaming through my PS4 using BT2020, and color set to 43 was too strong. Now i've got it at 40.

Without BT2020 and instead set to the default Auto through my internal Streaming, i have color set to 60 and 'high' Green in the white balance settings set to -15 to suck out the green tint. Plus -5 for Yellow Tint in the Color fine tuning settings. It's annoying though, because now i need to buy a meter and figure out online how to defeat the black crush, or drop 300-400 for a professional calibration which i'm not willing to do.

Edited on by Wavey84

Wavey84

JaxonH

Got my Sennheiser 560S today, and I love them! I was worried the difference wouldn't be noticeable, but... it actually is. Even to my untrained ears, I can tell a clear difference. And, despite them sounding better than my Arctis 9X on PS5, being plugged into the controller definitely takes the edge of brilliance away. When I plug into Switch Lite and watch the Zelda Skyward Sword trailer from news feed or the new Metroid trailer, it's audio nirvana.

So I'm glad I ordered 2 DACs. They really need direct line audio, no compression via wireless or Bluetooth transmission.

@Wavey84
Here's a cool quiz to test your ears. I don't yet have a USB-C to headphone jack adapter so I couldn't use my headphones, but even using my phone speakers I still got 3 of 6 correct, and 2 of 6 I guessed the 320 bit rate rather than the 128. And that's me, with untrained ears, using phone speakers. And I could still tell the difference of uncompressed half the time, and low compression vs high compression almost every time.

Recommended to take test with headphones.

https://www.npr.org/sections/therecord/2015/06/02/411473508/h...

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Ralizah

2/6. With headphones.

So, yeah, I'll continue to stick with cheap equipment, lol.

Currently Playing: God of War (PS4)

Upcoming
The Great Ace Attorney 2: Resolve (NS)
Tetris Effect (NS)
Metroid Dread

JaxonH

@Ralizah
mp3 encoded at 320 is very hard to tell from uncompressed. Even with headphones most ppl will struggle. More of a point against paying for uncompressed music streaming services vs mp3.

I tell you what, though. Getting a pair of entry level audiophile headphones makes a far bigger difference than picking out music compression quality (though it should help with that also).

It's like... sounds and instruments are separated, coming from different areas of the headphone space. Clarity is incredible. No muddy bass or overemphasized low end. Just neutral hearing it as the creator heard it at time of recording. It's so good.

Experiencing Horizon Zero Dawn with the Sennheiser 560S has been revelatory. Now I truly understand how mediocre wireless gaming headsets are by comparison.

Edited on by JaxonH

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

JaxonH

Sennheiser Ambeo Soundbar on sale for $1799 via WELCOME10 promo code on Sennheiser website. Discounted from $2500 to $2000. Additional 10% off with promo.

That's $700 off MSRP!

https://en-us.sennheiser.com/ambeo-soundbar?utm_source=linksh...

Why am I now considering the Sennheiser 800S headphones with MSRP of $1700 when I just ordered 2 new headphones... oh man. The chase is real. I'm earmarking these as my endgame headphones. One day...

Edited on by JaxonH

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH
Ya, those wireless gaming cans never stood a chance. I mean, you're going from a wireless head'set' to a wired sennheiser headphone. I had a pair of HD555's years ago and they were pretty fantastic but i've settled with the DT770 Pro's solely because they're closed back(want less sound leak), yet surprisingly sound almost open back and have some pretty killer bass which managed to edge out my Senny's, although the DT770's Treble is a little on the harsher side.

Guess i'll just settle for the HEL2 DAC. Now i'm just trying to figure out which powered USB hub to purchase. I also need 3 2.0 USB Type A cables plugged into it and then connected directly to my Switch, PS4 Pro & TV.
I'll take that quiz a little later today when i'm less lazy. lol

Edited on by Wavey84

Wavey84

JaxonH

@Wavey84
I think I have a problem, lol. Ever since I got the Ambeo I've kinda become an audio junkie. And after getting the 560S, I've realized headphones are an important piece to any setup.

So... I just ordered the Sennheiser 800S for gaming (on sale $300 off for $1400, with a 10% WELCOME10 discount code that dropped it down another $140 to $1260 brand new from Sennheiser directly).

But after dozens of hours of research, I've realized there are better headphones for music, specifically. I wanted the Focal Elex for $700 but apparently there's serious driver failure issues. So I got an open box Focal Clear MG from Audio46 instead. Price was $1192 shipped (no tax due to being open box!) which seems pretty good given the $1500 + tax MSRP.

Hopefully this will cure the upgraditis.

I was so close to ordering the Hel 2, but I read about all sorts of issues. Proceed with caution. On the other hand, if they work well, let me know. JBS Atom+ and DAC+ also make a good pair and are compatible with PS5, Switch and PC. Creative G6 also fully compatible.

I've read about the BeyerDynamic treble. But I don't think there is a perfect headphone. Everything has its pros and cons. Even the 800S and Focal Clear. The 800S has Soundstage and imaging up the wazoo, but not enough bass. So good for gaming, less so for music. Whereas Focal Clear have bass and richer sound, but very in your ears without much depth. Good for music, less so for gaming.

I'm curious to year the DT1990 Pro though. I hear those are pretty great and slightly less treble.

PLAYING
NS: Monkey Ball, Cruis'n Blast
3DS: Metroid Samus Returns
Steam: Horizon Zero Dawn
PS5: Ghosts of Tsushima
MOST EXCITED FOR
NS: Metroid Dread, SMTV, Bayonetta 3, Splatoon 3, Triangle Strategy, MH Rise Sunbreak, Zelda BotW 2

Jesus is Lord.

Wavey84

@JaxonH
Holy f*** balls, you're going all out. JaxonH officially has the ultimate gaming rig on NintendoLife. lol
LG C1 OLED, Sennehiser Amebo Soundbar & a pair of $1000+ Audiophile grade headphones. The next thing you know, you'll start flirting with the idea of trading in your 55" and putting it towards a 77" C1.

I'm content with something like a Bose 700 soundbar considering my living situation, and using the DT770 Pro's which are pretty much the holy grail of closed back head phones. I was contemplating on getting the 80ohm version because i've heard the bass is a little stronger and the treble isn't quite as harsh, but apparently the 250ohm's(which I have) sound more detailed and don't suffer from distortion at higher volume. But then some say the 250's sound a little bit flatter. A bit of back and fourth based on reviews. I'd have to hear them for myself. But ya, decided to pass on the Penrose again. They wont be able to compete...Audeze would nead to create a wireless 2.4ghz head'phone' which would cost at least double the price in order to compete against audiophile grade wired headphones.

I'm just going to send my DT770's out and get them modded with a detachable cable as seen below and call it a day. So long Coil Cable, i will not miss thee'
https://i.etsystatic.com/11415999/r/il/d6083d/3341297023/il_7...

Edited on by Wavey84

Wavey84

Wavey84

@JaxonH

BTW, here is the remote that you will need to get into the Service menu for your C1 in order to disable or nearly disable the Auto brightness limiter.

https://www.amazon.ca/gp/product/B07JKHXWT9/ref=ox_sc_act_ima...

"Hit the in-Start button and enter 0413 to enter the Service Menu"
I'll look into the other steps once mine ships. Ultimately you just need to turn off TPC & GSR. As i mentioned before, the ABL is very agressive when gaming. Dragon Ball Fighterz for example looks bright and Vibrant one moment, then drops down to a measly 140nits once ABL rears it's ugly head. It's super annoying and happens quite often.

Disabling ABL and switching the Colorimetry to BT2020 are an absolute must if you want to get the most out of this C1 and correcting the black crush by following online instructions once you get a meter(etc)
After doing the following three things above, the C1 is nearly perfect aside from it's one glaring flaw. MOTION.

I was messing around outside of Game optimizer mode when playing the Quake Remaster on Switch, and copy and pasted my exact same settings to ISF Bright mode but increased both De-Judder & De-Blur to 10. Obviously gaming outside of game optimizer mode isn't recommended and especially using motion interpolation as it blasts latency up to 85ms which makes games unplayable, but you get an idea of just how much better the motion could be without the visual compromises of motion Pro BFI. Blur is greatly reduced and and motion resolution is increased. It's plasma-like and makes it hard to go back to the standard base motion.

Also, i noticed that Game optimizer mode with nintendo switch(Could also be the case with PS4, haven't tested it) is actually a little less bright than ISF Bright mode. I wonder why this is? Maybe it's due to GM disabling some of the picture processing in order to get the lowest amount of latency possible.

Edited on by Wavey84

Wavey84

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