News Article

Rage of the Gladiator - Naginata Trailer

Posted by Corbie Dillard

Ghostfire Games shows off more of their upcoming WiiWare fighter.

Ed Roman, CEO of Ghostfire Games, has just sent over the latest video of their upcoming WiiWare fighter Rage of the Gladiator in action.

You can check out Naginata in all of his Ninja glory and get another taste of what you can expect from this unique WiiWare fighting title.

Below is a snippet of information that accompanied the video, which gives some background into the character and just below it you can check out the brand new Naginata gameplay video.

Naginata's Story

After being abandoned by his parents, Naginata grew up on the streets of Avalance. His childhood was tough and painful, and he quickly became a known street thug. Then one day, at the age of 18 he was discovered by a monk named Master Yee, who recognized his fighting prowess. The monk gave Naginata the opportunity to turn his life around and practice martial arts. Together they journeyed to a hidden and prestigious school named Ottokawa, deep in the northeast mountains. But Naginata's upbringing was his downfall. His morals were not centered, and he pillaged the school after he had learned all there was to gain. He now is a mercenary for hire, assassinating for a living. And someone has hired him to assassinate you today, in the arena.

Naginata's Video

Naginata is a fierce opponent, trained in the martial arts. As such, he often employs the use of spinning and flying kicks, as shown in this video. One of his favorite moves is to throw burning ninja stars at you, and you must dodge these stars.

Naginata also has some tricks up his sleeve, as he can use dark magic at will. One thing he likes to do is disappear in a puff of smoke, and then re-appear and slash you. While fighting him, you must listen for his sounds to know when to dodge his incoming attack.

Another interesting move shown in this video is his “bladestorm” attack. Naginata can split into multiple clones and attack you in spinning fashion. This attack must be either jumped or blocked, but you won’t know which one until the last moment, just before it hits you.

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We'll have more information on Rage of the Gladiator as it becomes available, as well as a full review when the game hits the WiiWare service.


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User Comments (28)



DAaaMan64 said:

lol reminds me of Mystical Ninja Starring Goemon Boss fights. Personally I'm not looking forward to this, looks totally cheesy.



pixelman said:

Looks pretty cheesy - kind of makes me think of how 3D games would be in the 80s.

In other words, it looks freakin' awesome.



ghostfire said:

Hey guys.. I'm the game's producer -- feel free to ask any questions, I'd be happy to answer them!




Objection said:

@ghostfire-Is the lightning bolt attack one that the player can do at any times akin to a magical or charged attack or is it more of a finisher when enough damage has been done?



sirgrim said:

Dude looks pretty hardcore.

I'm still expecting a pirate fight in the sequel!



bro2dragons said:

am i the only one who thinks this ninja DESPERATELY needs a new, and less suggestive name???



bro2dragons said:

other than that, i am more and more impressed with this game each time i see it... and the name did make me chuckle.



Ren said:

Hmm, I was really skeptical about this game but now I'm thinking it might actually be pretty fun. It's an interesting concept, kind of has that Punch Out feel to it.
I think it'll have to be a little bit cheap (700 or less) to really take off but it seems it could have a viscerally fun, cheesy feel to it like punch out always did.

A vs. mode would be cool, is that possible (local or otherwise, I think vertical splitscreen local would be enough)? also is this a motion tracking game or button mashing? It seems it'd be fun to actually have some motion stuff (sword swinging and punching etc), but maybe thats hard with a WW game.

Also good hard sound effects will make or break a game like this in some cases. we'll really need to feel the tension of battle and good gruesome bone crunching, sounds almost does more than rumble even can.
I think you guys did that dance game, right? I liked that one. if you can implement those kinds of motions as control for this I think it'll be an instant hit. It's almost the same idea but even more fun rewards, with a workout built in (finding proper patterns to make the kills).
it seemed cheesy but my interest is piqued now.



ghostfire said:

@Objection_Blaster: The lighting bolt is part of a special finishing move. You have several of them at your disposal that you unlock via the game's tech-tree. See here:

@Ren: We decided not to include a verses mode due size/space/time limitations. Also its pretty challenging to make a fun multiplayer mode with this style of game since its very much a game of anticipating your opponent's attacks by watching their tells, and then counterattacking when they're stunned after that attack. We'd rather give you guys a knockout single-player mode than try to make a game that's a jack-of-all-trades but isn't super fun. Great idea though and we'll put it on the burner for the sequel.




Reala said:

Are skills carried over after finishing the game like a game+ mode type of thing, or does it reset?



brandonbwii said:

Has the game entered the submission stage yet? It seems like your spoiling the final product with so many character reveals.



BulbasaurusRex said:

Isn't a naginata a kind of Japanese sword (which strangely isn't being used by Naginata)?

This guy is obviously a Japanese ninja, so why is he in the Roman Empire?



BulbasaurusRex said:

I was right. A naginata is a pole-type Japanese sword. It was and is more commonly used by Japanese women, which makes me wonder why someone would name his/her son after it.



ghostfire said:

Answers to questions:

@Blaze: To beat the game you must actually defeat each boss twice (there is a Challenge mode where each boss gains all new abilities). Your skills carry over into Challenge Mode.

@BulbasaurusRex: The game doesn't actually take place in the Roman Empire. It takes place in a fictitious city named Avalance, and its in a mythical fantasy world that is not the same as our own. There's a blurb about it on our web site,

@Brandonbwii: We haven't yet submitted it for approval. Yes we are revealing quite a bit, but its a tricky line we need to walk because there are no WiiWare demos. These videos are the only information people have to use to buy the game.



odd69 said:

@ghostfire That's actually a great move . Maybe trying to get those videos on the Nintendo channel before the games releases . I am very excited for you guys and hope the game will be very successful . Can you tell us how far in development you are?



shinigami_tidus said:

@15-17: Yes, a naginata is a japanese weapon. (I do this sport xP) and it's a shame that this developer is not able to reproduce the name in the right way. This character doesn't have a naginata, but kunai and katana.
Oda Nobunaga? I never read that he fights with a naginata.
Do we name a guy with a basketball 'baseball', because it's also a play ball? >_<
@Game: It looks interesting, but i don't think that the game will be longer than 3 hours.



ghostfire said:

@shinigami tidus: Thanks for the comments. I will bring up the idea of renaming him to my team, based on this feedback.

@odd69: We're very close to completion. We're hoping to get the game finished in time for the holidays this year.



odd69 said:

Wow i was thinking 2010. That's great , the sooner i get to play it.



Ren said:

Gosh, this must be the first time EVER that there are glaring inconsitencies with weapon types and names that deal with Ninjas, wizards, thugs, swordfighters, and thieves in popular entertainment. Call the geek police! Boycot the product! Alert!
A mythical fantasy world!? Impossible! The Wikipedia page will be filled with lies!



bro2dragons said:

@shinigami tidus: uhm... i saw the katana (on his back). and i saw the thrown kunai. but...uhm... never saw him use that katana. saw him swinging those sai a good bit, though. just sayin...



shinigami_tidus said:

Oh, ahm, sry if my comment was a bit harsh _
I never thought that a developer read our comments, sry^.^
I think it would be ok to name the character 'naginata', but then he should wear a naginata or you should explain it, because many people would misunderstand this name xP
@bro2dragons: Yes and i never said that he used his katana, didn't i? xP If i did then sry about that.



bro2dragons said:

@shinigami tidus: i bow to your unimpeachable perfection.

less sarcastically, true. you did not say he used it. that was what i inferred after reading your comment, however, and i made a snarky remark in an attempt to counter what i read as a bit of a pompous post. i apologize. my comment was out of place, and served no purpose but to pick a fight. lo siento, senor.



ghostfire said:

Don't sweat it! We really appreciate the candid feedback. We have no problems modifying the game based on community feedback and these comments are invaluable to improving the game.




shinigami_tidus said:

@bro2dragons: You don't have to excuse yourself, because you correct me with the sai^_^
Forums and Comments are made for discussions and corrections xP

@ghostfire: Ok, your right, but i think my formulation was a bit too hard^.^

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