81JaxonHFri 10th Jun 2022 @chipia Mmmm... I'm on chapter 4 and can definitively say you have to time dodges when fighting captains in maps. They charge up attacks, so you can either dodge out of the way (a perfect time dodge slows time for a second) or attempt a perfect guard. When multiple captains are fighting you at once it's easy to get overwhelmed if you're not actively paying attention and dodging their attacks. It is button spammy, but no more than any other Warriors game. It uses the same combos every title in the series uses- Y for light and X for strong, chaining up to 4 Y attacks with an X to finish. Of course, there's way more to combat in this game than other Warriors. Class actions pressing or holding X without combo-ing into it first, abilities and arts from the R menu that cost weapon durability, critical attacks after breaking guard with X, big attacks with A, charged up mode from R menu once meter builds, special ZR move, adjutant attacks... there's so much depth to the combat beyond just mashing Y. Personally, I found Age of Calamity moves to be flashy but impractical and sluggish. This game had far better movesets mechanically, in addition to the fact it doesn't have the same clone issues AoC had. By switching classes you change your moveset, and promoting to new classes does as well. Plus, even if two characters have the same class, their character specific skills differentiate them so that no two characters feel the same. As for challenge, it feels about the same as any other Warriors game, but I chose Normal Classic with permadeath to up the anti. Battles feel a lot more tense when a death means losing a character forever, especially when you're constantly issuing orders for other characters to seize strongholds by themselves, and with the weapon triangle and weaknesses against certain weapons, there's always that risk your Pegasus knight is going to get slaughtered by archers, for example. PLAYING NS: Monster Hunter Rise Sunbreak, Portal 1/2 STEAM: Monster Hunter World XSX: PS5: Jesus is Lord.