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Topic: DOOM

Posts 461 to 480 of 1,161

TuVictus

I don't think anyone said 30fps was unplayable.

TuVictus

rallydefault

@Octane
Technically, yes - 60 is double 30. But please read carefully. I said "technically," and I said the key word is "steady."

If I would sit you down in front of a standard HDTV at typical viewing range with an action game currently out say, Splatoon 2, and asked you if it was running at 30 or 60, you wouldn't know as long as the framerate was steady and you had nothing else running in the room to compare it to or previous knowledge of the game's technical specs.

Guaranteed.

[Edited by rallydefault]

rallydefault

Octane

@rallydefault What? You can tell the difference. That's like saying you cannot see the difference between 480p and 1080p if I sat you in front a TV. You can see the difference.

Octane

the_shpydar

I thought this thread was about DOOM, not a debate/argument about one of those most annoying and pointless topics gamers debate/argue about (BTW, #1 on that list is the ultra-pointless group of topics best summed up as "Console A's technical specs are better than Console B's specs so Console B sux!1!!1!!!eleven!!").

(Insert "That GIF of Grandpa Simpson walking in and walking out again" Here)

[Edited by the_shpydar]

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

Switch Friend Code: SW-5973-1398-6394 | My Nintendo: theShpydar

JaxonH

So DOOM will be out on November 10th. That's not far off. 2 weeks from now, to be precise.

I'll be picking my copy up in person, to play that weekend.

As for Wolfenstein 2 ( which has released to amazing reviews) I'll wait for bargain bin on Xbox One X and just grab the Switch version when it releases. Way too many games to play now anyways. Gonna be crazy having both DOOM and Wolfsenstein 2 running on a handheld device. Playing at work. Playing at my brothers house. Playing in handheld mode in my recliner with the TV on...

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

rallydefault

@Octane
I'm telling you, man. You'd be surprised. It'd be pretty difficult to do these days with every game release being deluged by fps and resolution talk, but if you knew absolutely nothing about a game and were placed in front of a screen cold, you wouldn't be able to distinguish between 30 and 60 steady fps.

@MarcelRguez
And you keep proving my point. Of COURSE you can see the difference in a scenario like that because you're bopping back and forth between 30 and 60 fps in the different scenes. You either need to go back and closely read what I'm saying or just give it up, because every counter you're presenting is conveniently ignoring what I'm saying.

(Also, frames per second ARE nothing like telling the difference between standard def and hi def... come on, Octane, you're better than that lol that was a hilarious attempt at an analogy)

[Edited by rallydefault]

rallydefault

SKTTR

It's a scientific fact that some human eyes can't distuinguish 30 from 60 frames per second and some eyes can. It's as simple as that. I can see the difference but it wouldn't make a huge difference to me gameplay-wise.

Much more important for a first person shooter is aiming with a mouse, gyro controls or pointer controls. Things that DOOM on Switch doesn't seem to have and holds the game back way more than the framerate.

Switch fc: 6705-1518-0990

SillyG

SKTTR wrote:

It's a scientific fact that some human eyes can't distuinguish 30 from 60 frames per second and some eyes can. It's as simple as that.

I noticed that when I was helping somebody edit their film at uni, and he was completely oblivious to a random frame at the end of a shot. I pointed it out to him so that he could remove it, but even upon watching the footage repeatedly (and mind you, this is only 25fps), he was unable to detect it. I think it's quite extraordinary that there are so many differences between us as human beings that we are unfamiliar with or would not consider to be out of the ordinary.

Porygon did nothing wrong.
Pokémon Sleep Friend Code: 1158-2327-1187

Switch Friend Code: SW-1910-7582-3323

JasmineDragon

Guys, seriously. Can we talk about DOOM now?

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

MarioBrickLayer

@JasmineDragon have you played this version of Doom before? I'm hoping to get up to 30-40 hours out of it to keep me going until Christmas!

MarioBrickLayer

JasmineDragon

MarioBrickLayer wrote:

@JasmineDragon have you played this version of Doom before? I'm hoping to get up to 30-40 hours out of it to keep me going until Christmas!

The last time I played Doom was OG Doom on a 386 PC that could barely handle it at minimum settings. The last time I had a current-gen console was when Gamecube was current gen, and my computers tend to be work computers, not gaming gear. So if this baby runs at anything better than VGA resolution at 15 FPS, it's going to be better than the Doom I've played. REALLY looking forward to it!

[Edited by JasmineDragon]

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

JasmineDragon

@MarcelRguez Thanks for the warning, and the Errant Signal clip is interesting. And don't worry, I've seen enough to know it won't be the original! Being more like Quake and MP is fine with me, too.

Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.

Ralizah

@MegaTen 60fps is usually a better frame-rate to target for games that rely heavily on fluid motion, while 30fps is preferable in games that aren't quite as twitchy. That's because, in games where the frame-rate isn't nearly as important, it's more desirable to focus on other aspects of the presentation that will stand out more to the player.

Also, you said, to paraphrase: "Who wants Super Mario Odyssey at 30fps?" But Super Mario Sunshine ran at 30fps and was perfectly fun and playable. So let's no overemphasize its importance. As long as it's at least 30, stability of frame-rate is far more important.

Based on what I've seen of the footage, the new DOOM is still a surprisingly smooth experience on the Switch. I guess we'll see how it turns out once it finally launches.

[Edited by Ralizah]

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

JoyBoy

I never knew 60 fps was a good game.

SW-7849-9887-2074

MarioBrickLayer

MarcelRguez wrote:

@JasmineDragon Don't go in expecting OG Doom then. If anything, it feels more similar to Quake or UT with hints of Metroid Prime here and there. Errant Signal did a great analysis on the game comparing it with the original, recommended watch for anyone on the fence.

JasmineDragon wrote:

@MarcelRguez Thanks for the warning, and the Errant Signal clip is interesting. And don't worry, I've seen enough to know it won't be the original! Being more like Quake and MP is fine with me, too.

I don't think I eve played Quake, I played Doom, Wolfenstien, Duke Nukem, Return to Castle Wolfenstein etc. What were the main differences between Quake and Doom?

MarioBrickLayer

rallydefault

@MarcelRguez
But see, just a bit of research and looking at my posts would show you that your Splatoon 2/inkopolis fps assertion is flawed.

You cited Inkopolis in Splatoon 2 as an example of how 30fps looks in relation to 60, whereas the whole time I've been saying STEADY 30 fps in a vacuum looks just as smooth as 60 fps - to the point where I would bet you would not be able to tell me what a game was running at if I put you in front of it with no knowledge of the game. (A really funny experiment was conducted where people were put in front of a CoD game, notorious for running at 60fps, but the client was actually set to a steady 30fps. Most of the people erroneously claimed the game was running at 60 fps, of course! lol the "smoothness" that people describe from first-person games like CoD comes from the framerates holding steady, NOT the number of frames, basically.)

Anyway, your Splatoon 2 example is fundamentally flawed because Inkopolis doesn't even run at 30fps - it runs at a variable fps of 30 and below, meaning it VARIES. And when an fps varies, OF COURSE the human eye will pick up on that constant contrast, and that's where we get vocabulary like "stuttery" and "jagged" and such. If a game maintains a STEADY 30 fps, the average human eye would not be able to tell, with accuracy, if it's running at 30 or 60.

[Edited by rallydefault]

rallydefault

JaxonH

What's circle strafing?

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

JaxonH

@Octane

Seems kind of hard to do without some kind of lock on feature

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Zachariah 12:10 (500 yrs before Christ)
They will look on Me whom they pierced

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