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Topic: Games You Recently Beat?

Posts 2,021 to 2,040 of 2,040

Diddy64

@Tyranexx Excellent review! How did you find the Champions Ballad? I did beat the Trial of the Sword, but I was curious as I wanted to know about the second half of the DLC extra dungeon. I have the DLC, but haven't tried to complete the second half because I died in a few one-hit trials. I did beat those trails, but am unsure if I should continue.

Undergoing games:
Fire Emblem: Three Houses
Megaman X Legacy Collection 2
Fire Emblem Awakening
Zelda BotW
Smash Bros Ultimate

WoomyNNYes

@daisygurl The final boss of Splatoon 2's single player campaign is kind of awesome. I replayed it for fun multiple times. And in Octo expansion, after you get out of the subway, the last 1/3 of the game gets awesome.

Science liker
Extreme bicycle rider
(Nobody says "extreme". I said it to be silly.)
Playing: Rocket League, occasionally some Splatoon

Zuljaras

Yesterday I finished Resident Evil VII. What a great game that was! Modern but with so many throwbacks to the original formula! Loved it and can't wait for Village!

Zuljaras

Tyranexx

@Diddy64 Thanks! I forgot to mention this, but I actually don't have the DLC yet. I'll definitely be picking it up in a few months when I wish to dig back into the game and other titles aren't eating up my entertainment budget. As much as I love BotW, after 135+ hours I'm ready for a break lol. I didn't 100% it, but I did complete all 120 Shrines and have found 350 Korok seeds so far.

Currently playing: Final Fantasy VI (SNES Classic), Star Fox 64 3D

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

I beat cyber shadow last night. It was ok. I wouldn't say I highly recommend it but I do think people who love old school action platforming will enjoy it. It was definitely on the harder side so be warned.

Edited on by NintendoByNature

NintendoByNature

Diddy64

@Tyranexx It's alright 😊 I did the same thing in BotW. I know one can get game fatigue from (mostly) long games.

Undergoing games:
Fire Emblem: Three Houses
Megaman X Legacy Collection 2
Fire Emblem Awakening
Zelda BotW
Smash Bros Ultimate

Tyranexx

@NintendoByNature Duly noted. I was on the fence, but from what I've read Cyber Shadow pushes a little past my zone of "challenging" into "controller-throwing hard" lol.

@Diddy64 Zelda fan that I am, even I need a break from the longer titles sometimes! ^_^ Granted, BotW definitely pushed the length envelope way more than the other games. I usually 100% most Zelda games.

Currently playing: Final Fantasy VI (SNES Classic), Star Fox 64 3D

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

@Tyranexx let me tell you, it gets you to that point. Thankfully, I've outgrown my controller whipping days 😉. Alot of skill, luck, and quick twitching goes into this game. My hands were sweating by the time I saw the credits. One of of the tougher games I've beaten since bloodstained rotn, bloodstained cotm2, and cuphead.. zelda 2 was a cake walk compared this

ok maybe I'm exaggerating just a tad

NintendoByNature

Tyranexx

@NintendoByNature I've never actually lobbed a controller (other than setting one down a bit harder than necessary on cushioning a time or two....) since I knew there would be no quick replacements as a kid. And replacements cost money lol. But I certainly get the urge sometimes. XD I usually settle for expletives instead. Trying to get better about not slinging those either, but they tend to slip out sometimes.

Currently playing: Final Fantasy VI (SNES Classic), Star Fox 64 3D

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

NintendoByNature

@Tyranexx haha yeah I may have done it once as a kid. But now I just murmur things under my breath lol

NintendoByNature

Tyranexx

@NintendoByNature Haha, gotta watch it with the young NBNs around! That's partially why I'm trying to get better about not swearing, in case I'm surrounded by young cousins lol.

Currently playing: Final Fantasy VI (SNES Classic), Star Fox 64 3D

Switch Friend Code: SW-3478-2466-4791 | Nintendo Network ID: Zelda_By_Night

MarioLover92

I finished Bowser's Fury not too long ago. It is indeed a pretty short adventure but it's still a fun one. It's basically what you'd get if you combined 2D Mario mechanics with the open-world nature of games like Mario 64 and Odyssey. Giga Cat Mario is pretty awesome too!

It may not be quite as good as the best 3D Mario games like Galaxy and Odyssey, but it's still worth a playthrough if you happen to get 3D World on Switch.

Nintendo Life's (self-proclaimed) #1 Mario fan! Wahoo!

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NintendoByNature

Finished timespinner, a nice and light metroidvania. Highly recommended as its entry level and beautiful 16bit graphic design. It was very engaging.

NintendoByNature

RR529

Dragon Quest Heroes: the World Tree's Woe and the Blight Below (PS4)
Untitled
The first entry in the Warriors/Musou style spinoff of the long running Dragon Quest JRPG franchise.

Gameplay:

  • Like most Warriors style games, it is a mission based action game where you take a party of 1-4 characters into battle against hundreds of foes. While most other Warriors titles have you taking control of a battlefield by completing various tasks (such as capturing forts, defeating important named foes, etc.) DQH tends to be a much more singularly focused experience. Maps (particularly in story mode) tend to be smaller in scope compared to it's contemporaries, and while you sometimes get a pretty basic objective (such as "defeat all monsters"), the game largely has a "tower defence" style bent to it, and you'll more often than not be tasked with protecting a specific location (such as a gate or statue) or an NPC (escort mission style) from waves of enemies as your sole objective in a mission.
    Untitled
    Escort mission the game, pretty much.
  • Maps tend to be more maze-like, where you have to figure out the best way to stem the incoming tide of enemies so you can safely venture out to slay the "Mawkeepers" (tougher enemies that guard the portals mooks endlessly spawn from). To do this you'll need to summon your own monsters to the battlefield (which you can do after picking up dropped "monster medals" from defeated monsters) in key defensive positions, as well as take advantage of other strategic elements, such as stones dotted across a map you can warp to (they need to be activated first, but only once, so it's completely viable to leave your main objective unprotected your first go around as you go around activating all the stones, that way you can make use of them from the start on future attempts) or map specific elements such as cannons or switches that open & close gates.
  • I'll be honest & admit I really didn't care for the general gameplay loop in this. Don't get me wrong, mowing down hundreds of mooks can be as fun as ever (and it was kinda a relief whenever I didn't have to protect something), but general character control felt a little more heavy & not as snappy as other Warriors titles, and whenever you had to protect an NPC that has their own weapon they have a tendency to bum rush the strongest enemy that's currently in their "zone", even if they only have a sliver of health left, which makes for many a failed mission. Plus, I encountered at least one bug during a story mission where I had to protect a barricade, and the game considered it a failed mission whenever it reached half health (I've since watched a couple gameplay vids of people completing the mission with much lower barricade health, so it had to have been a bug, and not that isolated as I found a thread discussing the issue on the Steam forums). Luckily, you keep all EXP, Gold, & enemy drops you obtain in failed missions, so at least there's always some level of growth.
  • I will concede that I enjoyed the boss battles that closed out each chapter, and while they have nothing on the boss encounters seen in something like FFVII Remake, they do tend to be more involved than your typical Warriors bosses, and were nice & challenging IMO (though it has a tendency to reuse bosses, or at least pallet swapped versions of them, as regular enemies later on, which is a bit of a pet peeve of mine).
  • Each character has a series of combos they can execute with various combinations of the Square (light attack) & Triangle (heavy attack) buttons, Cross is used to jump, and Circle activates Tension mode whenever it's guage is built up (think the "Musou" mode from other games. you'll get a brief all around stat boost & status effect immunity, followed up by a screen filling super attack once the guage empties, or if you pull it off early by pressing Circle again). By pressing one of the shoulder buttons you'll bring up the special attack (these attacks use MP) & Healstone (these heal everyone in your party, though not any NPCs you're protecting) menues, another shoulder button makes you guard, another is dodge, and the last one switches between characters.
  • In terms of powering up your characters, they level up (general stat boosts) upon earning enough EXP (characters not in use earn EXP, but at a slower rate), by spending skill points on upgrades (you earn skill points every time you level up, and can learn/upgrade special attacks, upgrade combos, obtain extra stat boosts, and unlock other boons), by equipping new weapons/orbs (you buy these at the shop back at base, and the new items that appear at the start of each chapter are universally better than what came before, though a few characters have super weapons earned through late/post game side quests), and by equipping accessories (you synthesize these back at base with monster drops, and they offer boons non-stat related, such as protection against status effects or damaging terrain).
  • From my experience there are only 13 playable characters in the game (outside of any potential DLC, which I haven't checked), and while this means the scope of the franchise that it represents is quite small, the characters it does have are well realized & play very uniquely. It has a whopping 4 OC's (Luceus, Aurora, King Doric, & Isla), 4 reps from DQIV (Alena, Kyril, Maya, & a secret character), 2 reps from DQV (Bianca & Nera), 2 reps from DQVIII (Jessica & Yangus), & 1 rep from DQVI (Terry, who is also the protag of the Dragon Quest Monsters spinoff series). Barring Terry, all the characters present are from titles I've actually played, so lucky me.
  • In between missions you'll spend time at your base of operations which houses the world map (which you select to set out on missions), the aforementioned weapon & orb shops, the aforementioned synthesis shop, the Mini Medal shop (rare collectables you obtain from a variety of sources that you can trade for synthesis recipes, monster drops, & a special selection of weapons), the side quest counter (more on these next), accolade counter (earn Mini Medals for earning achievements & defeating certain numbers of enemies), the mail counter (mostly just goofy letters awarded upon completing a sidequest, but certain sidequest rewards are obtained here as well), a Church (saving & refilling Healstones), & a Tavern (swap out party members here).
  • A fresh group of sidequests become available at the start of each chapter (and in post game), and while there are a number of them that offer a bespoke mission, the majority just ask you to defeat "X" number of this enemy type or collect "Y" number of this enemy drop. The problem with this is that, as far as I could tell, there's absolutely no way to replay missions (story or otherwise). Instead, when you select a certain location on the world map (unless there's a new mission to play) you're only option is to take on an endless wave of enemies at one of three difficulties (which determine which monster types spawn, which you can check by pressing the touch pad). This makes grinding out the "Kill X enemies, or collect Y items" type quests (or heck, grinding in general) the absolute worst kind of rote grinding imaginable. You'll be roped into doing quite a bit of them too, as worthwhile upgrades are locked behind them (like expanding the number of enemy drops you can hold, number of total Healstones, and number of monsters you can call to your side in battle), and story mission difficulty ramps up quickly enough that you'll need to do most of them to stay properly leveled, in my experience.
  • The only missions not completely pulled from availability after completing them are the boss fights, as souped up versions of them get their own map locations (appearing as caves) after you clear their associated chapter.
  • Oh, each character also has a couple of alternate costumes to unlock (via sidequests...), but they're all pallet swaps, so nothing too interesting, and kind of disappointing considering DQVIII & DQXI both offer actual alternate costumes (like armor sets, bunny outfits, etc.) for party members. Apparently there are a couple of interesting armor sets available as DLC, but this only applies to Luceus & Aurora (the player character OC's).

Story:

  • It takes place in a kingdom where humanity & monsters have lived in peace for as long as can be remembered, however strange events are afoot & monster kind turns against humanity. After securing Arba (the capital city), King Doric and his head knights Luceus & Aurora (the two player character choices) head out to protect the troubled kingdom & find out what's going on with their monster friends (which happens to involve slaughtering them by the hundreds, lol), and along the way they team up with iconic DQ personalities, who've been mysteriously transported to this realm.
  • It's a simple story with legendary heroes of light & dark lords awaking from slumber, but it works, especially since such simple tropes are what set up most DQ games proper. The strength of DQ's stories has always been the games' eclectic casts, and as an all star crossover, you'll get your fill here (I especially enjoyed Alena, Kyril, Jessica, & Yangus).
    Untitled
    Most of the time the cast hangs out at the tavern back at base, where they'll usually have something new to say after every mission or so.
  • DQ tends to have a way with wordplay & puns, and this holds true here as well. Even the iconic "Puff-Puff" gag makes it's return here, though I'm not sure what exactly triggers it (every once in awhile a party member at the tavern will treat you to a "Puff-Puff" of a various kind, though this only happened to me twice. Once from Kyril, & once I think from Bianca. From what I understand there's one from each party member though?).
    Untitled
    Writing is always in top form.
  • Oh, the game also makes liberal use of one of the DS4's unique features, the built in speaker! All spoken dialogue is fed through the TV and the DS4 at the same time. While this is kind of neat during the heat of battle (character chatter from the controller will be louder or quieter depending on how close you are to the speaker on the battlefield), it gets kind of tiring back at base, where you'll have NPCs blaring the same lines at you at full volume everytime you want to save, visit the shop, etc.

Graphics:

  • I will say it's a nice looking game that nails the vibe of the DQ franchise, and has all the typical environmental locations.
    Untitled
    Untitled
    Untitled
    There'll be a lot of various particle effects going on, and many marble & stone floors are plenty shiny.
  • Likewise all the iconic DQ sound effects, music, and various voice accents & speaking patterns are here and accounted for, for better or worse.
  • There's no performance issues as far as I could tell, other than the aforementioned barricade bug.

Conclusion:

  • As someone who has really enjoyed the other licensed Musou games I've played such as Hyrule Warriors DE, Fire Emblem Warriors, One Piece Pirate Warriors 3 (might be my favorite, and I'm not even a big OP fan), and even Marvel Ultimate Alliance 3, I was looking forward to this as someone who likes the DQ games, and while there are aspects of it I do like, in the end I found it to be a slog to finish, and chose not to bother with any of the post game stuff (which apparently includes a total of 3 superbosses). To be honest the experience will likely put me off trying out the new Hyrule Warriors for awhile, and especially the second DQH game (which I hear is a lot better, apparently). Untitled
    Bye, we're off to return to more enjoyable games!

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

klingki

I just finished Kathy Rain on PC. Very solid point and click adventure game throwback. I found the story very engrossing at the beginning, but started to lose interest a bit after it became more supernatural. The puzzles were satisfying throughout however, and the character writing and voice acting were very well done my opinion. I’d probably give it a rough score of like 7 or 7.5 out of 10. After I finished, I saw they are going to release a beefed up director’s cut version in the future, so that should be interesting. It seems it might improve on some of the smaller gripes I had.

Edited on by klingki

klingki

Losermagnet

Dark Souls II

Some time ago I had a discussion on this site about whether I should play DS2. I'd heard that it was the black sheep of the Soulsborne series, produced by the "B Team" and not directed by Hidetaka Miyazaki, and I was given the advice that it was skippable. I didn't take that advice and now, some 70 gameplay hours later, I emerge to tell you - yeah, you're probably better off skipping this one.

It's not a bad game. It's fun and (mostly) functional in the same way Dark Souls Remastered is. There are a few frustrating changes to the formula, and I'll name a few that I had a hard time getting over. The new adaptability and agility stats will govern your invincibility frames during your roll, which seems unnecessary. Mainly because the game does practically nothing to inform you that this is a thing. Until you raise your agility high enough, rolling is unreliable and makes the game awkwardly difficult.

New and obtuse stats, while frustrating, can be learned and adjusted to your playstyle. What is simply irredeemable to me is the disjointed and thoughtless design of the world. The best comparison I can come up with is if Dark Souls Remastered is similar to Super Metroid in layout (interconnected areas) DS2 is like Mega Man X. You have a central hub that you constantly return to and, for the most part, you pick the path you want to take and progress in a linear fashion. Reach the end, beat the boss, go back to hubworld. This presents a huge problem because everything feels so unrelated.

While I don't fully understand the lore and story of Dark Souls Remastered, I can confidently say that you could create a flow chart to connect most characters and bosses with relevant backstory and events. DS2 on the other hand feels like the areas were made independently, then stitched together with little reason. A popular example is a lava castle (much like Bowser's Keep) that somehow sits above a massive windmill tower. You literally take an elevator from one to the other. And I can't think of any reason they're related, while the area right before the windmill tower does have story connections to the lava keep. It's like they just stuck it there because it had no other place to go.

By the end game, the 'Scholar of the First Sin' DLC is a nice treat. It attempts to salvage some of the lore, and it's doing a decent job. Freakin' hard too. I think for me it's too little too late though. The game is too long for me, and I'm burnt out. If the DLC had been integrated into the main game progression, rather than something you do at the end, I think that could alleviate some of my issues. As it is, DS2 was confounding. I don't regret my time with it but I don't want to go back either.

Edited on by Losermagnet

Switch friend code: SW-2223-7827-8798
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Silly_G

Last week, I fought Ganon in Breath of the Wild a second time now that I have conquered all four beasts and completed all of the (non DLC) main quests.

I just have the Champions' Ballad and the difficult portion of the Master Sword quest to get through as far as the meat and bones of the game's content is concerned. I have most of the shrines completed (only six more to go) though I haven't been able to shoot, I believe, the Spring of Power dragon, which is the only shrine quest I have yet to complete.

I'll also have to grind for star fragments at some point so that I can fully upgrade all of my armour, and I also intend to sell some excess parts/fruits that I'll never use so that I can pay to unlock the entire Compendium. To save a few rupees, I chucked whatever I had on hand on the ground and photographed them (and the pictures look positively awful). I wish there was a way to swap my own images with the stock ones supplied by the guy in the lab.

An affiliate link to a Link in need is an affiliate Link indeed.

Switch Friend Code: SW-1910-7582-3323

Xyphon22

I finished The World Ends With You a little while ago. I am a bit confused by the ending, but it was a pretty good game. There were 3 or 4 battles where I had to move the difficulty down to easy, but only 1 of those I probably HAD to, I just didn't feel like trying it anymore on the others and I wiped the floor with them on easy. I'm glad I finally got around to playing it as I've heard how good it is for like 10 years now. I started using the stylus that came with Brain Training and it did control easier with that.

Xyphon22

3DS Friend Code: 5069-3937-8083

TheJGG

MarioLover92 wrote:

I finished Bowser's Fury not too long ago. It is indeed a pretty short adventure but it's still a fun one. It's basically what you'd get if you combined 2D Mario mechanics with the open-world nature of games like Mario 64 and Odyssey. Giga Cat Mario is pretty awesome too!

It may not be quite as good as the best 3D Mario games like Galaxy and Odyssey, but it's still worth a playthrough if you happen to get 3D World on Switch.

@MarioLover92 At times I enjoyed the gameplay and the general feel of Mario in Bowser's Fury more than in 3D World. It was bigger than I expected, amazingly. I didn't expect it to be as fun as it was.

Edited on by TheJGG

Video games: RPGs, Action, Adventure.
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My Hideo Kojima name is "The Indifferent Memory Loss"

Switch Friend Code: SW-6764-9521-9114 | My Nintendo: TheJGG

kkslider5552000

Xyphon22 wrote:

I finished The World Ends With You a little while ago. I am a bit confused by the ending, but it was a pretty good game.

I dunno how different this is after multiple re-releases, but a lot of the more specific details of the world are locked behind post-game content, and at least some of that relates enough to the ending IIRC. Like you find notes or whatever describing things that flesh out the world and certain other things.

Non-binary, demiguy, making LPs, still alive

Bioshock Infinite Let's Play!:
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