@OctolingKing13 Yeah I could try easy mode I guess. I normally don't like playing in easy mode for games like this, but I'll consider it. Does the game let you change difficulties on the fly, or do you have to start a new game?
@bighirofix I could try looking up a video as well, yeah. Though like with easy mode, it's something I don't like to do normally because I like playing games for myself.
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AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️
The Switch port is sound. But playing this with friends is a better casual experience. The progression system doesn't allow me to just over-level and power through tough encounters. I would rather play one of the many Rebellion-developed games (Zombie Army, Strange Brigade, Sniper Elite, etc) for a more relaxed, solo, third-person shooting experience.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
This one hurts to say, but I think I might be dropping Alien Soldier for the foreseeable future. I've had a fantastic time with it overall but I've gotten to one boss in particular that's FIVE PHASES LONG with a very strict time limit and quite frankly I'm not sure I can do it on the current difficulty. I'll probably hop back on after I beat Side Order (preferably on the lower difficulty) but yeah: pretty sad overall especially when I was enjoying it as much as I was
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This one hurts to say, but I think I might be dropping Alien Soldier for the foreseeable future. I've had a fantastic time with it overall but I've gotten to one boss in particular that's FIVE PHASES LONG with a very strict time limit and quite frankly I'm not sure I can do it on the current difficulty. I'll probably hop back on after I beat Side Order (preferably on the lower difficulty) but yeah: pretty sad overall especially when I was enjoying it as much as I was
Probably unpopular opinion, but all bosses with a zillion phases should have check-points. I don't really understand the 'fun' of 'look, I mastered this 5 minute 3 phases of boss fight, now I get to repetitively play that 5 minutes over and over to get a short glimpse of the next phase'. There are so many bosses where I think each individual phase is fun/interesting but playing the first phases exponentially more times than the latter phases is not fun.
@FishyS What makes it sting even more is, up until this point, Alien Soldier has been absolutely fantastic with its boss fights for the most part; sure you'd get mopped on your first attempt, but you'd very easily be able to ascertain their moments of vulnerability and fire away into them. I'm definitely going to go back to it down the line (preferably on the condescendingly-named 'Supereasy' difficulty) but man it's left me incredibly demotivated 😔
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JRPGs just aren't my thing anymore. It feels more like a job with it's repetitive grindy combat loop.
Yeah, I feel where you're coming from — I just today dropped Star Ocean First Departure R, as it suffers from some hideously archaic game design; awfully grindy and some really bad/nonexistent signposting. Plus the whole skill system really didn't make much sense until I ended up consulting a guide. Shame really, as I kinda wanted to get up to speed for Second Story, but now I'm a little bit wary about playing it at all.
Plus this is the third big action RPG I've dropped in the past year — Phoenotopia and CrossCode, two games that on paper were right up my street, and I loved them when I started out, but both suffered from some soulcrushingly fiddly late game grinding and backtracking that ultimately broke me.
@Andee I also dropped crosscode and star ocean first departure. These were both a good while ago though. Felt the same way as you actually, where both of them sounded exactly like games I'd enjoy. I will try second story R though.
@NintendoByNature yeah, at least there's a demo of Second Story — probably should have tried that first in hindsight, but I'm a sucker for knowing the whole prior story!
Out of interest, what was in CrossCode that ultimately put you off? I don't think I've ever gone from absolutely loving to being completely disenchanted with a game as vastly as with that — it was the increasingly fiddly element switching and slippery aiming that got me in the end
@xeofate weirdly, this is the first time I've ever considered it, yeah.
I'm also playing the FF pixel remasters at the mo, and I just finished 2 the other day — I came close to dropping that as well; for the final quarter I just turned off encounters and just boosted everything. How I managed to finish that broken mess on PS1 back in the day I'm genuinely curious how I got through it (or even if I did — maybe I blanked it out of my memory).
And don't get me wrong, I actually don't mind grinding and levelling, but when a game expects you to navigate an actual maze with multiple dead ends, with a crazy high encounter rate, AND fight a boss at the end, it can be a total chore. Mother 1 was another one I never finished either for pretty much all the same reasons.
The QoL/boost options on FF do help, but it kinda makes you feel like cheating, and obviously the games were never designed that way, but past a certain point they just stop being enjoyable
I think JRPGs need to have some sort of fast travel at the absolute minimum.
@xeofate Yeah, it was specifically Bravely Default that I'd meant to mention as a perfect example of an update to the formula — the combination of speeding up battles, and turning off encounters completely makes a massive difference. Although, BD1 has problems of its own (well, one very specific problem, which I'd rather not spoil, but anyone who's played it probably knows what I'm talking about). And yeah, seeing enemies roaming the land at least makes getting from point A to B less of a slog. DQXI I actually found an incredibly chill affair, right up to the final boss, which was the only point at which I actually needed to grind
After about 4ish hours, I dropped dead island 2. It was a decent enough time, but there's some very frustrating moments where there are just way too many enemies and all with different movement speeds. After an hour tonight of hitting 4th horde, and with some damage sponge, giant zombie variants, I just kept dying and Uninstalled the game from gamepass.
Anywhere from 2-3 zombies was manageable, but once you get anymore than that, you're basically swinging a weapon wildly and praying your hitting them where it counts. Not to mention, the combat was extremely basic, at least in the amount of time I've played. Maybe it gets better down the line? Not sure. Just performing the same attacks got a tad boring. Oh well, that's the beauty with gamepass I guess. If you don't like it, just delete it 🙂. I played pentiment for 20 minutes after and I'll see what the fuss is about.
@NintendoByNature I have zero interest in playing Dead Island 2. I played Dead Island Riptide years ago and had the same opion of that game that you have of Dead Island 2. Although I say as a multiplayer game it rocked. But that seems to be thing with the Dead Island games, they are better multiplayer games then single player.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki yea, I mean it wasn't bad. But it would've been much more fun with a friend. Or at least manageable. I got as far as the movie studio mission which is a little over 1/3 of the game.
Pikmin 4, namely because I beat the game 100% five times already.
Couldn't really get into Luigi's Mansion 3, even though I loved the first iteration of the series on the GameCube. Something about it seems too clean and it didn't really vibe with me.
@NintendoByNature If your looking for a good Zombie single player game I suggest Dying Light. What's interesting is that Dying Light is made by the same team that did Dead Island and Dead Island Riptide but it's more of a survival horror game then am action RPG. It's basically what the developer wanted Dead Island to be but was stopped from doing due to the publisher. I found Dying Light alot more manageable and not as cheap as Dead Island.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki Once you get to Dying Light's endgame it flips from survival horror game into more of an action game. After you unlock camouflage you can move around at night without a care in world. At that point Night Hunters are as deadly as a kitten. Max out that power skill tree in no time.
Apply camo, stealthily break necks for 40 seconds, apply camo, repeat. From then on your hotkeys are pistol, shotgun, assault rifle rather than melee weapons because firearms don't have durability. Mmm, Dying Light, still one of my favorite games from the past decade. Right up there with Warframe.
If only modded weapons had infinite durability or something, DL might've been an all-time favorite.
@Tasuki I tried dying light as well a while back. Wasn't too much my cup of tea for some reason. I guess I just like RE/Dead Space style horror games. Alan wake is lumped in there too. Too many enemies at one time overwhelms me and I end up having less fun as a result.
@Magician Yep I enjoyed Dying Light, I still have to play 2 at some point, its in the backlog. It's is one of my favorite zombie games probably that and Left 4 Dead.
@NintendoByNature I never enjoyed the Resident Evil series myself, I tried both 1 and 2 back in the day on PS and played 4 on the Wii and even playing 4 once was enough for me. To each their own. Dead Space I was never interested to be honest which is funny since the creator of it did my favorite Call of Duty. Just something with Dead Space just doesn't make me want to play it.
RetiredPush Square Moderator and all around retro gamer.
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