Game Developers Conference - commonly known simply as GDC - is a major event for game creators and publishers to network and see what's happening in the world of game design. Nintendo, for its part, has announced that it'll be hosting a panel focused on The Legend of Zelda: Breath of the Wild, which is sure to draw some interest.

The panel's going to be called "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", and will take place from 11am-12:30 local time on 1st March, at the Moscone Center in San Francisco. With the latest series entry adopting such an alternative approach to its predecessors, game director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta will be on hand to discuss the development behind the game.

For decades, The Legend of Zelda series has been recognised as a trailblazer in game design that has influenced countless other games and developers. The latest game in the series, The Legend of Zelda: Breath of the Wild for both the Nintendo Switch and Wii U systems, introduces wide-ranging changes that break with many of the traditional conventions of the franchise. The panel will provide an in-depth look at how these convention-breaking changes were implemented.

It should be an interesting event, and it'll be uploaded to GDC Vault in the week after it takes place.

It's not long, of course, until we'll all be able to try out Nintendo's new vision for the Legend of Zelda franchise.