Recently watched credits roll in Team Kirby Clash Deluxe (3ds), which is basically Kirby Monster Hunter in my eyes. Got it before the eshop closed down, and played a lot of it last year. It's a really fun game, even with the daily limitations (which is basically necessary to endure nowadays). Looks like there's some post-game fights, so I'll probably do those one day.
Funny enough, this is actually the first game I've finished this year! Still need to truly finish Monster Hunter Rise (base game), and I'm still working on Mario and Luigi Brothership.
"There is a saying: Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present." -Master Oogway
Mega Man 3. This was way better than the first two games, but it definitely had its weak points. I’ve heard this game was rushed, and that is definitely true. However, it is still much more functional than the previous games. This game is the first one where Mega Man can slide, and Rush also makes his debut here. There’s also a new and mysterious figure called “Break/Proto Man”, but the game doesn’t reveal who he is until the end, where it is shown that he was the prototype of Mega Man… at least it’s not as dumb as his character arc in the Archie comics (“OMG, he’s called Proto Man now and his helmet shows his mouth!”). Onto the actual stages. 8 new robot masters for Mega Man to murderlize! Hard Man (don’t laugh), Spark (-y Sparky Boom) Man, Snake Man (looks more like a lizard), Gemini Man (idk), Needle Man (professional knitting champion), Shadow Man (apparently he’s an ancient robot from space for some reason, because I guess this series does not have enough of those), Magnet Man (very attractive, eh?), and Top Man (“Don’t shoot me, I’m dancing!”). Can’t really say much for the stages, they’re just your usual fun romps of robot destruction with spikes and pits all around. As for the bosses themselves, they’re also pretty simple. They can be a bit of a challenge with just the buster, but they’re much easier if you use the weapon they’re weak against. So it’s all fairly standard, until you beat them all. You’d think the Wily Stages would be up next, but Wily has another ace up his sleeve: the Doc Robots. These robots wield the weapons and mimic the strategies of the robot masters from Mega Man 2. So now you have to go through remixed versions of Spark Man, Gemini Man, Needle Man, and Shadow Man’s stages, while fighting two Doc Robots in each. With just the buster, these guys are excruciatingly difficult, and even with their weaknesses they can still put up quite a fight. But once they’re all scrapped, you’ll face off Break Man. He is incredibly easy, he just jumps around while shooting at you. Once he’s defeated, the Wily Fortress will appear. There are 6 levels, all varying in difficulty. The first one isn’t tough, and the boss is incredibly easy if you have enough health to withstand some hits. It’s just an onslaught of turtles that progressively get faster as you blast them to bits. The second stage also isn’t too bad, but you will need the Rush Jet to have a good amount of energy for the last segment before the boss. I’d recommend saving an E Tank for this fight. It’s a new version of the Yellow Devil, only it looks incredibly disfigured and it has an actual eye. This one is way tougher than the original, as the pattern is a bit different and the lemony dough guy has a new attack that involves sending a chunk of his segments at you in a way that’s similar to what the version in 11 did, only way trickier to dodge. Use Hard Man’s weapon if you want the fight to end sooner rather than later. The third is pretty easy, with a fight against a bunch of Mega Man clones awaiting. Only one of them’s real, though, so pay attention to which one teleports in first and fire the Search Snake at him. The fourth level is the boss rush, so it’s pretty easy. The fifth level is where you face off against Wily. This fight was really annoying, as Wily’s machine is very large and it’s attacks are hard to dodge. For the first phase, use Spark Shock to hit the cannon at the bottom, which is it’s weak spot, and for the second phase, use Rush Jet to fly up and hit Wily’s protective glass. You’ll want to save an E Tank for this one, as well as a large chunk of Rush Jet energy. So Wily’s beaten now, right? Nope. It was just a fake. The real Wily awaits you in the sixth and final fortress level. For the first phase, use Rush Coil to get atop the platform on the side and hit the giant robot’s head with Hard Man’s weapon. For the second phase, the boss will follow in Mega Man 2’s footsteps and be immune to all weapons save for one, in this case the Top Spin (the worst weapon in the game, and quite possibly in the entire series). Either do the same thing you did for the first phase (use Rush Coil t get atop the platform) or wait for the robot’s fist to come at you and jump on it and then jump on to the platform. From there, jump from the platform and into the robot’s face while mashing the attack button (remember to have Top Spin equipped). Do that a few more times, and the fight, and game, will be over. Overall, I’d say this game is very similar to Mega Man X8: incredibly frustrating to play the first time around, thanks to the abundance of cheap deaths, but much more fun to replay, now that you’ll know what to do. The game also hands out extra lives and E Tanks like free candy, so that definitely helps. The Doc Robot stages help increase the game’s length, though whether that’s a good or bad thing is up to you. Soundtrack-wise, this game is a mixed bag with high highs and forgettable lows. Spark Man, Top Man, and Magnet Man’s themes are fantastic, but the other robot master themes are much more shallow, though Snake Man’s theme is pretty catchy. The first Wily Fortress theme is fine, but it’s way too short. The second one is brilliant and is definitely one of my favorite Wily level themes. The third is pretty good, as it helps prep you for the final battles. The ending theme is mediocre, though. I love the robot master/Doc Robot battle theme, but the Wily Fortress battle theme is just okay. But the title theme is without a doubt the best in the entire franchise. Overall, this definitely isn’t one of my favorite Mega Man games, but it can still be a fun time. Just remember to use a guide during the first playthrough, as this game can play dirty.
I recently completed Metroid: Samus Returns on the 3 difficulties: Normal, Hard and Fusion Mode. Of course because I prioritized the Items, I beat my runs in more than 9 hours, getting the worst endings as a consequence.
Beyond that, I finally completed Wario Land II (3DS Virtual Console version), which means clearing all the levels, getting all the treasures and picture pieces and stealing Captain Syrup's treasure.
Right now I'm playing Donkey Kong '94 (NSO version) and Pac-Man World Re-Pac. Those will be beaten eventually. Beyond that, I'm awaiting for the arrival of a copy of Jump Super Stars I bought online from a Facebook group.
Rusty's Real Deal Baseball is now a hidden gem of the Nintendo 3DS.
Switch Friend Code: SW-0197-9566-9983 | My Nintendo: AlexHGB
Mega Man 10. Or as I like to call it, Mega Man 9 if it was made by sleep-deprived developers. This is one of the Mega Man games that I’ve played the most, and the more I play it, the more I dislike it. The game has this weird and depressing vibe to it; it almost seems like I to Creates looked at the then upcoming fan game Mega Man Unlimited (which was called Mega Man 10 at the time) and decided to make a follow up to Mega Man 9 that shared a similar style to Unlimited. Just like Unlimited, the entire plot of this game revolves around a virus that affects robots called “Roboenza”. Basically robot Covid, only the infected robots go crazy and begin to tear up everything. Roll, Mega Man’s robot sister, gets infected, but she doesn’t go bad for some reason. Which is weird, because the plot is basically alluding to the main plot of the futuristic Mega Man X series, which also has a virus that infects robots and makes them go crazy, so it would make sense for Mega Man 10 to give us a fight between Mega Man and a berzerk Roll in the same vain as X vs Zero (obviously in his Awakened form, the fight against non-Awakened Zero is pretty dumb). But I guess that would be too dark. Oh wait, Super Adventure Rockman exists, which is darker than a burnt schmoe. Missed opportunity aside, the plot goes (slightly) further: Dr. Wily was making a machine to develop a cure for the virus, but it got stolen. So of course, Light and Mega Man have to help him get the parts of the machine back in order to cure all the robots. If you don’t know where this is going, then you need to go back to kindergarten. And yes, the whole “retrieving parts for a medicine-making machine” was a complete afterthought, as you do not get anything after beating bosses other then their weapons. On to the bosses, there just so conveniently happen to be 8 infected robots that just so happen to have the surname “Man”. Blade Man (he’s just a freaking knife with eyes and limbs), Solar Man (some random dude who looks like a chess piece with a giant ball of fire floating above his head), Sheep Man (he’s supposed to be a reference to a novel titled “Do Androids Dream of Electric Sheep”, but still, W O T), Chill Man (a perfect coincidence), Commando Man (just your average robotic WMD), Nitro Man (he has a motorcycle), Strike Man (his earlier designs were so much cooler, his final design is just a baseball with limbs and eyes), and Pump Man (…😂😂😂). So yeah, this lineup of Robot Masters feels like it was made for a try not to laugh challenge. If that were the case, I would have failed immediately. Their accompanying stages range from “pretty neat” (particularly Blade Man) to “this kind of sucks”
(particularly Chill Man). But for the most part, they’re pretty forgettable. The bosses themselves aren’t… because they’re some of the goofiest looking things ever. Just look at Sheep Man, Strike Man,
Chill Man and Pump Man. They look so stupid!. In terms of fighting them, they’re all pretty annoying, and can be incredibly frustrating if you’re just using the Buster. But once they’re all defeated… you should already know what happens. Mega Man catches Roboenza, and Wily reveals that he made the virus. Roll gives Mega Man her medicine so that he can go after Wily, and the Wily Fortress appears. The first one is easily the best stage in the entire game. It starts off in the rain, with a calm but eerie BGM. Then, you enter the fortress and are greeted by 3 capsules containing the weapons of Elec Man, Wood Man, and Gemini Man. Now, before your Doc Robot flashbacks trigger, I’ll assure you that this fight is incredibly easy as long as you time your jumps well. Only one capsule attacks at a time, and they don’t have any invincibility frames, so you can just spam bullets at them. Once they’re destroyed, the real fun begins. The music changes to an epic tune that’ll get you hyped. Continue to make your way, and you’ll reach another set of weapon capsules, containing the weapons of Ring Man, Napalm Man, and Flame Man. These ones aren’t much more difficult then the first three, though I always have trouble dodging the Flame capsule’s heat pillars. Defeat these three capsules, and continue your journey. Finally, you’ll reach the third and final set of weapon capsules, these ones using the weapons of Slash Man, Frost Man, and Tornado Man. These are definitely the hardest of the bunch, particularly the Tornado capsule. On to the second fortress level… this one sucks. So there’s a bunch of conveyor belts like the ones in Solar Man’s stage, and they either help move you forward or slow you down. Then there’s a bunch of hydraulic presses (I think that’s what they’re called) that require you to stop and wait while they do their crushing. It’s a really annoying level. The boss is a giant robot crap that shoots bubbles at you. It’s incredibly easy, just jump on the moving platforms and spam bullets in its eyes. For the third level, well,
this one sucks even more! This one is the level with water segments filled with spikes, so of course it’s gonna suck, but it also has a bunch of other stupid crap in it that makes it such a pain. And for the onion on top, the boss is none other than Satan in block form, i.e. the Block Devil. This is easily the hardest boss in the game, and is quite possibly the worst in the entire series. I know Boo Beam Trap exists, but at least that one doesn’t last as long. This fight just takes forever. Keep an E and maybe a W Tank for this one. The fourth level is both the boss rush and the battle against Wily. Oh joy. The boss rush is bad enough, but the Wily fight is chaotic. The first phase starts with him shooting giant missiles at you that you have to jump on in order to get enough elevation in order to shoot his machine’s skull face shield. This might not seem bad, but Wily’s attack pattern is incredibly annoying. The speed that the missiles fly at constantly changes, so you’ll need to be very good with your jumps, because getting hit by a missile will cost you a large amount of points from your health bar. The second phase is where the pain really sets in. Wily flies up in the air, moving left and right while firing balls of electricity at you. Every now and then he’ll descend to the ground and send a wall of electricity your way. He’ll also try to trap you in a cage of electricity in order to prevent you from dodging his attacks. If you get caught, then quickly mash the attack button in order to break the cage. This fight is a massive pain, so bringing an E and W Tank is definitely a no-brainer. But of course, Wily flies off once you defeat him. You then have to sit back while the Wily Fortress screen takes you all the way to outer space a la most other Mega Man games. The fifth stage is just an annoying path to the final battle, though you can get some more tanks along the way. The final boss is just Wily and one of his robot clones in their capsules. This fight is literally just a bullet spam-fest where you simply try to ensure that Wily goes down before you, because actually trying to dodge all of his attacks would be incredibly time consuming, even though most of them
are very easy to dodge, thanks to the fact that the level of gravity is lower. After Wily is defeated, Mega Man notices that he’s sick. Mega Man asks him if he caught the Roboenza virus himself, but Wily responds by pointing out that he’s a human, not a robot. Well, if he’s human, then he must have some sort of magic abilities considering the fact that HE’S SEEMINGLY ABLE TO SURVIVE IN SPACE WITHOUT ANY FORM OF OXYGEN! Oh wait, maybe that’s why he’s sick! Although, even if that was the case, this dude was still able to survive being crushed by his fortress, and he’s able to survive outside of his body as shown in the X series. Seriously?! Who is this guy?! Anyway, Mega Man takes Wily to a hospital, and Wily, apparently still having a good side, later escapes but leaves behind all the medicine needed to cure the infected robots. This game is often viewed as the game that’s stuck in Mega Man 9’s shadow, and my last couple of replays, I think it rightfully deserves the lack of recognition. This game just felt so rushed and half-baked, as most of the levels either had boring or frustrating designs. The first fortress level is pretty long, but at least it’s enjoyable. The second and third levels, however, go on for way too long but are extremely frustrating and tedious. The bosses also suck for the most part, I really can’t think of any that I really liked other than the capsule bosses and maybe the final boss for the thrill it provides. But this game really felt like it was made by a team of rookies who were just starting to dip their toes into more larger-tier games, which would make sense considering Classic Mega Man games aren’t very complex. However, this game still feels very half-baked, and I honestly feel depressed while playing this. I think it’s safe to say that this game shouldn’t have stuck with 9’s formula, as that worked perfectly for that game, considering that was the first Classic Mega Man game in a while after years of other series appearing and confusing the gaming market with the lack of proper advertising in order to show what these games offered (sure, over saturation may have played a slight part, but it was definitely not the main problem). Mega Man 10 was just sticking to a formula that really only worked once; doing the same again was just too far. Especially when you consider the fact that 10 didn’t even bring back the charge shots and slide that 9 omitted. The only remarkable things that this game did was allow you to play as Proto Man from the start, even though he’s completely worthless since he takes twice as much damage as Mega Man and gets pushed back further when hit, and his shield, slide, and charge shots don’t do much to make up for those downsides, and the game eventually received Bass as a DLC character (yeah, this game received paid DLC, and I can’t imagine it being worth paying for). The soundtrack is also pretty great for the most part, though there are some stinkers, particularly the title theme, Nitro Man’s stage theme, the Robot Master battle theme, the final level theme, and the ending theme. But the Solar Man , the second of the two in the first Wily Stage, the final battle, the credits, and the Endless Stage (which also was paid DLC for some reason) themes are all fantastic. But I’ll always view this game as Mega Man 9’s weaker sibling. And you know what, I’ll think I’ll rinse my mouth with that game. You all better look forward to hearing me gush about the greatness of that game, but for now, have a nice day 😎
Edit: Holy cow, this was almost as long as a Mario Party Jamboree minigame 😴
@StewdaMegaManNerd I remember liking mm10 when I first played it, but it's been to long to say for certain how I feel about that game.
I've got to go through some Mega Man games sometime. Honestly, I think the last time I really, completely played through a Mega Man-ish game was Gravity Circuit back in 2023. That game's awesome.
But uh... yeah, that game's boss line-up is the silliest, but that's okay for classic Mega Man, and it's kinda funny. Commando Man is cool, tho.
Finished Ace Combat 7 Skies Unknown (Switch). A very fun game and also my first Ace Combat game. I've known about the series since the beginning but never got around to checking it out. It didn't "click" for me in the first couple of missions but once it did oh wow did the game just kick ass! Some of those missions took quite a few tries but I welcomed the challenge.
I will admit though I had a tough time fully understanding the story even with the help of Reddit and/or wikis. I remember reviews of the game stated that you didn't have to play any of the previous entries to get into this one, but I was lost most of the time. I just focused on the whole "bad guys are up to no good" and we have to take them out! A Top Gun on steroids experience.
This fire is burning and it's out of control. It's not a problem you can stop it's Rock and Roll!!!
@konicstar I felt the same when I first played it, but that was mainly due to the fact that it had an easy mode, as this was during the time that I sucked eyeballs (if you’ve watched as many ytps as I have, you’ll understand most of the stupid things in my comments) at Mega Man games, with 11 being the only one that I could stand a chance in Normal mode.However, once I started getting better at them, I was able to see their brilliance, with X1, X4 and X5 (in some cases) leaving a big impact on me. I hated the Zero and ZX games at first, but I also grew to appreciate those more. Except Zero 2, that remains my least favorite Mega Man game, and of course one of the reasons is that stupid aircraft level that just refused to let me beat it for the longest time. But Mega Man 9, oh boy, was that a joy to play. It’s tough, and the Wily levels are demanding, and the bosses require a decent amount of skill, and the lack of a charge shot and slide is really disappointing, but this game is just such a masterpiece in design and soundtrack. The levels are incredibly fun, and the bosses are such a thrill to fight. The soundtrack is perfect, and really energizes the experience. I’m torn between MM9, MMX and MM11 when deciding which Mega Man game is my favorite. But Mega Man 10 just feels like another X6 to me. It has a few quality of life improvements over the previous game, and it had its own great soundtrack, but the level design is terrible, and the game just feels so half-baked. They definitely should have gone with a modern style for this one. As it stands, it’s just a crappy Mega Man 9 to me. But I do agree that Commando Man is cool.
My friend came over and stayed the night, and we played the Portal 2 co-op campaign on his ps3. Great time.
Solid, strong puzzles. Funny, witty, and offsetting writing. A great atmosphere. And this was the co-op game.
Can't believe I've finally experienced a Portal game for the first time, EVER. A little surreal, actually, I grew up when these games were popular on early(ier) YouTube.
All this and I still haven't beat Brothership😅. It's okay, I'll get to it.
Maybe I ought to give Companion Collection a shot this year when it's on sale.
Suikoden II HD Remaster
And with this game, I have earned the platinum trophy for Suikoden I+II HD Remaster. Part two is even better in every way. I would love to play the rest of the series someday, or maybe even a new Suikoden.
@konicstar portal 2 co-op is a great experience, definitely lots of laughs and frustrated shouts with that one. if you ever get the companion collection youre in for a real treat with 2’s single player. such great writing and puzzles haha.
BRING NINJI INTO MARIO KART WORLD RIGHT NOW.
five favorite games of all time:
1. splatoon 3
2. minecraft
3. mother 2
4. xenoblade chronicles 3
5. zelda majoras mask
apart of the #HashtagGang
resident swiftie
😻
Finished Ikenfell at the weekend. This one started off pretty slowly for me, and I was going to drop it after a couple of hours but I'm glad I didn't, as I ended up really enjoying it. It's a turn-based RPG set in a magical school (the titular Ikenfell) where all sorts of odd occurrences are happening and the school is in lockdown. The main character is trying to find her sister who is a student at the school, and has gone missing. Initially I thought it was just going to be an off-brand Harry Potter clone with it being set in a magical school, but thankfully it wasn't.
Battles take place on a 3x12 grid and each turn you can move, then attack/use items etc which adds a bit of strategy to the gameplay. It reminded me a little of something like X-Com or Mario + Rabbids but without anything to take cover behind. Attack and defence also have a timing mechanic - like the Mario & Luigi series - which determines how much damage you deal and take, so the battles are pretty varied.
Relatively short for a turn based RPG, it took me around 20 hours to beat and that felt about right - didn't overstay it's welcome, or feel like it should've been longer. The final boss did go on a bit longer than I would've liked though.
Phenomenal game. I keep going on about this, but I find there to be so much potential in the Warriors/Musou formula. The core gameplay is solid and addictive, and there's so many things you could add to that core to make each game unique. With Age of Calamity's integration of BotW's lore and characters, as well as some of its gameplay mechanics, I struggled to put this one down. It sits firmly between Persona 5 Strikers (#1) and Three Hopes (now #3) as my second favourite Warriors spin-off.
And let's talk visuals / presentation for a second. This game got a lot of flak in 2020 for its performance and...I just don't get it. Maybe there's something I'm not seeing, or the game's received an update or something, but this ran fine for me with the exception of especially demanding moments (and I think a 30 seconds of slow-down in a 30 hours playthrough isn't bad at all really). I was actually blown away by how the Switch could handle so much going on, and with the visual direction of this game - it genuinely had me impressed with the Switch on a technical level in 2025, which is saying something considering the Switch 2 is just around the corner. Plus the cutscenes were fantastic - probably the best in any Nintendo game I've ever played.
Really just a great game with excellent gameplay, presentation and fanservice. Really reminded me why I love BotW/TotK, the broader Zelda series, and Warriors spin-offs. A safe 9/10.
I beat the 20th Anniversary version of Beyond Good and Evil. Still absolutely love the game, even with how easy and occasionally lacking the gameplay can be at times. There was some really awesome bonus stuff, not only going in-depth on the game's development and showing as much early stuff as I've seen from any game, but some actually solid stuff about the eternally missing sequel. With the effort put into that, I really hope this means this game isn't just quietly been shelved, despite everything going against it.
But I will say, at least on PS4, this version feels kinda rushed out. The game looks probably better than it ever has, but I ran into so many minor and occasionally major issues its ridiculous. So many little graphical issues, so many moments the audio was too loud for specific things and too quiet for others, like it was a Sonic Adventure 2 cutscene. And the game crashed on me once too, among other issues. Does not speak well of either Ubisoft's quality control or how poorly the company is doing right now.
And let's talk visuals / presentation for a second. This game got a lot of flak in 2020 for its performance and...I just don't get it. Maybe there's something I'm not seeing, or the game's received an update or something, but this ran fine for me with the exception of especially demanding moments (and I think a 30 seconds of slow-down in a 30 hours playthrough isn't bad at all really).
I almost forgot this because I had the same experience. Played it a year after release, no idea what anyone was on about. Have to believe it was patched because it was so hyperbolic otherwise.
I beat the 20th Anniversary version of Beyond Good and Evil...
Glad to hear you had a good time with this - I actually finished this a few weeks ago after being on the verge of dropping it. I'm glad I stuck with it as, although the gameplay has aged in any ways, I still think it's a classic and I still adore many things about it.
Weird to hear about the PS4 issues though. Nothing about the Switch version strikes me as particularly bad - there were some camera/control frustrations but I'd assumed these were hangovers from the now 20-year-old original!
I almost forgot this because I had the same experience. Played it a year after release, no idea what anyone was on about. Have to believe it was patched because it was so hyperbolic otherwise.
I do wonder. I actually remember playing the demo in 2020 and finding the frame rate quite rough - but yeah, the main game was fine for me in 2025. Or maybe it's a co-op issue?
Gauntlet: Dark Legacy - Definitely my fav Gauntlet game, just pure arcade action bliss. Love the colourful fantasy aesthetic and variety of different worlds, the horror themed ones being my favourite.
Resident Evil 3: Nemesis - Love this game, it’s right up there with the og RE2, even improving on it in some respects. Some of the most gorgeous pre rendered backgrounds in the series. Perfect game to play on a rainy sunday afternoon.
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