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Topic: Pokemon Picross

Posts 21 to 40 of 139

Eel

Apparently you can use Pokemon to reveal some areas of the puzzle. Which means the puzzles will probably be on the harder side.

Edited on by Eel

Bloop.

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Eel

Then again, 720 is probably enough picross for a decade....

I hope they don't go the Shuffle route of limited-time events, because picross is not like match-3, it takes time and must be relaxing.

Include all the forms, but don't limit the total time we have to complete them.

Edited on by Eel

Bloop.

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Rei

They should not implement too much exotic options to the Picross game, if it simplifies the game too much.
And I hope there will be a sense of progression in the "difficulty" like in the old Picross (only played the GB and SFC ones).

Rei

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Eel

Oh well, picross is not an easy game. They can add all the options they want.

People can choose if they want to use them or not.

Bloop.

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Eel

Gamexplain added a video with the first 30 minutes of the game. Professor Tetra serves as the picross tutorial, and she guides you through the first few levels of the game.

The title screen music is a pretty nice remix of some classic Pokemon music.

Edited on by Eel

Bloop.

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SMM2 Maker ID: 69R-F81-NLG

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Eel

Eh. It's just the five tutorials and the first real puzzle.

Anyhow, I think the fact that it's a gameplay video of a puzzle game makes it implicit that it will include spoilers of said puzzles.

It doesn't play automatically or anything, so hidding it behind a spoiler tag or warning would be a bit overkill.

Edited on by Eel

Bloop.

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Captain_Toad

Chill music is pretty chill.

Was Mariobro4. No, I'm not taking off my backpack...it's important.

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Eel

@Rikaria: about the skills, I noticed the two used in the video are actually just repurposed options from Picross E.

From what I could see, it seems there's actually a small amount of unique skills. I guess stronger Pokemon might have shorter cool down timers?

Bloop.

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SMM2 Maker ID: 69R-F81-NLG

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Late

I watched 5 minutes of the GameXplain video but got bored due to the slow introduction and slow puzzle solving. I can solve 5x5 puzzles pretty much by just looking at the puzzle for few seconds so it just felt like an eternity before he solved the first puzzle. I get that he was reading the tutorial and maybe wanted to take it a bit slow but still.

Does anyone know if there are any restrictions on how long you can play at a time and how many puzzles are included?

It's its, not it's.

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Eel

Huh so it sounds like it can be 'bought". I wonder what's the final (minimum) price.

Edited on by Eel

Bloop.

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Klimbatize

Rumble World wound up around $20-25 for max gems, didn't it?

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

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Eel

Assuming you buy the largest bundles, getting 3000 jewels costs....

(1) 1750 diamonds = $15.99
(1) 1000 diamonds = $9.99
(1) 200 diamonds = $2.39
(1) 50 diamonds = $0.69

Total = $29.06

Or... $28.26 if you buy the last 250 diamonds from the discount offer.

If you save some time and buy 3 bundless of 1000 diamonds it is.... $29.97

Just for fun, by buying only the smallest bundles (60 times 50) you'll end up paying $41.40 dollars for the game.

Edited on by Eel

Bloop.

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SMM2 Maker ID: 69R-F81-NLG

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Eel

As expected.

Although removing the energy bar should cost less, and we don't know the full benefits of getting all 5000 picrites yet.

Edited on by Eel

Bloop.

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Late

I really hope you don't need to grind in this game. I'm not going to use Pokémon skills as I've stated previously but since unlocking new areas seems to cost picrites, I hope they give you enough to continue playing without needing to play the same level twice if you don't use picrites to anything else. I don't see the point in solving the same Picross twice unless I'm playing a Time Trial mode where the puzzle is chosen randomly.

It's its, not it's.

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iphys

Best case they'll charge like 1USD =1Euro and it's US$32, which is practically C$50 anyway after they do the exchange rate and add tax, but I fear it might be even more in USD, especially if they base it on the exchange rate with the GBP.

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Late

Downloaded the game and played until I couldn't continue due to free to play limits. First impressions:

Good:

  • Free
  • Lot of puzzles
  • Skippable tutorials

Mixed:

  • Some additional things to do (achievements, tasks)

Bad:

  • Forces the usage of Pokémon by having different tasks in every puzzle which can involve using certain skills

I'm really glad I've been able to avoid using Pokémon powers and I'll continue doing so but once I've solved all the puzzles I'll try to 100% the game and I'll have to use Pokémon skills then. It wouldn't be bad otherwise but the game calculates the best time and I don't want to have better time because I cheated. What I'll most likely end up doing is just wait until I've passed my record and then solve the puzzle with the requirements. It's just going to be tedious.

It's its, not it's.

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Sisilly_G

The game is ridiculously priced at around $40 in Australia for 5000 Picrites.

I wouldn't mind paying up to $60 if it were a physical retail game (though something like this is likely to be a $50 budget title, a la Pokémon Art Academy). I'm reluctant to buy the Picrites, because it's a rip-off and I don't want to support this kind of idiotic business practice (but I love Picross and Pokémon so my will is weak), and I have a feeling that they'll pull a Pokémon Rumble World on us and issue a physical retail release for this too.

To put things into perspective, this game costs about as much as the six currently available Picross e games combined. =/

Edited on by Sisilly_G

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

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