WaveRace 64 is really great, but I think Blue Storm really is watch captured a personality for the series. It was also very western audience friendly. With an excellent soundtrack, it was an awesome compliment alongside 1080 Avalanche.
I have only ever worked on the Wii and Nintendo DS.
1. My experience with DS is 2D only. That being said, it is a very unique system. There are two 2D engines on the system. You can assign one to the top screen and one to the bottom screen, one engine is less capable than the other. You can almost think of the weaker engine as more of a blind renderer of images rather utilizing it for real computation. Anyway, there is only one 3D engine. So how do they do double screen 3D? The most common method is actually just render the 3D engine twice (offering 30 FPS) and give the second rendered image to one of the 2D engines. I talked with some Wii-U devs back in E3 2011, the DS and Wii-U utilize the same technique to render 3D on both screens, just how similar is Wii-U and DS?
The 2D engine is actually pretty simple, unlike a PC development where you have pretty decent control over the GPU, the DS doesn't listen to jack of anything you do to stop it. It will just always render at every tick and all it does is evaluate the flags and data you set.
@BenAV, this screen is huge, I love to see two people touching it. A mother with a child in her lap for example. This stupid limitation `is like creative violation when it's been a standard for 6 years...
@BenAV, give me break. Zooming and right clicking, all basic features that users expect of touch screens have to be implemented in some bass-ackwards way now because Nintendo can't get with times as usual.
I played this at PAX w/ the Producer. It was a pretty fun game. There are a couple of unique mechanics in there. The ability to get pushed through the crowd is awesome. Looks like this is a newer build then what I played. The newer tracks look hilarious. I'm pretty interested.
Hey I played this game at PAX. Its still early but its a promising more strategic Mario Kart. The nice thing is you can hit each other on the with your blades and they have this awesome crowd mechanic where people on your team actually pass you forward. Its really cool.
It its a great little racer, even though its early, its already fun. The power ups are awesome. haha
Oh man, I'll be at PAX. In fact, one my game will be at PAX. It's called Put Me Out, http://www.putmeout.com
Also, the video game development school DigiPen will be there and I'll be hanging around their booth a lot. if you have any interest in video game development, DigiPen is one the top schools in the world, so come have a look at the games and the school.
" I guess maybe I'm in the minority for enjoying games where the focus is hunting down air and ground enemies and blowing stuff up"
LOL no? Thats like, every game ever.
Here, mickeyman (Comment #40) already nailed the problem, "Once the game gets harder, its flaws become more evident, especially the strategy portion, where you'll be bombarded with hidden enemies and cheap deaths."
See, they took all those stupid features I complained about, (time limits, fog o' war, and circles) and when it was time to make the game harder, just made all the crap MORE annoying! Bad design!
I agree that the whole swap between 2D and 3D maps thing is similar. But thats all they have. haha. I would never encourage someone to think they are similar feeling games.
This game plays nothing like Star Fox 2. There was no going back to roots at all.
StarFox 2 is a great game, play it through if you can. Its very arcade-ish, and the free-roaming areas are all unique little areas with paths to follow and a base to invade. There is none of this constant u-turns, fire a few times, u-turn again crap that Command has.
Also, there is only one of those 2D overworlds in SF2, and its on those planets where you will play each little level. Did I also mention in SF2 the Arwing transforms into a walker?
Yeah. Its awesome. But Command is nothing like SF2.
This is the worst StarFox game in the series, absolute worst. Its SOO badly designed. Do not judge the Star Fox series by this pile of crap.
I'm amazed anyone would call this a "return to glory" for StarFox. Adventures though odd is still MUCH better than this, and Assault has some damn fun moments.
#1
DAaaMan64 commented on Shadow of the Eternals Developer Double-Dips W...:
They could just take the crowd funding and by proxy put it on the Kickstarter in order to still get the money from Kickstarter.
#2
DAaaMan64 commented on Pachter: Wii U Will Sell Between 30 to 50 Mill...:
@Damien, haha crystal ball picture is amazing
#3
DAaaMan64 commented on Nintendo Download: 31st January 2013 (North Am...:
Metal Slug 4... Buy this instead, totally worth it. http://www.amazon.com/Metal-Slug-Anthology-nintendo-wii/dp/B000GQ1NK4/ref=sr_1_1?ie=UTF8&qid=1359651154&sr=8-1&keywords=metal+slug+anthology+wii
#4
DAaaMan64 commented on Price Revealed For ATV Wild Ride 3D On 3DS eShop:
yeah I want this if the physics look good and it reviews decently.
#5
DAaaMan64 commented on Review: Just Dance 4 (Wii U):
Yeah I'd definitely play this "in the right crowd." I played it at E3 with the booth babes and had a great time
#6
DAaaMan64 commented on THQ Files For Chapter 11 Bankruptcy:
Hopefully they make it through this.
#7
DAaaMan64 commented on Review: Tank! Tank! Tank! (Wii U):
Darn... I wanted this to be good.
#8
DAaaMan64 commented on You Can Use PlayStation 2 Pads On Your Wii U, ...:
Don't have to buy new controllers? Sweeet
#9
DAaaMan64 commented on Watch Monster Hunter 3 Ultimate's Newest Trail...:
So I can play the same character on the 3ds and WiiU version? Leveling/progressing on both?
#10
DAaaMan64 commented on Review: Cave Story (3DS eShop):
There isn't a version of Cave Story on enough Nintendo Platforms, we need one for the Virtual Boy.
#11
DAaaMan64 commented on Ever Wondered How Your 3DS Battery Life Compar...:
Blah, it's worth it. No black lit was neck pain for hours.
#12
DAaaMan64 commented on Competition: Win The Chance To Attend The Wii ...:
"My body is ready for Wii U because I use deodorant, so the Pii U is avoided!"
Adult pass! TY
#13
DAaaMan64 commented on Wii U Price And Release Dates Confirmed:
So expensive.
I don't think I can justify paying that price right now 
#14
DAaaMan64 commented on Wave Race Trademark Resurfaces:
WaveRace 64 is really great, but I think Blue Storm really is watch captured a personality for the series. It was also very western audience friendly. With an excellent soundtrack, it was an awesome compliment alongside 1080 Avalanche.
#15
DAaaMan64 commented on Programmer Shares Experiences of Developing on...:
I have only ever worked on the Wii and Nintendo DS.
1. My experience with DS is 2D only. That being said, it is a very unique system. There are two 2D engines on the system. You can assign one to the top screen and one to the bottom screen, one engine is less capable than the other. You can almost think of the weaker engine as more of a blind renderer of images rather utilizing it for real computation. Anyway, there is only one 3D engine. So how do they do double screen 3D? The most common method is actually just render the 3D engine twice (offering 30 FPS) and give the second rendered image to one of the 2D engines. I talked with some Wii-U devs back in E3 2011, the DS and Wii-U utilize the same technique to render 3D on both screens, just how similar is Wii-U and DS?
The 2D engine is actually pretty simple, unlike a PC development where you have pretty decent control over the GPU, the DS doesn't listen to jack of anything you do to stop it. It will just always render at every tick and all it does is evaluate the flags and data you set.
#16
DAaaMan64 commented on Redesigned Wii U Tablet Controller Is Revealed:
@BenAV, this screen is huge, I love to see two people touching it. A mother with a child in her lap for example. This stupid limitation `is like creative violation when it's been a standard for 6 years...
#17
DAaaMan64 commented on Redesigned Wii U Tablet Controller Is Revealed:
@BenAV, give me break. Zooming and right clicking, all basic features that users expect of touch screens have to be implemented in some bass-ackwards way now because Nintendo can't get with times as usual.
#18
DAaaMan64 commented on Redesigned Wii U Tablet Controller Is Revealed:
2006 called, multitouch plzzz
#19
DAaaMan64 commented on GameStop Will Accept Trade-Ins on RE: Mercenar...:
@tylers_username
Has anyone managed to TEST your idea yet? It is pretty funny if it works...
#20
DAaaMan64 commented on Review: SSX Tricky (GameCube):
Great game but 1080 Avalance is better
#21
DAaaMan64 commented on Review: Samurai Warriors: Chronicles (3DS):
It is a good game, definitely don't regret it.
#22
DAaaMan64 commented on This Custom N64 Has a Hidden Secret for Multip...:
Jet Force Gemini's co-op should work nicely on this.
#23
DAaaMan64 commented on Ono: "Street Fighter x Tekken on 3DS Should Ha...:
Dragon Ball Z vs Capcom
FUNimation vs Capcom
Nintendo vs Capcom
Nintendo vs Dragon Ball Z.
#24
DAaaMan64 commented on 3DS Virtual Console Will Be Available on Launc...:
Thank God, I would have died if I couldn't play old games on my new hardware.
Boy if only the new games looked good at launch.
#25
DAaaMan64 commented on Nintendo Has "No Plans" to Bring Last Story We...:
Atlus, paging Atlus.
#26
DAaaMan64 commented on Sakurai Gives Tips on Optimum Conditions When ...:
I beat Red Alarm the day I got my VB (4 hours). I can handle a little blur from a bump no problem.
#27
DAaaMan64 commented on Review: Goemon's Great Adventure (Nintendo 64):
Why is there red around Goemon's eyes? Does he not sleep much?
#28
DAaaMan64 commented on Jam City Rollergirls Screens and Video Skate In:
I played this at PAX w/ the Producer. It was a pretty fun game. There are a couple of unique mechanics in there. The ability to get pushed through the crowd is awesome. Looks like this is a newer build then what I played. The newer tracks look hilarious. I'm pretty interested.
#29
DAaaMan64 commented on Review: NBA Jam (Wii):
Yeah the whole other consoles thing is just bull crap. We own a 55" inch HD tv. You can imagine which version we're buying.
#30
DAaaMan64 commented on Nintendo Turns 121 Years Old Today:
Celebrate with good music!
http://www.youtube.com/watch?v=N3XzOijsAN8
#31
DAaaMan64 commented on Nintendo Turns 121 Years Old Today:
@mariofanatic128
Hiroshi Yamauchi, Nintendo's longest running president. He retired in '02.
http://en.wikipedia.org/wiki/Hiroshi_Yamauchi
#32
DAaaMan64 commented on And Yet It Moves Competition Winners:
Congrats to the winners!
#33
DAaaMan64 commented on First Jam City Rollergirls Art Smashes Through:
@16 How about, NOWHERE near the same type of game.
#34
DAaaMan64 commented on First Jam City Rollergirls Art Smashes Through:
Hey I played this game at PAX. Its still early but its a promising more strategic Mario Kart. The nice thing is you can hit each other on the with your blades and they have this awesome crowd mechanic where people on your team actually pass you forward. Its really cool.
It its a great little racer, even though its early, its already fun. The power ups are awesome. haha
#35
DAaaMan64 commented on Updated Cave Story Remixed Soundtrack Released:
Damn I thought this was the update.
_#36
DAaaMan64 commented on Nintendo Lays Out PAX Showing:
Oh man, I'll be at PAX. In fact, one my game will be at PAX. It's called Put Me Out, http://www.putmeout.com
Also, the video game development school DigiPen will be there and I'll be hanging around their booth a lot. if you have any interest in video game development, DigiPen is one the top schools in the world, so come have a look at the games and the school.
#37
DAaaMan64 commented on Buy Ufouria If You Want More Quirky Virtual Co...:
THIS JUST IN, COMPANIES DO MORE OF WHAT SELLS WELL.
#38
DAaaMan64 commented on Review: Star Fox Command (DS):
" I guess maybe I'm in the minority for enjoying games where the focus is hunting down air and ground enemies and blowing stuff up"
LOL no? Thats like, every game ever.
Here, mickeyman (Comment #40) already nailed the problem, "Once the game gets harder, its flaws become more evident, especially the strategy portion, where you'll be bombarded with hidden enemies and cheap deaths."
See, they took all those stupid features I complained about, (time limits, fog o' war, and circles) and when it was time to make the game harder, just made all the crap MORE annoying! Bad design!
#39
DAaaMan64 commented on Review: Star Fox Command (DS):
@Ren, "Really weird complaints?"
The entire game is time limits, flying in circles, and fog o' war. Are those really that weird?
(Not to mention those frustrating instant lose missile levels)
#40
DAaaMan64 commented on Review: Star Fox Command (DS):
I agree that the whole swap between 2D and 3D maps thing is similar. But thats all they have. haha. I would never encourage someone to think they are similar feeling games.
#41
DAaaMan64 commented on Review: Star Fox Command (DS):
This game plays nothing like Star Fox 2. There was no going back to roots at all.
StarFox 2 is a great game, play it through if you can. Its very arcade-ish, and the free-roaming areas are all unique little areas with paths to follow and a base to invade. There is none of this constant u-turns, fire a few times, u-turn again crap that Command has.
Also, there is only one of those 2D overworlds in SF2, and its on those planets where you will play each little level. Did I also mention in SF2 the Arwing transforms into a walker?
Yeah. Its awesome. But Command is nothing like SF2.
#42
DAaaMan64 commented on Review: Star Fox Command (DS):
This is the worst StarFox game in the series, absolute worst. Its SOO badly designed. Do not judge the Star Fox series by this pile of crap.
I'm amazed anyone would call this a "return to glory" for StarFox. Adventures though odd is still MUCH better than this, and Assault has some damn fun moments.
This is just an overall terrible game, read my review for an opposing opinion. http://www.nintendoworldreport.com/forums/index.php?topic=27074.0
@ballkirby1 I enjoyed Assault. Sure its not amazing, but its still good.
If you ever get a chance to play StarFox 2, its real fun.
#43
DAaaMan64 commented on Harvest Moon 64 Will Not Sprout on Virtual Con...:
They won't put it up because they misspelled their own company name right on the title screen
. Right there in the picture.
#44
DAaaMan64 commented on Nintendo Download: 9th August 2010 (North Amer...:
@37 I hope when it releases its the worst game ever.
#45
DAaaMan64 commented on Dress Up and Throw Down in These Hoopworld Clo...:
@1 and @5, they don't make basketballs at zazzle.
#46
DAaaMan64 commented on Dress Up and Throw Down in These Hoopworld Clo...:
I'm planning on downloading this game. Just not sure when lol.
#47
DAaaMan64 commented on Sonic Colours Breaks Sonic Cycle, says Producer:
Definitely looking forward to Sonic done right.
#48
DAaaMan64 commented on Horizon Riders Sets its Sights on WiiWare:
Am I confused? That was gameplay, was that really just a teaser?
#49
DAaaMan64 commented on Metacritic Midyear Report Shows Nintendo Conso...:
"Personally I think Sin & Punishment 2 deserves a better score than Mario Galaxy 2."
@Kevin Your completely insane.
#50
DAaaMan64 commented on Pikmin 3 Development Going "Extremely Well":
Its going SOO WELL but we haven't heard squat in 2 years since its announcement