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Jayenkai

Jayenkai

United Kingdom

Joined:
Fri 29th August, 2008

Recent Comments

Jayenkai

#1

Jayenkai commented on Scrabble Classic:

800 points? That's, what, £8 give or take?
Considering the iPhone one's only £2.99, that's a bit of a jip isn't it?
I can't believe how varied EA's pricing is from one system to the next. It's insane. Especially when it's only smeggin' Scrabble!

Jayenkai

#2

Jayenkai commented on Equilibrio:

Jay thoughts (reposted from today's news topic!)

1. I'm up to level 9, and it's still tutorial levels. If I did crap like this, I'd have more than 10 levels per game, too.. Man, I hate tutorials...!
2. Balance board completely unnecessary.. You still have to hold the controller in your hand anyway.. If you stand on the floor, hold the controller, and lean as you would on the balance board.. .. Same thing.
3. Levels last (so far) about 5 or 6 seconds.. Then there's a 5 or 6 second unskippable jingle, then there's the highscores, then there's the "You got X 'not-an-achievement'" thing, then there's level select.
By level 3 you're wishing it just got on with the game already.

Additional : Jingle started to tick me off.. Gave up.. Quit game..

Jayenkai

#3

Jayenkai commented on Nintendo Download: Bubble Bobble Plus! & More ...:

Equilibrio : Jay thoughts

1. I'm up to level 9, and it's still tutorial levels. If I did crap like this, I'd have more than 10 levels per game, too.. Man, I hate tutorials...!

2. Balance board completely unnecessary.. You still have to hold the controller in your hand anyway.. If you stand on the floor, hold the controller, and lean as you would on the balance board.. .. Same thing.

3. Levels last (so far) about 5 or 6 seconds.. Then there's a 5 or 6 second unskippable jingle, then there's the highscores, then there's the "You got X 'not-an-achievement'" thing, then there's level select.
By level 3 you're wishing it just got on with the game already.

Jayenkai

#6

Jayenkai commented on Bomberman Blast:

Yup, it's ONLINE! Wootsocks!
You can play against friends, where you all have little messages that you can add in the setup.
OR.
You can play against strangers.

Not sure how it plays online, though, because there's nobody there!
Awwww :(

Still, Bomberman! Online!

Complaints.
1. The bombs seem to take about twice as long to explode as they used to. This either means A) Lots of Sudden Death lead death, or B) You'll be putting the timer up a wee bit. Something I've rarely done in a bomberman game.

2. The game doesn't initially lead you to "User Information".. But you need to go there first for "User Setup".. sigh Otherwise you just get a baffling menu that really seems rather odd!

3. I can only assume that a complete moron coded the keyboard.
A) We've a pointer, let us use it, rather than good-old-fashioned dpad stumbling.
B) Shift inexplicably does not capitalise the letters!!!! It only does the number/symbol shift, instead! You have to use Caps to capitalise the letters..!

4. And, did we really need 270+ blocks for bomberman? Really? Bomberman 93 was only 34 blocks. 3D models aren't exactly small on space, but when all your 3d models are the size of your thumb, you can lay off the polygons a bit! I can only assume the music is a batch of high-quality mp3/oggs instead of good-old mods, midis and other space saving formats. Come on Wii-ware folk. Get compressing those games! At least a little bit!!!
I now have only 10 Wii channels.. 10!! And 100 blocks of data remaining.
I had about 30 channels pre-WiiWare.
This isn't Nintendo's fault.. Smaller games = Happier people!

Jayenkai

#7

Jayenkai commented on MaBoShi: The Three Shape Arcade:

Not the worst game in the world, but you need to give it a good five minutes or so to get used to it. (ie, if you say to folk "Here, try this!" they'll probably hate it!!)

The games, in order of that topmost screenshot..

Bar sucks! Or, at least, I can't get to grips with it.
The bar spins around a dot. You hold A button to use the swinging momentum to move the dot.
In essence, that should be good, but the fact that the swinging bar then loses it's momentum, and you need to wait for it to build up again, kinda kills the entire point of the game for me.
Imagine Kurukuru Kururin if the little helecopter kept changing it's speed every time you moved... It's that annoying!
Bare (bear!) in mind that you also have to hit enemies with the bar, and that it usually slows to a halt just as the enemy's about to get you... It's frustrating.
Very very frustrating!

BUT..

Square is snake WITH FIRE!!!
It's "Move as you like" snake, as opposed to constant momentum... As in, you tap a direction to move 1 space. (d-pad to move)
The last block of your tail is fire. If it sits aside any other block, that block catches fire, (and the fire spreads) and there's about 5 moves before the block's then destroyed. Note, that counts for the green blocks, but ALSO your own tail, too.. You can set fire to yourself!
It's not destructive, as you constantly grow, and you can get yourself out of little nooks and crannys by burning off your tail.
The playfield scrolls up about 1/4 of a block for every move you make, or 1 whole block if you're right up at the top... You also score bonus points by doing that.. But if any blocks (be they still aflame, or whole, it doesn't matter) hit the bottom of the playfield, you lose.
Cracking game, quite tricky, and keeps you thinking as you plan your moves so the flames don't reach the bottom.

Circle's initially baffling, but basically, the circle spins either Clockwise or Anticlockwise. (A Button to switch)
It uses it's momentum to spin around the outside of the circular level, and you switch to "fall" off the edge. Do it at the top, it falls down, and you bash any little creatures in the arena.
You have to kill 'em all before they can leave the arena, or it's game over.
Nice and simple once you get the hang of it.

Out of the three, Square's probably my favourite, if only because it's one of the best Snake clones in YEARS! Then Circle.. Then avoid Bar completely!

The "3 in 1" thing works like so. Each game plays independently of the other 2. You pick up a mii, stick it in the window, pick a game, play.
In the Squares game, any flames at the edge of the screen will flicker over onto the adjacent playfield, killing enemy, destroying blocks, or what have you. Similarly, bashed enemy in Circle and Bar will fling over to the adjacent windows, too.
So, although your game is your own, the other two windows interact on a very basic level.
It keeps things a little more fun, and seeing as there's AI players that kick in should the other games be empty, it keeps things going.

Additionally, you can pop the game on the DS, too! It looks a little worse for ware on the DS, but the gameplay's the same, albeit all on your own!

Jay says : If you like Snake, go for it! And who doesn't like Snake!!