To be fair, WW HD and TP HD would be easy money for Nintendo. Though I doubt I'd be double-dipping for those anytime soon. Other remakes though...sign me up!
As much as I can see people paying full price for Wind Waker and Twilight Princess again...I (perhaps naively) don't think Nintendo have the nerve to do that. At this point they'll be rereleases of rereleases - and to price them on par with Breath of the Wild and a ground-up remake of Link's Awakening seems a bit absurd. I don't think it's quite comparable to DC Tropical Freeze which is a current-gen game, and to many a brand new game - Twilight Princess has been available on every Nintendo console going back to the Gamecube! Plus I don't really see them adding any new content to these games. With the anniversary as well, it would be hard not to draw comparison to 3D All-stars and the value provided there.
Still, Nintendo aren't really known for predictable business practices...
I absolutely agree. Here’s what I think is going to happen. I think we will get a Zelda collection like 3D All Stars. But it’s going to have Wind Waker HD, Twilight Princess HD, and Skyward Sword HD. This to me makes the most sense and is probably what they will do. They can’t justify selling Windwaker or Twilight Princess on there own for 60 heck even 40 dollars. Especially when they literally just released 3D- All Stars. Which all ready got flack for it’s price. I think this is something that will make consumers relatively happy.
I guess another thing that could happen is that could release Skyward Sword for full price on its own and have Windwaker and Twilight Princess be sold at a much cheaper 20 dollar price tag for each. But I don’t think that’s going to happen personally.
Honestly I don't see us getting Skyward Sword at all. The game relied so heavily on the Wii's remote plus, and it's not unusual for Nintendo to leave games in the vault for no apparent reason, let alone a game that is so dependent on previous hardware.
I'd love to be proven wrong - I personally really like Skyward Sword and would love to see it get a second chance. But I feel like there's a lot that needs to get reworked, and it would definitely be a standalone release as for WW HD and TP HD.
@Dezzy There's the pointer, to start with. Sure, this can be emulated with the joycon's gyroscope (as we've seen in Mario Galaxy), so that can be worked around. Although I'd assume that the motion controls in Galaxy were a lot easier to emulate as they basically amounted to either controlling a cursor in 2D space, shaking the controller, or tilting it along one of the axes. Not impossible but I think it would need a bit more work.
But the bigger problem is handheld mode. Would Nintendo release a big single-player title that is unplayable in handheld mode? Moreso - would they release such a title that is incompatible with the Switch Lite?
They'd probably just figure out a button-based equivalent for portable mode. Hell, they allowed that awful touchscreen alternative for the pointer in Mario Galaxy. That was borderline unplayable in certain parts because you couldn't hold the damn console whilst doing it. I think it's fine to have a messy compromise in portable if the docked version works well.
@Dezzy Given how integral Wii Motion Plus was to Skyward Sword, I just don't see how that would work without some significant changes to the game. It's not quite the same as Galaxy where you're controlling a cursor on screen - Link's combat is dependent on relatively complex 3D movement that can't be captured with a touch screen or with button presses.
The only way I can see it working across both modes is if they completely rework combat in favour of a button-based control scheme. But that seems very un-Nintendo to me.
I really don't remember anything that complex. It's been a while since I played it though. From my memory, it was mostly just slashing the sword in different directions. That feels like it could be easily simulated with the kind of control scheme the Mount and Blade games use. I dunno if you've played those.
Maybe "complex" isn't quite the word - but just the need for 3D movement is a problem. It's more than just slashing in certain directions - it's controlling the position of your sword in 3D space. I can't think of how this would be done with buttons or a touch screen.
You hold the action button (R1 on console I think) in order to change the right control stick (normally looks around) into control of the sword. Then you flick the control stick in a direction and let go of R1 in order to swipe in a particular direction. It works incredibly well though.
Yeah, a Zelda 3D Allstars type thing.. wouldn't really ever happen. Mainly due to how Zelda games are larger, and more story-focused. Nintendo would probably do better by remaking and selling the games again. I'm hoping more for BOTW 2 news (since I'm going slowly insane), and a new 2D Zelda game mainly. I feel like a Skyward Sword remake or remaster probably will happen, but I probably won't buy it, seeing as I highly disliked the gameplay of the original skyward sword. (Ironic, since it adds the most lore to the series.)
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Topic: Realistic Expectation for Zelda's 35th Anniversary
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