Package deals are always worth considering to save a bit of coin or reduce the footprint of buying everything separately. Even small things can come in smaller packages when bundled, which is the case with RCMADIAX's TAP TAP ARCADE. Unfortunately, the combination here doesn't really feel any greater than the sum of its parts.

TAP TAP ARCADE pairs two of the simpler games in the RCMADIAX line: DON'T CRASH and SPIKEY WALLS. Each requires mastery of nothing but the A button, so all you need is one finger or an especially intelligent drinking bird to play. We've reviewed each of these titles in the past, so we'll briefly run through them again here.

DON'T CRASH pits the player in an eternal game of chicken on an oval track. As the oncoming car changes lanes between the two lanes, the player car must avoid a collision by pressing the A button to switch to the free lane. A point is awarded for each completed lap, with a bonus point awarded for switching lanes at the last moment before a crash.

The entirety of the game is seeing how many points one can score before crashing. While it has a nice aesthetic with two different environments, the other car is the only thing to worry about and interact with; it's among the most basic of tasks and not one that will hold many people's attentions for long.

SPIKEY WALLS, plain and simple, is a Flappy Bird clone. Keep tapping the A button to keep a little bug aloft and navigating narrow entryways through jagged death. This is another high score-based endurance test that only ends when the player loses.

The look of SPIKEY WALLS is clean but a bit dull, with a lot of brown, grey and steel colours. Most people will know exactly what they're getting into with this, but any novelty/controversy around Flappy Bird has long since died down. Even if SPIKEY WALLS was originally made as a sort-of statement about people's interest in games at the time, that doesn't hold as much relevance now.

Conclusion

Although there is a small amount of saving to be had in buying two games together, the ones presented in TAP TAP ARCADE were already cheap enough that a few bits isn't that big a deal to most people. The crux comes down to whether these games are enjoyable, and while some might love rallying for high scores no matter what's being served, many will likely grow bored rather quickly with these offerings. If there were more games to spark variety, or the games had been ported to 3DS to allow for quick mobile plays, perhaps TAP TAP ARCADE would have had more incentive for pickup.