@Eel Oh welp. I once got the first volume of a manga at a book store, and my mom said "Oh, I'll order you the next two books" and so I'm like "Ok, sure"
The manga was based off a light novel. She accidentally bought the next two light novels instead of manga. This wasn't much of a problem, I said "Oh, I'll just order the first volume of the light novel"
Amazon lost my package and getting a refund was a pain
And then a few months ago, my brother ordered a 300 USD CPU. They gave him an iPhone lens by mistake. He got a refund. They raised the price of the CPU, so he never got to get the CPU.
Giiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Murin!
President of the Chit-Chat thread
@Eel Yeah, I still don't have the first volume, and that still annoys me
Yeah, like, and I somewhat feel my brother's CPU thing was my fault cause before he bought the CPU I made a deal with him where he'd buy me 77 USD worth of plushies (Yes I'm insane) and I would pay him back later, as they were limited time only. Then he wanted the CPU, then he bought it, then he got a refund, then it raised in price, then he didn't have enough money to buy it again
Giiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Murin!
President of the Chit-Chat thread
@HenryKibble it's an investment, but you get that money back. I spent a decent amount on one five years ago, and it still works great. I've got my money's worth.
And I didn't build my own, you can save money that way but I was too scared haha
@Snatcher@OwlHighway1Revisited For the record I replied before seeing the end and immediately deleted my response I do not condone or think 9/11 was funny
...I did just notice that 9/11 could also be 911, which is kinda interesting...
Random Rambling #2:
The more i do game development, the more i realize that when i release my first commercial game, i must market it like no-tomorrow in order for it to receive the most basic form of popularity
It'll be 1-2 years before i even plan to start developing it, so i hope i can come up with a really well-calculated strategy to market my game before i start the development process.
Even if it will become a living-hell to market it, it will all be worth it to be able to share my ideas and not leave them lost forever wandering in my brain
Pretty much inactive
-=-=-=-
Development (B)log: https://diamondcore.itch.io/monochromia-dcs
Reviews: https://letterboxd.com/diamondcore/
Currently Playing: Suprisingly, nothing.
@EllaTheQueen6 If you got burnt out, thats alright
The best strategy to get back into it is to just atleast try to spend 10 minutes a day on the game, slowly but surely building it back up to an hour or two
And if you read the code and its a bit hard to read, just spend those 10 minutes reading and understanding your code
@OwlHighway1Revisited Yeah, i will likely do a bunch of youtube shorts. they can work well with short clips which i would also likely post to reddit as thats frequently recommended from what i see too
Pretty much inactive
-=-=-=-
Development (B)log: https://diamondcore.itch.io/monochromia-dcs
Reviews: https://letterboxd.com/diamondcore/
Currently Playing: Suprisingly, nothing.
@DiamondCore I didn't get burnt out, it was a project with me, my best friend, andsome random artist. The artists work was good but he was a student so it was very hard to get stuff from him (And I felt bad cause I couldn't pay him) my best frined only came up with ideas, and I was coding, which I don't know how to do very well. I've since scrapped it for now and decided I'm gonna learn C# so that I can stop using Python, and I'm gonna try to learn art myself so I ain't gotta feel bad about not paying someone. I might also get my best friend to help with the code since he has more experience than me.
It's a simple visual novel, so honestly it shouldn't be too hard.
Oh wait I also gotta find someone to do the music
Oh welp, I'll find someone
Giiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii Murin!
President of the Chit-Chat thread
If you wanna skip some of the pain in making a visual novel (lines upon lines of code for dialogue), you can use Godot 3.5 and the add-on called "Dialogic" made by a youtuber named Emi to speed-up the process.
It's a great add-on and i highly recommend it, though godot 3.5 itself is python-based so if thats a dealbreaker then thats understandable (Godot 4 is actually C#-based iirc, so you could use that, but i dont think dialogic 1 is compatible with it)
Pretty much inactive
-=-=-=-
Development (B)log: https://diamondcore.itch.io/monochromia-dcs
Reviews: https://letterboxd.com/diamondcore/
Currently Playing: Suprisingly, nothing.
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