Played with the level editor and this came out: I'd like to hear if you like it or not. I had some troubles trying to beat it the second time to get the QR code option (first time in Test mode).
Played with the level editor and this came out: I'd like to hear if you like it or not. I had some troubles trying to beat it the second time to get the QR code option (first time in Test mode).
Woah, that one is awesome! It was hard, but had just the right amount of challenge. Plus, it looks good, too.
:3 I have a pretty cool level. Took me an hour or two to make because I wanted to make it as challenging as I could for now. Went through about 20 tests, changed things around... Now that I'm familiar with how things work, I'm going to make a really tougher level. Oh, and this level I made is somewhat inspired by Zelda's dungeons. Oh, and it could frustrate some folks with the trickiness I put into it
I toned it down more than what I actually wanted it to be. I'll put it up Sunday in the afternoon with 3 other simpler levels I made. Pushmo is such an amazing game... Can't believe it's not a full retail release with the amount of replayability it offers that some if most retail games lack.
@Retro_on_theGo: I'd like to hear your feedback after completing my Gastly @DarkSquid: It became more challenging than I thought. As I said I myself had some troubles beating it and my little sister spent about 10 minutes with it. @MiracleBlaze:
Thanks to all of you! Going to make more today. I just woke up. I also have to try these other QR codes. I've only completed Gold and Fire Emblem one, both were a little too easy but they look awesome.
HNNNNNNNGH, this was a pain to make, but please to enjoy:
By the way, I've set up this album that I aim to keep updated with all the levels I create in the future.
@Late: I tried your Gastly, and it was awesome! Great job! It didn't give me a ton of trouble but I was thrown off a bit when I ended up having to backtrack slightly.
HNNNNNNNGH, this was a pain to make, but please to enjoy:
By the way, I've set up this album that I aim to keep updated with all the levels I create in the future.
@Late: I tried your Gastly, and it was awesome! Great job! It didn't give me a ton of trouble but I was thrown off a bit when I ended up having to backtrack slightly.
Nice work! Only downside with it is that I have to play the main mode till somewhere before I can try solving your Pullblox. And thanks for nice comments The thing I most like in my Gastly is that when you're near the end, you have to go and try to get back to the top
The thing I most like in my Gastly is that when you're near the end, you have to go and try to get back to the top
Right!? That was neat. Although I ended up not having to go very far, it turns out. I think I dropped down to around the eye closer to the goal and managed to slink my way back up from there.
The thing I most like in my Gastly is that when you're near the end, you have to go and try to get back to the top
Right!? That was neat. Although I ended up not having to go very far, it turns out. I think I dropped down to around the eye closer to the goal and managed to slink my way back up from there.
Yeah. It kinda depends on how you've pulled the blox earlier. If you are lucky, you can get back pretty fast and if you're not, then you have to almost start all over. At least my sister had to do jump from top to one exact spot to be able to continue my Gastly because she hadn't pulled few other blox.
First up is Mallo's Prison. This one is kinda tricky, and be weary of switches and ladders. They're really important and can either help you or mess you up completely
This is my first level I ever made.. Bomberman!
This was a test to see how platforming could work. Going to create levels focused on that aspect.
This was a second trial. This time, with switches. Gone through a few redesigns of this level.
Finally, Piranha Plant. Not the best, but I'm not real good at sprite making. Though, I did make a cool sprite of one of my characters in DIY. Maybe I'll make a level based on that
Alright. I completed another three puzzles from the NLife crew. Here are the ones and my take on them!
KomicZ wrote:
This was a second trial. This time, with switches. Gone through a few redesigns of this level.
I just did this puzzle and beat it. It took two tries. When I saw it I was intimidated because of all the switches, but really, not many of them were required (for me) to beat it. The puzzle should be called "Don't hit the wrong switch." Haha. I had to reset the puzzle because of a misstep I took earlier.
COW AND MOON
Just finished it. Nice little puzzle! I don't know why, but I started getting confused when I got about half way there (with the larger white block). Of course, it seems so simple now that I've figured it out, but at the time I don't know why it got me.
Great stuff!
TOWER FALL
This one was pretty nifty! Having to pull to the top, then get to fall all the way down to the solution was fun feeling of triumph! I thought it was nicely made.
MALLO'S PRISON
This one felt like a platformer! Pretty cool. The downside is I'm able to beat the puzzle by in a way that might not be in line with your intentions (I can go into details if you PM me so I don't spoil the answer).
Overall, so far none of the puzzles have proved too dastardly, but they've all been pretty interesting. This game is a blast! Being able to just download any puzzle I want online with a picture and play it in a matter of seconds is just too amazing.
P.S. Sorry if my posts seem to bog the thread, but I want to give feedback to the puzzles I play. I know I'd appreciate it when I start to post mine. =D
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Topic: The Pushmo/Pullbox thread of Level Creation
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