Gold/Silver were the last games that really improved the series in a big way.
After that it got downhill. The Pokémon that were added in the 3rd and 4th generation were mostly rehashes or even (pre)evolutions of older Pokémon with very little new designs. Those games were mostly about improving and expanding upon existing concepts rather than really add something that actually changes the game in a huge way. Unless you play it in a competitive way with your friends, you won't notice much of the improvements.
I loved Pokemon Red. Then it all went downhill from there.
This.
Red/Blue/Green/Yellow is the best. Although I like the remakes too.
Dragons are cool~ Wii FC: 8902 4871 6029 9319 http://backloggery.com/ninten
[19:48] Ninten: lz, your avatar is weird. [19:48] Ninten: Reggie is like..."Duh, no Mother series for you Americans!" [19:49] lz2010: That was the point Ninten ;)
It's a real big shame too. The Pokemon games were so revolutionary. It's a shame they got sweeped up in a wave of merchandising, and became too popular to be bothered going anywhere.
I like the fact that Nintendo and TPCi are bringing the franchise back to Square 1 with Black and White. Don't get me wrong, I've loved every Pokemon game I've ever played - it's part of being a NintendoPurist - but the complete re-hauling of the fifth-gen games is certainly a refreshing change for the core experience. It's still the same basic structure (beat Gym Leaders, defeat Team Plasma, catch Reshiram or Zekrom etc.), except this time they've actually made them almost evolutionary ( ) different, including these new features:
-They've added 150+ new Pokemon to the Pokemon world, and these are the only Magical Beasts you'll find until after you've obtained the National Pokedex; the reason being that the creators wanted players to recapture the joy of wonder and surprise that hasn't been seen since Red and Greelue. Remember the first time you found that dodgy salesperson in the Mt. Moon Pokemon Center and bought a 'swell' MAGIKARP, only to find it was about as useful as a hole-filled umbrella, and then your friend said they evolved theirs into a super-powerful GYARADOS with strict training, making you want one for yourself? Or when you first encountered a wild ABRA, only for it to teleport away the first chance it got, motivating you to pursue it and catch it? Or when you battled your friend one day, and they sent out a Pokemon called ARCANINE, making you exclaim, "Whoa! How did you catch that?" This is what TPCi intends for Black and White, an opportunity to discover nothing but fresh faces and not face the monotony of yet another ZUBAT in the cave, yet another TENTACOOL in the water, yet another MAGIKARP while fishing, etc.
-The Isshu region, in a rather unusual twist, is apparently very far away from PokeJapan, where the other games' regions are located. Kanto, Johto, Hoenn, Sinnoh, Orre, Fiore, Almia and Oblivia are all based on locations in Japan, so where in the PokEarth is Isshu located? The USA? Canada? Europe? Australia? It'll be fun to explore a change of scenery. Speaking of which...
-Remember when Gold and Silver introduced the day-and-night cycle? Well Black and White offer a spring-summer-autumn-and-winter cycle, meaning that every month of the real-world year causes the season to change in the game itself. This could mean that certain Pokemon, people or events that appear/happen in the winter do not appear until spring.
-The games now have version-exclusive features. Each game has a slightly different storyline involved, as well as unique locations in each version. Where you'll find a city in Black Version appears as an unspoiled forest in White Version.
-The storyline is adaptable. It changes with each decision you make. This means that good decisions lead to positive outcomes, whereas bad decisions lead to negative consequences. I wonder if this means you can play as an evil character, or at least a character with dark motivations behind their good deeds. In any case, it's a slight hint of Choose Your Own Adventure in a Pokemon game.
-You can actually visit your friend's game! You can link-up with a friend's copy and explore their copy of the game. This could be supported by the outcomes of choices like I mentioned. For example, say your actions in your game caused a famous landmark to be destroyed. You could visit your friend's parallel universe and find that their choices helped save the landmark from destruction. It's like each game is its own parallel universe, which is something I like in a good storyline (I really liked the Stargate SG-1 episodes 'There But For the Grace of God', 'Point of View' and 'Ripple Effect' for example)
-There is a new feature allowing you to upload your save file online and play through parts of the game unavailable otherwise. This feature also allows you to capture Pokemon from overseas (namely, PokeJapan).
And that's just the start of the refresh of the franchise. They've actually motivated themselves to come up with new ways to experience the games from a player's point-of-view, and that is why I'm looking forward to a release of these games. And that's my brief perspective on Pokemon being repetitive
Oh, I almost forgot! The games offer a way to use your DSi as a video-chat device! Now you can use your DSi system to chat with friends face-to-virtual face!
"Pay me 20 Rupees and I'll talk." CHINK
"Never forget the comfort of freshly-washed shorts."
Today pokemon games make you do alot of Work for just one pokemon.....
For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday. [url=http://www.backloggery.com/jumpmad]Unive...
yeah it gets bored, after you beat the pokemon league, before it is extremly exiting, but thats the reason becuase I don;t buy more pokemon games. I prefer other RPG's
Any person who becomes bored with a game they enjoy is a boring person. Who is responsible for making it boring? The answer is: the player. Especially in a huge game like Pokémon, where the player makes the experience. Some modern gamers have become accustomed to a very transient, lazy, and affluent gaming mindset. They cast aside their old games in favour of new ones, always seeking and buying a new - albeit short - experience.
It is fun to play any Pokémon game the first time, and perhaps several times the same way. But, like any repeated experience, it will eventually get repetitive and disinterest could drive the player away. However, Pokémon was created in such a way that you, the player, make the rules. You make your teams of monsters, you choose the attacks they have, you choose which path to take, which items to use, how often you visit a Pokémon Center, how much you grind - the list goes on. With so many variables, especially with newer and more complex games like DPP, you - the player - are free to create a unique experience every time you play.
I'd like to invite you all to play any of the games you're familiar with - from Red through Platinum - with a simple set of rules, which you can even add or subtract to - it's your game! Here are the 3 basic rules:
1. Capture the first Pokémon you see in an area. 2. If a Pokémon faints, you have to release it. 3. Nickname all your Pokémon.
To clarify on the first rule: When you reach an area, the first Pokémon you encounter must be caught. If you can't catch it, or you faint it, you're out of luck until the next area's first random encounter. These are also the only monsters you can use. For example, Route 1 in RBY. The first time you walk through Route 1, you don't have Poké Balls, so you can't go back and capture any Route 1 Pokémon.
This is known as a Nuzlocke Run, or a Nuzlocke Challenge. In some ways it becomes a Pokémon dungeon crawler. With these rules, you suddenly care more about your monsters. The game becomes more real - more of a challenge. Every choice is critical, because you could lose one of your comrades. You even give them nicknames - a small bit of personality to fight for, along with all the work you put into raising them.
The rest is up to you, and how fun you want to make it. You can add rules for an even more unique experience, or you can play using just the 3 basic rules. There are many suggestions available around various Pokémon communities for additional rules. For example, -Start over if all your monsters faint. I personally use this one every time, even though it's mostly implied by the original rules. You may have to restart multiple times, but the learning and caution force you to improve, much like a dungeon crawler.
Hey you insiper all the Pokemon masters, but as you said, you make your rules, you gaming experience, anyways I can in pokemon games make my gaming experience soo fun and addictive till I beat the pokemon league and get all the legendary pokemons, haha after that I don't find pokemon games fun at all.
I used to love the Pokemon games since Red/Blue and bought every single game in the series (except for the spin-offs) up until Diamond/Pearl. Before Diamond/Pearl, I was starting getting sick and tired of the same game being repeated with very little change, and Diamond/Pearl was the last straw. What they do change/add is cheap gimmicks and lack of imagination with the designs of the new Pokemon. It's like EA sport games; each game every year are exactly the same but with a slightly updated roster, and graphics.
If Black/White is just like all the other games in the series, then you can just forget about spending my money on it.
That's how it ultimately was with me. By the time I had gotten to Diamond and Pearl, I had already done everything I could really think of, most of which I had thought of back when I played Pokemon Gold back in 2000. They never added to the gameplay variety or anything, instead just focusing on giving us more moves and mons so we could have more party combinations, but much of that is meaningless outside of the competitive curcuit, and I didn't have anyone to compete with besides my brother, and that only lasted for a week or two before we were sick of it. Really, there's so much more they could do with the series, yet they're content to rehash the same stuff over and over again, except in exponentially larger amounts with every game. It's gotten rediculous and it's gotten repetitive. Until they finally do something more the series - until they finally innovate - I'm note playing another one of their games. I've far more than I can handle already.
I would like to see more of a choose your own adventure type story line with some different endings as a result. It would also be cool if people continued living their lives and such after the game ended, so that the world stayed interesting. There's no way that can go on forever, but it would be more fun. It is the same thing over and over again, but I haven't really played a pokemon game since yellow, so I don't mind. I just appreciated that things moved faster on the DS vs. the original gameboy, so the game was less monotonous.
If you're bored with a game, it's no big deal. It's not like there aren't plenty of other games (especially for DS RPG fans) to play.
I am way too lazy to think of something clever. My Backloggery
does anyone else get tired of mario games after playing several games? while this is not a insult to mario, even though there are different bowers, and levels, you are tasked with doing the same thing over and over again. (i have played through all the mario games so i should know!) start level. jump on platforms and enemies until you reach the end, or sometimes get a star. repeat. get yoshi. more platforms and "stars" or "exists to find". fight bowser. collect all the stars and unlock hidden levels. ive stopped buying the games because i just got tired of paying $30 for something ive done over 9 times! i need something new!
(my point here is you can level these criticisms at just about every game franchise. I personlly find each new version of Pokemon fresh. I also personally find each new version of Dynasty Warriors and Samurai Warriors fresh - it just depends on what your definition of fresh is.
There are people that regularly buy new updates of FIFA, for the same reason.
I am, however, utterly bored with Mario now. The New Super Mario Brothers Wii was good, but I only played it once and not touched it since.
I still play the new Pokemon games, cause they're new. They're games in a series I really like that I haven't experienced before. Who cares if it's the same premise? In every region, you're bound to have a party full of different Pokemon. Besides, Black and White look to be completely new games in the series. Triple Battles, 3-d graphics (pretty much), and wireless video chat. Plus, they only let you experience new Pokemon until you finish the game. Not exactly a selling point, but it helps with having less repetitiveness.
Any person who becomes bored with a game they enjoy is a boring person. Who is responsible for making it boring? The answer is: the player. Especially in a huge game like Pokémon, where the player makes the experience. Some modern gamers have become accustomed to a very transient, lazy, and affluent gaming mindset. They cast aside their old games in favour of new ones, always seeking and buying a new - albeit short - experience.
It is fun to play any Pokémon game the first time, and perhaps several times the same way. But, like any repeated experience, it will eventually get repetitive and disinterest could drive the player away. However, Pokémon was created in such a way that you, the player, make the rules. You make your teams of monsters, you choose the attacks they have, you choose which path to take, which items to use, how often you visit a Pokémon Center, how much you grind - the list goes on. With so many variables, especially with newer and more complex games like DPP, you - the player - are free to create a unique experience every time you play.
I'd like to invite you all to play any of the games you're familiar with - from Red through Platinum - with a simple set of rules, which you can even add or subtract to - it's your game! Here are the 3 basic rules:
1. Capture the first Pokémon you see in an area. 2. If a Pokémon faints, you have to release it. 3. Nickname all your Pokémon.
To clarify on the first rule: When you reach an area, the first Pokémon you encounter must be caught. If you can't catch it, or you faint it, you're out of luck until the next area's first random encounter. These are also the only monsters you can use. For example, Route 1 in RBY. The first time you walk through Route 1, you don't have Poké Balls, so you can't go back and capture any Route 1 Pokémon.
This is known as a Nuzlocke Run, or a Nuzlocke Challenge. In some ways it becomes a Pokémon dungeon crawler. With these rules, you suddenly care more about your monsters. The game becomes more real - more of a challenge. Every choice is critical, because you could lose one of your comrades. You even give them nicknames - a small bit of personality to fight for, along with all the work you put into raising them.
The rest is up to you, and how fun you want to make it. You can add rules for an even more unique experience, or you can play using just the 3 basic rules. There are many suggestions available around various Pokémon communities for additional rules. For example, -Start over if all your monsters faint. I personally use this one every time, even though it's mostly implied by the original rules. You may have to restart multiple times, but the learning and caution force you to improve, much like a dungeon crawler.
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