Ubisoft announced that assassins creed shadows is coming to the Nintendo switch 2 December 2, 2025. Also announced was assassins creed origins, odyssey, Valhalla, and mirage 2026.
Bethesda announced fallout 4 anniversary edition (base game, all dlc packs, 150 creation club items) 2026
Warhammer 40K Rogue Trader also landing in December... (10th/11th?)
I've not played it yet, but definitely plan to pick it up. Supposedly one of the best CRPGs to be released in recent years, up there with BG3 so say fans of the genre..
As someone whose played both Rogue Trader and BG3. . . ehh, that's going a bit far. Its a good WRPG, and IMO certainly better than their earlier game Kingmaker ( I have not played Wrath of the Righteous ). However, its not really in the same ballpark as BG3, and has quite a list of flaws and limitations. If I had to sum it up, it'd be "Its the best Owlcat RPG, but its still an Owlcat RPG".
At least unlike Kingmaker and ( by rep ) WOTR, its not balanced around "If you aren't using meta builds to break the game engine, you will die" levels of difficulty. You can reasonably expect to play and succeed at the game, just from reading the ability the descriptions as you build and level up your character.
@metaphysician ah good to know thanks. I have only played BG3 out of the 2 games, but BG3 is IMO perhaps 'the game of the generation' - just incredible
Sure. Honestly, I think its a bit dangerous to try to use BG3 as a benchmark, because ultimately it is a "Game of the Generation". Anything even vaguely comparable is going to come up wanting, but "Not as good as the best game of the last decade" is far away from "Not worth playing".
My biggest warning to someone trying Rogue Trader: don't expect nearly as much dynamism as BG3. Oh, it has dynamism, with choices and consequences. . . but its more in line with a "traditional" WRPG, where reactivity is almost purely a product of the dialog interface. You won't find anything like the Immersive-Sim-esque "Do anything in the world and things react logically" freedom in it. Your tools for effecting the world are "Combat" and "Dialog Boxes", and only your skill ranks and backstory "keywords" really can effect the latter.
@metaphysician Would you still recommend RT? I generally enjoy those kind of games, and although I'm not a Warhammer player - I think the overall world/aesthetic is pretty cool
A BG3 port to Switch2 would be incredible. So many fond memories of that game. I think the Goblin Camp in Act1, and the multitude of ways you can tackle it (and unique consequences for each!) is probably a gaming highlight GOAT for me
I'll recommend it, but it's got more in common with BG2 than BG3. Owlcat are resolutely old school in their CRPG mechanics.
Anyway, they nailed the WH40K vibe, the combat is somewhat reminiscent of XCOM, the story is very good, the character interactions are fun, and there's enough flexibility for a few different playthroughs.
Also, in spite of the game bombarding you with a mass of complex systems, it's really not that difficult to get a build going and you don't need to min-max everything.
Yeah, I would also recommend it. If I sound somewhat negative, its purely because I want to avoid inspiring excessive expectations. I very much enjoyed it overall, and its much better than Kingmaker.
To mention one serious positive, I really appreciated how. . . yeah, its 40K. "In the Grim Darkness of the Future There Is Only War". Its a pitch dark setting. However, the game does give you options and opportunities to be a decent person ( or as decent as possible in context ). . . and while it sometimes makes this challenging, it never feels like a trap. Characters in the setting might disapprove, oppose, or take advantage of; but there isn't a sense that the figurative GM is punishing you. Typically the obstacles and consequences are up front, and if you are ready to overcome and survive them, you can choose to be a better person and win a little bit of a better outcome for someone. And even in cases where things don't work out, it feels more like "It was a hard task, sorry it didn't work out" than "You deserved that for being a foolish do-gooder".
@metaphysician Thanks for the write-up, appreciated. I really like how BG3 allowed you to sometimes talk your way out of situations, and also unwittingly talk yourself 'in to' situations also.
Are the dialogue trees and consequences sustantive?
Yes, though more in the way of older games. They tend to have a lot of text, with dialog often going very in depth. However, there are a lot fewer branches and decision points in each conversation than BG3, and all of them IIRC are labeled ( ie, grayed out if your skills or alignment aren't high enough ).
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