@Megumi_Sagano Monster Hunter 4 story works because all the places you go were made specifically for that game, making creating a coherent plot easy. That amount of areas was really quite unprecedented, previous have all one, maybe two offline villages and one online town. Generations continues this trend, but uses it to celebrate old areas instead of creating a new story like 4. Can you honestly think of a coherent way to link a story through all of these villages which already have pre-established and vastly different lore and creatures associated with them?
Nobody promised us a story for this game like they did for 4. They're saving that for an RPG in the Monster Hunter name that literally has it in the title. That said, they do shake up the usual online plot a bit with Nakarkos. Previous final bosses have always been "obvious foreshadowing, elder dragon out of nowhere, kill it, never speak of it again", but this one not only retreats after the first battle, but hides it's true form from you, similar to the initial encounters with Gore.
Now, if you'll excuse me, I'm off to drown in nostalgia as I fight Lagiacrus to Deserted Island's theme once again.
@Megumi_Sagano Maybe that's because they realized Everwood's theme wasn't good at all for such a creature... though I don't remember, did the tower theme still play when it was in the arena?
Alone, a force. Together, a force of nature.
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I just realized why Monster Hunter Tri felt to me like it had a much more cohesive setting than the subsequent titles: Baby monsters. And, no, I don't mean the affronts to nature above. I'm talking jaggi, ludroth, giggi, and uruktor. They did such a good job contextualizing the low-level monsters that, when an apex predator like Barroth, Rathian, or Lagiacrus shows up, it felt impactful. You kind of lose that when there's so many different larger monsters. It's harder to keep track of them all. And a final note on the Tri babies: it's super-cool how giggi, which are in the first area, foreshadow Gigginox, this terrifying ice cave worm monster from the late game. Same goes for uruktor and Spicy Salamander.
I just realized why Monster Hunter Tri felt to me like it had a much more cohesive setting than the subsequent titles: Baby monsters. And, no, I don't mean the affronts to nature above. I'm talking jaggi, ludroth, giggi, and uruktor. They did such a good job contextualizing the low-level monsters that, when an apex predator like Barroth, Rathian, or Lagiacrus shows up, it felt impactful. You kind of lose that when there's so many different larger monsters. It's harder to keep track of them all. And a final note on the Tri babies: it's super-cool how giggi, which are in the first area, foreshadow Gigginox, this terrifying ice cave worm monster from the late game. Same goes for uruktor and Spicy Salamander.
What do you mean? Juvenile versions of monsters have been absolutely everywhere:
Velociprey->Velocidrome,
Genprey->Gendrome,
Bullfango->Bulldrome (this is so common that Gammoth was jokingly nicknamed Popodrome),
Blango->Blangonga,
Conga->Congalala
Hermitaur->Daimyo Hermitaur
Not to mention the younger versions of Aptonoth and Popo. You don't see Khezu whelps wandering about because they grow inside monster carcasses (can be seen if you mine the Kushala Daora skin in Arctic Ridge).
Also, Barroth only eats Altaroth.
@CrazedCavalier, are you talking about Gore's frenzied state or his normal rage mode? I do remember the former roar being different even in 4...
I just realized why Monster Hunter Tri felt to me like it had a much more cohesive setting than the subsequent titles: Baby monsters. And, no, I don't mean the affronts to nature above. I'm talking jaggi, ludroth, giggi, and uruktor. They did such a good job contextualizing the low-level monsters that, when an apex predator like Barroth, Rathian, or Lagiacrus shows up, it felt impactful. You kind of lose that when there's so many different larger monsters. It's harder to keep track of them all. And a final note on the Tri babies: it's super-cool how giggi, which are in the first area, foreshadow Gigginox, this terrifying ice cave worm monster from the late game. Same goes for uruktor and Spicy Salamander.
What do you mean? Juvenile versions of monsters have been absolutely everywhere:
Velociprey->Velocidrome,
Genprey->Gendrome,
Bullfango->Bulldrome (this is so common that Gammoth was jokingly nicknamed Popodrome),
Blango->Blangonga,
Conga->Congalala
Hermitaur->Daimyo Hermitaur
Not to mention the younger versions of Aptonoth and Popo. You don't see Khezu whelps wandering about because they grow inside monster carcasses (can be seen if you mine the Kushala Daora skin in Arctic Ridge).
@Haru17 If his point was that there's too many monsters to feel an impact, it strikes me as odd that he'd use younger versions of monsters to exemplify it. Thing is, older games have a more unified set of monsters because you mostly remain within the same village/town, and by extension ecosystem. 4 and Generations put a focus on traveling, so it's only natural you'd encounter wildly different creatures on a regular basis. But it still remains faithful to the ecosystems present in the older games: you'll never see a Velociprey, Vespoid or Hornetaur in the New World (Deserted Island, Misty Peaks), nor can you expect to find Jaggi, Rhenoplos or Bnahabra in the Old (Verdant Hills, Arctic Ridge, (Old) Volcano). That isn't to say things can't change, though, as evidenced by 4 Ultimate's droves of Seregios or Uragaan and Agnaktor showing up in the Old Volcano.
This game is a celebration of all the places and creatures Monster Hunter has visited over the years; why is that so hard to understand?
Alone, a force. Together, a force of nature.
3DS FC: 2535-3888-1548
3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler
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Topic: Monster Hunter Generations (Our Toothy Lord and Savior)
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