This article is part of our new experimental series, Backlog Club, where we (Nintendo Life!) pick a game that's likely to be on our list of "games we should get around to playing", and then we (NL + you!) spend the next month playing that game.
This is the final part of May's game, EarthBound (or Mother 2, if you prefer), a JRPG that inspired an entire generation of creators.
Read Part Zero and Part One if you need a refresher!
The meeting of Backlog Club
[INT. KATE'S HOUSE: Kate, Ollie, and Alana are sitting in a cosy living room, eating biscuits and talking about EarthBound.]
KATE: I still haven’t finished EarthBound. Does that make me a bad book club host?
ALANA: Nope!
OLLIE: Wherever you are in the game, I can guarantee you’re probably further than I am, so no!
KATE: Let me check… I’m in the desert. I forget why. Honestly, the reason I gave up here is because you just keep having to go back to the desert, and I don’t really like backtracking.
It’s not the most user-friendly RPG of its time, that's for sure
ALANA: There’s so much backtracking at the beginning of the game too! Like, even early on you have to go back and forth to Onett just to restock on items or revive yourself. It’s not the most user-friendly RPG of its time, that's for sure.
KATE: Quick update, I was checking my game save, not my NSO save-state, so I’m actually a bit further into the game. At the end of Fourside. MY POINT ABOUT BACKTRACKING REMAINS, THOUGH.
OLLIE: Oh boy… So here’s the thing. I’m at Onett. Like, for the first time. A fly died, and I’m supposed to go to several different places now, but man, I can’t do it! The combat has really put me off this game.
KATE: It’s a bee, Ollie.
ALANA: Buzz Buzz!
OLLIE: Bees, flies, wasps, okay. A BEE DIED.
Ollie didn't do his homework
KATE: Ollie, I brought you here, to this Backlog Club meeting, to be the voice of dissent, but you’ve barely touched the game! Whyyyyy?
OLLIE: The combat! I can’t do it. I have a rough history with RPG games as it is, but this one really takes the cake. It’s a shame, because the general tone of the narrative is pretty appealing, but… Just no.
ALANA: It totally doesn’t help that out of all the RPGs to feel worse with one party member, EarthBound MIGHT be the worst offender? You don’t get a full party until halfway through, and there’s lots of sections where characters are on their own. And the health ticker is a bit of a learning curve. That intro to the first Sanctuary is not friendly.
I thought the not-fly bee thing was a cracking addition to the party
OLLIE: Well, I thought the not-fly bee thing was a cracking addition to the party! I thought “okay cool, this might not actually be as taxing as I thought,” but no, it goes and drops dead on some lady’s carpet. Not cool.
KATE: So far, and I’m a fair bit into the game, my overall feeling has been that I wish I played this when it came out. A lot of the best parts of EarthBound, and there are lots, feel like they would have hit harder if I was A) a kid, B) in the ‘90s, and C) playing a SNES game that rewrote a lot of the SNES game rules. As it is, 30 years later, it just doesn’t quite have the same effect. The bee moment was cool, though! It’s like a Game of Thrones twist!
EarthBound is a lot like... South Park?
ALANA: So we’re saying “Bring back Buzz Buzz!” But yeah, I love EarthBound a lot but it’s a really hard sell when a lot of its unique points aren’t that unique anymore. It’s a spoof of Dragon Quest, it’s got a lot of absurd humour, and features kids. And so many games want to be EarthBound nowadays that there are more welcoming alternatives for people who want to try out a turn-based RPG that’s a bit different.
KATE: I do feel, as a result of playing EarthBound in the year 2022 as a grown-up working in games, that I’m playing it more like a fascinating look into game design history, rather than enjoying it solely as a game. It’s cool, don’t get me wrong, but there are layers of adult nerdy dissection separating me from the nugget of fun at the core.
The first thing I thought when I started playing was that it felt a lot like South Park: Stick of Truth, and I just kept wishing I was playing that instead
OLLIE: It’s interesting that you say it’s a spoof of another IP, Alana, because the first thing I thought when I started playing was that it felt a lot like South Park: Stick of Truth, and I just kept wishing I was playing that instead. Man, Zion’s going to kill me…
ALANA: Haha, South Park is a pretty good comparison! Spoof might be the wrong word, but it uses the same “faceless” combat system from Dragon Quest and similar menus, but it’s turning that fantasy-esque genre on its head by popping it suburbia and replacing swords with baseball bats.
KATE: It’s Zion’s fault for being on holiday that we’re all being a bit down on poor EarthBound. If he was here, he’d be telling all of us that we’re wrong. There’s a lot to love about EarthBound, and I’m really glad that I have it as a frame of reference, but I don’t have the right games background to really, fully appreciate all the things it does, like goofing on Dragon Quest. That’s on me, really!
Enough complaining! Let's be nice!
ALANA: Well then! Let’s talk about something we like about EarthBound – Buzz Buzz to one side for a moment.
OLLIE: You know what, I can totally appreciate why people like this game so much, despite my lack of experience with it. I genuinely love the navigation; it feels incredibly intuitive when you compare it to, say, the early Pokémon games. The humour is fantastic too, obviously, even if I didn’t get around to reading a lot of it.
KATE: Yes! The writing blows me away. The localisation too, of course. It’s wild to me that it’s aged so well, partly because the humour is strangely modern? That might just be a coincidence, that the current humour fashion is very absurdist. But it’s not dated at all.
OLLIE: Yeah, it feels very contemporary, almost as if an indie dev could release it today and it wouldn’t feel any different. Wonderful!
ALANA: It’s pretty timeless, to be honest. Everyone likes poking fun at themselves and at humanity once in a while. We all have weird routines, believe strange things, etc. And you’re playing as a group of kids for the entire game. A lot of the world is very strange to a kid, and I think that’s pretty relatable too, even as an adult.
Question time
KATE: If this were a real book club, I’d be asking fun questions right now. Questions like, “Do you think EarthBound could have been made today?” and “Should we get Mother 3 already?”
The combat could be so much better had it been made more recently
ALANA: Oh it absolutely could be made today. We’ve talked about the writing so much and just how contemporary it feels. I think that alone makes it feel like it could’ve been made today. I also think – and Mother 3 is evidence of this – the combat could be so much better had it been made more recently. And I think my bias shows when I say yes, we should absolutely get Mother 3. And maybe the reason I’m being more ambivalent about a game I love is because I think Mother 3 does basically everything that EarthBound does – except humour, maybe – and does it better. But they’re also a bit different tonally.
OLLIE: It is a real book club. Kind of.
ALANA: We could always read the Player's Guide Nintendo shared back when the game launched on NSO! But yes. It is a book club.
OLLIE: Is the combat in Mother 3 better, Alana? To be honest, I think it would be a bit dishonest of me to pick up Mother 3 having fallen off EarthBound so early!
ALANA: It’s better, but still not amazing. It just feels a bit more balanced, more refined, and there’s much less of a learning curve. There’s no real difficulty walls and it feels faster generally. But the foundations are the same.
KATE: I hear it’s very sad.
ALANA: Some pretty awful stuff happens in it! I see it in a bit more of a positive light, but it’s a rollercoaster of emotions. Definitely not as weird as EarthBound, and funny in a different way.
KATE: Time for another question, then. Ollie, this one’s for you – have we convinced you to go back and finish the game?
OLLIE: Not really, no haha! I’m sorry. The thing with EarthBound that I neglected to mention before, is that this is probably the fifth or sixth time I’ve attempted to play it. I just can’t do it. I’ve tried though (not very much, granted), but I think it’s time I move on now.
ALANA: Sometimes, a game just isn’t for you, and that’s totally okay.
Backlog Club is a real club
KATE: Last month, I played Slay The Spire. This month, I’m still playing Slay The Spire. Maybe next month, I can finally finish EarthBound. I am bad at this backlog thing. But I do find myself wanting to go back to it… eventually. It certainly hasn’t hooked me the way, say, Fantasy Life did – but that’s okay!
ALANA: Maybe a question for both of you then. Has EarthBound put you off of trying other turn-based RPGs, either for Backlog Club or in general? It’s certainly one of the more unusual ones and not always the most inviting! Or what do you think EarthBound is missing that would maybe motivate you to push you to the end quicker?
KATE: I mean… It’s made me remember that I also never finished Chrono Trigger. And I really loved Chrono Trigger. I guess I get fatigued by RPGs at the same point, which is after I’ve been grinding for ages, and the first time I meet a really significant difficulty spike that isn’t fun any more because it requires even more grinding. Apparently, the ideal game perfectly matches the challenge to your ability, but a lot of RPGs eventually get just out of reach, and then they aren’t fun any more. So… I just need to get past that bit, probably.
OLLIE: I’ve always been a bit iffy with turn-based RPG games. I remember back when Final Fantasy VII first came out, my brother was really into all that stuff, and I tried, but not even that could change my mind. Having said that, Final Fantasy IX really spoke to me, so I guess it just depends on the game..??
It’s alright if a beloved game isn’t really for you
ALANA: Maybe! I think the idea of watching static characters wait around to be allowed to hit something, or waiting to get smacked by an enemy, is a bit weird to some people too. Menus aren’t that pretty to look through! And, back to EarthBound, the battle backgrounds are really psychedelic but not in a way that represents the environments you’re in. EarthBound was already visually a little behind a lot of other RPGs at the time so it probably didn’t help – though it’s endearing in its own way, now.
KATE: I think that the messages I’m going to take away from this month’s Backlog Club are: Firstly, that it’s alright if a beloved game isn’t really for you! Secondly, that you don’t need to push yourself through the “boring” or “hard” or “slow” bits of a game if you don’t want to. And thirdly, that Backlog Club is a great idea, because it forces you out of your comfort zone. Good job, me.
OLLIE: And it’s a real club, don’t forget that.
ALANA: I want to make that really obvious joke but I believe Kate already did that when Backlog Club first started, so I’ll spare everyone. I think those messages you spell out are pretty important, though. Why make yourself do something if you don’t enjoy it? I don’t really get any pride out of finishing a book I don’t like or watching a show I stopped enjoying months ago. But also, if everyone liked the same stuff, it would be really boring to talk about video games!
KATE: But this was very fun, and we’re all in the same room eating biscuits together right now. Finish your tea, Ollie, it’s getting cold.
OLLIE: *slurp*
Well, there you have it — we weren't entirely won over by EarthBound, but we appreciate it for what it is, and what it contributed to the industry. It has its brilliant moments, it's wonderfully written, and we didn't even mention the incredible, timeless music or sound design (sorry!), but it just goes to show that even the classics aren't for everyone!
Now I'm all nervous about throwing the debate over to you fine folks, though, since we just spent half an hour being relatively lukewarm about a beloved cult favourite. So, here are some book club-style questions to keep the discussion lively and friendly:
EarthBound Questions
- Do you agree that EarthBound's beginning is a little unfriendly to newcomers?
- Do you think that it's fair to ask people to "push through" a tedious, slow, or difficult beginning to get to the good stuff?
- How would you convince Kate and Ollie to stick with the game to the end?
- Which is your favourite town or location in EarthBound?
- What are your thoughts on Buzz Buzz?
- Do you say "fuzzy pickles" when posing for a picture?
And that's a wrap on May's Backlog Club game, EarthBound! I hope you are enjoying this new format, and the general experimental nature of this new feature.
Next month's game, according to this month's poll, will be... Return of the Obra Dinn! We'll be posting the intro to that on Sunday, May 29th, which will tell you where to pick up the game and what the prices are.
In the meantime, enjoy the rest of your May weekend, and we'll see you again soon for some piratical murder adventures...
Comments 44
I kind of ran into a similar problem with these games. The combat just doesn't feel right to me. I absolutely love everything else about this series, but the combat has been consistently irritating to me.
I actually really enjoyed the combat... starting uh... pretty much after Fourside. Which is like halfway through the game.
...
I mean, even getting Paula in the party alone was enough to make it feel better, but the game really needs a full party.
I could and will totally replay the game though, so it can't have turned me off that bad. I hope someday this club can make it to discuss the insanity of the end game, but we'll see. It's not necessarily fair to ask, but my gosh I do feel like it might be worth it.
As for favorite town, does Magicant count? ...Otherwise, it's probably Fourside or Dalaam.
I did manage to beat the game but because of me constantly grinding enemies to get rare drops I actually managed to hit the level cap.
I do understand why people love the game so much but I do agree that the beginning is a bit meh especially because there are barely any PP recovering items.
I feel like Earthbound's biggest issues are how slow and frustrating it is at the beginning, and how long the game spends in Fourside. The other parts of the game are much better. The parts near the end and the end are particularly great!
@GX_64 agree! As soon as you get past Fourside the pace really picks up
Have you considered maybe video games aren't for you? There are several thousands years of literature you haven't read.
These comments basically perfectly capture how I feel about Kentucky Route Zero. No matter how much I try to get into it I just can’t and have given up trying to force it. I absolutely love Earthbound, but can’t fault these folks given my own parallel experience.
I feel so uneasy recommending EarthBound to people these days. I just want to introduce something that means a lot to me to others, but in reality, that requires them to sit down and actually play a janky old 90s RPG. I love playing old RPGs but this isn't necessarily true for everyone.
Just started Poo's trial. Everything up to this point is just so random, I recall being given something and the NPC even said it doesn't make sense.
I am finding item management tough, holding items I don't think have any use, but worried I'll have to ask for it back. Then you use a status cure only to be infected the next battle!
And that leads onto combat, again with no healing items due to lack of space and I still have no idea what PSI Flash does, never works. And the amount of narrowly missing, infuriating!
Not giving up though.
Those are fair assessments. Playing Earthbound in 2022 is not the same as playing Earthbound in 1995 (er...'199X').
A bee it is
not...
Questions: I think the beginning is a bit of a slog and can easily turn away newcomers.
I don't think you can expect a lot of people to push through a slow start, people only have limited time and really need the first 2-3 hours to really grip them to dedicate their time towards it.
The only way I could probably convince Kate and Ollie to stick with it is to use an emulator with a speed up button and maybe auto battle for grinding.
I can't decide on a favorite location, but I absolutely adore Buzz Buzz and his untimely death.
Fuzzy pickles makes me feel too awkward around others.
Sad to hear y'all haven't been wowed with Earthbound so far. Maybe I'm just too easily pleased, but I absolutely adored the game playing it for the first time a couple years ago. Its zany humor and overall goofiness, its music, and just about everything in that game were phenomenal in my eyes. I get that not every game is for everyone, but I hope that as you continue through it your opinions change!
The backtracking never bothered me at this point of the game, probably because there's an incredibly tedious segment much further in the game that makes all the others feel quaint. With regards to unfriendliness to newbies, Earthbound's opening chapter is one of my favorites in any RPG because it teaches you how to manage the rolling HP counter without a handholding overlong tutorial. You really understand the weight of the mechanic and how to work it when it's just Ness and your failure leads to a game over. The item management can be annoying if you're spoiled by stackable unlimited inventories, but it's another layer of challenge I appreciate, having grown weary of finishing games with hundreds of unused elixirs.
But to the bigger question, if the game hasn't won you over by Fourside it probably won't. There's many amazing moments ahead (Magicant being my favorite) but at this point you've had a good fill of what the game offers. There's some bigger challenges ahead too, though some of them can be cheesed with the right item. Though Itoi's writing is evergreen and the efficiency is still astonishing as games continue to get more chatty while saying less, it is still at its core an old school JRPG. But hey, we live in an age where you can vicariously experience darn near any game ever, so there's that.
Firstly, I want to say thank you for getting me to finally play this game. I would have probably put it off for another few years otherwise. I would say compared to Earthbound Beginnings, Earthbound’s beginnings (confused?) are a breeze. I never felt I had to grind at all, but then I did make liberal use of the rewind feature. I think Earthbound would have been a little bit harder to love without modern day conveniences. This way I could really enjoy the quirky story and “take in the sights”.
Favourite location: DUNGEON MAN DUNGEON MAN DUNGEON MAN.
Finished Earthbound earlier this week and tried getting back into Dragon Quest XI and it all just seems a little… earnest to me now. Also 2 chunky JRPGs in a row is a bit too much to take so I’m interspersing it with some Rise of the Tomb Raider.
No Obra Dinn for me, hopefully see you next month.
Backlog count: 813 games, I need to do a Marie Kondo on that list.
I tried Earthbound on the wii u back in the day and though I’d heard lots of good things about it and I didn’t dislike the combat and vibe at all, there was nothing that kept me all that interested. The beginning wasn’t as much frustrating as it was just boring to me. Having to backtrack so dang much got me really bored of seeing the same places over and over, especially when it came to needing healing items and having to walk aaaall the way back for them. The humour and vibe also just weren’t anything exceptional. I fully agree with the point they make here, about how it probably hit way different back in the day and now we have more welcoming alternatives that use eartbound’s style.I tried Mother 3 and I really want to see what else that game has to offer so I think that’s the one for me.
I can't believe it, but I actually beat it, and I loved it. I used save states liberally because yes, there were multiple slogs, and the 90s jank is omnipresent. It was all worth it, and the ending was really impactful. It's amazing to realize how much Earthbound DNA is still echoing in modern games. I'm really glad I played it.
I bought this as a kid when it came out, and found it harder than the Squaresoft RPGs I was obsessed with. Sadly, I didn’t get real far, as times were moving ahead-and I was busy playing N64! Around 2006 I went and started a new game on the SNES. I loved it! The first few hours I definitely found to be the hardest, but after getting the 3rd and then 4th party members it really took off! Learning new powers was amazing too!
While this may not be in my top 5 games of all time, it does rank high! I’m glad to be able to play it again on <brag>original system and cart</brag>.
For what it's worth, after Fourside, the Difficulty spikes kind of level out. For me at least, the rest of the game features battles that you're generally equipped to handle without much grinding.
The South Park connection is accurate, Trey Parker specifically mentioned that he loves Earthbound and it was a big inspiration for The Stick of Truth.
I absolutely love this game but it's definitely a cult game that isn't going to appeal to everyone. I think this game actually benefits from loosely referring to a guide from time to time, since it can be a little confusing and cryptic at times. Remember, it was even packaged with one at the time of release. So much of what makes this game so special to me is in the final stretch, so I hope the writers can persevere
Also, that's the best sub header in the history of this site
Made it to poos trial as well. Love this game. Summers is awesome
Great format! Slightly shorter games would help. Looking forward to Oprah Din (or what it’s called) gone definitely sail with you!
I played it on the Wii-U in 2012, I don’t remember much backtracking… but I do remember it being tedious and having numerous difficulty spikes (damn you police officers in the arcade!)
However… I still loved it.
The fact that the game is a Japanese man’s (Shigesato Itoi) idea of what it’s like to grow up in America is hilarious to me. Every where you look there are American cliches… we all only eat Hamburgers!
Having played a ton of Super Smash Bros and constantly wondering who Ness was… and what the heck a Mr. Saturn is… It was great to see the source material.
Was tempted to give it up in Twoson but I pushed though. Been making slow progress but the fourth character just joined my party . . . and I've finally gotten my hands on a PS5 just the other day, so I think that's it for Earthbound for me. Not a horrible game but it never hooked me.
And I still hate the art style. If they'd made the exact same game but it looked like Secret of Mana or Chrono Trigger, I would have beaten it multiple times back in the day.
This was very interesting. I played this for the first time ever and had a blast. I had an English patched version of the GBA ROM on my 3ds, so that's how I played, which helped because it stopped me from being able to use save states or rewind, which I may have abused otherwise, and instead just helped me to be cautious and strategic. Anyway.
The game itself has quickly become one of my all time favourites, and I didn't really struggle with it at all, but it could have been growing up with RPGs that helped. It actually seemed very forgiving. Things like not losing all your data from before your save point when you die, meaning not having to beat all bosses and minibosses in a gauntlet, and the rolling HP bar, meant a lot of flexibility.
I don't feel qualified to answer the first couple questions, since I enjoyed every moment of it. It was such a warm and cosy space, which only kept growing. The script and music and aesthetic were perfect. The fact that every person had something interesting to say made this game, since I like talking to everyone in RPGs, but boring writing discourages me from inhabiting the world fully.
I would say, to stick through to the end, just use a walkthrough for things you get stuck at. For me, getting totally lost in an RPG isn't the fun bit, although I like to figure it out myself, if I can't, I'd rather just check so i can keep advancing. Also, worth grinding a bit inside the sanctuary locations after the boss fights, since the enemies all run away. But the best reason to stick with it is because the ending is the most beautiful thing I've ever seen.
My favourite location is hard, since there's such love and weirdness sprinkled into every part. Magicant is hard to beat though.
Buzz buzz is genius. It's such an awesome subversion of expectations, to have an ultra powerful ally just get swatted. It's hilarious, there's moments like it later like when you are assisted by the Runaway Five in a battle. My favourite part of Undertale was how it took tropes of RPGs and made fun of them and the player. Like causing you to solve puzzles for no reward. That gives me joy no chest full of gold could replace.
I didn't say fuzzy pickles. But it never failed to draw a smile from me.
It's worth beating. But I do agree it works best for people who have a lot of RPG fondness, and the humour apparently also isn't for everyone.
I'm glad to see some even-tempered responses to a lack of high praise for a classic.
I beat this on Wii U some years back as well, and while I do like the ending and wackiness of the game, I more often felt I was playing it to check it off a list rather than because I wanted to keep going. Still a good game though.
I might have nostalgia to blame since i played the early Pokemon games a ton as a kid, but i often find the early grind to be compelling. Every battle, tedious as it might be, leaves you a little bit stronger, a little bit closer to that next level up and those precious stat boosts, and better able to handle the next challenge.
I played Beginnings followed immediately by Earthbound several months ago (finally lost steam a few hours into mother 3) and i loved them. Beginnings was grind heavy at a few points, but i don't remember the same being true for Earthbound, but maybe i was just used to the combat by then.
I'm glad you all played it, even if you ended up being lukewarm about it by the end. In the context of when it came out, it was a masterpiece, but i feel like it's a good thing that later games have taken that foundation and built something even better with it
The rewind feature on NSO made the difficult parts less of a headache. It allowed me do things like; Try different decisions, scan enemies without costing a turn, and get free hints. I didn’t over use it, but it came in handy if you didn’t want to start all the way over after wiping out.
I think we've managed to isolate the culprits since everyone, including me 4 times now, stops at roughly the same point.
The item trading followed by Fourside.
The healing, pp shortage and inventory management hell all start to stack at that point. And it features one of the largest gaps between free save points and healing opportunities like hospitals.
I think crossing the bump is totally worth it if you know it's a bump. Have you not enjoyed yourself up to first getting Paula, you'll surely not enjoy yourself later!!
To me I had an amazing time till I hit the bump, and hear it's even cooler after. So it's time to strap back in!!
if you guys arent playing with the nintendo power players guide that came with this game, you are playing half a game and giving this masterpiece short shrift, at least and especially if its your first time through the game. it came with the game, and it gives just the right amount of guidance at each point of the game. it is part of the game, not a nice thing to have.
i have admittedly been playing this game since it came out when i was a kid. however, i will say that its not that hard, its not that long (for an rpg its short even,) and i beat it as a 10 year old with adhd and no internet.
i will also admit that i am a musician and a "music person," music is more important to me than videogames. the fact no one mentioned the music until the last little bit at the end (it's okay!) shows me that we arent all playing these games for the same reasons, and that really is okay!
thank you for giving my favorite game a try! ive recommended it to people my whole life, and to this day there have been 3 people who played it, beat it, and love it with me. its always there, a place we can always meet, relive the great moments together.
@garfreek
this is very true, fourside is the toughest part of the game.
after onett through fourside, it becomes a world tour, many short adventures in bizarre locales, and almost no backtracking i can think of.
and, since you get an inventory screen along with each character, inventory becomesmore manageable once you have a full party. people stress too much about the inventory anyway, theres never a point where you cant carry enough food items along with your key items, frankly.
also fourside is one of the most incredible locales ever in a game, from the MUSIC to the bizarre characters, corruption, plot twists... if you get to moonside and you are still not intrigued, i dont know what to tell you! i guess im just an old stoner but moonside trips me out!
i will say that when i was a kid i had a turbo controller, and that really helped with battles at the time. you spend alot of the time choosing "attack" and then cycling through the resulting text, so turbo on the "a" makes this really fast.
also, this game has the not nearly copied enough mechanic of being able to play most of the game with just the dpad and the L button, which means simultaneous right hand hot pockets am i right? why doesnt every rpg put "check/talk to/confirm" on L??
Do you agree that EarthBound's beginning is a little unfriendly to newcomers?
if you arent compelled by the music and writing and art style, then id say why bother?
importantly, if you talk to every person in the game (and you should in any jrpg! thats the game, folks!) you will get mostly all the information you need about how to play the game, and how to progress.
however, if these newcomers arent using the players guide, thats like playing duck hunt without the zapper or something. its a hybrid game, the book is part of the game!
Do you think that it's fair to ask people to "push through" a tedious, slow, or difficult beginning to get to the good stuff?
there is not an objectively "tedious" game or part, the beginning of earthbound should be charming and compelling to take in. i dont really understand why people are having such a hard time with it except maybe they dont talk to all the people or use the strategy guide!
if you arent thinking "ive got to get to the next town, hear the next music, see whats around the next corner!" then you dont like this game! and thats fine.
in my opinion, onett twoson threed and fourside are good stuff! and it gets better from there.
How would you convince Kate and Ollie to stick with the game to the end?
kate, you are missing out on the incredible final 3rd of a pretty short game, all things considered. its the best feels ive ever gotten from a game, and ive thought about this game probably every day for going on 30 years. it inspires my graphic art, music, and writing heavily to this day.
ollie, i dont think this one is for you haha.
Which is your favourite town or location in EarthBound?
magicant, sea of eden, summers, dungeon man, saturn village.
What are your thoughts on Buzz Buzz?
buzz buzz is the ben kenobi of earthbound.
Do you say "fuzzy pickles" when posing for a picture?
no pictures, please.
I can only look at this game through the eyes of a kid born in the 80's. This was my absolute favorite game at the time with FF IV, Super Metroid and A Link To The Past in close tow.
What can be said about gamers born after the year 2000 playing Earthbound and being disappointed? The battle systems, item management and story archs that you have grown up using have probably conditioned you not to enjoy this game.
Grinding is party of old JRPGs like this. It takes a while to become incremental more powerful, you have to fill your inventory with hamburgers to get through that first boss battle in the back of the arcade, you have to wander around and talk to NPC to figure out what's going on and where to go best. And each NPC will have dialogue and things to interact with which was amazingly unique for it's time.
It the grinding in the beginning or lack of instant party deter you, don't play 90's JRPGs. They aren't going to hold you hand and they don't care if you get frustrated. That's part of playing the game. Maybe that sounds strange to some but getting stuck is a common feature in alot of old RPGs and it makes it even more rewarding when you figure it out.
Someone said something about how it reminds them of South Park when obviously they meant that South Park reminds them of this game, since it predates South Park.
I can understand why people who grew up on Minecraft and Undertale don't appreciate certain aspects of this game. It's daunting. It's not "just add player" instant fun like modern games that hold your hand or make you feel safe.
But for it's time this game was hands down the most unique and multi-faceted RPG I had played. It allowed your to name individuals and interests, pick "flavors", interact with almost anyone with unique dialogue, has unique fast travel...exc, and I believe still today has one of the best OST of all time.
Most old turn-based RPGs I've played are kind of a slog at first because you can't do much other than just attack, receive damage, and heal yourself. The battle systems only show their true colors once you get more skills and party members, and that only happens a number of hours into the game. This progression can be interesting, though, which is why I play old RPGs. The stark transition from slow start to explosive end pays dividends from a storytelling standpoint.
I think audiences back in the day more willingly put up with this slow-burn structure because, if you wanted interactive storytelling on a grand scale, RPGs were the only genre actually delivering on that, along with point-and-click adventure games. (And cinematic platformers, I guess, but there weren't as many of them.) Now we're regularly playing interactive prestige movies with near photorealistic graphics. Even something like Final Fantasy has basically become that. I don't know if it's better or worse. (Heck, after playing FF7 and FF7R last year, I actually liked the original much better.) But it's certainly different and going back does require an adjustment.
@-wc-
Not talking to NPCs is a stumbling block many people encounter with older titles. In today's games — partly because virtual cities are so densely populated now you can't expect players to talk to everyone — important NPCs are clearly singled out with an icon or in-world signposting. So modern gamers are conditioned to ignore all NPCs that aren't marked as quest-relevant. Today's games also have mountains of disposable sidequests, flavor text, and lore, because they have memory space to spare — in comparison to the 90s, anyway — so they can throw much more content at the player. This means the critical path has to be highlighted more clearly. To compound this issue, there are more games available now competing for our dwindling time, so developers are — rightly — terrified of losing players if they can't figure out where to go next. So they just point them in the right direction, sometimes with literal arrows. (Unless it's an open world game like Elden Ring or Breath of the Wild, where every direction is valid, so there's less navigational frustration. There's a catch to this, though: if every direction is valid, there's less to "figure out." You tend to walk around aimlessly. It's fun, too, but a different sort of fun to navigational detective work.) In this context, 90s games that expect you to talk to every NPC, made for audiences that knew they had to do this, are in a problematic spot, because modern gamers are sidestepping all the hand-holding, all the tutorials, and all the hints. For me, "figuring out where to go" is one of my favorite game challenges. (Hence the avatar.) I like what 90s games were doing and regularly discover new gems. But I understand why design trends have shifted, even if I don't celebrate the reason.
@-wc- moon side really messed with me! 😂
I had so much fun. I'm finishing octopath traveler and jumping back in! I've got my mini-snes ready to go! 😁❤️
(And you're name being WC seems really fitting for Earthbound l! 😂😂)
@Takoda that game has a totally different vibe. And it's largely story driven while Earthbound is more about seeing the sights.
Mother 3 has a way tighter battle system and doesn't need any grinding, Earthbound needs way more grinding.
Just finished Earthbound last night, never played before. I used save states but did not find it too much of a chore. I think I am more forgiving of older games but I really enjoyed it . I also feel glad to have played a game that has inspired so many of my current favourites. Thanks Backlog Club!
@garfreek
LOL that really is my name and i named ness "WC" on my first play! 😀 cheers
im curious, are you a fan from way back or did you first enjoy it more recently?
@Beaucine
wow! thank you for the well considered and artfully articulated reply!
you put into words much of what ive noticed about new games on a gut level but hadnt quite worked out. what you say makes me sad on one level, but on another level i guess im relieved that its "not just me." games really have changed in these ways over time while i stayed the same!
i do notice when i play a new game, i do not feel an indeed am not compelled by the game to do anything but stay on the neon path amd not waste time with NOCs, and so on, as you say. every game seems to have me "go through the motions" in a very guided way. its just not a game, to me!
to me, if you dont get stuck in an RPG, its not a game. its like if tetris gave you the exact piece you obviously needed each time, and youd have to go out of your way not to get a perfect stack every time.
the worst, for me, is the pop up prompts i see every time i try a "AAA" game, especially on playstation. i dont even bother learning the controls, because the game prompts me to press X when i get to the door to open it, press ∆ to talk, etc etc. this isnt fun, guys! its like they all played OoT way back and learned all the wrong lessons from its design (which is brilliant.)
anyway you already put it better, thanks again!
@-wc- pre-wiiu. I tried emulation, but it froze on me in the traffic jam of dusty dunes!
I’m only in Threed, not overly thrilled with the grind but going to persist as I am really enjoying the general tone and humour. Although for some reason whenever I think about the game I hear Golf Story music in my head. I guess the latter was probably influenced by Earthbound to some degree.
Yes I do agree it’s a little unfriendly to beginners but probably wasn’t in the 90s, when you got a new game and it was basically all you had to play so you were happy to just pootle around in the game’s world for hours on end. I don’t think it’s unfair to ask the gamer to stick with it, but of course many gamers nowadays will just get fed up and bail, as I have done with a few other games.
I’m not doing next months game so will endeavour to finish this by the end of the month, as well as more slay the spire of course (although I seem to have hit a wall at ascension level 5 with most characters)
Just finished this, and gotta say... what a weird game. Not just in good ways either. It feels like a game that, at least played for the first time in 2022, gets by almost exclusive on the strength of its... idk, "vibes." The blend of Americana pulp sci-fi pastiche with classic RPG trope parody still hits right, at least for me. I think it would hit better if I had any sort of hands on familiarity with the Dragon Quest series, though even without that, the "vibes" (for lack of a better term) are still really excellent. And the game is graphically very pretty, which is another plus.
That said, despite its strengths, the game still felt lacking in some key areas, even (oddly enough) in comparison to its overall far inferior NES predecessor. The battle system felt a bit undercooked; and, for some strange reason, the buff/debuff effects felt much less impactful than they were in Beginnings. Additionally, even for its time, the inventory management, equipment, and environment-interaction systems feel dated.
And then the story... I've got some big issues with the story. The meat of the narrative--the various sub-quests that make up most of the gameplay--are all very solid; no real complaints there. But the bones--the overarching structure, the motivations/goals/mcguffins/etc. that would ideally give the significance to the meat--is severely lacking. Specifically (spoilers for both Earthbound and Earthbound Beginnings):
My two core issues are related to 1) Ness as the hero and his journey and 2) Giygas as a villain.
Regarding Ness, he is tasked with completing a multi-part song so he can unlock his power and defeat Giygas, yet neither the song nor the power Ness unlocks has anything at all to do with the team beating Giygas. In the end, it is entirely down to Paula, who uses an ability she has had since the very beginning to defeat Giygas. Sure, Ness is your strongest character, and is instrumental to making it through the final dungeon, but the power he unlocks with the melodies is effectively just high-efficiency grinding. There is nothing special, unique, or strictly necessary about it. In comparison, Beginnings has a near identical core quest structure--complete the melody by completing its parts--but completing this melody is actually necessary to defeat Giegue/?Giygas?
This leads directly into my next main issue. Giygas (in Earthbound) has basically no development or background - he's pretty much just a generic force of evil who is sort of obsessed with Ness (even though, as noted above, Ness isn't the one who beats him). On its own, Giygas' lack of development is probably fine, but in comparison to Beginnings' Giegue (who may or may not be Giygas, I haven't been able to find a really convincing explanation for that), it feels like a massive missed opportunity. I would have liked to see Gigyas' origins addressed in some way, whether or not they relate to Giegue.
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