I mean I don’t really mind the colors of the Switch 2 joy-cons, I do like how they are continuing the complementary colors with some of the original Switch joy-cons (like Neon Red and Neon Blue, and Neon Pink and Neon Green from the Splatoon 2 themed Switch) but I do feel like the salmon-orange joy-con color maybe could have been brighter like the blue rather than looking kinda paler compared to the original Neon Red joy-con that the salmon joy-con is supposed to be replacing. There is something about black/gray with light colors that I’m slightly not a fan of for some reason…I don’t hate any color, but there are color combos I think look poor.
My take on the Con-colors: I think inversing the colors was an interesting idea, but they don't go all the way with it. The blue and red need to have stronger presence as accent colors across the whole design. Applying the colors to the buttons would go a long way.
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
@N00BiSH This. I like the colors, but I wish it were taken just a bit further and applied to the buttons on the thing. Even if it's only just the A, B, X, Y, or four direction buttons- it would still go a long way to make things pop just a tad bit more.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
Speaking about a current topic, I actually don’t mind Donkey Kong’s new design in that Mario Kart game they showed during the Switch 2 trailer.
I kind of like how the design is a bit more goofier (in a good way) and I do get a bit of vibes from his film design but I also get feelings from DK Jr. a bit from the design. I still like Rare’s design of him and find that one is iconic, but I equally like both the old and new designs! It’s not a bad redesign in my opinion, and I feel there are far worse video game character redesigns out there. As long as they keep the OG design in future games and the redesign is more of a one and done thing, I’ll also be fine with it.
It's fine - I like that they're leaning more into the Kotabe/Nakaue style(It's not based on the movie, the movie was based on them), but I do think it's missing the more aggressive qualities I liked about the previous design - namely the more neutral/angry brow, which gave him this powerful and determined look.
Additionally, I'm not also the biggest fan of the dark brown fur, I'd prefer a more lighter color. But otherwise I'm not too torn about it so far and need to see more to get a fuller opinion.
"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."
I was watching a video review and retrospective about it (which was very positive). And upon reflecting on its position in the series for me, I have got to admit that Breath of the Wild is, for me, one of the worst Zelda games.
@FreasurePlanten
Also, if I compared with other game I have, I choose Oceanhorn 2 PS5 over than botw.
Say hello to botw clone with smooth 60 fps and way smaller GB size of the game (3 GB something) and yet still got the almost same experience as botw.
@N00BiSH That's surprising to me, even though I know people have been less positive about the new direction for Zelda that it introduced than they were back in 2017. Speaking for myself, while I can appreciate what they were going for, and while I still enjoyed the game, it didn't quite hit as a lot of other Zelda games. I missed there being more of a plot, dungeons, some of the common items like the hookshot, the music (though again I can appreciate what BotW was going for). And I really despised those breakable weapons, including to some extent the Master Sword! I really hope they go back on that in the next one.
@FreasurePlanten The 'BotW is overrated' topic is definitely reoccurring in this thread. I agree with you about absolutely despising weapon breakage — it just made certain aspects of exploring and fighting not at all fun even though exploring is kind of the point of the game. BotW also felt a little too aimless to me; I feel like Echoes of Wisdom had much better density to it and was also much better at keeping you on the plotline even as you explored in whatever order you preferred.
BotW is an interesting one for me because on the one hand I enjoyed it less than most other Zeldas, but on the other hand if you forced me to give it a rating I would probably give it a 9/10 simply because of how impressive the game is (not as a Zelda game or a game in a genre I prefer but simply as a game) and also the cultural impact
@FishyS I agree with everything you said. I only played the beginning of Echoes of Wisdom, but the scope made it seem more focused, so I suspect I agree with that part as well. In fact, when Breath of the Wild came out I reviewed it for an outlet and I awarded it a 9. It's not particularly what I was looking for, and it disappointed me qua Zelda game (and my most expected game for years), but it was undoubtedly a landmark for the series and the Switch.
@FreasurePlanten If I could make an argument for the weapon durability system of BOTW, I would say this. It's definitely a mental hurdle to get over when it comes to the fact your favorite weapon might just break on you (I know that was an issue for me at first), but once you get over that you realize that the game is always feeding you better weapons, and thus replacing whatever you lost with something superior. And once I realized that, I gained an appreciation for the system (and in fact I think it's even better in TOTK.) So, while I think it is can really be frustrating at first, the more I played the game and thought about it, the more I realized it was one of my favorite and one of the most well-designed video game systems I had seen.
@Bigmanfan The weapon durability argument has gone on plenty of times. I think it's fair to say some people just hate it even if they play for 50 or 100 hours and others like it. And maybe the largest category are fairly neutral towards it.
@FreasurePlanten For me it isn't BotW that's the worst. It's Tears. BotW takes the series into a new direction, but it still feels like the devs cared on some level about retaining the lore (yes, I know lore is never the forefront of the series, but the devs treated that side of the community far better back then than how they've been doing now), and the gameplay mechanics felt fresh and interesting.
Tears of the Kingdom was the start of them taking the series into a direction which loses all interest with me. The ideas presented in that game were no longer really fresh, and most weren't even well fleshed out. The skies and depths were basically wide but shallow areas with no actual depth to them. The sandbox mechanics watered down puzzle design to the point where you could easily cheese them. The Zonai parts basically punished you for using them, given how many resources it took just to get ahold of them. It punished players for taking the creative route to everything in the game, and prioritized optimization due to how sparse everything was. It doesn't help that dungeon design got stronger in theme, but weaker in puzzles. All to the point where it was possible to pretty much avoid doing the entire main puzzle of one dungeon.
Echoes of Wisdom further killed my interest in the series. It brought a hollow open world to 2D Zelda by expanding A Link to the Past's map. The storylines just didn't hit with me, and the dungeon design was pretty much so linear that it didn't really even feel like those places existed. Puzzles were fine, but the lack of proper combat really hurt the game for me. All to the point where I found myself spamming the sword ability when I got into late-game just as a way to avoid enemies. The side quests are completely meaningless and net you nothing of worth, outside of one quest which has it's own smaller scale dungeon and boss (which was pretty good, and I wish Open World Zelda would do more of these). The still world rifts were also painfully by the numbers- to the point where they started to get painfully boring towards the end. Once you do one, you do them all- with them serving as a sort of shrine replacement. Instead of a clever puzzle though, you basically get to go through the hell that the Tears of Light brought to the series in Twilight Princess and Skyward Sword. Somehow they managed to make that less fun, which is amazing to me given how unfun it was in those two.
I'm holding out that the next 3D Zelda will have better designed dungeons and a world that's more atmospheric like Twilight Princess' world. However I feel like with how many misses the Zelda team has had with mechanics and core gameplay, I'm probably going to wind up as disappointed as I was with Echoes and Tears.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
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