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Topic: Unpopular Gaming Opinions

Posts 12,981 to 13,000 of 13,094

Matt_Barber

I've spent several hundred hours on TotK across multiple runs and I've never done all the Korok seeds in any of them, and the same goes for a lot of the big-checklist items. I'd guess that you didn't open every treasure, visit every cave, defeat every Bubbulfrog, fix all of Addison's signs, and so on. Why should you, in a game where it's all optional?

All you've really got to do is finish the Great Sky Island and defeat Ganondorf. What you get up to in between is completely down to you.

That said, I won't claim to have done 100% of the game when I haven't. That's as opposed to Echoes of Wisdom where I did absolutely all of it, which isn't that big a deal because it's on a far smaller scale.

Matt_Barber

VoidofLight

In terms of technical 100% completion, it basically boils down to just getting the shrines and the light roots, along with beating the main story if I remember correctly. That, and upgrading the battery. I think I did about every cave and got pretty much all the costumes too.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Matt_Barber

@VoidofLight The game gives you a literal percentage score that you can see on the map screen. All shrines and lightroots will only give you around 11%. You won't get 100% unless you've found ever Korok, map location, cave entrance, etc.

After a couple of hundred hours of play on my main save, it currently stands at around 69%.

Matt_Barber

Sunsy

After playing it multiple times on Nintendo Classics, I really don't consider Tuff E Nuff to be a Street Fighter II clone, at all. To start, the playable character selection is small with only four fighters (more unlockable via cheat code, but I haven't tried it), and from what I've played of Street Fighter II (I have it on my SNES mini), the arenas were colorful.

Tuff E Nuff has a darker tone with its arenas which sticks to a theme as the story mode progresses. For example, fighting in an arena with a sunset, right before the night sky appears, or fighting at the entrance of the fighting king's tower.

I know it was popular to call it a Street Fighter II clone, but having played it, I don't see it. I just see it as another fighting game with its own thing going on.

The resident Trolls superfan! Saw Trolls Band Together via early access and absolutely loved it!

Anti-Matter

I just sick to keep finding game key card treatment for 3rd party Switch 2 games.
It just keep making me disliking Switch 2 even more, despite I still keep my eyes on the game card Switch 2 games.
And that's right, my hype level with Switch 2 is literally at the Bottom Two with GBA.
I have very very little interest with GBA games, so far I only have two GBA games and I almost never played GBA games nor even having curiousity to know more GBA games.
Switch 2 situation just keep pushing me to like my PS5 even more.
I just think PS5 is way much better video game machine to play than Switch 2.
Screw Nintendo for keep treating 3rd party games on Switch 2 like trash.

[Edited by Anti-Matter]

SKYBOXING Champion from 4 SKYBOXING LEGENDS.

Edward_J_Grug_III

VoidofLight wrote:

I forgot the Korok seeds existed, because Korok seeds are meaningless content. They offer no value, and the game doesn't even need them for 100% completion from what I recall- as it only counts shrines and light-roots. The Korok seeds are pretty much bloat, and yet apparently it "offers more value" by virtue of existing.

They offer value in that you use them to expand your inventories.

Edward_J_Grug_III

VoidofLight

@Edward_J_Grug_III They offer value for around a small amount of them, but if you go out of your way to collect them all, it's just a time waster.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Late

@VoidofLight I believe that's the whole point of Korok seeds. Nintendo doesn't want you to collect them all. You come across them naturally and they can lead you to more interesting discoveries. Spotting them and solving the associated puzzle is part of the reward. You can exchange them for additional weapon slots but they intentionally make the amount needed for max gear low enough that you can hit it without going out of your way to collect more seeds.

The only reason there is a reward for collecting all seeds is because people nowadays are bad at having fun and need to do everything for the sake of it and if they aren't rewarded for it, they cry about it. Harsh, but at least partially true. Some people put too much emphasis on beating/completing games instead of enjoying the journey and quitting halfway if they don't. You don't need to torture yourself.

I guess the second half was my gaming opinion, be it unpopular or not.

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Buizel

@Late This is the way to do things tbh.

People (myself included) are often inclined to collect things for the sake of collecting them. But in most games, going for 100% is tedious and not worthwhile. And often it can suffer from being "all or nothing", where the only distinction between 99% or even 50% completion and 100% completion is an achievement or a marker on your save file.

I much prefer when games encourage a bit of exploration / going off the beaten path by rewarding you during the process of collecting things / completing side content, rather than just the end goal of 100%. And ideally the rewards cap out long before 100%, or at least feel satifying beyond that point. I personally think BotW and TotK did a good job of this. I think games that link optional content to skill points/trees or other experience systems can also do this well.

My one exception would be when the game concept or genre explicitly encourages 100% completion. I'm thinking classic collectathons - Banjo-Kazooie, Spyro, etc.

Personally, as inclined as I have been to go for 100% in the past, I'm losing patience for it. The only exceptions would be those mentioned in the previous paragraph.

[Edited by Buizel]

At least 2'8".

FishyS

Buizel wrote:

My one exception would be when the game concept or genre explicitly encourages 100% completion. I'm thinking classic collectathons - Banjo-Kazooie, Spyro, etc.

For spyro I would argue it is fun and natural to get to 90% or maybe even 99% but pretty tedious to get to 100%. There is always 1 gem in some random overlooked spot. Over 9,000 collectibles is just too many collectibles — it would be like if Mario games counted every single coin as a collectible. It's a hard balancing act. I think Zelda Echoes of Wisdom did it well - there are quite a few categories of collectibles but you get most of them naturally and it doesn't take too long to get the ones you missed. Some Mario games also do it well, although some go overboard.

FishyS

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Buizel

@FishyS my issue with 90% completion in Spyro is that there’s really no incentive to do this other than the few instances where progression is gated by gems or eggs or w/e. It’s really “all or nothing” in the sense that you can collect as little as you need to get by, or go for the full 100%. There’s not much reward for doing something in between.

I find the gems are generally well-positioned in Spyro to make them fun to collect. Definitely frustrating when you can’t find one - but this is resolved in the Reignited trilogy with Sparx’s tracker ability universally applied to the three games.

I guess you could argue going for the talismans/dragons/eggs is a more rewarding intermediate, saving you having to go for all the gems? Idk

Edit: just to clarify when I saw “reward” here I mean something more tangible. I think the ideal is appreciating the journey as @Late said…but unfortunately many have trouble doing that without tangible rewards! In that note I acknowledge my initial response to them maybe missed the point of their second paragraph but I agree with them - I think it’s a great skill to be able to enjoy the journey and not always be seeking some end point. But this often isn’t the mindset people have going into a game.

[Edited by Buizel]

At least 2'8".

JaketheArbok

I think another exception to this is the AAA action game. Spider-Man 2 was one of the few games I’ve completed in my life, and that’s because the side content is not overly strenuous. It gives you a little more story content and a few collectibles that you can place on a mini-map, but not much more. The achievements are mostly things you already do in a play through, and the few that aren’t are fun challenges like using the web wings to fly through all of New York.
On the other hand, the side content in Indiana Jones and the Great Circle was not nearly as fun because they decided to put way too much of it. The game does not signpost its collectibles very well and takes pleasure in making you pay for the privilege, and while some of the side adventures can be fun, they go on for way too long in comparison to the main story content that the developers clearly put far more time into.
I think a AAA action game should be fairly easy to 100% complete and not have any achievements or collectibles tied to certain difficulty levels. Like any good action movie, it should be light enough to want to see again and maybe play on harder difficulties as its own reward.

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kkslider5552000

Something I've realized is that honestly even ignoring how bloated modern games are, most games always have something that make it difficult to justify 100% them. Super Mario 64 has some tedious 100 coin stars, Mario Sunshine has some bad extra levels and blue coins, 3D World requires extra playthroughs (especially if you don't play co-op), LTTP technically has unnecessary high standards to get max arrows and bombs for no reason, OOT soft locked me out of the most useless upgrade possible when I attempted it, Minish Cap and Wind Waker have Nintendo Gallery nonsense that is awful in entirely different ways (if much less awful in WWHD) etc.

Don't even get me started on the utter horror of trying to fully upgrade your subweapons in the Megaman Legends games.

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Summer235

It’s not that I’m bad at “having fun”. I have other things to do and responsibilities so I’d like to be rewarded for spending extra time in a game.

Summer235

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VoidofLight

I just think if they include pointless filler content, then it shouldn't be surprising if people skip said content and count 100% completion being other things outside of that content.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Rodolfo6493

This reminded me that I need to go back to Yoshi's Crafted World to complete it 100%.
I really enjoyed the game, but the amount of collectibles is insane.

Rodolfo6493

Apple34

Tasuki wrote:

Echoes of Wisdom is more a Zelda game then Breath of the Wild or Tears of the Kingdom ever will be. I know alot of people are blinded by BoW and TotK but to me they just dont feel like Zelda. To me they just feel more like Zelda mods for a game like Skyrim or any other open world game out there. They have no soul and are just bland boring games. They dont have direction really just defeat Ganon which you can do at any point. It might be harder to defeat him at the start of the game but you can. To me its like reading a book and just skipping to the last chapter and reading what happens. Theres no sense of the journey like say A Link to the Past or Echoes of Wisdom. Yeah there's stuff to do in BotW but it just seems like meaningless tasks, just busy work to give players something to do and in the end it doesnt matter if you do them or not.
I know this opinion is going to rub people the wrong way.

I've been playing Zelda 2 and it's interesting because it's like Zelda but they tried to inject Dragon Quest into it, I think it worked kind of successfully.

BotW and TotK are Zelda but trying to inject Skyrim into it, which is pretty insane, I myself don't know if they really succeeded. I beat BotW but had reservations and eventually the shrine grind and stuff in TotK has caught up to me and I don't have much motivation to play it.

A part of me thinks they really succeeded on a massive level and created something amazing, but right now I pretty much agree with you.

Apple34

Anti-Matter

I never like AAA games because almost all of them are rated 18+ games with very disturbing & inappropriate contents that I always hate them.
It just a repulsion for me to keep hearing the upcoming AAA games on every platform.
But fortunately, I always get the better options from kids games and niche games that only I have interest about.
That's the only things I care about.

[Edited by Anti-Matter]

SKYBOXING Champion from 4 SKYBOXING LEGENDS.

D-Star92

People might disagree with me on this, but I think that games can be easy and still be enjoyable. I like playing games as a way to relax and unwind, especially as I get older. So I don't mind one bit if a game I'm playing is easy... especially if I'm having a rough day. A lot of Mario games come to mind. I've seen people criticize games like New Super Mario Bros. (the DS one) and Super Mario Galaxy 1 for being too easy, and while I will agree that they're not too difficult, I still had fun with them. They're always nice to come back to, and I can say the same thing about other games like Super Mario World (which is my favorite of the classic 2D Mario games, despite being a little easier than Super Mario Bros. 3).

Don't get me wrong, I do like a good challenge every now and then. But I do want my hard games to be fair, at the very least. It's why I'm not huge into, let's say Super Mario Sunshine, for example... that game can get brutally hard for the wrong reasons. I have a hard time revisiting that game as a result, despite liking its music and tropical setting.

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Nep-Nep-Freak

@D-Star92, I actually think exactly the same 🤣. I play games to chill. That's why I really love turn-based JRPGs, because I can just grind many levels and get stronger before taking on stronger bosses. Though I'm not against having a tougher challenge here and there either.

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