Just picked up a switch 2 and have Mario Kart and DK Bananza to keep me busy for a bit .. since new games for the system seem sparse , starting to look at what that next game might be , and Star Wars outlaws looks intriguing to me .
Hoping to get some feedback from others who might have played it on different platform . Thanks in advance !
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People like to hate on Ubisoft, but this is (IMO) actually a decent enough game. I played some on XBOX and it was a good time... kind of like SW meets Ghost of Tsushima.
If you enjoy the UBisoft/open-world formula, and you're a Star Wars fan, there is probably quite a lot to enjoy here
I played around twenty hours, I likeddd it but not enough to continue... basically agree with CJD87, if you're a big big SW it should hold you over and the Sabacc game is legit really fun. E: Think my main complaint was I wish there was a bit more to the stealth... but I still hold Ubisoft to old Splinter Cell standards on that. Also your main character can only use and customize a pistol regularly, you can only pick up blaster rifles from the ground and can't keep them at least from what I played. I thought that was lame.
Digital Foundry did a recent analysis of what has been shown and compared to other versions and its quite cut back in detail and some frame rate issues. It's not the full fat experience as on other systems but looks like it will be ok if you must play it portably. Games like this are moving beyond the CPU requirements of games like Cyberpunk so much more likely to have issues on Switch 2 where the GPU resources are decent but the CPU resources are quite low. I think Digital Foundry came away saying the Switch 2 is capable of delivering very nice versions of PS4 games but would struggle with newer more CPU intensive game engines. So I would say expect to be a little disappointed by performance but may still be a viable way of playing the game. Expect to see some big compromises over other versions. I'm not sure if I am meant to link to the video but easy enough to find on youtube. If a game engine is too ambitious for the PS4 and Xbox One then its probably too ambitious for Switch 2 too but we shall see although the Switch 2 might make a better job of it just still be horribly compromised.
The other big issue is its a game key card so a combination of being a weak version and a game key card may massively effect sales of the game which were very weak for other multi-platform titles on game key cards. Cyberpunk 2077 seemed to be the only multi-platform title that has sold reasonably well on Switch 2 so far and that is a proper game cartridge. Of course if you like the game it doesn't matter if it sells well or not mainly except for motivation of the publisher to spend money on patches and improvements over time.
This looks good/decent. NL just posted new gameplay of Star Wars Outlaws just a bit ago. It appears Ubisoft just released review copies of the most recent build. I'm so desperate for a good looking, new switch 2 adventure, and I like star wars. I could buy this knowing the middling gameplay reviews it got on other platforms, especially if it's on sale.
When do we expect the first sale for this game? I know Ubisoft has little price integrity, and a sale is probably just around the corner.😆 Do we think this will go on sale in one month after launch?
edit: Looking at recent Ubisoft games on dekudeals, two of their most recent games(like the new prince of persia) got their first sales about 3-4 months after launch. @JaxonH@rallydefault@skywake
I think it genuinely looks pretty decent, and delighted to hear this could be a success.
I know Ubisoft is a dirty word in some circles, but they definitely have their 'golden moments' (Prince of Persia Lost Crown!)
However, I learnt never to buy Ubisoft as Day1 - their portfolio seems to go on heavy discount very soon following release... so I have this now linked to my DekuDeals, pending the 'ping' that there will soon be a juicy discount.
@WoomyNNYes
Hrmmm… my guess for first sale… I know this sounds crazy, but I’m gonna go one or two months.
Unfortunately, I just don’t see this selling very well (not because of the graphics, necessarily, I’m just not sensing any real hype behind this release), so I think its first sale won’t be too far off.
Personally I'm not picking this one up. Not because I think it's a bad port or anything more because I have Jedi Survivor on Steam and installed on my Deck and I haven't finished it yet. In no small part because I'm playing my Switch 2 more than my Deck these days
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After seeing GVG's and Spawn Wave's recent performance impressions posted tonight for Star Wars Outlaws, I'm awfully tempted to buy Star Wars Outlaws tonight. Not sure if it's going to go live at midnight or sometime tomorrow. This game may sell well since there's so few Switch 2 games yet.
The core game looks good but it feels like it needs quite a few patches on most formats to bring it up to a higher level of professional quality. As previously stated a game likely to get heavily discounted on other formats relatively quickly too a quick look on google shopping shows the best price on pc is about 20 pounds and PS5 version is about the same from CEX s/hand. The game is quite ambitious for a Star Wars game and looks like it could be a lot of fun with a few tweaks here and there but a better experience on more powerful hardware like PC.
Personally I'm not really one to buy multi-format games on Nintendo consoles normally. I did on wii u as that console failed and the games were sold at ridiculously low prices but the games I got for wii u were typically much weaker than even the older 360 and PS3 versions with lower frame rates, slower loading and other issues. I guess it really depends how much you want to play this game portably and how much compromises in graphics etc you are willing to make plus I guess how much extra you are willing to pay.
@CJD87 Yeah, patience is very much a virtue when it comes to buying Ubisoft games.
Between paying a premium price on day one for a game that's probably going to need a bit more debugging, and waiting for a 50% sale and a patch, I'll always go for the latter.
I’ve not followed anything to do with this game as I’m generally not interested in Star Wars.
However I did see a review on YouTube of the performance it came up during some doom scrolling last night and I really liked what I seen so I’m definitely going to pick it up but as stated above I’ll wait for a sale.
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I just bought it and wow... I'm amazed at how good this game looks and performs. What's more, it's a really fun game. It's nice to play a Star Wars that's not centered around jedi and lightsabers.
I couldn't help but wonder why this game got so much hate. I like it way more than anything else Ubisoft has released since Trials Rising, aside from Prince of Persia.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
I think every recent Outlaws footage video may have Film Grain disabled in the display settings. Film Grain is on by default in the game. I'm not sure how I feel about the film grain option.
I do like how this looks and sounds like Mandalorian era Star Wars with the visuals and orchestral music. I've been enjoying the game.
What's with repeating faces? After the first crew mission at that mansion, I keep seeing the lead female crew person's face on rando npcs. Do the other platforms with with 50gb+ file sizes have the same issue with repeating faces?
@JaxonH I think it got so much hate because the early builds which they did allow journalists to play were pretty rough but the later builds are much, much better. I watched the recent DF video and it showed it running very well except in portable mode there was a lot of obvious pop in but only if your game save was later in the game. It seems the bigger the game save gets the more the Switch 2 struggles in portable mode. The DF video showed a lot of pop in but seems to downplay it stating it will likely be improved or removed but didn't really explain why that would disappear. DF reported the game did crash a few times too.
I'll admit I always buy multi-format games on PC but I'm really interested to see how Switch 2 versions of games play. This looks maybe more impressive than Cyberpunk in many ways except for the terrible pop in, in portable mode. You can see a lot of simplified or missing graphic detail in the version though compared to Xbox Series S. However with all that said it is still a very impressive conversion. However whenever they compared visuals with Xbox Series S there always seemed like more happening on the xbox like creatures in the water or more people moving about or background detail. While people seem to have gotten Cyberpunk working on steamdeck to a superior level than Switch 2 with some recent hacks to enable better upscaling etc and still have more people on screen as far as I know this game won't run on Steam Deck at all or maybe very badly (from memory) so this is definitely a feather in the cap of Switch 2.
@BonzoBanana
The thing to remember is when you play the game, you're not going to be playing it side by side with another version to notice specific areas where it's a downgrade. But ya I saw the pop in. Was way worse from an imported save which I won't be doing.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
This is a rare moment where I'm just gonna be totally, overly biased but I reject the idea that Star Wars Outlaws is suddenly worth playing now just because the Switch 2 port is apparently good.
I could say because its a Ubisoft slop game, but to me its more specific to that. It's that a Ubisoft Star Wars game, that by all accounts, is overly similar to that one Beyond Good and Evil 2 demo people got to play in 2018. One of my favorite games' sequel is stuck in neverending development, after 20 years of nothing, and it might've just quietly been turned into the 80 billionth Star Wars product. And when people spent all that time hating on Beyond Good and Evil 2 and then were like, "oooh Star Wars game, gimme", I cannot tell you how angry I was. That is some hypocritical, IP worship nonsense.
I was kinda relieved when everyone shrugged at the final product. Maybe as a Beyond Good and Evil fan, I might've dodged a bullet based on reactions to it (even if that 2nd trailer makes me confident the story had real potential). And I really don't want people to start buying game key cards for Star Wars Outlaws, of all games. Ew.
I'm fully aware this is not the most logical response ever (its not even the most logical reason to not want a Ubisoft game to do well!), but it very specifically annoys me.
I remember in the PS3 version of Fallout 3 the further you got into the game and the more the console had to keep track of in your game save the slower the game got. I guess lack of memory or lack of CPU performance meant slow down. I wonder if Outlaws will be effected the same way as the Switch 2 has very low CPU resources so keeping track of everything in such an open world has a large CPU requirement. It has to remember everything you have done where ever you have been. Basically I'm expecting the game to get much slower the more you play it so things like pop in are simply because the game engine is occupied processing other data. We shall see though but its a long time ago I've seen a game with such horrible pop in. Its one of the things you rarely see on PC because most PCs have fantastic CPU performance even if their graphics hardware is weaker for more budget systems. Also the other issue is on shared memory systems like the Switch 2 as the CPU requirement goes up the memory bandwidth available for graphics reduces. The Switch 2 has 68GB/s of memory bandwidth in portable mode that is not a lot for a fully loaded CPU and GPU system. Docked mode goes up to 102GB/s I think but of course there is more graphic data being moved about for the higher resolution. The Switch 2 may well be struggling for memory bandwidth in portable mode. CPU always gets priority in such setups because it has to to keep the game engine going it is always the graphics data throughput that is reduced i.e. pop in.
I strongly suspect the game will be noticeably worse as you get further into the game and it may even be the game engine has not been improved much since the earlier build tested its just the game save the testers had access to was much later in the game but we shall see. It's such a short time ago that the preview game was tested compared to later version you wonder how the game engine has been improved that much. My point is there are greater CPU requirements the further you get into open world games.
I guess an example of this goes right back to Doom on the PC in the 386/486 era. You would get bodies everywhere and the game would start to chug because you had killed so many enemies they had to be shown on screen and suddenly the game engine would get rid of all the bodies and you would be back to the full frame rate again it was a visual surprise to see them suddenly disappear but the frame rate improvement was dramatic. The game engine was simplifying its tasks to maintain frame rate.
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Topic: Star Wars Outlaws
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