One thing I would consider for a couple of bucks is raising the hearts limit from 5 to 10. I'd rather do that than plunk down $10+ dollars for unlimited play.
EDIT: Scratch that. At this point for me to even do that they'd have to some sort of expansion pack with more to catch.
One thing I would consider for a couple of bucks is raising the hearts limit from 5 to 10. I'd rather do that than plunk down $10+ dollars for unlimited play.
Oh that would be a nice one, I would pay a few dollars to increase the amount of "free" hearts.
20$ is a bit overpriced when you consider the price of the other pokemon puzzle game in the eshop.
I just think the free special events will increase the amount of content the game offers to well beyond the other game. I think $20 for unlimited play would be a good price. $10 seems so low that everyone would just do that, to really make it work they need to offer it at a price that makes the Free-2-Play model still attractive and the unlimited play model to not be to expensive. How many hearts would $10 get you compared to $20? I think that would be the best way to judge it.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
I guess you would still "need" to pay for jewels to buy coins and extra turns, regardless of the amount of hearts you have.
And it would create a sense of value which most people would fall for. Less money per purchaser, but more customers in general.
I do think the "increase the amount of hearts you gain over time" idea would be a better solution though, it wouldn't make that part of the microtransactions completely useless (you would still run out of hearts), and I think people would buy those upgrades.
I guess you would still "need" to pay for jewels to buy coins and extra turns, regardless of the amount of hearts you have.
And it would create a sense of value which most people would fall for. Less money per purchaser, but more customers in general.
I do think the "increase the amount of hearts you gain over time" idea would be a better solution though, it wouldn't make that part of the microtransactions completely useless (you would still run out of hearts), and I think people would buy those upgrades.
I do like that idea too
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
Or you can tell us the stage numbers of the Pokemon.
When I played Stage 120, I used the Pokemon from Stage 18 (#56 Klefki), Stage EX3 (#78 Lucario), Stage 51 (#111 Mawile), and Stage 116 (#121 Aurorus), making sure that 51 was in the first slot.
I wonder what else they will use for daily Pokemon after the Rotoms are gone in a week. Also what they'll replace Meowth with.
Welp, the daily Rotoms are done again for now, got them all.
I got them the first week. I hope they do more of those but maybe not have them last as long where they repeat the same Pokemon 3 weeks in a row, maybe just repeat events at a later date.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
The first (I doubt it'll be the last) competition is now live. Everyone receives a Jewel for participating, but the top 20,000 receives a Lucarionite.
I'm not sure how I feel about all of this, because people who are willing or can afford to pay could have an advantage, since the two items allowed (Disruption Delay and Complexity -1) will quickly deplete players coins. Maybe that's why they did this, to encourage spending.
I guess I'll just do my best not spending any coins and at the very end, use some coins. Still not paying though, I can live without Mega Lucario. Hopefully not all the Mega stones we don't have access to will be distributed this way lol
because people who are willing or can afford to pay could have an advantage,
Pretty sure that has already happened as the top people already have a score over 25k. Look like you can do it but there is no guarantee that you will get it.
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