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Topic: Games You Recently Beat?

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D-Star92

OK, yet another game down. I finished Mega Man II for the Game Boy. (Not to be confused with Mega Man 2 for the NES - the Game Boy MM games use roman numerals.) It's a pretty decent Mega Man game, but I will say that the music is... not very good. None of the classic music tracks are here (Metal Man's stage has a completely different tune here, for example), and they barely sound like music you would hear in a Mega Man game. It's even ear piercing at times... the music for Air Man's stage is pretty bad. Other than the music, I'd say it's an all right game.

"Give yourself the gift of being joyfully you."

Favorite game: Super Mario 3D World

AKA MarioVillager92. Ask if you want to be Switch friends with me, but I want to get to know you first. Thanks! ❤️

My Nintendo: D-Star92

WaveBoy

Splatterhouse Wanpaku Graffiti- (Namco Museum Collection Vol. 1) - (NS)

Yikes. Easily the worst entry by far in the classic 2D Splatterhouse series, if it even counts. SH Arcade is fantastic(King of the crop imo), as is 2 and even 3 holds it's own for the Sega Genesis.

But SH NES? The emulation latency that's present and not being able to map jump to 'B' and Attack to 'Y' hold it back from being a pinch more entertaining compared to how it's originally supposed to feel and play. Plus, I found most of the soundtrack just grating to the ears, and it was a little on the short side.

It's average overall, but if you haven't played SH Arcade or 2 you may see it in a different light. For me personally, I couldn't wait until the credits started rolling. Man, if I could of maped the the jump & Attack SNES-style and there was less latency to the jumps it would of definitely fiared a bit better. It's basically a more straight forward simplistic dumbed down and shorter side piece to SH1 or 2, but in cutesy Chibi form.

Angry Video Game Nerd 8-bit - (NS)

I eventually started getting used to the weighty jumping and not being able to jump at will while Mega Man 3-sliding. It's still pretty derivative from other popular classic NES games, be it Mega Man(It's biggest inspiration), Castlevania or using similar sub weapons and power ups that we've all seen before in numerous retro games, but with an AVGN spin to them.

This is the big problem i have with RetroWare games. The core gameplay mechanics are always pretty uninspired and samey. Iron Meat doesn't have an original bone in it's body, and the same can be said for some of their other titles like Prison City.

Negatives aside, the OST definitely has some bangers in there(RW games typically have good chip tunes, so no surprise there), presentation and visuals are all excellent and on point, most of the bosses battles were great(Festerdome, pezi Man, that fighter Jet, ET etc) and thankfully it doesn't whimp out at all on the challenge until Sh** Pickle shows up as a sub-weapon when you're on your last life. But you don't have to activate him if you don't want to.

I don't know, towards the final qaurter of the experience i felt like i was just going through the motions. If you love Classic Mega Man, but with a spin, I'd defintiely recommend it. It's a strong 7/10 overall imo. They really should of added in another stage or two after taking out the 6 stages/bosses though, instead of just one followed up by two bosses. The final boss also gives Dr. Wily in nearly every single classic Mega man game a run for his money. Drove me nuts, to the point where i had no choice but to activate sh** pickle. Shame on me.

[Edited by WaveBoy]

WaveBoy

Zuljaras

DooM Eternal with 100% completion on the Switch just from the cartridge It feels good!

At the end the journey took 1187 screenshots for my archive

For comparison DooM (2016) took me only 758 screenshots.

Jhena

I beat the Road Trip mode of Kirby Air Riders.

Jhena

Switch Friend Code: SW-2361-9475-8611

Tasuki

@WaveBoy AVGN 8-bit is on my want list. I can definitely see the Megaman inspiration which is probably the reason I want to play it.

As far as Megaman games go after 3 they games just felt bland. Nothing new really yeah 4 added the Megabuster but 5 and six nothing new. I know 6 added the Rush suits but they just felt cheap compared to the actual Rush Jet it was like what was the whole point of Rush? 4 was probably the best of the last 3 but even then it's suffered from Megaman burn out. 5 and 6 though major snooze fest. The bland color palettes they used and forgettable music yeah it was time for a Mega pause on that series. I think I have only beat 4, 5, and 6 once each compared to how many times I played and beat 1, 2, and 3 with 3 being my absolute favorite. And the last time I played 4, 5 and 6 was on the Wii VC lol.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

WaveBoy

Haha. Whenever classic Mega man springs up in a conversation we always wind up trashing 4-6.
6 felt completely uneccessary and was probably even duller than 5, with practically zero challenge, the stages themselves were so detailed that MM's unchanged sprite itself looked completely out of place. 5 was so bland it hurt, but somehow more consistently enjoyable than 4 was and it had the 2nd best NA Mega Man box art on NES(with 2 taking the crown), and i really liked some of it's Robot Masters including Gravity Man.

4 was when i got hit with Mega-fatigue. Like you, it's when i felt burn out on the series, back in the earlier 90's. It was still the last 8-bit MM sequel that to have some of the prior games essense in tact, because 5&6 felt like they were completely outsourced to a different lesser company all together.

Even MM3 as good as it is, failed to carry over the spirit & magic of both MM2 & 1. It's darker grittier tone and less colorful stages and sound, at times left me feeling glum. What sucks about blasting back to the NES MM games is that they're plagued to the brim with sprite flicker and even slow down, with 3 being the biggest culpret.

MM9 & MM10 don't have either obviously because they were 8-bit games running on Wii hardware which was like a maxed out, overlocked original XBOX.

I've really come to appreciate 7 these days too. It doesn't have the best controls(Probably due to MM's larger sprite maybe), but the next gen 16-bit visuals & Audio, Art style, choice of colours and just overall presentation felt like a beath of fresh air coming from 6 8-bit MM titles. Mega Man & Bass(SNES) is really good too, and 8 is worth checking out if you can get past it's weird elevator japanesey' spa music and lousy voice acting. 2, 9, 7, MM&B and 1 are still my favourites. With 10 being my least. It has such a depressing and sad tone to most of the experience. Lacks the spark, fun and adventurous vibe that made 9 so great.

And it's crazy, I'm finally going to sit down and get through MM11 in December. I've put that one off for years now. Can't believe it's been out since 2018. I have the PS4 version & Switch port. It's a double edged sword. PS4 version has anti-aliazing, zero frame rate issues and looks ever so slightly better in terms of character armor reflections and whatever. But I just hate using the DualSense's D-pad to play it.

Switch version has the occasional frame rate stuttering, looks jaggier and a pinch duller with certain visuals, but it's just so much more fun and natural to play using the Pro/Pro 2 controllers more traditionally styled d-pad. 7 & 11 are the only two I have yet to finish in the classic series. Meanwhile, MM11 came out 7 years ago. Why hasn't there been a MM12? Capcom's neglect for the Blue Bomber is getting really annoying. But at least Resident Evil is on fire, has been since 7.

[Edited by WaveBoy]

WaveBoy

WaveBoy

Curse of the Moon

Pretty good. It didn't rival the experience i had trudging through Castlevania 1 & 3 on the Wii's Virtual Console(On my trusty 32" Sony WEGA CRT) back in 2009/2010, but it's definitly more polished and doesn't suffer from the limitations from old hardware, or a controller with a limited amount of buttons.

No slow down, no sprite flicker, faster staircase walking(Thank he-man), faster door opening, Widescreen, HD Rumble and you can press X to use your sub-weapon instead of pressing UP + B. I mean really, after playing through this, going back to both C1&3 feels a bit dated and cumbersome.

1&3 offer more challenge(That is until you unlock Nightmare Mode on COTM, but you have to finish the main game on normal to get it), and the bosses themselves were more memorable in design, and you just felt more on your toes, had your blood pumping and felt more exhilirating than COTM simply because check points didn't exist in either game after you lost your lives. You had far more to lose, consequences for your mistakes actually felt like consequences.

COTM falls victom to most modern games, where you don't start all the way back from whatever stage your at after you lose lets say 4 lives. You just start back at an earlier check point. lol This really tarnishes the intensitiy and suspense and dumbs down the difficulty. Castlevania 1&3 weren't playing around, so props for that. After beating CI and especially 3, you really felt that sense of reward. You mastered enemy placement & boss patterns after losing and losing, and you'd gradually get better each time you got back up and gave it another shot. COTM kind of prevents this, because you start half way through the stage once your lives have been depleted(Or maybe its when all 4 characters die)

Also, juggling 4 different characters with multiple sub-weapons(Each character i think has around 3 with the exception of that Allucard wanabee who just turns into a bat) can feel a little overwhelming at times as well. Gameplay & difficulty aside, there are some legit amazing bangers in the OST, and the game looks great overall aside from a few lackluster boss designs. None of which harken back to the monsters you see in Castlevania. They're more fantasy/anime based. Also there's multiple branching paths so you'll never see what the entire game offers with one playthrough for better or worse.

It's a good time, and Classic Castlevania fans will be in for a treat. But i don't know, I just don't like Castlevania as much I used to. Contra is just so much more satisfying(Super Cyborg was so awesome)And this game in particular isn't doing enough new things to truly make it stand out. It's a QOL'd up the ying yang modernized take on CIII: Dracula's Curse. Overall, I'd smack it with a low 8/10. If the checkpoint system was gonzo after losing all of your lives, or 4 characters dying, it would of left a stronger impression.

Favourite Castlevania bare none will forever be....Rondo of Blood.

Edit: Using both the joy-cons, de-tached Wii-style in each hand when playing docked, amps up the HD Rumble effect. With the joy-cons the HD Rumble feels more detailed, prominant and explosive vs how it feels in the Pro Controller. Problem is, holding them in each hand gets uncomfortable pretty quick. I almost wish i would of just played it with the DogPaddle Controller shell grip(Which would of solved the comfort issue) to nearly maintain the better HD Rumble effect vs the Pro Controller.

[Edited by WaveBoy]

WaveBoy

Tasuki

@WaveBoy I remember my dad taking me to Toys R Us with my allowance, birthday money thay I was saving up for awhile to get some games.

Ah Toys R Us now that was an experience buying games. From taking the game ticket from it's sleeve and going up to the cashier. Then taking your receipt to the pick up area giving it to the attendant where they would disappear into a little room and come back with your game. Such an awesome experience for a kid truly made shopping fun.

Anyway, I got Mega Man 4 and TMNT 3 that day and seriously I only played MM4 for maybe an hour or two at the most when I got home. I was so disappointed with it. There was nothing that made it seem new or improved except for the enemies take more hits from the normal arm cannon because they wanted you to use the charge shots. I dont think I ever played that copy again. After that 5 and 6 were just weekend rentals.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

StewdaMegaManNerd

@Tasuki @WaveBoy I dare y’all to go on the Megaman subreddit and speak your opinions on Mega Man 4. I’m sure they’ll love it.

StewdaMegaManNerd

My Nintendo: Stew.0

CurryPowderKeg79

I just beat (Yakuza Kiwami) and would give it a 8.5 out of 10. I really liked Yakuza Kiwami and would recommend it to anyone who likes action or beat'em'ups. It took me 20.5 hours to beat so it wasn't to short or to long it was just about right.

[Edited by CurryPowderKeg79]

(CURRENTLY PLAYING)
Assassin's Creed Shadows

Switch Friend Code: SW-3830-1045-2921

LightSpirit

Kirby Return to Dreamland Deluxe. Now I want to finish Kirby and the Forgotten Land and Star Crossed World next.

LightSpirit

Switch Friend Code: SW-4433-3410-1346

OldManHermit

Metroid Prime 2: Echoes on the Metroid Prime Trilogy on wii.

I do like this game, but man does it have it's flaws, and can definitely be a slog at points. Now on to Prime 3 Corruption which I only played through once back during the Wii days.

OldManHermit

Tasuki

@StewdaMegaManNerd Remarks like that just remind me why I dont go to Reddit. I know alot of people praise MM4 and to be honest out of that last 3 NES games its probably my favorite once I get around the bullet sponge enemies. I will say that it does have on of my favorite Robot Master level songs in the series, Dust Man's but other then that its mostly forgetable.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

LightSpirit

OldManHermit wrote:

Metroid Prime 2: Echoes on the Metroid Prime Trilogy on wii.
I do like this game, but man does it have it's flaws, and can definitely be a slog at points. Now on to Prime 3 Corruption which I only played through once back during the Wii days.

I found Prime 2's maze like structure alternating between Light and Dark Aether to be very confusing to put it mildly but by the time I got to my third Playthrough getting around became second nature to me. The final boss the Ing Emperor fight is still my favourite and it's made even better when you obtain the Sonic Boom, Samus's most powerful weapon.

LightSpirit

Switch Friend Code: SW-4433-3410-1346

Nep-Nep-Freak

Super Neptunia RPG (PS4)

Absolutely loved it. The battle system was different and interesting. I Spent a solid 40 hours on it and even got the platinum trophy (I got 100% trophies, but I still didn't 100% the actual game). I recommend it for anyone who likes action JRPGs, or just JRPGs in general. Unfortunately, the PS4 version is slightly censored (I knew about this before playing and only accepted it because it was just a little bit, but this is a nitpick of mine), so I recommend the uncensored Switch, Steam, or GOG versions more.

The overall verdict: actual game 10/10, PS4 version 8/10

[Edited by Nep-Nep-Freak]

Formerly ShieldHero

My top 5 favorite games:
1: Pokémon Violet
2: Super Smash Bros. Ultimate
3: Animal Crossing New Horizons
4: Mario + Rabbids Sparks of Hope
5: The Legend of Zelda Tears of the Kingdom

Mario Maker 2 Maker ID: MNH-8JB-PKG

Switch Friend Code: SW-5325-5009-2423

dmcc0

@Nep-Nep-Freak Bit harsh dropping a point for each of the CG scenes that was changed on the PS4 version. I get that some people are against censorship, but it literally made no difference to the game, and would you have even noticed if you hadn't known about it beforehand?

dmcc0

Tanookduke

Re:4 on gamecube.
Great game. Final boss was a bit underwhelming and around the end it kinda felt like I was playing call of duty due to how the island started looking more like a battlefield (I've never played a call of duty game before). Still a good game though.

The tanookduke strikes again!

Tasuki

dmcc0 wrote:

@Nep-Nep-Freak Bit harsh dropping a point for each of the CG scenes that was changed on the PS4 version. I get that some people are against censorship, but it literally made no difference to the game, and would you have even noticed if you hadn't known about it beforehand?

Totally agree. Ratings are suppose to be non-bias meaning you dont knock of points for personal views. I mean mentioning it is one thing like this version censored stuff and if you don't like it then there is this version. But knocking of points because you dont like censorship is wrong as it doesnt affect gameplay or anything its just personal.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Megas75

Beat Tales of Vesperia after sitting on the last fourth of the story for so long, thus being my 3rd Tales game completed(along with Symphonia and Abyss). For how how popular it is, it sorta just.....ends? Like the heroes save the day and beat the villain, but after ToS and TotA I was sorta expecting something a little more, you know? Even an significant epilogue like those two games.

Not saying I don't like it, far from it. The story is still good, the cast is fantastic, probably my second? Maybe 3rd favorite cast in the series(along with Symphonia and Berseria), Yuri himself is one of my favorite protagonists. Still definitely worth recommending

[Edited by Megas75]

Steam/NNID/Xbox Gamertag - Megas75

Tasuki

Finished the Guns Love and Tentacles DLC for Borderlands 3. Another solid DLC, seriously I am enjoying the DLC stories for Borderlands 3 alot more then the main story. I loved the Lovecraftian theme of this DLC. Next up will be Krieg's DLC which is the one I have been looking forward to the most.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

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