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Topic: Mario Kart World: My Feedback

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BruisedLee

BruisedLee

canaryfarmer

I think you made a lot of great points. The feather during a race is nigh-useless and as you said, it's probably going to slow you down more than anything, with no counter-positive alongside. More actual in-game blue shell counters would be really appreciated, as yeah, each of the other items should have a blue shell killer way out, if you time it just right/use it correctly. Totally agreed about the two-coin 'prize' there are SO many other coins absolutely everywhere.

I think everyone wishes there was just more 3-lap action, period.

[Edited by canaryfarmer]

canaryfarmer

vio

@BruisedLee That was a lot of effort for something no one at Nintendo will likely ever read LOL.

I do agree with most you wrote. There are things I love about World, but overall, I am very disappointed with it. I much prefer 8. 8 is still peak Mario Kart to me despite it being a tired 10 year old game now.

BTW, you know triple red shells are a thing in every Mario Kart, right?

Abolish AI!

CJD87

@BruisedLee You're not alone - I think MKW is definitely a 'pretty good' game but absolutely nothing ground-breaking, and certainly not worth the stand-alone ~$70-80 admission price.

I'm in the UK, and managed to get it as part of the Switch2 bundle. So all-in-all, the game itself was actually only 25 £GBP, which I think was excellent value for money. I put in about 20-25 hours, managed to get 3*** on all 150cc/MirrorMode courses (Grand Prix plus Knockout) and then put it down.

The open-world is mainly busy-work, and absolute insanity that there is no discernable in-game mechanic to keep track of your collectables (!)

My main issue though is the adaptive AI for the CPU drivers, especially on 150cc/MirrorMode. Essentially the 'better' you play (drifting, item use, boosts etc) the AI adapts and just becomes a nightmare. It is actually easier to win by just 'dumbing down' your playstyle and not drifting, using items. Really needs some tweaking.

The online is where this game pops though, and specifically Knockout Tour mode I think. But yeh, for me personally I'd give it a 7-ish out of 10.

So far on S2 I've had much more fun with Tony Hawk, WildHearts, Ninja Gaiden and of course Cyberpunk.

Kunitsu-Gami is also an amazing hidden gem that nobody seems to be talking about!

CJD87

canaryfarmer

I've seen so many videos where they come back to the point that it's actually better for your MWK race to do less at almost every given opportunity. Kinda wild.

canaryfarmer

BruisedLee

@vio It may very well be but i figured:
1. There's no harm intrying to make a point - This isn't a stab at Nintendo but rather constructive feedback (hence why there are proposed solutions instead of just whinning);
2. Test the water - If the concerns here mostly resonate with the community, then its not just "ME" that's disappointed.

And yes, i do know triple red shells have been a thing for a long while. As a matter of fact, if i recall correctly, i believe only the original Mario Kart didn't have them (single red shell only). On top of that, the shells "heat seeking" feature was much less advanced back then as reds could smash into walls if you just fired them without lining up the target first. But i digress My gripe with the 3 red shells in this game derives from the fact that the races are absolute chaos already; A combination of 24 players and item accessibility essentially means you can just "dump" your gear in order to cycle through a new batch of items while the people in first and 2nd spot may have a coin and a coin box items to defend themselves.

@CJD87 Haven't looked into the other games yet to be honest. I dont game much on Nintendo outside of Mario Kart I'll have a look tho!

@canaryfarmer I have not seen those videos but most certainly have a glance at noon. If that is accurate, that's pretty bad design

[Edited by BruisedLee]

BruisedLee

Burning_Spear

All great points. I'm just not excited for this game. Admittedly, I've been obsessed with Civilization for nearly six months, so when MK was released, I just wasn't in much of a mood for it or anything other than Civ. But as others have noted, it just doesn't feel ground-breaking. It seems like most of the folks who rave about it rate the exploration part highly. And also, for me, the retro tracks are a big part of the enjoyment. I'd rather see them closer to the original than a large-scale reimagine.

And yes, the Feather is a joke. I waste it as soon as I reach the next item box.

Mechabot Ultror Fights Again

supermarido

@Burning_Spear I've been there too with Civilization, it can be amazingly time and attention consuming. But MK is very different, ideal for casual races if that's what you want, and therefore complementary to these other games like Civ. But as I was saying, I have been there too so I understand what you mean.

supermarido

Roguwsifn

I’ve really enjoyed the free roam mode in Mario Kart World, especially using the UFO to explore and unlock characters. It adds a whole new layer of discovery beyond racing, and the use of Kamek orbs on tracks makes the process feel magical and rewarding.

I would love to see some of the background creatures such as Spiny Cheep Cheep, Jellybeam, Ty-Foo, and Dragoneel added as unlockable drivers through this system. They already feel like part of the world’s personality, and unlocking them via exploration and/or race tracks with Kamek orbs would be a great way to celebrate the creativity of the track design.

Roguwsifn

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