@Day68 What a beaut! She'll be good for a samurai blade (or a taurus arm.) @3Dangerous3Dash I know... that was a joke :3. Ofcourse it's cheating, I don't really care, though :3.
@3Dangerous3Dash I know... that was a joke :3. Ofcourse it's cheating, I don't really care, though :3.
Hahaha. I think I'm gonna keep doing it for some try and error fusions. You're way better than me in this, so, I don't think than even using this method I'll be near to your game.
I tried a Samurai Blade the other day, I liked it =3 It has a 3 hits combo. My question here is: What's best? 3 or 5 hits combo weapon?
I mean if we got that every hit of a Blade level 100 deals the same amount of damage: First Blade:
Hit 1 = -100 HP
Hit 2 = -100 HP
Hit 3 = -100 HP
Hit 4 = -100 HP
Hit 5 = -100 HP
Total = -500 HP Samurai Blade:
Hit 1 = -100 HP
Hit 2 = -100 HP
Hit 3 = -100 HP
Total = -300
Then Samurai Blade sucks. On the other hand , if they deal the same total amount of damage, no matter the total of hits: First Blade:
Hit 1 = -60 HP
Hit 2 = -60 HP
Hit 3 = -60 HP
Hit 4 = -60 HP
Hit 5 = -60 HP
Total = -300 HP Samurai Blade:
Hit 1 = -100 HP
Hit 2 = -100 HP
Hit 3 = -100 HP
Total = -300
Then the Samurai Blade rules! Which one is it?
@Sherman That's awesome, thanks for sharing! @Sonicman Most of the Palms lose power as their shots travel. They have poor range shot anyway. They have fast charge time, but not all of them are useful. Palms have the best homing in all weapon category. Aurum Palm and Needle Palm doesn't though. Aurum Palm trade all his homing for shot damage and Needle Palm is shot speed. Pudgy Palm and Midnight Palm have great shot cancellation but Pudgy Palm does poor damage while Midnight Palm shots' are slow. Viridi Palm have the best continuous dash fire. Its fast and does a good amount of damage. Its charge shot have amazing homing making it a good versatile weapon. Ninja Palm and Burning Palm are balance Palms. They're good if you tend to chase after enemies. Ninja Palm gives you speed and its charge shots travel fast almost undodgeable. You can shot at them to make them slow down and melee them after. Burning Palm makes a good pressure weapon. Great Reaper Palm is like a down powered version of EyeTrack Orbitars but with natural Weakness and better melee. Cursed Palm's charge shot have great homing but loses power as it travels which is dumb. Violet Palm and Virgo Palm are balance with shots only.
It's easier if you ask about one specific Palm.
Edit: Cutter Palm are like Paw Pad Orbitars, most cannons, Aquarius Blade. Their charge shots climb cliff.
@Sherman Ok... what? Let me explain this more... simply. Samurai blade is the fastest melee weapon I know of, as in attacking, not running. It's also one of the most powerful (pretty sure taurus arm is most powerful, but it's attacks are pretty slow.) Simply put: The samurai blade deals about the same damage as claws, but is much faster, due to only needing 3 hits, instead of 5! @Ruceyod I see... and you recommend the pudgy palm, correct? I have a weapon with +3 shot range and homing (and 6 stars range, ofcourse) ready to become my first palm, so trying to find one that works well!
@Sonicman I don't remember reccomending Pudgy Palm, I did however say that it was my favourite weapon. Pudgy Palm can be difficult to try as a first Palm because it requires a little more strategy. That's why most people overlook it. If Pudgy Palm fails you, try Viridi Palm, Virgo Palm, Burning Palm (in order of priority).
@Ruceyod What modifiers and powers would you recommend for those palms (shot range and homing is probably a must.) @Spire You ran like a chicken from that FFA :l. I don't think YOU suck, but your weapons do (as in attributes.)
@Sonicman Try forward dash charge shot +4 or dash charge shot +4. Works well for me >:] @RPG I made that staff specifically for that one battle. Found out I'm ok at staffs; I've never used one before today. @Ruceyod Speed never seems to be a problem with my midnight palm's charge shots. Are you sure that they're that slow?
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@Ruceyod Holy palms! Awesome palms, I see you don't use homing with some, good to know... just realized status resistance doesn't matter if you have effect recovery >.<. Thinking either pudgy or viridi (or maybe burning? I've messed with one before, despite the range, it packed a punch!)
Also, we need to have a big 'ole LvD battle for @Spire tomorrow.
@Sonicman Oups, I forgot my
Great Reaper Palm
Ranged ★★★★★★
Confusion +1
Shot Range+3
Shot Homing+3
Heart Bonus-2
Quick Charge Lv4
Slip Shot Lv3
Tirelessness Lv3
Effect Recovery Lv2
Yeah Status Resistance -4 drops a lot of value. Heart Bonus -3 might not affect your gameplay much but it doesn't drop much.
What's wrong with having Homing Range? I like to have my weapons value from 250 to 270. If I didn't have Homing Range+3 they'd be way too low and I don't know what can replace it.
I'm working on a Burning Palm right now.
@Ruceyod I never said anything was wrong with it, I just noticed that some of them you didn't homing. Also, probably not going for ANOTHER weapon like eyetracks right now >.<.
Day 69 (I think)
Cancer Claws
Ranged: ★★★★☆
Melee: ★
Value: 254
Modifiers: Weakening +2
Back-Dash Ch. Shot +2
Standing Cont. Fire +4
Gem to Hearts: +183
Gem to Weapon: -21400
Comments: This is one piece O crap! If you happen to need any of these modifiers, extract them, but other than that, it's useless :l.
Spoiler Alert! How to Unlock: Ch. 8 - In the constellation room there's a hidden nook with the portal to the Cancer Claws.
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