I love big open world maps covered in map markers. What a surprise, eh?
It seems like there has been this real movement against open world games that tell you where to go in recent years. People equate it to handholding, feel it somehow insults them. People try to justify the desire for more aimlessness in their games in the name of that sense of achievement when they find some rare item or something in a far, unmarked, pocket of the map. Very similar to the whole difficulty strawman where they tell you dying 50 times to a boss is all worth it because of the sense of victory when you clear it on the 51st go. I guess power to them, but it sounds more like Stockholm Syndrome than fun to me.
Other than weekends, I don't have a huge amount of time to play videogames. If I am gonna squeeze an hour or two onto a game in the evening or something, I don't want to spend that wandering to some far corner of a map only to find there is nothing there. That has been a gaming session wasted.
You can tell everyone you are some kind of elevated gamer by saying things like 'It shouldn't be about the reward, but the journey'. But at the end of the day, I can go for a walk outside instead and it is a far better experience than doing it in a videogame. What I can't get at the end of my real life walk is a massive laser cannon I can use to melt my enemies with. Gaming is all about the reward, anyone who says otherwise is fibbing to themselves, at least.
I don't want the game to tell me what is at the end of rainbow - mind you, I still want that sense of discovery. However, I'd much rather the game tell me there'll at least be something at the end of the rainbow, to make sure it'll even be worth my time going there in the first place.
I do get worried this'll become the new "easy mode debate", where player convenience is the next thing taken away with no option to put it back in while "elevated gamers" tell everyone to get their compass out in real life, or go play something else. Games like Assassin's Creed Odyssey give you both versions, and I think that is best. With a game like Breath of the Wild, I started to enjoy that game significantly more when I found some interactive, populated, maps online, so rather than aimlessly wandering around the map hoping to find stuff, I could properly plan and focus my sessions, to make sure every journey had meaning and a reward at the end.
@Pizzamorg It's not really about "hand holding" for me. I just don't like the way auto-populated maps in open world games turn them into checklist simulators that steal away any sense of mystery or discovery in the game. But then, in games designed around auto-populated maps, if you turn the icons off, there's usually no way to stumble on various locations, because the environments aren't designed to encourage natural discovery.
Ideally, in an open world game, you're not randomly wandering about (something I find I'm doing a lot in Elden Ring atm, unfortunately), but constantly working toward new landmarks, finding fun secrets, etc. The reason BotW's open world worked so well for me is because there was always something to work toward in the immediate horizon, and then plenty of stuff (korok puzzles, shrines, enemy camps, figuring out how to cross hazardous environments, etc.) on the way.
Currently Playing: Resident Evil Village: Gold Edition
@blindsquarel Ohhh ok, I did a bit of looking up and this is what I found on Nintendo's support site:
As long as at least one of the players you are matched with online has access to the Mario Kart 8 Deluxe - Booster Course Pass, it is possible to play on one of the included courses if players vote for it.
So only for online, this just increases the chances of everyone getting to race on the DLC courses. I pretty much agree with you by the way, I can see a lot of people getting the DLC (I've preordered it) so unless you're gonna get the Grand Prix trophies or do time trials, yeah...it doesn't add too much value to the expansion. Thanks!
"Give yourself the gift of being joyfully you."
Playing: Mario Kart World, Disney Dreamlight Valley
Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️
@Pizzamorg
Btw, you should try Yonder the Cloud Catcher Chronicles for open world game by indie developer without any violence at all, perfect for kids.
Why does every other game have to do a forest like scenery? Like I get it but it’s like in every game, how about a cloud city? Idk maybe some sand, I would love a water looking area with no grass.
I know this is a very very very stupid opinion, but man I’m just a little sick of the same grass area in games.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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@Snatcher
I have played and finished the storyline of Yonder the Cloud Catcher Chronicles two times. TWO times.
Switch version first in July 2018 and PS4 version in April 2021.
I like Yonder the Cloud Catcher Chronicles more than BOTW.
Definetely not a rip of of something, this game is not even Zelda clones since this game has NO VIOLENCES at all.
@Anti-Matter Now please tell me how having no unrest in bots or the game having no violence makes it any less of a rip off? But when I said it looked like a wind waker rip off, I was talking about the art style, the gameplay on the other hand seems to do it’s own thing a little bit, and seems to have a ok gameplay loop, and to be fair it looks like it’s doing it’s own thing.
@Snatcher
Maybe the developer got the inspiration from Wind Waker style while making the game but still they have own art style.
Why did i prefer Yonder than BOTW?
Because the gameplay is not even like Zelda clones, no violence at all, not a popular game, easy to play game as it has guidance to tell you what things you have to do next. Usually the non popular games have something interesting for me than the typical popular games.
@Anti-Matter Hey buddy like what you like. It seems to be a pretty solid game, I just don’t understand why it would matter if it’s popular or not.
Well it is very important if you live in a made up world where you refer to yourself with "alter ego"
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
@MarioLover92 It's still rather confusing. In online matchmaking everyone gets to pick from the same 3 tracks and "Random" so does that mean the more people that have the pass the more likely DLC tracks are to appear as part of the 3 tracks or is it just that pass owners can have it appear in "Random" and the 3 tracks are always from the base game?
@Grumblevolcano If I had to guess, it would depend on whether or not the DLC owners make it to the next course select after a race. So let's take me as an example, since I'm getting the DLC. I would finish an online race on one of the base tracks, and one of the DLC tracks appears in the course select. If I had to go, and there's only players who just have the base game, they'd still be able to race on one of the DLC tracks for the next race since the game already picked them, thanks to me having the DLC. After that, it'll be just the courses from the base game. Hope that makes sense.
"Give yourself the gift of being joyfully you."
Playing: Mario Kart World, Disney Dreamlight Valley
Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️
And now on topic ... all Kirby games are just terrible.
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
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