Wii U eShop Features - Page 4

Hands On: Assault Android Cactus

Assault Android Cactus

Crazy name, crazy game

Assault Android Cactus is a name that may initially baffle, but once the game begins makes perfect sense; that's the case with this title as a whole. Bullet-hell shooters like this can look like confusing, terrifying propositions to the wrong audience, but once into the action anyone with quick thumbs will have a lot of fun...

Developer Interview: WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise

Moving onto bigger screens

WayForward is a company that seems to have two very different representations of itself. There's the contracting company that takes on projects for third-parties, some of which are excellent, crowd-pleasing projects and other movie spin-offs that perhaps aren't, and then there's WayForward the developer of its own...

Hands On: Toki Tori 2+

Toki Tori 2+

Potential fulfilled

Toki Tori 2 was a bold, ambitious game in its design, and delivered on many fronts. Its deliberately hands-off approach, combined with occasionally ambiguous objectives and awkward backtracking counted against it in the eyes of some — certainly not all — gamers. In our review we awarded 7/10, concluding that a high degree...

Developer Interview: Two Tribes Clarifies Toki Tori 2+ Details and Confirms Classics Coming to Wii U

Two Tribes Clarifies Toki Tori 2+ Details and Confirms Classics Coming to Wii U

A great idea fully hatched?

Toki Tori 2 was always high on a number of Wii U eShop wishlists when it was announced prior to the Wii U's launch. Toki Tori was an early standout on WiiWare, yet developer Two Tribes didn't simply repeat the formula with the sequel, instead opting for a bold approach where puzzles were simply part of a larger world,...

Talking Point: Nintendo's eShop Policies Deserve Both Praise and Attention

Nintendo's eShop Policies Deserve Both Praise and Attention

We break down the known details of eShop publishing

Just recently we reported on announcements made by Nintendo of Europe's Business Development Manager, Ed Valiente, who gave a presentation on eShop publishing at The Indie Games Collective event at the UKIE HQ in London. We picked up on a couple of notable revelations, relating to Miiverse coming...

Developer Interview: keen games Talk About TNT Racers: Nitro Machines Edition And The eShop Difference

keen games Talk About TNT Racers: Nitro Machines Edition And The eShop Difference

Start your engines

TNT Racers: Nitro Machines Edition is a high octane battle racing game developed by German studio keen games. It draws on inspiration from classic titles like Micro Machines and features an isometric viewpoint with all drivers competing on the same screen. Previously released on WiiWare, this updated version on Wii U crams in...

Interview: Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

Designer Luc Bernard Talks Wii U And Crowdfunding His Vision

The man behind Eternity's Child is back

Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...

Interview: Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness

Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness

Precursor's chief creative hopes to give players the power of development

Silicon Knights' Eternal Darkness: Sanity's Requiem was hands-down one of the Gamecube's most memorable gems. Its tale of unimaginable death and woe through the ages was all well and good for a horror game in the style of author HP Lovecraft, but the title really carved a...

Interview: Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Pushing cross-platform play and planning for the future

After a spell of silence and mystery beyond games confirmed earlier in the year, we're now getting a better idea of the range of titles coming to the Wii U eShop in the rest of 2013 and into 2014. More from North American developers is likely to emerge in the coming weeks and months, while...

Interview: Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience

Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience

Aiming for big bucks

The release of DuckTales: Remastered is certainly a notable event for some retro gamers, for whom the 8-bit original is likely to be regarded as an all-time classic. A tough challenge, fun action and an awesome soundtrack are some of the features often cited, so this HD re-release — with some other modern touches applied —...

Talking Point: The "Indie Spotlight" Was A Bright Point of Nintendo Direct, But More is Needed

The "Indie Spotlight" Was A Bright Point of Nintendo Direct, But More is Needed

Both sides of the Atlantic should make noise for the Wii U eShop

Last week's major Nintendo Direct, by which we mean the full-fat multi-game broadcast on 7th August, served up the odd surprise and some release dates, with plenty also left in the tank for future presentations. What was certainly surprising, and one of the most popular news articles...

Talking Point: The Wii U Has Plenty of Opportunities for "Brand-New Types of Games"

The Wii U Has Plenty of Opportunities for "Brand-New Types of Games"

That "strong impact in the market" could be crucial

At the end of last week Nintendo released the official translations of Satoru Iwata's most recent investor Q & A, giving us an insight into Nintendo's current standing with that audience and providing some useful teases of information on what's to come. These meetings are intriguing as, in a...

Your View: The Issues of Collecting and Owning Download-Only Games

The Issues of Collecting and Owning Download-Only Games

Downloads aren't forever

At the start of this week we posted a talking point on the questionable collectibility of download-only game libraries, an issue that's yet to come to a head on Nintendo systems. So far its debut download-only platforms, the Wii Shop and DSiWare, have been available in the company's current systems. The approaches have...

Talking Point: The Uncertain Collectible Future of Download-Only Game Libraries

The Uncertain Collectible Future of Download-Only Game Libraries

Servers will surely shut down, but what about the games?

Just before the weekend, a number of Wii Channels were shut down. On 28th June most of the online enabled channels and services — such as Weather, News, Everyone Votes and Wii Connect 24 — went off air; low participation rates more than likely caused Nintendo to deem them an expense not...

Developer Interview: Phil Tossell Talks Tengami and Japanese Papercraft

Phil Tossell Talks Tengami and Japanese Papercraft

Ex-Rare developer talks us through his new experience

Back in April, we got the exclusive scoop on Tengami's Wii U release. Two months later, we caught up with the game's developer and former Rare coding guru, Phil Tossell, to talk about the Japanese-themed pop-up adventure. Nintendo Life: We're here with Phil Tossell of Nyamyam Games. You may know...

Developer Interview: Richard Perrin Talks About Journal and Nintendo's Approach to Indies

Richard Perrin Talks About Journal and Nintendo's Approach to Indies

"Nintendo are leagues ahead of where they’ve been in the past"

We recently caught up with Richard Perrin - the creator of Kairo and the white chamber - at the Rezzed PC and Indie Games Show at the NEC in Birmingham to find out what's happening with his latest creation, Journal. Richard is currently focusing on the Windows version of the game, but...

Feature: A Miiverse Adventure With Mega Man X

A Miiverse Adventure With Mega Man X

Time for some Megan Man, er, Mega Man

A little while ago we reviewed Mega Man X on the Wii U Virtual Console, and liked it a lot. We happen to think this is a brilliant game, but it may nevertheless seem peculiar to those encountering it for the first time. We decided to try and see the game through fresh eyes while working on the review, and below...

Developer Interview: Renegade Kid on Mutant Mudds Deluxe and Looking Forward with Wii U

Renegade Kid on Mutant Mudds Deluxe and Looking Forward with Wii U

"It is all about the games"

Mutant Mudds Deluxe will not only bring the return of the highly-rated 3DS eShop title on a HD platform, it'll also be Renegade Kid's home console debut. Since the studio was founded in 2007 it's focused, primarily, on Nintendo's DS, DSi and 3DS systems, with recent diversions to PC and iOS in the form of Mutant Mudds...

Talking Point: The Wii U Virtual Console Has Started, But Not With a Bang

The Wii U Virtual Console Has Started, But Not With a Bang

Oh for the days of that Revolution reveal

The Wii U Virtual Console is well and truly up and running, which its greatest supporters will say is a more-than-welcome boost of old-school goodies to fill out the Wii U lineup, and the greatest cynics may say it's another example of Nintendo mastering the art of selling very old rope. Based on the...

Developer Interview: Rex Rocket Creator On Bringing Pixel-Heavy Action To The 3DS And Wii U

Rex Rocket Creator On Bringing Pixel-Heavy Action To The 3DS And Wii U

"3DS and the Wii U are two of the best platforms we could hope to get on"

We recently reported on the Kickstarter campaign for Rex Rocket and the chances of the game making its way to the 3DS and Wii U eShops. Creator Rob Maher got in touch with us to talk a little more about the project, as well as future ideas for Nintendo systems. Nintendo...