@DarthNocturnal i will never understand what happened with that game. I mean when you literally have a game in the SAME series with very similar but vastly superior gameplay yet the newest game (at the time) had vastly constricting and inferior gameplay its very confusing and disappointing. I feel like they got a new developer at nintendo who thought they had a "completely original" idea for a zelda game and for whatever reason nintendo went for it.
I play lots of Nintendo games, and Playstation games too. Mostly platformers, and rpg's. Also love playing multiplayer games with my friends!
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@Pizzamorg I don't think I have anything else to add you covered all of it perfectly bravo.
I play lots of Nintendo games, and Playstation games too. Mostly platformers, and rpg's. Also love playing multiplayer games with my friends!
Discord:AstralRedStar705#3469
If you want my friend code add me on Discord first then ask for it please, and thank you!
Maybe for the 50th anniversary of the series, we will get a free version of Tri Force Heroes that is actually single-player-friendly, like they did with Four Swords.
Well let me tell you somethin @Losermagnet ... ya know man, you can have all the leg bones and acid reflux you want dude, but when it comes to calling down the Mega Powers, man; we got the collective will of ALL the little Macho Maniacs begins us brother, and there ain’t a team alive man, who can deal with THAT. If you wanna count the lights at the Pontiac Silverdome in front of 500 million screaming fans dude, you got it, but I got one question for you: what’cha gonna dooo, when the 27” pythons run wild on youuu???
I better give an unpopular opinion while I’m here: I’d like to catch and eat a Toad. They look delicious.
@Ralizah you know I don't like free games either at least for the most part. For the most part because I got pokemon picross and team kirby clash deluxe on 3ds and super kirby clash, super bomberman r, and super Mario 35 on switch. But at least with those games I don't feel like I'm missing out on anything without paying.
I play lots of Nintendo games, and Playstation games too. Mostly platformers, and rpg's. Also love playing multiplayer games with my friends!
Discord:AstralRedStar705#3469
If you want my friend code add me on Discord first then ask for it please, and thank you!
Tri Force Heroes is really fun if you're playing it with a friend or two though. I started playing it with a friend when it came out and loved it but sadly we didn't finish it and I lost contact with that person. Haven't managed to convince any other friends to buy it yet but I'll keep trying.
I have to agree with this, I picked up a copy of this game for cheap, and my friend and I enjoyed our time with it playing online together. Co-op can be a bit hit or miss due to the third random, I do remember we both enjoyed the vs. mode.
Didn't know how limited single player was until playing it myself. I remember giving my friend this game one Christmas since he likes Zelda. At least we had fun playing together.
The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!
@losermagnet bimmy and I have been the reigning champs since money in the bank 2020. So good luck. When we hit the 3d on you and jump back to back, you'll be whistlin Dixie outta your doctors stethoscope.....BROTHER!
Unpopular opinion: I think GF probably made the right choice not pushing the Switch visually with Legends: Arceus. While some truly talented developers can push the system with high-end visuals while also preserving performance and image quality (SMO, BotW, Monster Hunter Rise, etc.), more often than not, the really demanding games on the system usually end up coming with pretty severe drawbacks to performance and image quality, especially when played in handheld mode (SMT V, XC2, and MHS2 all come to mind for various reasons).
It might not be the prettiest game in the world, but Legends: Arceus is very stable most of the time and runs at native resolution both docked and undocked, which allows for a pleasantly sharp image. And I think that's a better end result than GF going for more advanced visual effects and ending up with something blurry and/or unstable as a result.
Like, I just played the game on a 4KTV, and it actually looked... surprisingly good. That doesn't happen with a lot of Switch games, and I'm sure a big part of that is the game going for a higher resolution and stylized visuals over a more ambitious presentation that devolves into an ugly, low-res mess in practice. I'd much rather new games on the system pull back on the graphics a bit and work within the limitations of the hardware as much as possible.
I mean, I guess the few people who really boosted BotW to insane levels of hype as the greatest game that was or will ever be made were a little full of it, yeah, but so are the folks who act like it wasn't an industry-shaking release and say that it did nothing new or innovative in the open world space. BotW is (aside from a few tired elements it borrows from other games, like those Ubisoft-y towers that unlock parts of the map) an almost completely re-contextualized approach to modern open world game design, with a respect for and consideration of player agency at the center of the experience. In that regard, five years on, the experience is without equal. One doesn't have to like this shift in focus, and the game mechanics that go along with it, but it's a revered release for a reason. And that's not simply because it has the word "Zelda" in the name.
Yeah, I really hate when people just call BOTW a Ubisoft game. There's more towers in your average 20-30 hour Assassin's Creed then in the 190 hours I put in BOTW (and they were often the most fun and interesting time I had with towers since the original AC btw), and I did not play them the same at all (well maybe the boat parts of AC4 in terms of being distracted by finding random, sometimes insignificant things on my way to somewhere).
@kkslider5552000 And, you know, a tower equivalent tends to find itself in most open world games now, because it's a smart way of unlocking new portions of a map. It'd be stupid to ignore intelligent, time-tested design traits like Ubisoft towers, fast travel, etc. just to be different. Instead, Nintendo pulls from other open world games where it makes sense, but likewise parts from them in significant ways to pursue their own vision of a truly open-ended adventure.
Currently Playing: Yakuza 0: Director's Cut (NS2); Corpse Factory (PC)
@Snatcher I'm in complete agreement. It's mainly why Chrono Trigger and Super Mario RPG remain my all time fav RPGs. You can actually see the enemies on the map, and avoid them,(in most cases), if you so choose.
@Snatcher
There are Pro and Con from random encounter and real encounter.
Random encounter
Pro = You can easily ignore the random battle when there is No Encounter ability.
Con = Enemies that appeared from nowhere looked awkward for 3D JRPG games.
Real encounter
Pro = You can avoid the battles as you can see the enemies clearly.
Con = You cannot have free enemies zone even you try to escape from them.
I'm currently playing through Tri Force Heroes solo, and haven't had too many issues with the experience. I believe I'm six dungeons/stages away from beating the game. It's not the best, and it's not the worst. It does certainly feel like it would have been better at times playing co-op, which does feel more intended in the game's design than a similarly marketed game like Federation Force. I do think if the game allowed me to pick what the Doppels would wear going into a dungeon, instead of defaulting to the Hero's Tunic, that would've in itself made the game a much better single player experience. Overall, my mindset and approach to the game has been like with Pikmin 3, knowing I'm going to have to do plenty of management between 3 characters, and it has not steered me wrong.
I don't know if I'm quite there with the game to recommend Tri Force Heroes as a single player experience, but I would certainly for a group. With Federation Force, I'm the opposite. I would recommend that more as a single player game than as one to experience in multiplayer. It's a much better designed game for the solo experience in comparison.
"The secret to ultimate power lies in the Alimbic Cluster."
@Anti-Matter I just can't see None random encounters having any real cons. Random is just cons from every which way, it could take you forever to get to one place or the other just because of this.
But you could argue "But then you would be under leveled if you skipped all the of enemy's, No I wont, because there are times were I just can't fight at the moment, and I will come back and grind later.
Random gets even worse when you remember not every JRPG had a run feature, (Unless I missed them) so you were forced to fight, its a really poorly thought out mechanic, and it wouldn't be if they made the rate smaller, but by it being random, you can get like three fights in a row.
@OldManHermit This is why I love when you can see them on the map, sure they run to you if your spotted (BTW I haven't played mario RPG or trigger), But for the most part you were able to get away in a lot of those cases.
Nintendo are like woman, You love them for whats on the inside, not the outside…you know what I mean! Luzlane best girl!
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