Not really an opinion, but the only Zelda games that have kept me entertained long enough for me to finish them were Skyward Sword and Link's Awakening.
To me Skyward Sword was not only the worst Zelda game ever made, it was a bad game, period. It was one of the worst games I played on the Wii. Motion controls ruined that game utterly and completely.
I disagree. The only console Zelda I haven't played is Wind Waker and the others just weren't all that great. They were good games, but Skyward Sword was my favorite of the bunch. The others either grew stale all too early and weren't all that captivating.
My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.
Not really an opinion, but the only Zelda games that have kept me entertained long enough for me to finish them were Skyward Sword and Link's Awakening.
To me Skyward Sword was not only the worst Zelda game ever made, it was a bad game, period. It was one of the worst games I played on the Wii. Motion controls ruined that game utterly and completely.
I disagree. The only console Zelda I haven't played is Wind Waker and the others just weren't all that great. They were good games, but Skyward Sword was my favorite of the bunch. The others either grew stale all too early and weren't all that captivating.
I agree. Skyward Sword is the most fun Zelda game ever, for sure.
I liked Skyward Sword. Was it perfect? God no. I thought it was too easy and I wish I could have played with the Classic Controller. But I liked it.
I think Twilight Princess is incredibly boring. The whole Twilight Realm thing seemed like something out of a fanfiction story.
@kkslider5552000
I agree with you on A Link to the Past, it was never a favorite of mine. It just feels like there's something missing to me, almost soulless. While the gameplay may be great, it just seems kind of dull, but maybe it's because I didn't grow up with the game.
Metroid Other M had awesome gameplay. Loved it. Everyone complained about the story. Not everyone was a bada$$ from the get-go. It could have been done better. The hate for this game is undeserved.
"When expecting booby traps, always send the boob in first." -Megatron-
I don't really like the vehicle customization aspect from Mario Kart 7 and 8 and I don't think vehicle customization belongs in Mario Kart. One of the reasons Mario Kart is so popular is because of its simple, accessible, pick-up-and-play nature. I don't want to have to think about whether I want wooden wheels or tiny wheels or crimson slim wheels or whatever... I don't really care.
In fact, speaking of MK vehicles, I suppose another unpopular opinion is that I don't really like the wacky, over-the-top vehicles that have been the staple since Double Dash. I preferred it when all characters had the same simple, basic and elegant (I think a lot of the wacky vehicles are really ugly) karts (actual karts as in the title!) and you just chose your character (based on their racing style) and that was it.
Retro games aren't harder they just have awful, imprecise controls.
That's definitely the case with Mario 64, it's handles like a shopping trolley compared to SM3DW.
First thing that came to mind for me was Resident Evil. The tank controls are awful. I understand that the point is to make you feel weak because it's a survival game, but intentionally making the controls clunky and unintuitive is the cheapest way to do that.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
Retro games aren't harder they just have awful, imprecise controls.
That's definitely the case with Mario 64, it's handles like a shopping trolley compared to SM3DW.
You're kidding right? If Mario 64 is a shopping trolly, SM3DW handles like a giant stone brick.
Mario 64 has smooth, free-flowing 360 controls with analog speed control. Mario 3D World has 8-way movement with a clunky and stiff running mechanic and a stupidly designed grab mechanic.
Retro games aren't harder they just have awful, imprecise controls.
That's definitely the case with Mario 64, it's handles like a shopping trolley compared to SM3DW.
You're kidding right? If Mario 64 is a shopping trolly, SM3DW handles like a giant stone brick.
Go play SM3DW then boot up right after SM64 on VC, try on both to perform some complex jumps and acrobatics. It's much easier to get Mario to perform what you intend on SM3DW. If you seriously think SM64 handles better you need help. Serious if it's so much better in SM64 they wouldn't have deviated from that scheme for the latter entries in the series, Nintendo has seriously tightened the controls over time (SMG 1/2 too is a million times better than SM64) it's now much easier to get the characters to do what you want than when the series started, M64 is very imprecise in comparison to the more recent games.
Metroid Other M had awesome gameplay. Loved it. Everyone complained about the story. Not everyone was a bada$$ from the get-go. It could have been done better. The hate for this game is undeserved.
Ditto. Some gameplay was bad. Those Metroids were hard to kill on the final boss. Tho I didn't like the way Samus was being too girly. She like... moved her hips a lot and had her hand out as she walked it was... uhhgg. Still, no problem with her rebellious young adult side. It was a little cute. But she's supposed to be a heavy tomboy like in the Prime games.
Wavedashes behind you Got some of dat Maylay?
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Super Mario 3D World plays better, but Super Mario 64 plays very well, too. It's a little more challenging, but it should only take a minute or two to get adjusted...we're talking about the original 3D platformer here.
Unless you're talking about the DS version. That one can rot in hell.
Retro games aren't harder they just have awful, imprecise controls.
That's definitely the case with Mario 64, it's handles like a shopping trolley compared to SM3DW.
You're kidding right? If Mario 64 is a shopping trolly, SM3DW handles like a giant stone brick.
Go play SM3DW then boot up right after SM64 on VC. If you seriously think SM64 handles better you need help. Serious if it's so much better they wouldn't have deviated from that scheme for the latter entries in the series, Nintendo has seriously tightened the controls over time (SMG 1/2 too is a million times better) it's now much easier to get the characters to do what you want than when the series started, M64 is very imprecise in comparison to the more recent games.
If you were comparing SM64 to SMG 1/2, I'd agree 100% with you (and I've played SM64 recently on N64)
But SM3DW USES retro 2D Mario controls. It's clunky and awkward for the same reason some older 2D Mario games are clunky and awkward.
Mario 64 has smooth, free-flowing 360 controls with analog speed control. Mario 3D World has 8-way movement with a clunky and stiff running mechanic and a stupidly designed grab mechanic.
3DW made decisions with it's controls that just make no logical sense to me. The Gamepad HAS an analog stick. Why use a run button? And if you are going to use a run button, why don't you use the much more accessible trigger button? Why did they go back to requiring you to hold a button to hold an item, rather than making it "pick up" and "throw"? Why did they assign 3 different functionalities to the same button in the same context?
All of these decisions were originally made in Super Mario Bros. 3 because the NES had 2 face buttons and a D-Pad. But we don't have an NES controller anymore, so there is no reason to continue having these faults.
If you were comparing SM64 to SMG 1/2, I'd agree 100% with you (and I've played SM64 recently on N64)
Ok so we agree that SMG controls better than SM64 (don't want to compare SMG to SM3DW, can't say if one is better, they are just... diffferent). And I certainly don't want to give the impression I think SM64 is a bad game, with bad controls, it's fantastic on both accounts. I just think the controls have been bettered by Nintendo over time and in comparison the newer ones are in a different league.
Mario 64 has smooth, free-flowing 360 controls with analog speed control. Mario 3D World has 8-way movement with a clunky and stiff running mechanic and a stupidly designed grab mechanic.
3DW made decisions with it's controls that just make no logical sense to me. The Gamepad HAS an analog stick. Why use a run button? And if you are going to use a run button, why don't you use the much more accessible trigger button? Why did they go back to requiring you to hold a button to hold an item, rather than making it "pick up" and "throw"? Why did they assign 3 different functionalities to the same button in the same context?
All of these decisions were originally made in Super Mario Bros. 3 because the NES had 2 face buttons and a D-Pad. But we don't have an NES controller anymore, so there is no reason to continue having these faults.
I didn't miss it, just did't think it was relevant at the time (sorry for glossing over it). So to address it. Now certainly the SM3DW are more retro than SM64, that's a given. You can do more with SM64 than SM3DW fundamentals (more control over direction and speed), but does that make them better? That's where I don't think that follows (to me this is kind of self evident, plus I don't find 2D Marios from SMW onwards klunky and awkward, they handle very nicely to me), what you gain is much more than what you lose. I don't feel restricted my the limitations in SM3DW's controls, I think anything I wanted to do in SM64 I could do easier and more accurately in SM3DW.
The thing for me that is the key issue is how easy is it to do what you intend in the game. Case in point, the Wall Kicks Will Work star in Cool, Cool Mountain in SM64. I find that star fiddly in SM64 due to wall kicks being too timing/camera reliant, even though I know exactly what to do I know it may take a few attempt to get the star because performing the wall kick correctly has a strong element of luck in it (for me, maybe I just suck at it). If the game were rereleased with SM3DW (or SMG) controls, I'm pretty confident I'd be able to get that star every time because that aspect of the controls is better in the latter games.
That's the key thing for me, if you know what you want to do, which ever control scheme has less of an element of luck in being able to pull it off is the better scheme for my dollar. Anyway, agree to disagree (I expected the opinion to not be popular, the point of the thread anyway), I just think you're all nuts.
If you seriously think SM64 handles better you need help.
> Failing to understand subjectivity vs. objectivity.
Serious if it's so much better they wouldn't have deviated from that scheme for the latter entries in the series
> Believing everything Nintendo does is the right decision, and because they chose to go down a certain path, all others sucked.
Did you see what you did wrong there? If not go sit in the corner until you've worked it out. I'll give you a hint, look up Straw Man Argument on wikipedia and notice the title of the thread.
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