Forums

Topic: Do gamers love Dual Screen gaming?

Posts 1 to 20 of 43

Socar

I don't understand why people don't like DS and 3DS because of them having dual screens. Do you think the next handheld will remove the dual screens?

After so long...I'm back. Don't ask why

X:

CaviarMeths

200 million sales between the DS and 3DS and counting, no, I rather think dual screen gaming is here to stay.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Ralizah

I love the two screens, personally, as it allows for more variety in control options and can also lead to a far less cluttered HUD on the 3D screen.

Currently Playing: The Hundred Line: Last Defense Academy (PC)

BenAV

The dual screenos ofn the DS/3DS was a graet idaem, I woulde b veyr disappoitned if thhey decedidd to drop ti for some reaosnl.

BenAV

Switch Friend Code: SW-4616-9069-4695 | Bluesky: benav92.bsky.social

Peach64

I don't think people care. People bought the DS and 3DS for their games, not the hardware. Both struggled early on before the great games started to arrive, so that to me suggests it wasn't the hardware that attracted them.

Peach64

Socar

Its just that NVC now doesn't like the dual screen gaming and I wonder if that is true that the dual screen is getting tiring.....

After so long...I'm back. Don't ask why

X:

GuSolarFlare

hmmm...... what I heard people complaining is that Dual Screen gaming isn't good for home consoles and even that isn't clear if it's most gamers or a smaller but loud group....

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

KittenKoder

Artwark wrote:

Its just that NVC now doesn't like the dual screen gaming and I wonder if that is true that the dual screen is getting tiring.....

Gimmicks sell more than standard, Nintendo is making a fortune off this one gimmick, and the sales figures are what is used to determine popularity so it's here to stay.

Friend list is full, I will be clearing room for Bravely Default soon though. Colors! 3D Gallery, My Blog
NNID: KittenKoder ..... what else would it be?

X:

Klimbatize

Dual screens are great for handhelds, but not ideal for a home console.

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

3DS FC: 1332 7785 4494

KittenKoder

Klimbatize wrote:

Dual screens are great for handhelds, but not ideal for a home console.

I beg to differ.

A dual screen for the home console could be a great idea too, if implemented well by both the hardware maker and the software devs. The ultimate gamer PC setups tend to be two or three monitors even. lol

Friend list is full, I will be clearing room for Bravely Default soon though. Colors! 3D Gallery, My Blog
NNID: KittenKoder ..... what else would it be?

X:

Haywired

Not really fussed to be honest. One screen is more than enough for me! There's only one game that I've played that made amazing use of dual screens and that was Miyamoto's Pac-Man VS (the concept of which the 3 excellent multiplayer games in NintendoLand; Mario Chase, etc. were based). Everything else has either seemed contrived or just made things needlessly convoluted. I'm amazed that people think that having a map, items, de-cluttering the screen, etc. is actually important to them (and in most cases, certainly on the Wii U, you're still pausing the game and looking away from the action, so I don't see what real difference it makes). Must have very strange priorities in what makes a fun video game...

Also, as Peach64 pointed out, I don't think we can use the success of the DS as proof that everyone loves dual screens because people tend to forget that the DS's first year on the market (when it was sold on the back of being "the dual screen/touch-screen console!!") wasn't amazing. It did well, but it was pretty much level with the PSP in their first year. Maybe controversial, but I kind of think the DS didn't actually need two screens and could have been done with one touch-screen (and buttons of course). Obviously the games that made no meaningful use of the 2nd screen (NSMB, MKDS, Pokemons, etc) would have been fine, but I think even the games that were built around the touch-screen (Brain Age, Nintendogs, etc) could have been easily achieved with one big touch-screen. I don't think I played a DS game that genuinely needed to have two screens (and I mean "needed" rather than a gimmick, before I get a ton of examples of "in game x there's this bit where you use the two screens to..." etc) So anyway, yeah, I can't say I find having two screens that exciting. I think they are far more important aspects of a game than how many screens you have to use.

[Edited by Haywired]

Haywired

sugarpixel

I absolutely love the dual screens, some amazing things have been done with this setup — and it's hard to go back to using only one screen sometimes, too. I think the dual screen idea is one of the greatest things Nintendo has ever done. And the DS helped touch screens go mainstream, too.

Twitter | ko-fi | YouTube | Backloggery

Add me on Nintendo Switch! SW-5806-7479-1875

Switch Friend Code: SW-5806-7479-1875 | My Nintendo: FlutterBug | X:

Klimbatize

KittenKoder wrote:

Klimbatize wrote:

Dual screens are great for handhelds, but not ideal for a home console.

I beg to differ.

A dual screen for the home console could be a great idea too, if implemented well by both the hardware maker and the software devs. The ultimate gamer PC setups tend to be two or three monitors even. lol

Well I was referring to video game consoles that are played on a TV, not PCs. Obviously multi-screen PC setups aren't a problem because they are right next to each other. The reason the Wii U Gamepad isn't used for more meaningful gameplay by developers is because it's silly to expect a player to maintain focus on both screens, or even seamlessly bouncing between the two, considering the variety of home gaming set-ups.

Right now, with the exception of a painfully few games, the Gamepad is basically just a glorified START screen.

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

3DS FC: 1332 7785 4494

LordJumpMad

Do they make Dual screens TVs?
If so, is it also a touch screen because I always wanted to draw mustaches on all the zombies on Walking Dead.

For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
[url=http://www.backloggery.com/jumpmad]Unive...

X:

KittenKoder

Klimbatize wrote:

KittenKoder wrote:

Klimbatize wrote:

Dual screens are great for handhelds, but not ideal for a home console.

I beg to differ.

A dual screen for the home console could be a great idea too, if implemented well by both the hardware maker and the software devs. The ultimate gamer PC setups tend to be two or three monitors even. lol

Well I was referring to video game consoles that are played on a TV, not PCs. Obviously multi-screen PC setups aren't a problem because they are right next to each other. The reason the Wii U Gamepad isn't used for more meaningful gameplay by developers is because it's silly to expect a player to maintain focus on both screens, or even seamlessly bouncing between the two, considering the variety of home gaming set-ups.

Right now, with the exception of a painfully few games, the Gamepad is basically just a glorified START screen.

I did specify that it would have to be "well done" by both the hardware and software devs, can't willy-nilly toss in a touch pad for everything and expect it to work. An RPG could seriously benefit from it though, the second small screen being a touch menu system, much like how Pokemon does it, for example. Even for a console displayed on the TV it could be really cool. Also for multiplayer games where the player decision have to remain hidden from their opponent. Though, what I have seen of the Wii U controller thing .... blech, too bulky. It should be something lightweight.

Friend list is full, I will be clearing room for Bravely Default soon though. Colors! 3D Gallery, My Blog
NNID: KittenKoder ..... what else would it be?

X:

KittenKoder

EmperorJumpMad wrote:

Do they make Dual screens TVs?
If so, is it also a touch screen because I always wanted to draw mustaches on all the zombies on Walking Dead.

They do have touch screen monitors for the computer, they are actually quite popular. Then there are tablets, which are often hooked up to a second computer, the tablet them becomes the primary interface replacing the keyboard and mouse. The reason these don't exist on TVs is because .... why? Why would anyone need to touch their TV, that's what remote controls are for, which can be touch screen interfaces, or even use computers or cellphones for the controls.

Friend list is full, I will be clearing room for Bravely Default soon though. Colors! 3D Gallery, My Blog
NNID: KittenKoder ..... what else would it be?

X:

Stude

If Nintendo's next handheld was had a single screen, they'd have to remotely kill all DS units in circulation to get anyone to buy it.

Team Splattershot Jr.
3DS friend code: 5000-2563-9647

Haywired

Prof_Clayton wrote:

Do gamers love dual screen gaming?

Looks at DS Sales

Looks at Vita sales

Yup, I'd say so.

I think one is vastly under-estimating the appeal of Nintendo's software if the reason Nintendo's handhelds are more popular than Sony's is because one has one screen and one has two screens... Why doesn't the mass popularity of single-screen smartphone gaming come into this equation? Or the lack of popularity of the dual-screened Wii U? I think the conclusion is that consumers don't actually care about the number of screens. There are way more important factors.

I'm glad some of the people here weren't around when Nintendo made the single-screened Game Boy (which turned out to be rather successful) after the dual-screened Game & Watches. Probably would have said they were making a terrible mistake............

Haywired

This topic has been archived, no further posts can be added.