lol, I must have anticipated the check earlier, because I was just about to add it in when I scanned my code once more to find I already did it.
All I really have left concerning the sub weapons (that I can think of) is to have them drain the weapon meter when using them and re-fill them when touching a weapon pellet/capsule.
@IAmAPerson I have done It! I even made it on 1.5! I completly trashed my old ones I mean I still have the old ones I'm just not giving them out... But I did it! If you release 1.5.5 before I give my Qrs I may even convert it into 1.5.5
i'm actually working on adding that now
in the next update i'm trying to add cheats,day/night,new missions, stronger colossal titan and only appears in one mission, titan mode, more options and controls, new ai and titan mechanics, and new areas
the problem im having with titan mode right now is that it's too overpowered and im trying to balance it out a bit but otherwise it works great
Ah, TwinArmageddons, I'm sure your game is great and all, but...
YOUR GAME IS IMPOSSIBLE! You should have seen my attempts, lol. I didn't remember the attack button so I kept dying. I remembered attack and spammed that button. I died. I calmly tried to strike my enemy down. I died.
I'm working on Apocalypse Rising. Fire Emblem is SOOO fun, I nearly have an addiction.
Oh, and Attack of the Titans was also above Apocalypse Rising on the PTC menu. That is unacceptable. Lol.
@IAmAPerson why dont you just make a steve fist sprite, rotate it with SPANGLE and make it larger with SPSCALE, then you can just use SPOFS and SPANGLE to do the punching animation. it would be much easier than using backgrounds to do it.
I don't know anything about sprites.
I can teach you about sprites. I know angles,animations,and how to make sprites. Tell me what you want to know (It can be more than one thing) and I will try to tell you what I know.
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens. Wait was that just a joke?
@IAmAPerson why dont you just make a steve fist sprite, rotate it with SPANGLE and make it larger with SPSCALE, then you can just use SPOFS and SPANGLE to do the punching animation. it would be much easier than using backgrounds to do it.
I don't know anything about sprites.
I can teach you about sprites. I know angles,animations,and how to make sprites. Tell me what you want to know (It can be more than one thing) and I will try to tell you what I know.
You live up to your name, programmerpro. Tell me, can I place a sprite somewhere IN A CERTAIN PLACE in X and Y axis somewhere in SPSET numbers?
0Games, Raycast Metroid isn't imagination, seeing as you didn't come up with it. And I'd just like to add that you'd be better off working on Quest's engine than you would Game2's for that.
And just one more thing: use the LOAD command for files. Backgrounds are LOAD SCU#:"FILENAME"
0Games, Raycast Metroid isn't imagination, seeing as you didn't come up with it.
-_- Let's not take a dark turn into off-topic, shall we?
All Metroid aside, can SOMEONE answer my sprite question? I'm close to setting the Apocalypse Rising spawn point and I need it.
Can I set a sprite somewhere besides display it with SPSET using SPSET itself? If so, how?
Simple question. The Apocalypse Rising spawn point depends on one little piece of information.
BETA 1.5.5 TOMORROW (along with iPhone iOS 7 ). But before I release, how should I do fog? Responses fast!
If Facebook, Myspace, Twitter, Instagram, and Snapchat were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy & paste this into your signature and hope it happens.
I finished adding energy draining from all sub weapons, and weapon pellets/capsules now fill up weapon levels. I think next I'm gonna implement my earlier idea of weapon-replenishing states. State 1 is already implemented as that's the normal, but the other two involve filling weapons with lowest energy first.
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