As you've no doubt seen over the past couple of years, there have been some high profile and eye-watering sales of retro games which have reached hundreds of thousands of US dollars, and now more than $2 million. It's been rather baffling to onlookers; these are copies of extremely common games, after all, and the downside has been that it has also pushed prices up for dedicated collectors. The headline numbers are crazy and standalone, but they inflate the 'normal' market elsewhere.
It's becoming increasingly clear, too, that the bubble that's led to micro-investment schemes is becoming even less sustainable. Now there are detailed and well-reasoned arguments that this hyper-inflation — which defies logic to many who know gaming history and the collector's scene in particular — is rife with foul-play, cynicism and greed.
We shared it previously in the article linked above, but the video from Karl Jobst is well worth a watch for the full lowdown on exactly what's suspected to be happening here. As a one paragraph summary, Jobst outlines and connects a small number of individuals and companies that have been at the heart of the 'Mario game sells for megabucks' headlines that have been all over gaming and broader mainstream media in recent times. The video report presents evidence that it says points to deliberate market manipulation, acquiring and then 're-buying' games at greatly inflated prices to create an exaggerated market. With successful inflation of prices, driven by 'rating' systems and high-value auctions, it drives investors into the market and it keeps growing. It's creating a bubble of unrealistic prices.
Many of us settle for buying a nice art print while looking boggle-eyed at auctions of the original paintings, and in a way the same is happening in games
It's a fascinating topic, and in some respects we could regard it as an obscene sideshow in gaming — a demonstration of how mainstream popularity clashing with opportunists leads to these sorts of crazy initiatives. It feels like a parallel universe that we gawk at, as unidentified millionaires throw money around — or perhaps pretend to — trading in games that are only worth a fraction of the selling price. Many of us settle for buying a nice art print while looking boggle-eyed at auctions of the original paintings, and in a way the same is happening in games. The value attached to an original, or in the case of gaming to sealed and supposedly rated games, doesn't necessarily matter to the value we place on our own copies, though. After all, many of us have our own treasured boxes and cartridges, because we played them and personally valued them decades ago; our slightly crumpled copy of Super Mario Bros. is no less 'authentic' than the hermetically sealed mint version.
The problem, of course, is that the impact trickles down into something more like the real world of collecting. You can still find loose cartridges and dog-eared copies of games for affordable prices, but those prices are still, in some cases, rising a fair bit faster than normal inflation. The insanity around mint sealed copies also makes those prime collectibles harder to find at 'sensible' prices. Collecting video game memorabilia can still be done by many of us — there are millions of copies of Super Mario Bros. and The Legend of Zelda out there in the wild — but the cost and expected quality of copies is still artificially inflated and harmed by obscene prices at the very top end.
What this latest coverage of the artificially inflated market does help with, ultimately, is to break through the attention-grabbing numbers and PR and perhaps contribute to the eventual burst of the current million-dollar-game bubble. It's a welcome progression and huge credit is due to those involved in shedding light on the cynical business behind million dollar+ game sales that, on the surface, were viewed by many with shock and indeed credulity. It's fascinating to see gaming fall victim to the same strange market forces that have played out in other areas of culture, but also pleasing to see the curtain drawn back.
While the remainder of this odd period in high-end game collecting plays out, towards the inevitable crash, it does remind us of how poorly gaming is protecting its history. We touched on this earlier in the year in relation to digital preservation and the debates about ROMs; what are game companies going to do to help protect their own history? How do we ensure that gamers around the world can see and appreciate the history of gaming, not just the games themselves but the ephemera that defines them — the box art we love, the manuals and products that defined generations.
To drop into a personal point for one brief moment, for two years I studied 'the history of the book' at Edinburgh University, seeing and accessing extraordinary collections of manuscripts, first edition novels and in some cases examples of the earliest 'books' ever produced. The University, Scotland's National Library, a wealthy benefactor that plans to donate key parts of his collection in the future - they were all guardians of this material. None of it was profitable, but it was considered important - a preservation of history and culture, along with initiatives to share these historical items with the world.
One problem that gaming has had in its relative youth... is that it wasn't always treated seriously as an art form worth preserving.
One problem that gaming has had in its relative youth, which is perhaps changing as it is now as popular and mainstream as more traditional media, is that it wasn't always treated seriously as an art form worth preserving. We've spoken to owners of fascinating collectibles that they obtained when they worked at game companies and would literally pick them out of rubbish disposal. It was just 'stock' to be disposed of that is now considered valuable, like a Kirby e-reader card from E3 2002. There are organisations seeking to collate and preserve this history, like the Video Game History Foundation, in a similar way that academic institutes and libraries have done so for centuries of rare books.
Perhaps Nintendo is also planning to do its part — its plans for a 'Nintendo Gallery' focused on exhibiting 'Nintendo’s historical products' sounds promising. Gaming history goes back long before Nintendo even thought of entering the market, but there's no doubting that in modern gaming history the big N is the old stager in the industry, and so it should lead the way in preservation and sharing those joys with the public.
What gaming ultimately needs, for its long term historical preservation, is for companies like Nintendo, Sony, Microsoft and major publishers to lead the way, maintaining copies of all games and their related media for future generations. We should see more museum exhibits, events and showcases of this history for the public to enjoy, and ideally there will be extensive digitisation efforts. It's not just about ROMs, but scans of everything else that has been part of gaming history. In other words, projects like that of the Video Game History Foundation but on an even bigger scale, organised and supported by the enormous companies that ultimately hold the keys to the archive kingdom.
And hopefully, once this crazy bubble of inflated 'sealed copy' prices bursts, we can get back to a collector's economy that is fairer and more accessible. Because an arbitrary 'rating' ultimately doesn't matter, it adds no real value. The value is in the history of video games, their packaging, scuffs and all. The value of games shouldn't be about their investment potential or flipping for profits, but rather what they mean to gamers of all ages and persuasions, however they choose to collect, display, preserve or, you know, play them.
History — video game history — doesn't belong to a handful of speculative investors, and ultimately it never will.
Comments 46
I just gave away my entire games collection to a friend yesterday, except for a few Switch titles. Having the original hardware was nice for a time, but I'm sick of keeping dust off them. Emulation helps remind us what is more important, in my opinion, without simultaneously filling our lives with meaningless plastic. When Switch emulation picks up, I'll jump on that, too. Then again, I don't think I own a single exclusive on Switch, as everything I have on it is also on my PC, so I may not need to.
My life feels so much better with the minimal clutter, it's an amazing feeling!
It’s not just Nintendo games that are selling for unrealistic prices. A copy of Strider 2 for the PS1 on EBay will cost you 100+ dollars! And then there’s Paprium, a new game for the original Genesis that’ll cost you almost a thousand dollars just for the cartridge alone! Unless the system is difficult to emulate, emulation is the best way to play retro games.
Yeah, emulation is just becoming even more necessary with the rising prices. I have quite a few cartridges from older stuff but they’re probably mostly repros since they’re from eBay. I’ve got patched carts of Mother 3, Final Fantasy V and Fire Emblem: Genealogy of the Holy War as well. Of course, emulation doesn’t always involve piracy, as I really try to rip as much of my own stuff as possible.
what is the point of encouraging people to hoard games?
preservation? that's not it, because the collector will inevitably sit on the game, unopened, and let it collect dust.
playing them? that's not either, because collectors are stockpiling more games than they can conceivably play in their lifetime.
(in addition to the fact the supply is drying up as these hoarders sit on a pile of games they won't play, leaving casual hobbyists to pay unfair prices for retro games.)
so when someone spends hundreds, or even thousands, on a boxed and/or graded game, it does beg the question: why?
@Funneefox It’s purely a novelty, those “extremely limited and expensive” Genesis releases aren’t worth the price people ask. The fact devs are making even more difficult to purchase the game digitally (emulation included) is a good reason to not support them.
The $100k super mario bros on pawn stars was the beginning of the end.
I'm glad I never had the retro itch. I got a couple of the minis (NES, SNES, Genesis, TG-16) for that, and I have my Switch and Wii U. That's all I need and that's all I really want.
MetalJesusRocks is even probably getting priced out of this, and he and his crew were basically the ones who turned retro collecting into the money making endeavor it is now with all their "hidden gems" and "pickups" videos that raised the price of games.
It's be lying if I said that I wasn't slightly excited by the prospect of my collection being worth a fortune, but not like this... Not like this. I've been keeping an eye on the limited run release sales on eBay and some of them are already going for silly money. It's all at least very interesting, I'll give it that.
At the end of the day I collect games to have nice retirement toys to play with.
I can't play the original version of Super Mario Bros anymore because the game doesn't scroll left lol.
@rushiosan Oh don’t worry, Fonzi, Watermelon, and NG-dev have been on my “do not support” list for a while now.
When you look back, early games / consoles do have more meaningful value. When you consider the impact they had on the industry. Also looking at what the industry has become, where it all started. The history is just as interesting as film for example, especially when you consider the progression of technology. I think it’s a good idea to have preservations and exhibitions people can visit.
This whole thing is just senseless. There's no actual value to these sealed games. People assign value to the most pointless of things. Nobody is more prone to collect/hoard things because "someday it could be worth something!" more than me. And even to me none of it makes sense. There's no real value to it. It's not a rare historical artifact. It's a mass manufactured consumer commodity that hasn't been opened, yet it's unopened status doesn't tangibly affect the item itself in anyway. It's a bizarre case of the wealthy assigning arbitrary value to something then trading it as a financial tool. It's one thing to have a prized, even priceless collection of cartridges that have personal value. You'll pry my SMW cart from my cold dead hands, but I might let it go for a cool million. But that's because of the personal value. You have an unopened one? Cool, I'll buy it for original RRP. The sealed cartridge has no more real value than an unsealed cartridge, which barely has more value than the NSO version.
Yet plenty of things I've collected that are true one of a kind, historical, never to be seen again, snapshot in time, nothing else like it, little else of it still existing....barely worth more than it started as. It's arbitrary value assigned by arbitrary humans, and then the monied going apestuff over it for odd profit-seeking reasons.
You'd think the world could move beyond Tulip Mania, but no, we keep reinventing it. And tulips are still here. $10 a dozen bulbs.
@Carck Very good point about never being able to go back. Thanks for that.
@BloodNinja
You are a very good friend to do that.
There's a saying in sales: a given item or service is worth what people will pay for it. Now, obviously that's subjective, because I'm pretty confident most of us here A) don't have six of seven figures' worth of extra funds lying around to throw at anything, let alone a retro game auction, and B) if we did, we might well have an entirely different set of priorities that direct the use of said funds.
That said, here's the ugly reality regarding record-breaking game auctions: they may (very loosely) indicate passion or demand for a given item or IP (although I'd wager more than a little personal hubris is involved as well), but they also have absolutely no bearing on the corporate decisions of game manufacturers. No game company makes a PENNY from the secondary game market regardless of how much one goes for (and that's been a huge motivating factor for why they've tried so hard to squeeze brick-and-mortar game stores into oblivion with a relentless shift toward digital sales).
It would be fantastic to see a permanent and ongoing catalog of videogames dating back from the very beginning which any interested hobbyist could simply buy, rent, or download, but sadly that isn't ever going to happen outside of emulation, and even that door is being shut by the digital-only nature of many modern titles. The very best current console preservation attempt, the XBox BC program, left hundreds of games, many of them deserving of continued exposure, in permanent limbo during the transition to Series X/S, and even licensed first-party titles like the Forza Horizon series end up being discontinued and unpurchaseable online after a certain amount of time. Licensing in general has been death for countless amazing games.
(Big) money absolutely dictates what games we get to see, which ones stay around, and whether we'll even be able to preserve them going forward. We can (and I personally do) vote with our wallets, for what it's worth, but the reality is that we "little folk" have no real control over the direction and choices of the games industry at all. The best advice I can give is, if there's a game you're really interested in preserving, get your copy while it's around and hold onto it. The industry almost certainly has far less interest in it than you do.
@Don
@BloodNinja
Totally agree with that. I tried the Retro collecting thing a few years back but the hassle of getting the systems working properly on modern TVs, worries over Maintenance and the cost of building up a collection put me off. It just isn’t worth it when emulation often provides a good enough or even better (if not 100% true to the original) way to play. I’m a ROM hoarder as my little nod to preservation, even those I have no intention of playing. But not fussed about the physical medium
Also-very nice of you to give it away and not cash in 👍
The difficulty in getting the platform holders to take an interest in preservation is of course, money.
First up-I’m a hypocrite in a way because I do nothing to preserve physical originals, though I’m an inveterate ROM hoarder, even holding copies of thousands of games I’ll probably never play.
However the industry needs to do more. Third parties just do it on an ad hoc basis issuing collections on modern hardware.
Nintendo were doing well in the Wii era and since then have taken repeated steps backwards.
Sony did a bit, making their PS1 games playable on three of their more modern systems. Since then they seem to have totally lost interest. And don’t get me started on the terrible PS Classic.
MS are doing the best, ironic given they have much less of a history than Nintendo or Sony. However they’ve found a financial imperative to do so, particularly making their back catalogue a big part of Game Pass.
I doubt I’d be alone in being willing to contribute financially to other platform holders doing something solid. If Nintendo and Sony came out with Retro subscription services and this is key a promise that these games would work on future hardware I’d pay. I’d probably pay for a few years up front.
Until then Emulation will remain our only hope.
@Carck
Great point about not being able to recreate the original experience. Nostalgia in general is a lucrative business as people pay phenomenal amounts of money for old things but find they never truly transport them back to that place and time. They can’t.
I collected a lot of games in the early 2010s, but I was priced out of the market by 2015, so I turned my attention to hardware. Bought a nice professional monitor while prices were still low, then got to work getting RGB from all of my consoles. That left me with a bunch of games and a great way to enjoy them all.
However, I never did stop collecting. Instead of buying games, I turned my attention towards store kiosks, displays, and signs. This ended up being a really enjoyable new direction for the hobby, since it brought back that thrill of the hunt got me into game collecting in the first place. Kiosks in particular can contain unique hardware inside of them. For example, the side loaded DS-16 game changer in the Sega Genesis kiosk, or the 46-game brain board in the Atari 2600 POP kiosk.
When it comes to preservation, I feel like I do a lot more good as a collector by acquiring, maintaining, and (sometimes) repairing / restoring these store display items. None of them are meant to end up in consumer hands; they are all destined for the trash heap unless someone intervenes.
I collect as a hobby. I have nothing 'mint in box' in my collection spanning multiple systems. Every game and every system has been used by me to some extent. When I die my kids can fight over how to divvy up my collection to sell or whatever. I will be dead. The only hunting I have ever done was when I splurged on a Game And Watch Donkey Kong (didn't come with a box or anything) as I can still see my memory of the first time I ever played it when it was brand new with a friend.
I feel the inflation, go to my local carboot, get told it sells high on ebay.
Online Auctions, watched a box of 30 PS2 games sell for over £1,000.
Seems to be less chances of finding a bargain in the UK than ever before.
@electrolite77 It felt like the right thing to do.
I'm a physical collector.
I have a few sealed games but that was because I bought it digitally later in life and never ended up opening it
I have a full 243 game plus variants collection of CIB Australian rated N64 games, most are mint, all have been opened or played.
My kids love playing our N64 with me, they especially love Banjo Kazooie.
I collected these over a 10+ year span well before this crazy sh** was happening with the intention of playing them all.
I only got my last game in the last month or so and really enjoyed finding games I never would have played if I didn't
The prices have certainly shot up in the last couple of years, thankfully I bought mint copies of games like Starcraft 64, Kirby, Snowboard Kids 2 all for $90 each years ago, bargain.
I couldn't afford to do it now though as those 3 games alone would cost me $3,500+ today, especially in the condition mine are in.
Ridiculous.
@Savino I don't necessarily agree with that thinking of "if it's new, it's better than if it's old."
There are a lot of movies, books and record albums that are old that are much, much better than new things being produced. A movie like Casablanca is still just as solid today as it was when it came out in 1942. Pet Sounds by the Beach Boys and Revolver by the Beatles are just as amazing today as they were in the 60s. In the gaming department, you can still have a blast playing Pac-Man, Tetris, Super Mario 1 and other older games and many of them are superior to some of the new stuff being made.
When it comes to gaming, I think the bigger issue is that younger gamers are really into multiplayer games like Fortnite with no real ending or no real single player element. They also don't really care about getting physical games at all. That makes me worry about what kind of single player offerings will we get in the future.
Eh. I never really understood people having a sentimental attachment to mass-produced objects like video game cartridges. I mean, I get having an attachment to the actual game, but why assign importance to the plastic housing itself?
With that said, given the uncertainty about the longevity of digital licenses for modern games, I totally get wanting physical versions of games you want to ensure access to. It's the reason I haven't sold off any of my 3DS-era MegaTen games, despite the rather crazy prices they were commanding for a while. But I don't care that they're the exact ones I bought and played. If someone offered to replace my worn boxes and/or cartridges with new housing and new cartridges for free, I'd probably jump at the opportunity without a second thought.
Putting aside the tulip mania nonsense going on with sealed NES games, it has been fun being able to dramatically profit off purchases that didn't cost me much in the past. Last year, I sold a PS2 game I'd purchased for $20 or so from Gamestop years back for $250. I made a backup of the game before sending it out, and played through it for a few hours on an emulator for fun. The funny thing is I saw a listing of the game pop up at a dramatically higher price a couple of weeks later, and I know for a fact it was the copy I'd sold because it had a few physical imperfections on the case that were identical to the one I'd shipped out.
For most games i would not care getting the authentic version, but there are two problems for me.
1. If its pokemon it has to be authentic version. Take white 2 as a example. You are blocked from the memory link, and entralink. Both are not required but still recommended.
2. My pc sucks. It cant even run mobile games.
Game collectors then are not the same as game collectors now. Back then you would go out there on the hunt, visiting swap meets and going to yard sales in search of those rare games that you randomly found and could snag for like $5. Game collectors now are -mostly- in it for the profit. I can't understand the joy of picking up something off eBay for several times more than it's original MSRP. The "thrill of the hunt" used to be the best part of retro game hunting. Now though, everyone knows when something is valuable. You just don't get those exciting hidden treasures anymore.
Oh and "game graders" and game auctions are utter trash.
I am slowly selling off my colllection on ebay (really slow, I have only sold Earthbound, Final Fantasy III and Chrono Trigger). I just decided that I didn't want to keep bookshelves of old games and old consoles and now seems to be a good time to cash out. I won't be selling my hardware until I have sold that last game for that console as I still have to show the game working in my ebay listings. All the good games are available elsewhere like the Mini Consoles, Virtual Console, remasters and if all else fails, PC emulation.
Many of the retro games I bought never got completed. I just lost interest half way through and some of these games were quite expensive.
@ATaco Oh and "game graders" and game auctions are utter trash.
Well I am not going to give my collection away for free, I paid alot of money over the years.
@Savino whoa Super Mario World has not aged a day since its release. You need to teach your son some respect!!! Lol
@Crono1973 Are you selling your games on eBay? I have a couple I want to sell but I've heard too many horror stories of scammers claiming they never got the item and getting refunds. Gumtree is bad enough with people trying to get you to post things out when your ad clearly says "collection only"
What matters most is being a Scrooge, and keeping all your games to yourself.
If any family members suddenly want to "borrow" games, you'll never see the smegging things again.
I had a collection of PS1 games to be proud of. I have 5 remaining, and most of that is down to people not knowing what on earth Vib Ribbon and Um Jammer Lammy are.
And the less said about having to buy two Wii Balance Boards, the better.
Family... **insert swearing here**
@Crono1973 I noticed you mentioned ebay in your previous comment. I'm not talking about those, I'm talking about the big auctioneers that sell games for thousands of even millions and take a 20% cut from the buyer and a 5% cut from the seller. Huge scam there.
@Sciqueen That's why you always have tracking information.
This might be considered rude in some circles but... I don't really consider people who spend tens or hundreds of thousands of dollars on stuff like this as collectors.
Normal folks just don't have that kind of money to burn.
This is the wealthy trying to turn everything into an investment game. Also known as gambling - because yes, that's what investments really are, a gamble. But being an "investor" is seen as respectable while "gamblers" are disreputable.
But I digress. Be it retro video games or Pokemon cards or maybe media merchandise or whatever. When we see these kinds of prices, it's not Johnny McLifetimefan. It's Billy McWantsToMakeADollar. It's people who are buying these things with the hope of selling them later at a higher price.
While collectors will buy and sell things too, they're in it for their passion, their hobby. The money might be nice, but it's not the goal.
While there probably are the disgustingly wealthy elite who are also hobbyists and fans - I just can't wrap my head around normal people spending the kind of money we always hear about on these items.
@Heavyarms55 You are correct on this and it's a bit annoying how so many haven't saw through how shady it all is. But at least some content creators on Youtube are beginning to point this out lately. Karl Jobst made a detailed video going over the topic the other day that is a nice watch.
@PipeGuy64Bit some content creators on Youtube are beginning to point this out lately.
YouTube creators make money off of promoting their favorite retro game and then people run out a buy up the stock raising the prices. Then YouTube creators make money complaining about those people. LOL
@Crono1973 You misunderstood my comment. The topic is about wealthy people who DO NOT care about video games doing this shady auction scheme that gets propped up by game journalists sites like this one.
I’ve been gaming and collecting since the 2600 and today I’m probably in the area of owning 8000 physical games and probably 1/2 or more are still factory Sealed. Running a business and taking care of my family has forced me to evolve into more of a collector than gamer the last 15 years buying games still thinking I’ll have a chance to try them one out day but of course, that’s how I collected so many sealed games now because that never seems to happen. Its also because i do buy tons of digital games as well, so if i buy Need for Speed on sale for $5, obviously my physical sealed copy is not ever going to be opened. Every once and a while just for the hell of it, I’ll mess around on eBay and search sealed games I own and sometimes I’m blown away by the prices they list for. DS & 3DS games are really up there in price lately, although mostly RPGs. When I show this stuff to wife with excitement and disbelief, she simply says sell it!! Yea Easier said then done. Ah she doesn’t understand! But Maybe one day I can retire, kids will be married & out, and I just MIGHT finally have extra time to do some serious gaming again like when I was a kid with no worries or responsibilities. Otherwise, I’d like to leave them behind for my kids to sell off after I die. Problem with that theory is, they don’t have the first clue about what I own and what might be worth something significant. I try to educate them on it sometimes but it’s tough…very little interest if any. My 18 year old son games but is definitely in the category of digital only and never goes to the store to buy a physical game lol no way. But when his friends come over to game with him, they go bananas when they see my collection which I do get a kick out of and some satisfaction from, after they tell my son how lucky he is lol.
Meanwhile I also agree with many here that emulation or owning modded systems has for me at least, become a must for a multitude of reasons. Old games with license issues that we all wish for but will never see the light of day on modern consoles, a lack of space to keep all my systems hooked up and an overall convenience as well. It’s real nice & convenient to have a modded Genesis, Snes and Nes minis with 7000+ games on them all on one tiny console and the kind of conveniences that many of us gamers love to have. And I don’t feel guilty at all about having them because only GOD knows how much money I’ve actually spent over a 45 year period on this industry and my favorite hobby of all time! And I will continue to do that ESPECIALLY to support any developer, publisher etc that brings forward classic games to today’s consoles for us all to enjoy. Some recent examples of this would be the 2 pack of Zombies Ate My Neighbors/Ghoul Patrol, the Disney classics with Aladdin & Lion King(now they’re adding Jungle Book?), Dragons Lair Trilogy, Sega Ages, and the endless parade of Hamster classics on the Switch and PS4. Every time one of them do it, I open my wallet immediately because IMO, they deserve our support bringing these old classics forward! Lastly, some of you touched on this, someone in this industry has got to try to figure out how the heck they can do a better job on video game preservation like they do with books and movies. When I read about stuff like Sega losing the source code to games like Panzer Dragoon Saga, it just makes me cringe!! Happy Gaming all!! 😊
" Million-Dollar Retro Game Auctions Help Remind Us What Matters Most"
The money?
@PipeGuy64Bit It comes from western capitalist thought. The mindset of making money is more important than anything else. The more you make, the "better" you are. So long as you can get away with it, anything goes.
Capitalism is the polite way of describing enshrined greed as a way of life.
@The_New_Butler Grading has been around for a long time. It's common to grade cards. Not to be a wet blanket, but complaining about collecters collecting won't help. Heavy collecting is closer to an addiction rather than a hobby. They simply collect and admire them a bit afterward. Video games have been under the radar for collectors, and honestly I don't think they're being heavily collected by people who aren't already gamers. The recent sale of graded games for insane amounts of money is suspicious. It drew major attention to the gaming market, what's told to us and what really is being done is always entirely different. This may not be specific to video games, but to inflation itself. This is a small part of the greater "plan", and both money and history get in the way.
WATA grading company is new and has ties to the auction house that all are in on this scam.. you pump up the prices to gain cred and exposure and then sell as fools chase 'value'
Actually i cant believe into all these "fraud" news and rumors so far. I see only some kind of push into the retro video game market because of alle the "bad" news. Why should an established auctionshouse use that kind of methods? Im doing an blog about rare and sealed video games auctions here https://retronrare.com/blog/ and the demand is rising! So in the end this story from Karl pushes the market. Im doing video games since moon partrol on the Atari VCS later Amiga and more consoles ; ) If i look into the future... This "market" is just at the early stage. PC Big Box , C64 , Apple, Amiga there are so much gems to discover!
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