"mercurysteam should be wrapping up another metroid" what says that's what they should be working on?
There's a few factors. For one, there's a rumor about it. But even beyond that, Dread (AFAIK) is the highest selling game they've made so of course they'd be making another Metroid game.
increased scope possibilities (see bananza and mario kart world, where in interviews they specifically mention how downgraded the experience would have to be to fit on the switch 1)
This is the part that's DEFINITELY not clear. Nintendo said that they couldn't run well on Switch 1, but does what you see with your eyes corroborate this? Is this something that really looks noticeably more ambitious than Switch 1 games? That's tough to argue, especially for MKW. Bananza maybe you could say the destruction mechanics are too ambitious for Switch 1, but there's nothing in MKW that appears markedly any better in the scope and ambition of MKW as opposed to Switch 1 open world games.
and allowing basically every ps4 (and some ps5) games to be ported to nintendo systems...
Again, third party games are not nearly as big a draw as first party games as first party games are the ones that dominate sales on Nintendo platforms. Those that want Playstation games will just buy a PS5 which is even stronger than Switch 2, they don't seem to care much about third party games on Nintendo platforms.
I'm certainly not interested, I have a few interesting third party games on PS4 and the PS5's lineup is bafflingly yawn-inducing despite being a 6 year old console (literally the only PS5 game I'd want is Astro Bot, and that's not enough to justify a console purchase) and this whole generation has felt like a waste of time and money.
as a pokemon fan i could get why you wouldn't care much about graphics (see the last exchange im still super confused about), but the benefits couldn't be more clear, if anything they are screaming in your face.
WW certainly looks drastically improved, especially when you compare it side by side with SV, but it's unclear if the Switch 2 is really contributing to that, especially when they're also spending 1-2 more years on this game than usual. I am happy for those that wanted Game Freak to take their time and step things up (and I am looking out for the extra dev time to potentially improve the game in other areas), but I don't actually care that much about the graphics. They look nice, but they don't make the game for me.
you could also consider... not anxiously waiting for one specific game franchise to get a new entry. i'm curious all the same about what nintendo's plans are as we properly kick off this next console lifespan, but i'm not practically dying to know more about rhythm heaven groove (as much as i love the rh series). i've got a backlog, i've got even more indies coming out i want to play (and even older AAA games i never got around to as a kid). i can live.
I have tried that, I've branched out to a variety of different IPs and genres, but for the most part they feel like indistinguishable slop by comparison to Nintendo games, which tend to be much more distinctive. And with limits on time and money, I can't exactly play every game in the world, so it is in my best interests to stick to games I'm likely to enjoy.
Now I do have a backlog, so that may hold me off. For now. But if this becomes the new normal that's not going to work forever and any new game in the IPs I'm waiting for will likely instantly jump to the front of the line.
nintendo hyperfocusing on one game at a time means it gets pushed much more aggressively, so more people have a chance of being exposed to it, thus upping the chances of someone trying it out. you ever notice how even kirby air riders, which by all means is a pretty niche game, got huge view counts on its directs? while this style means passive interest over time falls by the wayside, i would say it balances out by making sure that even the smaller titles are known by a lot more people to be coming out as long as you don't live under a rock.
It's debatable if this strategy is very wise. Just because more people know about it does not mean they're necessarily more interested in it. Some of these niche games tend to be niche for good reason, there's usually something about the core gameplay that doesn't have a broad appeal. Metroid struggles because Japanese gamers don't like guns and isolation. Strategy games like Fire Emblem and Hyrule Warriors tend not to be as casual friendly. Kirby Air Riders... I'm not as sure about that one, it might have limits because it's a different kind of racer that seems like it has a learning curve, but that one might also have room to grow (but I don't think it'll sell 10+ million or anything, "growth" for Air Riders might mean more along the lines of 3-5 million).
Regardless, the Switch 1 sales tell a clear story in terms of what games drove success, it was the big new tentpole games for the most part. BotW. Mario Odyssey. ACNH. Smash Ultimate. Gens 8 and 9 Pokemon. Splatoon 2 and 3. Luigi's Mansion 3. And not only did they have these, they had them early. Many of these IPs had a new game within the first 3 years. That's most likely a major factor in why the Switch 1 had such insane momentum, it was getting these games left and right in its first few years. Compare that with the Switch 2 and you see the issue. There's very few comparable experiences in the same timeframe so far. We've got Mario Kart World, WW coming in 2027, and DK Bananza has the possibility of ascending to this tier of games (I would put the metric for this at 10 million in sales). But beyond that we're still waiting on many of these in a way that we didn't on the Switch 1. We don't have a new 3D Mario, we don't have a new 3D Zelda (not that it was reasonable to expect one but that doesn't make it any less painful), we don't have any kind of Smash game (and Kirby Air Riders seems like it's pushing Smash 6 back), Animal Crossing released a S2E instead of a new entry, we don't have a Luigi's Mansion game, Splatoon is going for a spinoff right now instead of a new entry (that might work out, but that's TBD until we see what the game is and how it sells), and at this point it's hard to imagine us getting more than 3 of these in the same timeframe (and that may even be optimistic). But those are the games that the Switch 2 needs. Whichever of those they have coming, they need to start showing them. Those are the games that are most likely to drive sales, so they deserve the most marketing.
Honestly this may be a sign that higher specs was a mistake.
Correct, congratulations on being correct.
This statement might come across as sarcasm so I should clarify it isn't. I told people for 2 years that the Switch 2 can take as long as possible to come out, and while some of this you could blame on Nintendo pushing back games for what they perceive as ideal release dates, especially to not have too many games release near each other, you still have Camelot only putting out one Mario Golf 3 years after one Mario Tennis, when they put out 2 games each across Gamecube and GBA in that time frame in the past, and it took 4 1/2 years for the next one.
@Bolt_Strike hold your horses, the switch 2 has only been out 9 months. Of the switch “tentpole” titles you list, only 2 were out by this point (splatoon 2 and Mario odyssey, i won’t count BotW as the cross-gen switch 2 releases are always ignored)…so much like Mario Kart World and DK Bananza?
lineup before and after COVID where they had multiple tentpoles per year and that just fell off a cliff, later years like 2023 and 2024 were still relatively light,
2023 had Mario Wonder and TotK, two of the best sellers of the system. And Metroid Prime remastered, Mario RPG, Pikmin 4 were nothing to sneeze at at least in terms of fame if not necessarily sales. Nintendo had multiple games nominated for GotY. It was a pretty packed year.
I do get your point about 2024 though - although I love Peach Showtime and Zelda Echoes, the only really big seller was Mario Party Jamboree; the year definitely felt a bit like things were being saved for Switch 2.
@Bolt_Strike all the stuff relating to graphics and specs just loops back around to my initial opinion of you: you care very little, and thus i am basically wasting my time, cause i guess not you nor @kkslider5552000 feel that nintendo should've moved past ps3 levels for some reason.
if you specifically don't care about third-party releases or higher framerates (i promise you, graphics can have an effect on many people's experience with a game, no matter how much you say otherwise), i can live with that. the issue is implying that because they don't matter to you, that they aren't clear, which they very much are.
nintendo is finally at a level where third-party games don't have to always struggle to get onto the system. they're still a gen behind, but they've pretty much reached the peak of what was needed. i would be content if they never improved specs beyond optimizing for better battery levels and perhaps a slightly better cpu in a revision. anything beyond this is mostly diminishing returns.
i don't want nintendo to ever be chasing super top tier specs, i'm not a tech freak. but the jump from 360 to series s levels opens up possibilities just enough for me to be happy.
also, again, not really worth bothering talking about graphics with mario kart world, but namely it's in the details. it's one of those games that really benefits from giving it a closer look and realizing how much love they put into the way this game looks.
also also before i end this forever, i'm realizing part of why your super long responses were bothering me before. it's not because they were long, but you have a tendency to split them into giant paragraphs. please split lines more often, it kinda hurts to look at.
remember; your chicken parm is not safe around me!
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Topic: Next Nintendo Direct?
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