Finished Trover Saves the Universe. Took about 10 hours to complete. Although, I think ign said they finished it in 5 hours. It's entertaining, not perfect, but I liked it.
I'm assuming everyone knows this game is like a Rick & Morty episode - it's written & voiced by the same creators.
I beat Puyo Puyo Tetris 1 and 2 consecutively last weekend. Puyo Puyo finally "clicked" for me while playing PPT2, and so I went back to get 3 stars in the few remaining Adventure stages that I was unable to get top points in (all Puyo stages). I also unlocked the remaining voice packs.
I then proceeded to get 4 stars in all PPT2 stages, though I still need to play a bit more to unlock the remaining player icons.
I beat Breath of the Wild a few weeks ago after casually wandering into the Sanctum. I had only conquered two beasts at this time, and I died on my first attempt against Ganon, but I did fine on my second attempt. I have since conquered the other two beats, and I only have around 17 more shrines to find/complete.
I beat the beginner and medium levels of the Master Sword trials in the DLC, and I hope to complete the expert levels this weekend.
I don't think I will ever bother trying to find all 900 Korok seeds, but I would like to have enough to max out my inventory (and I am still a long way from that happening as I have found less than 200).
Finished Ys VIII today, was really refreshing to play a JRPG that was paced well. So many these days have a 10 hour story that the developers try to stretch to 100+ hours.
Played through Banjo kazooie and Banjo tooie recently and now I'm trying Yooka laylee for the first time! It's good but something isn't quite as good about it. Can't seem to put my finger on it though.
I beat Cosmic Star Heroine this afternoon. The battle system took a bit to get used to, but once you figure out what to do, it really is a nice change of pace from the usual attack/magic/defend system in the classic RPGs that this otherwise emulates. It's fairly easy (except the final boss was tough, and there are very difficult optional battles that I tried once and gave up on), but I believe there was one harder difficulty level than what I played on. If you are a fan of those older JRPGs like Chrono Trigger, definitely give this one a go.
The Legend of Zelda: Breath of the Wild
I finished this gem of a game this past weekend. This is, without a doubt, one of the most polished games I've ever played! In the spirit of the original The Legend of Zelda that it hearkens back to, the game nails the "Go anywhere, do anything" aspect very well. There's so much to do: materials to gather, food to cook, puzzles to solve, Shrines to get through, monsters to fight, bosses to beat up,, sections of the map to unlock, Koroks to find, side quests to cater to....Name it, and the game likely has it. Compared to many recent Zelda titles, there isn't much of a plot, but what is there is intriguing and very well done IMO. Many of the characters were enjoyable and well-written, and Princess Zelda....They did a really good job portraying her personality, struggles, interests, Et Al. It made me long to see the Hyrule that she and Link originally knew, but I suppose Age of Calamity will fulfill that role somewhat.
I do have a couple of (very) minor complaints:
1. I'm not a fan of breakable weapons and equipment. I didn't care for these when they were introduced in Skyward Sword. There are enough items scattered around that this isn't a huge deal, but it's still somewhat annoying when something useful breaks when you're in the middle of whaling on something that'll take awhile to die.
2. While I like the concept of Shrines, many are almost too short. They tried to remedy this somewhat with the Divine Beasts, but that definitely wasn't the same. I'd like to see at least a few full-size dungeons show up in BotW 2.
This game is seriously hard NOT to recommend to anyone. As a Zelda fan, this game definitely sits in my top five. Is it my top Zelda game? That's to be decided. XD It's already such a tight contest between previous series entries.
Donkey Kong Country 3: Dixie Kong's Double Trouble! (Wii U VC)
The third and final game in the original Rare DKC trilogy. It was my first time playing this one. Quite an enjoyable platformer, one that still has quite a bit of that Rare charm, a decent soundtrack, an explorable overworld, and plenty of secrets. On it's own, it's an excellent game! When compared to its older siblings...it falls a bit short. Kiddy feels like a somewhat unnecessary addition, and the game doesn't feel like it adds much to the table and plays things a bit safe. Also, as much as I like Ellie, switching her in for Rambi is almost a crime lol.
The game is certainly worthy of the DKC moniker and is, at the end of the day, home to tight, polished platforming. However, for me, the first game wins over it via nostalgia and the second by its speed, superior soundtrack, and challenge.
@Tyranexx Excellent review! How did you find the Champions Ballad? I did beat the Trial of the Sword, but I was curious as I wanted to know about the second half of the DLC extra dungeon. I have the DLC, but haven't tried to complete the second half because I died in a few one-hit trials. I did beat those trails, but am unsure if I should continue.
Undergoing games:
Hyrule Warriors: Age of Calamity
@daisygurl The final boss of Splatoon 2's single player campaign is kind of awesome. I replayed it for fun multiple times. And in Octo expansion, after you get out of the subway, the last 1/3 of the game gets awesome.
Yesterday I finished Resident Evil VII. What a great game that was! Modern but with so many throwbacks to the original formula! Loved it and can't wait for Village!
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
My Sculptures
@Diddy64 Thanks! I forgot to mention this, but I actually don't have the DLC yet. I'll definitely be picking it up in a few months when I wish to dig back into the game and other titles aren't eating up my entertainment budget. As much as I love BotW, after 135+ hours I'm ready for a break lol. I didn't 100% it, but I did complete all 120 Shrines and have found 350 Korok seeds so far.
I beat cyber shadow last night. It was ok. I wouldn't say I highly recommend it but I do think people who love old school action platforming will enjoy it. It was definitely on the harder side so be warned.
@NintendoByNature Duly noted. I was on the fence, but from what I've read Cyber Shadow pushes a little past my zone of "challenging" into "controller-throwing hard" lol.
@Diddy64 Zelda fan that I am, even I need a break from the longer titles sometimes! ^_^ Granted, BotW definitely pushed the length envelope way more than the other games. I usually 100% most Zelda games.
@Tyranexx let me tell you, it gets you to that point. Thankfully, I've outgrown my controller whipping days 😉. Alot of skill, luck, and quick twitching goes into this game. My hands were sweating by the time I saw the credits. One of of the tougher games I've beaten since bloodstained rotn, bloodstained cotm2, and cuphead.. zelda 2 was a cake walk compared this
@NintendoByNature I've never actually lobbed a controller (other than setting one down a bit harder than necessary on cushioning a time or two....) since I knew there would be no quick replacements as a kid. And replacements cost money lol. But I certainly get the urge sometimes. XD I usually settle for expletives instead. Trying to get better about not slinging those either, but they tend to slip out sometimes.
@NintendoByNature Haha, gotta watch it with the young NBNs around! That's partially why I'm trying to get better about not swearing, in case I'm surrounded by young cousins lol.
I finished Bowser's Fury not too long ago. It is indeed a pretty short adventure but it's still a fun one. It's basically what you'd get if you combined 2D Mario mechanics with the open-world nature of games like Mario 64 and Odyssey. Giga Cat Mario is pretty awesome too!
It may not be quite as good as the best 3D Mario games like Galaxy and Odyssey, but it's still worth a playthrough if you happen to get 3D World on Switch.
"Give yourself the gift of being joyfully you."
Playing: Disney Dreamlight Valley, Metroid Prime 4: Beyond
Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️
Dragon Quest Heroes: the World Tree's Woe and the Blight Below (PS4)
The first entry in the Warriors/Musou style spinoff of the long running Dragon Quest JRPG franchise.
Gameplay:
Like most Warriors style games, it is a mission based action game where you take a party of 1-4 characters into battle against hundreds of foes. While most other Warriors titles have you taking control of a battlefield by completing various tasks (such as capturing forts, defeating important named foes, etc.) DQH tends to be a much more singularly focused experience. Maps (particularly in story mode) tend to be smaller in scope compared to it's contemporaries, and while you sometimes get a pretty basic objective (such as "defeat all monsters"), the game largely has a "tower defence" style bent to it, and you'll more often than not be tasked with protecting a specific location (such as a gate or statue) or an NPC (escort mission style) from waves of enemies as your sole objective in a mission.
Escort mission the game, pretty much.
Maps tend to be more maze-like, where you have to figure out the best way to stem the incoming tide of enemies so you can safely venture out to slay the "Mawkeepers" (tougher enemies that guard the portals mooks endlessly spawn from). To do this you'll need to summon your own monsters to the battlefield (which you can do after picking up dropped "monster medals" from defeated monsters) in key defensive positions, as well as take advantage of other strategic elements, such as stones dotted across a map you can warp to (they need to be activated first, but only once, so it's completely viable to leave your main objective unprotected your first go around as you go around activating all the stones, that way you can make use of them from the start on future attempts) or map specific elements such as cannons or switches that open & close gates.
I'll be honest & admit I really didn't care for the general gameplay loop in this. Don't get me wrong, mowing down hundreds of mooks can be as fun as ever (and it was kinda a relief whenever I didn't have to protect something), but general character control felt a little more heavy & not as snappy as other Warriors titles, and whenever you had to protect an NPC that has their own weapon they have a tendency to bum rush the strongest enemy that's currently in their "zone", even if they only have a sliver of health left, which makes for many a failed mission. Plus, I encountered at least one bug during a story mission where I had to protect a barricade, and the game considered it a failed mission whenever it reached half health (I've since watched a couple gameplay vids of people completing the mission with much lower barricade health, so it had to have been a bug, and not that isolated as I found a thread discussing the issue on the Steam forums). Luckily, you keep all EXP, Gold, & enemy drops you obtain in failed missions, so at least there's always some level of growth.
I will concede that I enjoyed the boss battles that closed out each chapter, and while they have nothing on the boss encounters seen in something like FFVII Remake, they do tend to be more involved than your typical Warriors bosses, and were nice & challenging IMO (though it has a tendency to reuse bosses, or at least pallet swapped versions of them, as regular enemies later on, which is a bit of a pet peeve of mine).
Each character has a series of combos they can execute with various combinations of the Square (light attack) & Triangle (heavy attack) buttons, Cross is used to jump, and Circle activates Tension mode whenever it's guage is built up (think the "Musou" mode from other games. you'll get a brief all around stat boost & status effect immunity, followed up by a screen filling super attack once the guage empties, or if you pull it off early by pressing Circle again). By pressing one of the shoulder buttons you'll bring up the special attack (these attacks use MP) & Healstone (these heal everyone in your party, though not any NPCs you're protecting) menues, another shoulder button makes you guard, another is dodge, and the last one switches between characters.
In terms of powering up your characters, they level up (general stat boosts) upon earning enough EXP (characters not in use earn EXP, but at a slower rate), by spending skill points on upgrades (you earn skill points every time you level up, and can learn/upgrade special attacks, upgrade combos, obtain extra stat boosts, and unlock other boons), by equipping new weapons/orbs (you buy these at the shop back at base, and the new items that appear at the start of each chapter are universally better than what came before, though a few characters have super weapons earned through late/post game side quests), and by equipping accessories (you synthesize these back at base with monster drops, and they offer boons non-stat related, such as protection against status effects or damaging terrain).
From my experience there are only 13 playable characters in the game (outside of any potential DLC, which I haven't checked), and while this means the scope of the franchise that it represents is quite small, the characters it does have are well realized & play very uniquely. It has a whopping 4 OC's (Luceus, Aurora, King Doric, & Isla), 4 reps from DQIV (Alena, Kyril, Maya, & a secret character), 2 reps from DQV (Bianca & Nera), 2 reps from DQVIII (Jessica & Yangus), & 1 rep from DQVI (Terry, who is also the protag of the Dragon Quest Monsters spinoff series). Barring Terry, all the characters present are from titles I've actually played, so lucky me.
In between missions you'll spend time at your base of operations which houses the world map (which you select to set out on missions), the aforementioned weapon & orb shops, the aforementioned synthesis shop, the Mini Medal shop (rare collectables you obtain from a variety of sources that you can trade for synthesis recipes, monster drops, & a special selection of weapons), the side quest counter (more on these next), accolade counter (earn Mini Medals for earning achievements & defeating certain numbers of enemies), the mail counter (mostly just goofy letters awarded upon completing a sidequest, but certain sidequest rewards are obtained here as well), a Church (saving & refilling Healstones), & a Tavern (swap out party members here).
A fresh group of sidequests become available at the start of each chapter (and in post game), and while there are a number of them that offer a bespoke mission, the majority just ask you to defeat "X" number of this enemy type or collect "Y" number of this enemy drop. The problem with this is that, as far as I could tell, there's absolutely no way to replay missions (story or otherwise). Instead, when you select a certain location on the world map (unless there's a new mission to play) you're only option is to take on an endless wave of enemies at one of three difficulties (which determine which monster types spawn, which you can check by pressing the touch pad). This makes grinding out the "Kill X enemies, or collect Y items" type quests (or heck, grinding in general) the absolute worst kind of rote grinding imaginable. You'll be roped into doing quite a bit of them too, as worthwhile upgrades are locked behind them (like expanding the number of enemy drops you can hold, number of total Healstones, and number of monsters you can call to your side in battle), and story mission difficulty ramps up quickly enough that you'll need to do most of them to stay properly leveled, in my experience.
The only missions not completely pulled from availability after completing them are the boss fights, as souped up versions of them get their own map locations (appearing as caves) after you clear their associated chapter.
Oh, each character also has a couple of alternate costumes to unlock (via sidequests...), but they're all pallet swaps, so nothing too interesting, and kind of disappointing considering DQVIII & DQXI both offer actual alternate costumes (like armor sets, bunny outfits, etc.) for party members. Apparently there are a couple of interesting armor sets available as DLC, but this only applies to Luceus & Aurora (the player character OC's).
Story:
It takes place in a kingdom where humanity & monsters have lived in peace for as long as can be remembered, however strange events are afoot & monster kind turns against humanity. After securing Arba (the capital city), King Doric and his head knights Luceus & Aurora (the two player character choices) head out to protect the troubled kingdom & find out what's going on with their monster friends (which happens to involve slaughtering them by the hundreds, lol), and along the way they team up with iconic DQ personalities, who've been mysteriously transported to this realm.
It's a simple story with legendary heroes of light & dark lords awaking from slumber, but it works, especially since such simple tropes are what set up most DQ games proper. The strength of DQ's stories has always been the games' eclectic casts, and as an all star crossover, you'll get your fill here (I especially enjoyed Alena, Kyril, Jessica, & Yangus).
Most of the time the cast hangs out at the tavern back at base, where they'll usually have something new to say after every mission or so.
DQ tends to have a way with wordplay & puns, and this holds true here as well. Even the iconic "Puff-Puff" gag makes it's return here, though I'm not sure what exactly triggers it (every once in awhile a party member at the tavern will treat you to a "Puff-Puff" of a various kind, though this only happened to me twice. Once from Kyril, & once I think from Bianca. From what I understand there's one from each party member though?).
Writing is always in top form.
Oh, the game also makes liberal use of one of the DS4's unique features, the built in speaker! All spoken dialogue is fed through the TV and the DS4 at the same time. While this is kind of neat during the heat of battle (character chatter from the controller will be louder or quieter depending on how close you are to the speaker on the battlefield), it gets kind of tiring back at base, where you'll have NPCs blaring the same lines at you at full volume everytime you want to save, visit the shop, etc.
Graphics:
I will say it's a nice looking game that nails the vibe of the DQ franchise, and has all the typical environmental locations.
There'll be a lot of various particle effects going on, and many marble & stone floors are plenty shiny.
Likewise all the iconic DQ sound effects, music, and various voice accents & speaking patterns are here and accounted for, for better or worse.
There's no performance issues as far as I could tell, other than the aforementioned barricade bug.
Conclusion:
As someone who has really enjoyed the other licensed Musou games I've played such as Hyrule Warriors DE, Fire Emblem Warriors, One Piece Pirate Warriors 3 (might be my favorite, and I'm not even a big OP fan), and even Marvel Ultimate Alliance 3, I was looking forward to this as someone who likes the DQ games, and while there are aspects of it I do like, in the end I found it to be a slog to finish, and chose not to bother with any of the post game stuff (which apparently includes a total of 3 superbosses). To be honest the experience will likely put me off trying out the new Hyrule Warriors for awhile, and especially the second DQH game (which I hear is a lot better, apparently).
Bye, we're off to return to more enjoyable games!
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
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