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Topic: Fire Emblem Engage for Nintendo Switch

Posts 41 to 60 of 117

XandertheWise

couple of years ago when i played Fire Emblem Shadows of Velentia and Awakening for my Nintendo 3DS, i never understood the so called craze for Marth when he was constantly being put in the game as DLC. Im not much of a fan of the Fire Emblem games but their stories are decent. Just dont get the craze when it involves Marth.

XandertheWise

JaxonH

@StarPoint
No idea. The game looks phenomenal. I get that not everyone likes the protag. It's definitely a bold design. But it's like... even if it's not to your liking, so what. It seems like most FE protags get hated on. Be it Corrin, Female Byleth, Shez, etc.

I don't care though. I'm done letting ppl ruin my hype. If ppl don't like it, they don't have to play it. I'm here for it though.

@Ralizah
Ya, we are. A certain segment of the fanbase has never accepted the more stylish Japanese look. Its like they're embarrassed to play a game with such an artstyle or something.

I, for one, greatly appreciate the series constantly changing things up, offering a fresh take with nearly every new entry.

Personally, I've always preferred Awakening's art style the most. And this looks like a flashier, prettier, HD evolution of that. To date, this is the best looking Fire Emblem game I've seen. The colors are incredible. Just imagine how it's going to look on the OLED.

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Henmii

I agree, the game looks really strong. Colorful, sharp. But yeah, it looks very different from Three houses. The character designs (especially from the lead) look very weird. But overall I think the game looks very strong. But I think this game will be quite dividing in terms of artstyle. We'll see.

Henmii

Henmii

@XandertheWise

I also still need to do the last battle in Awakening. There where a couple of optional missions left for me, but mostly I still need to "build" the healing girl (forgot her name) since she can't fight and she can't defend herself. No need to attempt the final fight when she gets killed in one strike.

Henmii

ElRoberico

@JaxonH What blows me about people hating the post-Awakening art styles is that it's absolutely a natural progression in what anyone would expect. Sure, some of it can be a bit fanservice-y (especially Fates), but even then, I feel like the main characters have looked fine. I really love how bold Engage's main character is, and I feel like more games need to take those big, bold swings.

Currently playing: Xenoblade Chronicles 2

RR529

Yeah, Fire Emblem has always looked anime to me, so I never really got the complaints about Awakening being some sort of major shift (it maybe modernized the look a bit, but that's about all).

I mean, this is a character from Sacred Stones, which was one of the first 2 games released in the west so is probably representative of the look those fans want to "go back to":

Untitled

Still looks thoroughly "anime" to me.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

XandertheWise

I should make a new file for my Fire Emblem Awakening game to sort of start over to understand the story a little better, but Im still holding on my main save file where Im at the very end to fight the final boss. i still dont understand the whole thing about the children or whatever from the "future" gimmick but the rest of bthe game story i dont mind.

at least Shadows of Velentia remake was easier to understand and play through

XandertheWise

Ralizah

@JaxonH I think the issue is how much the style of the 3DS entries clashed with the more grounded look of previous Fire Emblem games. Especially in conjunction with the heavy focus on matchmaking.

Three Houses kind of split the difference. It doubled down on the social aspect, but downplayed the romantic elements, and the look and general design of the game was grittier and more in line with pre-Awakening titles. It made fans of both styles of FE happy.

For my part, I'll say this: I would be disappointed if this was confirmed to be the direction the series was going in the future. As a smaller, one-off '3DS throwback'-style entry, though, I don't mind it. It certainly helps that the game is INCREDIBLY pretty looking. Whoever is developing this (was it confirmed to be Gust?) seems to have a better sense of how to exploit the resources of the hardware than the team that worked on Three Houses and the Warriors spinoffs.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

JaxonH

@Ralizah
Fire Emblem doesn't really have a "direction it goes in". They're constantly changing things up. From Shadow Dragon's drab realism, to Awakening and Fates more anime style, to Shadows of Valentia's overworld exploration, to Three Houses unique approach. Some games offer multiple paths, others offer single paths, art styles are always changing... it's one of the aspects I most appreciate about the series. They're always changing it up.

Awakening didn't even have much focus on romantic relationships- some characters could S rank for a special 2 minute support convo with a quick extra scene in the time skip. But it's not like that was a major aspect of the game.

At the end of the day, as long as the game is good, I'm OK with every style they go with and any direction they choose to take it, knowing the next entry will likely diverge again into a different direction. But even if it was more permanent, I'd be OK with this. It's definitely the most attractive game I've seen in the series, and I always preferred the style of Awakening over other entries.

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Ralizah

@JaxonH I'm not saying the games were carbon copies of one-another, but localized pre-Awakening FE games absolutely had a sense of identity to them that Awakening (and especially Fates) disrupted, which is what caused the fandom split to emerge in the first place.

And like it or not, being able to pair off the characters in Awakening was a big part of the appeal of that game. You can say 'oh, it wasn't really that big of an aspect of the game,' which is probably true in the strictest sense, but it's what most people remember Awakening for.

In terms of future games... Three Houses felt like it built on and evolved the best aspects of previous games (sans good map design, but it's not like Awakening was very notable in that regard either). This doesn't. I'm still excited for this, but it doesn't feel like 'the next generation of Fire Emblem,' y'know what I mean? It doesn't feel ambitious.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

Ryu_Niiyama

@Ralizah I always felt that Awakening gave a pay off to the unit ranks. Relationships (friendships or romantic) are not new to the series or new with awakening (nor imo is the anime artstyle...have yall SEEN Marth?) but folks take one thing being fleshed out and want to cry a river of tears. From my perspective the only thing that has really changed is that IS likes to play with the the gameplay be it weapon triangle or leaning on transforming units (be it my unit or the laguz), even the my unit technically started with Rekka no Ken, the FE most folks in the west are familiar with. And that the My Unit has become the pivot character instead of the Lords (mainly because the My Unit is now the Lord). And even 3Houses tried to share the spotlight far more evenly than Fates did. The artstyle changes because they don't have a stable character designer (which is also at this point part of the FE identity) but the art direction is largely the same (and of course the platform the game is on limits how the character models look). Folks act like FE used to look like Elder Scrolls or something.

@RR529 It is...it's always been anime...as in animation. It is just like any popular media, FE follows the artstyles of the time in Japan.

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
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Ralizah

@Ryu_Niiyama The funny thing to me is that it wasn't even Awakening that introduced the whole 'pair off your units and they'll have kids' thing, which is what is complained about most often. I know for a fact this element was present in Genealogy of the Holy War as well.

Of course, most older Western fans never played the Jp-only entries and base their opinion on the series almost fully on the GBA/GC/Wii entries.

Nintendo Switch FC: SW-2726-5961-1794

JaxonH

@Ralizah
I think the pairing was more influential in Awakening because of the time skip with children, not because of the actual "pair-up" mechanic. Which ya, that didn't land with everyone. At least, it didn't when they repeated it in Fates, where it felt shoehorned. In Awakening it was great, and most ppl loved it for that game, both old and new fans.

As far as ambition, I think it's far too early to jump to conclusions. We don't know anything about this game, what features it will have or what it will do differently. The initial reveal trailer for Three Houses didn't show much of anything either, barring battalions. But the ring engage mechanic easily dwarfs that. It wasn't until later we learned how it evolved the series. Maybe this one won't, but it's far too early to be making that claim.

Having said that, I don't really feel the need for it to evolve in some massive way. I'm perfectly content with the way things are. Even if this was nothing but Awakening 2.0 in HD, I'm there for it. Not every game needs to evolve. It just needs to be good. If it does evolve, great. I'm not against that. Even though evolution can also lead to the game being worse as a result. It's a roll of the dice. At the end of the day, I just wanna play some Fire Emblem. Give me a good art style (check) with pretty graphics (check), interesting characters and that classic grid based strategy gameplay (check), and I'm good.

Though it should be noted the leaks for this game claimed there would be overworld exploration like Shadows of Valentia. If so, this game could evolve the series far more than Three Houses ever did.

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Ryu_Niiyama

@Ralizah THANK YOU! I usually site Holy War immediately but some people have a fake FE in their heads. Honestly I think people are conflating FFTactics or Ogre Battle because FE really hasn’t changed drastically. Have they fleshed out some pre existing mechanics? Yes but there isn’t some big chasm between Awakening and Pre-Awakening.

Even the Waifu aspects were optional. And could be ignored and you could still build rank, just not as fast. And the base building isn’t new either. To me it feels like people that button mash through rpg text/cutscenes and then complain that they don’t understand the story or the game is too wordy. It’s an RPG by not an RTS. Perhaps they are looking for a different genre but won’t accept that.

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
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Ralizah

@JaxonH It didn't work well in Fates because it didn't organically arise from the plot like it did in Awakening. They had to invent some ludicrous excuse for why you were seeing your adult children five minutes after consummating a relationship.

That's fair. It's rare that the first trailer we see for a Nintendo sequel showcases what makes that game unique. Actually, it almost never does.

I still like what I've seen of the game already, so it's fair to say my opinion of it will probably only improve as we learn more about it.

Nintendo Switch FC: SW-2726-5961-1794

Ryu_Niiyama

I will agree with you both about the kid mechanics in fates. I think IS got overexcited by the positive response and neglected to really think through how they would bring these kids (and awakening characters) and the dlc proves that as they keep trying to explain the reason awakening characters are in fates aside from being popular which is the real reason. I enjoyed fates but think 3 houses did a better job at what they were going for. That and FE’s eternal weakness of dropping you into a story mid plot and making world building like sifting through sand. I spend more time digging out the story and character motivation than i do playing the game. And while they build an interesting story I don’t think it is good that FE forces that digging.

Edited on by Ryu_Niiyama

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

3DS Friend Code: 3737-9849-8413 | Nintendo Network ID: RyuNiiyama

Ralizah

@Ryu_Niiyama Hard to blame them for being somewhat conservative. They went from struggling to sell a million units per entry to selling millions of units with Awakening and saving the franchise. I'm sure that makes it a bit nerve-wracking to experiment with the game design.

I enjoyed the gameplay of Fates, but the writing, characters, tone, etc. were all pretty bad. Especially in Conquest, which is the first time the narrative elements have actually ruined an otherwise fun game for me. Some of the worst writing I've ever seen in a game.

Edited on by Ralizah

Nintendo Switch FC: SW-2726-5961-1794

JaxonH

@Ralizah @Ryu_Niiyama
Exactly. I loved the mechanic in Awakening, but it was a natural fit from the start and integrated into the plot. Fates was just IS too afraid to diverge from the one game that finally found success. And tbh, I guess I can understand their mindset. FE was set to be benched indefinitely and they suddenly struck gold. They didn't want their newfound success slipping from their grasp. With further successful entries they've become more confident in changing things up and not clinging to every aspect of a successful game.

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Mioaionios

Never thought I'd one day have to dust off my Nokia N-Gage to play a Fire Emblem game.

🙄

I'll leave myself out.

Mioaionios

Kermit1

@Mioaionios Good one

Currently playing: Valkyria Chronicles

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