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Topic: Games You Feel are Overrated

Posts 161 to 180 of 395

StuTwo

Hmm there are plenty of games that just don't appeal to me. They might be great but I'm never going to like them because they're just not for me.

In terms of games the critics loved which I should have too...

Shantae & the pirates curse

It has great elements & controls really well but I found the actual level designs to be a little generic, the humour a little off (in that it's a little too random and trying too hard) and the end of the game has too many sections that require you to take advantage of 'glitches' (that are clearly by design).

The actual classic games it's a homage to would never have intentionally done that.

Shovel Knight

It's a great game and I had a really fun time with it. But the second half of it left me a little cold.

As the game wore on i felt it had some issues. The levels are far too long for my tastes and the 'death loot' risk/reward system really annoyed me at the same time as taking all of the challenge out of the boss battles.

I'd still recommend it but I don't think it's quite as good as some critics seem to believe it is.

Smash Brothers

It'd be a much better experience to me if they got the mediocre fighting out of the way and let it be a digital Nintendo museum (since that's what really appeals about it to me).

Tying running into a double press of one direction is also somethimg I've never really enjoyed in platform games either.

StuTwo

Switch Friend Code: SW-6338-4534-2507

Bolt_Strike

Uncharted 3 was the only Uncharted game I've played and I didn't really enjoy it. Too much genre roulette and scripted sequences, one moment you're playing a TPS, then you're solving puzzles, then you're doing QTEs, the game just doesn't have any consistency to it and it's like it can't make up its mind what it wants to be. And yeah, the scripting was pretty bad, it removes almost all of the skill and player agency from the equation. The Hollywood approach actually kind of brings it down.

Bolt_Strike

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skywake

@Snaplocket
Well Kid Icarus got a metacritic of ~80% and a lot of people complained about the controls. And Phantom Hourglass is still one of the worst reviewed Zelda games. Again mostly because of the control scheme. Which doesn't mean much because it's Zelda and they're all pretty solid but if you were to rank them based on metacritic score it'd look something like this:

1. Ocarina of Time
2. Breath of the Wild
3. Wind Waker
4. Twilight Princess
5. Majora's Mask
6. A Link to the Past
7. Skyward Sword
8. A Link Between Worlds
9. Phantom Hourglass
10. Minish Cap
11. Spirit Tracks
12. Four Swords Adventures
13. Zelda
14. Zelda 2
15. Triforce Heroes

So yeah, if someone says "what? Phantom Hourglass good? The DS Zeldas were some of the worst Zelda games ever!". I'd say sure. You agree with everyone else then.

[Edited by skywake]

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An opinion is only respectable if it can be defended. Respect people, not opinions

skywake

Meowpheel wrote:

Where are the GB/C Zelda games?

Not on metacritic, they only go back as far as the GBA and N64. The only reason the NES and SNES Zeldas are on that list is because they were re-released on the GBA.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

iKhan

Yellowtails wrote:

The only reason why I mentioned that Super Paper Mario's story couldn't save the game from being mediocre was because some think that the story is the sole reason for Super being a better game than 64 when Super's gameplay was so shallow and monotonous, which was especially apparent in the second half of the game. I'm more about if the gameplay is enjoyable in general, although story's can sometimes add or detract from the experience. I know that the first two Paper Marios aren't exactly advanced RPGs, but Super still feels stripped down compared to the first two.

Personally, I prefer it. Super's gameplay wasn't revolutionary or anything, but it was far quicker paced. I don't like traditional turn-based battle systems because they get slow, boring, and monotonous against standard enemies. They don't have the depth of full strategy games like Fire Emblem or Hearthstone, and they don't have the quick paced, reaction-heavy aspect of action systems. These problems are in full-force in the first two Paper Mario games, despite the attempt to remedy it with action commands.

In other words, once I fight an enemy 5 times, I don't want to spend a half hour fighting more of them to get to the boss.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Eel

I dunno, the badges in the first two games made for a very flexible and replayable game. They also give a good amount of stragegy.

I don't know of many games where you can lower your max HP below the original minimum and still be able to beat the game.

(seriously, 5HP paper mario is the best paper mario).

[Edited by Eel]

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iKhan

Meowpheel wrote:

I dunno, the badges in the first two games made for a very flexible and replayable game. They also give a good amount of stragegy.

I don't know of many games where you can lower your max HP below the original minimum and still be able to beat the game.

(seriously, 5HP paper mario is the best paper mario).

I'm not saying there isn't strategy. The strategy really shows in boss fights. But the fact that I CAN beat grunt enemies mindlessly means it's not always on my mind. When I play a strategy game though, every single move is a critical decision that could be the difference between a loss or a win. That's toned down for several (good) reasons in a turn-based JRPG, and that makes them not really for me (I put up with Pokemon for other reasons)

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

Yellowtails wrote:

It is great to defeat common enemies quickly, but that's at the expense of customization and a good RPG, for a mediocre platformer and a watered down RPG with barely any customization.

The only customization features in the older games that isn't in SPM are badges and choosing with point category to boost. You still have customization the form of cooking, unique items, and interchangeable Pixls.

And I think you are underselling the combat a bit in SPM. Fighting with non jumping techniques is still pretty fun, and IMO the platforming doesn't control poorly or anything. In fact, I picked it up faster than I picked up platforming in the 2D Platforming games because it doesn't have their asinine control mapping.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Octane

Meowpheel wrote:

To be fair, pretty much everything said in this thread is entirely subjective.

Octane

Haru17

@Yellowtails Thing is gameplay is more than combat, and Super Paper Mario's puzzles and secrets were a big step up with the dimension swapping mechanic.

Don't hate me because I'm bnahabulous.

shaneoh

@skywake
Going by the metacritic list, I can't say PH is underrated or overrated, seems rather spot on. I enjoyed it. Not as much as quite a few other Zelda games, but it was good.

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roy130390

@Snaplocket I believe that what Octane quoted was directed to the people that are taking it personal so that they can understand this is entirely subjective, and that the opinions of the others about their favourite games shouldn't affect them since people are talking about why they THINK those games aren't as good (or even bad), and not assuring that they are bad games (at least the most reasonable, educated people). It could be also directed to the people that assure to know the game's quality.

I could be wrong though, but even so, I don't see a problem with his comment.

[Edited by roy130390]

Switch Friend Code: SW-3916-4876-1970

kkslider5552000

skywake wrote:

For example I really liked Kid Icarus Uprising

I don't disagree, but everytime I think of the jokes that don't work in the game, it is baffling to me that anyone could like it. :V

Pit asking "Are we there yet?" too much as if that's a funny running gag is the Metroid Other M of comedy writing. It is legitimately painful. There's good comedy in the game, but when it fails, it fails harder than most Nintendo games could fail at anything.

[Edited by kkslider5552000]

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Ralizah

I loved the writing in Kid Icarus: Uprising. What I didn't like was trying to pay attention to the dialogue AND fend off waves of enemies at the same time.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

Haru17

@Ralizah Prepare for Titanfall.

Don't hate me because I'm bnahabulous.

veeflames

LOL, I thought Kid Icarus: Uprising's humor was nearly perfect. It was a hilarious game from beginning to end and there were simply NO cheesy moments. Like, none at all. In fact, the humor was what made me play the same levels again and again AND AGAIN. I need to see that kind of humor in a Nintendo game that's not really Mario & Luigi or Paper Mario.

And I thought Super Paper Mario was downright fantastic. It's not an RPG, but it sure as heck is a Paper Mario game. The humor is there. The story is easily the best in the PM series. The puzzles, when executed right, are pretty memorable (Figuring out that Merlee's Mansion had a catch is one of the highlights of my gaming life haha). Even with the somewhat ugly visuals (too many shapes and edges, bleck), I really fail to figure out why people don't like the game simply because it's not exactly traditional.

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My Switch FC: SW824410196326

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