This being a great game is no illusion
In the early days of the SNES, Enix made the beloved action RPG Soul Blazer. A strange but incredibly effective mixture of RPG and very light town-building elements resulted in one of the system's most underrated games. Although the game itself did not sell too well, Enix decided to try again, making a spiritual sequel with very loosely linked gameplay and..
About The Game
Will is a young boy, whose father, an archaeologist, died on an expedition to the Tower of Babel long ago.
One day, he receives a letter from King Edward, inviting him over to his castle. After being wrongfully imprisoned for not bringing a certain item the king wanted (Something he didn't even know he had), he escapes the castle together with the princess, Kara. The two soon learn that the end of the world is near - A red star in the sky signals the arrival of a comet which is said to appear every 800 years. If not stopped before it gets too close, its radiation will turn the entire human race into monsters, something it has already done multiple times before.
The planet's only hope are the "Mystic Statues" - Will must hunt down all six of them and bring them to the Tower of Babel where his father lost his life so long ago, and use their power to send the comet back from whence it came. On his quest he'll visit the ruins of various old civilizations which were wiped out by the comet on previous passings and even speak with some of the spirits of the dead. All of the main dungeons are directly based on real world locations, such as the Great Wall of China, Angkor Wat and Mu. Will also has to deal with cults, slave trading and other things which are very unusual subjects for videogames.