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I don't think people care. People bought the DS and 3DS for their games, not the hardware. Both struggled early on before the great games started to arrive, so that to me suggests it wasn't the hardware that attracted them.
hmmm...... what I heard people complaining is that Dual Screen gaming isn't good for home consoles and even that isn't clear if it's most gamers or a smaller but loud group....
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Its just that NVC now doesn't like the dual screen gaming and I wonder if that is true that the dual screen is getting tiring.....
Gimmicks sell more than standard, Nintendo is making a fortune off this one gimmick, and the sales figures are what is used to determine popularity so it's here to stay.
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Dual screens are great for handhelds, but not ideal for a home console.
I beg to differ.
A dual screen for the home console could be a great idea too, if implemented well by both the hardware maker and the software devs. The ultimate gamer PC setups tend to be two or three monitors even. lol
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Not really fussed to be honest. One screen is more than enough for me! There's only one game that I've played that made amazing use of dual screens and that was Miyamoto's Pac-Man VS (the concept of which the 3 excellent multiplayer games in NintendoLand; Mario Chase, etc. were based). Everything else has either seemed contrived or just made things needlessly convoluted. I'm amazed that people think that having a map, items, de-cluttering the screen, etc. is actually important to them (and in most cases, certainly on the Wii U, you're still pausing the game and looking away from the action, so I don't see what real difference it makes). Must have very strange priorities in what makes a fun video game...
Also, as Peach64 pointed out, I don't think we can use the success of the DS as proof that everyone loves dual screens because people tend to forget that the DS's first year on the market (when it was sold on the back of being "the dual screen/touch-screen console!!") wasn't amazing. It did well, but it was pretty much level with the PSP in their first year. Maybe controversial, but I kind of think the DS didn't actually need two screens and could have been done with one touch-screen (and buttons of course). Obviously the games that made no meaningful use of the 2nd screen (NSMB, MKDS, Pokemons, etc) would have been fine, but I think even the games that were built around the touch-screen (Brain Age, Nintendogs, etc) could have been easily achieved with one big touch-screen. I don't think I played a DS game that genuinely needed to have two screens (and I mean "needed" rather than a gimmick, before I get a ton of examples of "in game x there's this bit where you use the two screens to..." etc) So anyway, yeah, I can't say I find having two screens that exciting. I think they are far more important aspects of a game than how many screens you have to use.
I absolutely love the dual screens, some amazing things have been done with this setup — and it's hard to go back to using only one screen sometimes, too. I think the dual screen idea is one of the greatest things Nintendo has ever done. And the DS helped touch screens go mainstream, too.
Dual screens are great for handhelds, but not ideal for a home console.
I beg to differ.
A dual screen for the home console could be a great idea too, if implemented well by both the hardware maker and the software devs. The ultimate gamer PC setups tend to be two or three monitors even. lol
Well I was referring to video game consoles that are played on a TV, not PCs. Obviously multi-screen PC setups aren't a problem because they are right next to each other. The reason the Wii U Gamepad isn't used for more meaningful gameplay by developers is because it's silly to expect a player to maintain focus on both screens, or even seamlessly bouncing between the two, considering the variety of home gaming set-ups.
Right now, with the exception of a painfully few games, the Gamepad is basically just a glorified START screen.
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Do they make Dual screens TVs?
If so, is it also a touch screen because I always wanted to draw mustaches on all the zombies on Walking Dead.
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Dual screens are great for handhelds, but not ideal for a home console.
I beg to differ.
A dual screen for the home console could be a great idea too, if implemented well by both the hardware maker and the software devs. The ultimate gamer PC setups tend to be two or three monitors even. lol
Well I was referring to video game consoles that are played on a TV, not PCs. Obviously multi-screen PC setups aren't a problem because they are right next to each other. The reason the Wii U Gamepad isn't used for more meaningful gameplay by developers is because it's silly to expect a player to maintain focus on both screens, or even seamlessly bouncing between the two, considering the variety of home gaming set-ups.
Right now, with the exception of a painfully few games, the Gamepad is basically just a glorified START screen.
I did specify that it would have to be "well done" by both the hardware and software devs, can't willy-nilly toss in a touch pad for everything and expect it to work. An RPG could seriously benefit from it though, the second small screen being a touch menu system, much like how Pokemon does it, for example. Even for a console displayed on the TV it could be really cool. Also for multiplayer games where the player decision have to remain hidden from their opponent. Though, what I have seen of the Wii U controller thing .... blech, too bulky. It should be something lightweight.
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Do they make Dual screens TVs?
If so, is it also a touch screen because I always wanted to draw mustaches on all the zombies on Walking Dead.
They do have touch screen monitors for the computer, they are actually quite popular. Then there are tablets, which are often hooked up to a second computer, the tablet them becomes the primary interface replacing the keyboard and mouse. The reason these don't exist on TVs is because .... why? Why would anyone need to touch their TV, that's what remote controls are for, which can be touch screen interfaces, or even use computers or cellphones for the controls.
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I think one is vastly under-estimating the appeal of Nintendo's software if the reason Nintendo's handhelds are more popular than Sony's is because one has one screen and one has two screens... Why doesn't the mass popularity of single-screen smartphone gaming come into this equation? Or the lack of popularity of the dual-screened Wii U? I think the conclusion is that consumers don't actually care about the number of screens. There are way more important factors.
I'm glad some of the people here weren't around when Nintendo made the single-screened Game Boy (which turned out to be rather successful) after the dual-screened Game & Watches. Probably would have said they were making a terrible mistake............
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Topic: Do gamers love Dual Screen gaming?
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